295 lines
13 KiB
C#
295 lines
13 KiB
C#
/*
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Copyright (c) 2007 Michael Wright
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* Copyright (c) <year>, <copyright holder>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Timers;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using System.Collections;
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using System.Text;
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using System.IO;
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using Axiom.MathLib;
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using log4net;
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namespace OpenSim
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{
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/// <summary>
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/// Description of MainForm.
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/// </summary>
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public partial class Controller : ServerCallback {
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[STAThread]
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public static void Main( string[] args ) {
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Controller c = new Controller();
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while( true ) // fuckin' a
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System.Threading.Thread.Sleep( 1000 );
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}
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public Server server;
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public Logon _login;
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private AgentManager Agent_Manager;
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private PrimManager Prim_Manager;
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private TextureManager Texture_Manager;
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private AssetManager Asset_Manager;
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private GridManager Grid_Manager;
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private LoginManager Login_Manager; //built in login server
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private ulong time; //ticks
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private Timer timer1 = new Timer();
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public Controller() {
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_login=new Logon(); // should create a list for these.
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server = new Server( this );
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Agent_Manager = new AgentManager( this.server );
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Prim_Manager = new PrimManager( this.server );
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Texture_Manager = new TextureManager( this.server );
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Asset_Manager = new AssetManager( this.server );
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Prim_Manager.Agent_Manager = Agent_Manager;
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Agent_Manager.Prim_Manager = Prim_Manager;
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Grid_Manager=new GridManager(this.server,Agent_Manager);
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if(Globals.Instance.LoginSever)
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{
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Console.WriteLine("Starting login Server");
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Login_Manager = new LoginManager(_login); // startup
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Login_Manager.Startup(); // login server
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}
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timer1.Enabled = true;
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timer1.Interval = 200;
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timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
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}
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public void MainCallback( Packet pack, User_Agent_info User_info ) {
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//System.Console.WriteLine(pack.Type);
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if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) {
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// System.Console.WriteLine(pack.Type);
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//this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type;
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}
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if( pack.Type == PacketType.AgentSetAppearance ) {
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// System.Console.WriteLine(pack);
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//this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type;
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}
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if(pack.Type== PacketType.MapBlockRequest)
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{
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//int MinX, MinY, MaxX, MaxY;
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MapBlockRequestPacket MapRequest=(MapBlockRequestPacket)pack;
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this.Grid_Manager.RequestMapBlock(User_info,MapRequest.PositionData.MinX,MapRequest.PositionData.MinY,MapRequest.PositionData.MaxX,MapRequest.PositionData.MaxY);
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}
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if(pack.Type== PacketType.CloseCircuit)
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{
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this.Agent_Manager.RemoveAgent(User_info);
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}
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if(pack.Type== PacketType.MapLayerRequest)
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{
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this.Grid_Manager.RequestMapLayer(User_info);
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}
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if((pack.Type== PacketType.TeleportRequest ) ||(pack.Type== PacketType.TeleportLocationRequest))
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{
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TeleportLocationRequestPacket Request=(TeleportLocationRequestPacket)pack;
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this.Grid_Manager.RequestTeleport(User_info,Request);
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}
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if( pack.Type == PacketType.TransferRequest ) {
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TransferRequestPacket tran = (TransferRequestPacket)pack;
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LLUUID id = new LLUUID( tran.TransferInfo.Params, 0 );
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if( ( id == new LLUUID( "66c41e39-38f9-f75a-024e-585989bfab73" ) ) || ( id == new LLUUID( "e0ee49b5a4184df8d3c9a65361fe7f49" ) ) ) {
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Asset_Manager.AddRequest( User_info, id, tran );
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}
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}
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if( ( pack.Type == PacketType.StartPingCheck ) ) {
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//reply to pingcheck
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libsecondlife.Packets.StartPingCheckPacket startp = (libsecondlife.Packets.StartPingCheckPacket)pack;
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libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket();
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endping.PingID.PingID = startp.PingID.PingID;
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server.SendPacket( endping, true, User_info );
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}
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if( pack.Type == PacketType.CompleteAgentMovement ) {
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// new client
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Agent_Manager.AgentJoin( User_info );
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}
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if( pack.Type == PacketType.RequestImage ) {
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RequestImagePacket image_req = (RequestImagePacket)pack;
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for( int i = 0; i < image_req.RequestImage.Length; i++ ) {
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this.Texture_Manager.AddRequest( User_info, image_req.RequestImage[ i ].Image );
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}
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}
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if( pack.Type == PacketType.RegionHandshakeReply ) {
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//recieved regionhandshake so can now start sending info
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Agent_Manager.SendInitialData( User_info );
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//this.setuptemplates("objectupate164.dat",User_info,false);
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}
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if( pack.Type == PacketType.ObjectAdd ) {
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ObjectAddPacket ad = (ObjectAddPacket)pack;
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Prim_Manager.CreatePrim( User_info, ad.ObjectData.RayEnd, ad );
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//this.send_prim(User_info,ad.ObjectData.RayEnd, ad);
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}
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if( pack.Type == PacketType.ObjectPosition ) {
