OpenSimMirror/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs

163 lines
7.4 KiB
C#

/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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using System;
using NUnit.Framework;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
[TestFixture]
public class ThrottleTests : OpenSimTestCase
{
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[Test]
public void TestClientThrottleSetNoLimit()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
ScenePresence sp
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
int resendBytes = 1000;
int landBytes = 2000;
int windBytes = 3000;
int cloudBytes = 4000;
int taskBytes = 5000;
int textureBytes = 6000;
int assetBytes = 7000;
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
ClientInfo ci = udpClient.GetClientInfo();
// We expect this to be lower because of the minimum bound set by MTU
float totalBytes = LLUDPServer.MTU + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
Assert.AreEqual(LLUDPServer.MTU, ci.resendThrottle);
Assert.AreEqual(landBytes, ci.landThrottle);
Assert.AreEqual(windBytes, ci.windThrottle);
Assert.AreEqual(cloudBytes, ci.cloudThrottle);
Assert.AreEqual(taskBytes, ci.taskThrottle);
Assert.AreEqual(textureBytes, ci.textureThrottle);
Assert.AreEqual(assetBytes, ci.assetThrottle);
Assert.AreEqual(totalBytes, ci.totalThrottle);
}
/// <summary>
/// Test throttle setttings where max client throttle has been limited server side.
/// </summary>
[Test]
public void TestClientThrottleLimited()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
int resendBytes = 4000;
int landBytes = 6000;
int windBytes = 8000;
int cloudBytes = 10000;
int taskBytes = 12000;
int textureBytes = 14000;
int assetBytes = 16000;
int totalBytes
= (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
udpServer.ThrottleRates.Total = totalBytes;
ScenePresence sp
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
ClientInfo ci = udpClient.GetClientInfo();
// Console.WriteLine(
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
// We expect this to be lower because of the minimum bound set by MTU
Assert.AreEqual(resendBytes / 2, ci.resendThrottle);
Assert.AreEqual(landBytes / 2, ci.landThrottle);
Assert.AreEqual(windBytes / 2, ci.windThrottle);
Assert.AreEqual(cloudBytes / 2, ci.cloudThrottle);
Assert.AreEqual(taskBytes / 2, ci.taskThrottle);
Assert.AreEqual(textureBytes / 2, ci.textureThrottle);
Assert.AreEqual(assetBytes / 2, ci.assetThrottle);
Assert.AreEqual(totalBytes, ci.totalThrottle);
}
private void SetThrottles(
LLUDPClient udpClient, int resendBytes, int landBytes, int windBytes, int cloudBytes, int taskBytes, int textureBytes, int assetBytes)
{
byte[] throttles = new byte[28];
Array.Copy(BitConverter.GetBytes((float)resendBytes * 8), 0, throttles, 0, 4);
Array.Copy(BitConverter.GetBytes((float)landBytes * 8), 0, throttles, 4, 4);
Array.Copy(BitConverter.GetBytes((float)windBytes * 8), 0, throttles, 8, 4);
Array.Copy(BitConverter.GetBytes((float)cloudBytes * 8), 0, throttles, 12, 4);
Array.Copy(BitConverter.GetBytes((float)taskBytes * 8), 0, throttles, 16, 4);
Array.Copy(BitConverter.GetBytes((float)textureBytes * 8), 0, throttles, 20, 4);
Array.Copy(BitConverter.GetBytes((float)assetBytes * 8), 0, throttles, 24, 4);
udpClient.SetThrottles(throttles);
}
}
}