171 lines
5.6 KiB
C#
171 lines
5.6 KiB
C#
/*
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Copyright (c) 2007 Michael Wright
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* Copyright (c) <year>, <copyright holder>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using System.Collections;
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using libsecondlife.Packets;
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using libsecondlife.AssetSystem;
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using System.IO;
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namespace OpenSim
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{
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/// <summary>
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/// Description of Asset_manager.
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/// </summary>
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public class AssetManager
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{
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public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets;
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public ArrayList requests=new ArrayList(); //should change to a generic
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// public ArrayList uploads=new ArrayList();
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private Server server;
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public AssetManager(Server serve)
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{
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server=serve;
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Assets=new Dictionary<libsecondlife.LLUUID,AssetInfo> ();
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this.initialise();
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}
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public void AddRequest(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req)
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{
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if(!this.Assets.ContainsKey(asset_id))
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{
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//not found asset
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return;
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}
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AssetInfo info=this.Assets[asset_id];
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System.Console.WriteLine("send asset : "+asset_id);
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//for now as it will be only skin or shape request just send back the asset
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TransferInfoPacket Transfer=new TransferInfoPacket();
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Transfer.TransferInfo.ChannelType=2;
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Transfer.TransferInfo.Status=0;
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Transfer.TransferInfo.TargetType=0;
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Transfer.TransferInfo.Params=tran_req.TransferInfo.Params;
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Transfer.TransferInfo.Size=info.data.Length;
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Transfer.TransferInfo.TransferID=tran_req.TransferInfo.TransferID;
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server.SendPacket(Transfer,true,user);
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TransferPacketPacket tran_p=new TransferPacketPacket();
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tran_p.TransferData.Packet=0;
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tran_p.TransferData.ChannelType=2;
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tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID;
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if(info.data.Length>1000) //but needs to be less than 2000 at the moment
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{
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byte[] chunk=new byte[1000];
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Array.Copy(info.data,chunk,1000);
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tran_p.TransferData.Data=chunk;
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tran_p.TransferData.Status=0;
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server.SendPacket(tran_p,true,user);
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tran_p=new TransferPacketPacket();
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tran_p.TransferData.Packet=1;
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tran_p.TransferData.ChannelType=2;
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tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID;
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byte[] chunk1=new byte[(info.data.Length-1000)];
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Array.Copy(info.data,1000,chunk1,0,chunk1.Length);
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tran_p.TransferData.Data=chunk1;
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tran_p.TransferData.Status=1;
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server.SendPacket(tran_p,true,user);
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}
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else
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{
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tran_p.TransferData.Status=1; //last packet? so set to 1
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tran_p.TransferData.Data=info.data;
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server.SendPacket(tran_p,true,user);
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}
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}
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private void initialise()
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{
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//for now read in our test image
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AssetInfo im=new AssetInfo();
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im.filename="base_shape.dat";
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im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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this.loadAsset(im);
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this.Assets.Add(im.Full_ID,im);
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}
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private void loadAsset(AssetInfo info)
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{
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//should request Asset from storage manager
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//but for now read from file
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string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\assets\";
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string filename=data_path+@info.filename;
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FileInfo fInfo = new FileInfo(filename);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
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byte[] idata=new byte[numBytes];
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BinaryReader br = new BinaryReader(fStream);
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idata= br.ReadBytes((int)numBytes);
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br.Close();
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fStream.Close();
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info.data=idata;
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info.loaded=true;
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}
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}
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public class AssetRequest
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{
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public User_Agent_info RequestUser;
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public LLUUID RequestImage;
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public AssetInfo asset_inf;
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public long data_pointer=0;
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public int num_packets=0;
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public int packet_counter=0;
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public AssetRequest()
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{
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}
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}
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public class AssetInfo
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{
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public byte[] data;
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public LLUUID Full_ID;
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public string name;
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public string filename;
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public bool loaded;
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public ulong last_used; //need to add a tick/time counter and keep record
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// of how often images are requested to unload unused ones.
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public AssetInfo()
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{
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}
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}
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}
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