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//System.Console.WriteLine(pack.ToString());
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}
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if( pack.Type == PacketType.MultipleObjectUpdate ) {
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//System.Console.WriteLine(pack.ToString());
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MultipleObjectUpdatePacket mupd = (MultipleObjectUpdatePacket)pack;
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for( int i = 0; i < mupd.ObjectData.Length; i++ ) {
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if( mupd.ObjectData[ i ].Type == 9 ) //change position
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{
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libsecondlife.LLVector3 pos = new LLVector3( mupd.ObjectData[ i ].Data, 0 );
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// libsecondlife.LLQuaternion rot=new LLQuaternion(mupd.ObjectData[i].Data,12,true);
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Prim_Manager.UpdatePrimPosition( User_info, pos, mupd.ObjectData[ i ].ObjectLocalID ,false ,libsecondlife.LLQuaternion.Identity);
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//should update stored position of the prim
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}
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else if( mupd.ObjectData[ i ].Type == 10 )
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{
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//System.Console.WriteLine(mupd.ObjectData[ i ].Type);
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//System.Console.WriteLine(mupd);
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libsecondlife.LLVector3 pos = new LLVector3(100,100,22);
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libsecondlife.LLQuaternion rot=new LLQuaternion(mupd.ObjectData[i].Data,0,true);
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Prim_Manager.UpdatePrimPosition( User_info, pos, mupd.ObjectData[ i ].ObjectLocalID ,true ,rot);
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}
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}
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}
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if( pack.Type == PacketType.AgentWearablesRequest ) {
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Agent_Manager.SendIntialAvatarAppearance( User_info );
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}
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if( pack.Type == PacketType.AgentUpdate ) {
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AgentUpdatePacket ag = (AgentUpdatePacket)pack;
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uint mask = ag.AgentData.ControlFlags & ( 1 );
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AvatarData m_av = Agent_Manager.GetAgent( User_info.AgentID );
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if( m_av != null ) {
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if( m_av.Started ) {
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if( mask == ( 1 ) ) {
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if( !m_av.Walk ) {
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//start walking
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Agent_Manager.SendMoveCommand( User_info, false, m_av.Position.X, m_av.Position.Y, m_av.Position.Z, 0, ag.AgentData.BodyRotation );
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Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3( 1, 0, 0 );
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Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion( ag.AgentData.BodyRotation.W, ag.AgentData.BodyRotation.X, ag.AgentData.BodyRotation.Y, ag.AgentData.BodyRotation.Z );
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Axiom.MathLib.Vector3 direc = q * v3;
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direc.Normalize();
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direc = direc * ( ( 0.03f ) * 128f );
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m_av.Velocity.X = direc.x;
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m_av.Velocity.Y = direc.y;
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m_av.Velocity.Z = direc.z;
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m_av.Walk = true;
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}
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}
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else {
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if( m_av.Walk ) {
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//walking but key not pressed so need to stop
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Agent_Manager.SendMoveCommand( User_info, true, m_av.Position.X, m_av.Position.Y, m_av.Position.Z, 0, ag.AgentData.BodyRotation );
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m_av.Walk = false;
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m_av.Velocity.X = 0;
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m_av.Velocity.Y = 0;
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m_av.Velocity.Z = 0;
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}
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}
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}
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}
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}
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if( pack.Type == PacketType.ChatFromViewer ) {
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ChatFromViewerPacket chat = (ChatFromViewerPacket)pack;
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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string myString = enc.GetString( chat.ChatData.Message );
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if( myString != "" ) {
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string[] comp = new string[ 10 ];
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string delimStr = " , ";
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char[] delimiter = delimStr.ToCharArray();
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string line;
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line = myString;
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comp = line.Split( delimiter );
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if( comp[ 0 ] == "pos" ) {
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}
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else if( comp[ 0 ] == "veloc" ) {
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}
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else {
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Agent_Manager.SendChatMessage( User_info, line );
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}
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}
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}
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}
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public void NewUserCallback( User_Agent_info UserInfo ) {
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Console.WriteLine( "new user - {0} - has joined [session {1}]", UserInfo.AgentID.ToString(), UserInfo.SessionID.ToString() +"curcuit used"+UserInfo.circuitCode);
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string first,last;
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lock(_login)
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{
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first=_login.first;
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last=_login.last;
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//should get agentid and sessionid so they can be checked.
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}
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Agent_Manager.NewAgent( UserInfo ,first,last);
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//now because of the lack of Global account management (User server etc)
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//we need to reset the names back to default incase a teleport happens
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//which will not have a Login name set, so they will use default names
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lock(_login)
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{
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_login.first="Test";
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_login.last="User";
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}
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}
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public void ErrorCallback( string text ) {
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Console.WriteLine( "error report: {0}", text );
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}
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void Timer1Tick( object sender, System.EventArgs e ) {
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this.time++;
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Agent_Manager.UpdatePositions();
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Texture_Manager.DoWork( time );
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}
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}
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public class Logon
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{
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public string first="Test";
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public string last="User";
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public LLUUID Agent;
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public LLUUID Session;
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public Logon()
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{
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}
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}
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}
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