175 lines
6.5 KiB
C#
175 lines
6.5 KiB
C#
/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using Db4objects.Db4o;
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using Db4objects.Db4o.Query;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Terrain;
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namespace OpenSim.Storage.LocalStorageDb4o
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{
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/// <summary>
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///
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/// </summary>
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public class Db4LocalStorage : ILocalStorage
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{
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private IObjectContainer db;
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public Db4LocalStorage()
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{
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try
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{
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db = Db4oFactory.OpenFile("localworld.yap");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage creation");
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}
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catch(Exception e)
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{
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db.Close();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage :Constructor - Exception occured");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
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}
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}
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public void StorePrim(PrimData prim)
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{
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IObjectSet result = db.Query(new UUIDQuery(prim.FullID));
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if(result.Count>0)
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{
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//prim already in storage
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//so update it
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PrimData found = (PrimData) result.Next();
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found.PathBegin = prim.PathBegin;
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found.PathCurve= prim.PathCurve;
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found.PathEnd = prim.PathEnd;
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found.PathRadiusOffset = prim.PathRadiusOffset;
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found.PathRevolutions = prim.PathRevolutions;
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found.PathScaleX= prim.PathScaleX;
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found.PathScaleY = prim.PathScaleY;
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found.PathShearX = prim.PathShearX;
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found.PathShearY = prim.PathShearY;
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found.PathSkew = prim.PathSkew;
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found.PathTaperX = prim.PathTaperX;
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found.PathTaperY = prim.PathTaperY;
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found.PathTwist = prim.PathTwist;
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found.PathTwistBegin = prim.PathTwistBegin;
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found.PCode = prim.PCode;
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found.ProfileBegin = prim.ProfileBegin;
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found.ProfileCurve = prim.ProfileCurve;
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found.ProfileEnd = prim.ProfileEnd;
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found.ProfileHollow = prim.ProfileHollow;
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found.Position = prim.Position;
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found.Rotation = prim.Rotation;
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found.Texture = prim.Texture;
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db.Set(found);
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db.Commit();
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}
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else
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{
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//not in storage
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db.Set(prim);
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db.Commit();
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}
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}
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public void RemovePrim(LLUUID primID)
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{
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IObjectSet result = db.Query(new UUIDQuery(primID));
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if(result.Count>0)
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{
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PrimData found = (PrimData) result.Next();
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db.Delete(found);
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}
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}
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public void LoadPrimitives(ILocalStorageReceiver receiver)
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{
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IObjectSet result = db.Get(typeof(PrimData));
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count);
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foreach (PrimData prim in result) {
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receiver.PrimFromStorage(prim);
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}
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}
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public float[] LoadWorld()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Loading world....");
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//World blank = new World();
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float[] heightmap = null;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Looking for a heightmap in local DB");
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IObjectSet world_result = db.Get(typeof(MapStorage));
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if (world_result.Count > 0)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Found a heightmap in local database, loading");
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MapStorage map = (MapStorage)world_result.Next();
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//blank.LandMap = map.Map;
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heightmap = map.Map;
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}
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else
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{
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/*
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one");
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HeightmapGenHills hills = new HeightmapGenHills();
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// blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
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// heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
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heightmap = new float[256, 256];
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Saving heightmap to local database");
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MapStorage map = new MapStorage();
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map.Map = heightmap; //blank.LandMap;
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db.Set(map);
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db.Commit();
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*/
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}
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return heightmap;
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}
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public void SaveMap(float[] heightmap)
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{
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IObjectSet world_result = db.Get(typeof(MapStorage));
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if (world_result.Count > 0)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SaveWorld() - updating saved copy of heightmap in local database");
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MapStorage map = (MapStorage)world_result.Next();
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db.Delete(map);
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}
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MapStorage map1 = new MapStorage();
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map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
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db.Set(map1);
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db.Commit();
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}
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public void ShutDown()
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{
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db.Commit();
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db.Close();
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}
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}
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}
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