182 lines
6.7 KiB
C#
182 lines
6.7 KiB
C#
/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenGrid.Framework.Data
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{
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/// <summary>
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/// Information about a particular user known to the userserver
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/// </summary>
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public class UserProfileData
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{
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/// <summary>
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/// The ID value for this user
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/// </summary>
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public LLUUID UUID;
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/// <summary>
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/// The first component of a users account name
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/// </summary>
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public string username;
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/// <summary>
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/// The second component of a users account name
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/// </summary>
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public string surname;
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/// <summary>
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/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
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/// </summary>
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/// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
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public string passwordHash;
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/// <summary>
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/// The salt used for the users hash, should be 32 bytes or longer
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/// </summary>
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public string passwordSalt;
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/// <summary>
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/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
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/// </summary>
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public ulong homeRegion;
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/// <summary>
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/// The coordinates inside the region of the home location
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/// </summary>
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public LLVector3 homeLocation;
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/// <summary>
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/// Where the user will be looking when they rez.
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/// </summary>
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public LLVector3 homeLookAt;
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/// <summary>
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/// A UNIX Timestamp (seconds since epoch) for the users creation
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/// </summary>
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public int created;
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/// <summary>
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/// A UNIX Timestamp for the users last login date / time
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/// </summary>
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public int lastLogin;
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/// <summary>
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/// A URI to the users inventory server, used for foreigners and large grids
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/// </summary>
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public string userInventoryURI;
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/// <summary>
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/// A URI to the users asset server, used for foreigners and large grids.
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/// </summary>
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public string userAssetURI;
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/// <summary>
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/// A uint mask containing the "I can do" fields of the users profile
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/// </summary>
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public uint profileCanDoMask;
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/// <summary>
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/// A uint mask containing the "I want to do" part of the users profile
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/// </summary>
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public uint profileWantDoMask; // Profile window "I want to" mask
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/// <summary>
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/// The about text listed in a users profile.
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/// </summary>
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public string profileAboutText;
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/// <summary>
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/// The first life about text listed in a users profile
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/// </summary>
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public string profileFirstText;
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/// <summary>
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/// The profile image for an avatar stored on the asset server
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/// </summary>
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public LLUUID profileImage;
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/// <summary>
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/// The profile image for the users first life tab
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/// </summary>
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public LLUUID profileFirstImage;
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/// <summary>
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/// The users last registered agent (filled in on the user server)
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/// </summary>
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public UserAgentData currentAgent;
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}
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/// <summary>
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/// Information about a users session
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/// </summary>
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public class UserAgentData
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{
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/// <summary>
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/// The UUID of the users avatar (not the agent!)
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/// </summary>
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public LLUUID UUID;
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/// <summary>
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/// The IP address of the user
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/// </summary>
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public string agentIP;
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/// <summary>
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/// The port of the user
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/// </summary>
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public uint agentPort;
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/// <summary>
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/// Is the user online?
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/// </summary>
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public bool agentOnline;
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/// <summary>
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/// The session ID for the user (also the agent ID)
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/// </summary>
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public LLUUID sessionID;
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/// <summary>
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/// The "secure" session ID for the user
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/// </summary>
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/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
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public LLUUID secureSessionID;
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/// <summary>
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/// The region the user logged into initially
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/// </summary>
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public LLUUID regionID;
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/// <summary>
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/// A unix timestamp from when the user logged in
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/// </summary>
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public int loginTime;
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/// <summary>
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/// When this agent expired and logged out, 0 if still online
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/// </summary>
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public int logoutTime;
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/// <summary>
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/// Current region the user is logged into
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/// </summary>
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public LLUUID currentRegion;
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/// <summary>
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/// Region handle of the current region the user is in
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/// </summary>
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public ulong currentHandle;
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/// <summary>
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/// The position of the user within the region
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/// </summary>
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public LLVector3 currentPos;
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}
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}
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