210 lines
8.2 KiB
C#
210 lines
8.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyrightD
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Capabilities;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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namespace OpenSim.Region.CoreModules.Agent.Capabilities
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{
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public class CapabilitiesModule : IRegionModule, ICapabilitiesModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene;
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/// <summary>
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/// Each agent has its own capabilities handler.
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/// </summary>
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protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>();
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protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
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protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
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= new Dictionary<UUID, Dictionary<ulong, string>>();
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
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}
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public void PostInitialise() {}
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public void Close() {}
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public string Name { get { return "Capabilities Module"; } }
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public bool IsSharedModule { get { return false; } }
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public void AddCapsHandler(UUID agentId)
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{
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if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId))
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return;
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String capsObjectPath = GetCapsPath(agentId);
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if (m_capsHandlers.ContainsKey(agentId))
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{
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Caps oldCaps = m_capsHandlers[agentId];
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m_log.DebugFormat(
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"[CAPS]: Reregistering caps for agent {0}. Old caps path {1}, new caps path {2}. ",
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agentId, oldCaps.CapsObjectPath, capsObjectPath);
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// This should not happen. The caller code is confused. We need to fix that.
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// CAPs can never be reregistered, or the client will be confused.
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// Hence this return here.
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//return;
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}
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Caps caps
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= new Caps(
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m_scene.AssetCache, m_scene.CommsManager.HttpServer, m_scene.RegionInfo.ExternalHostName,
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m_scene.CommsManager.HttpServer.Port,
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capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);
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caps.RegisterHandlers();
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m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
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caps.AddNewInventoryItem = m_scene.AddUploadedInventoryItem;
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caps.ItemUpdatedCall = m_scene.CapsUpdateInventoryItemAsset;
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caps.TaskScriptUpdatedCall = m_scene.CapsUpdateTaskInventoryScriptAsset;
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caps.CAPSFetchInventoryDescendents = m_scene.HandleFetchInventoryDescendentsCAPS;
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caps.GetClient = m_scene.SceneContents.GetControllingClient;
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m_capsHandlers[agentId] = caps;
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}
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public void RemoveCapsHandler(UUID agentId)
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{
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if (childrenSeeds.ContainsKey(agentId))
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{
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childrenSeeds.Remove(agentId);
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}
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lock (m_capsHandlers)
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{
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if (m_capsHandlers.ContainsKey(agentId))
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{
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m_capsHandlers[agentId].DeregisterHandlers();
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m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]);
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m_capsHandlers.Remove(agentId);
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}
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else
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{
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m_log.WarnFormat(
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"[CAPS]: Received request to remove CAPS handler for root agent {0} in {1}, but no such CAPS handler found!",
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agentId, m_scene.RegionInfo.RegionName);
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}
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}
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}
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public Caps GetCapsHandlerForUser(UUID agentId)
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{
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lock (m_capsHandlers)
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{
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if (m_capsHandlers.ContainsKey(agentId))
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{
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return m_capsHandlers[agentId];
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}
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}
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return null;
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}
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public void NewUserConnection(AgentCircuitData agent)
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{
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capsPaths[agent.AgentID] = agent.CapsPath;
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childrenSeeds[agent.AgentID]
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= ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
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}
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public string GetCapsPath(UUID agentId)
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{
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if (capsPaths.ContainsKey(agentId))
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{
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return capsPaths[agentId];
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}
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return null;
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}
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public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID)
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{
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Dictionary<ulong, string> seeds = null;
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if (childrenSeeds.TryGetValue(agentID, out seeds))
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return seeds;
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return new Dictionary<ulong, string>();
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}
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public void DropChildSeed(UUID agentID, ulong handle)
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{
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Dictionary<ulong, string> seeds;
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if (childrenSeeds.TryGetValue(agentID, out seeds))
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{
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seeds.Remove(handle);
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}
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}
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public string GetChildSeed(UUID agentID, ulong handle)
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{
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Dictionary<ulong, string> seeds;
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string returnval;
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if (childrenSeeds.TryGetValue(agentID, out seeds))
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{
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if (seeds.TryGetValue(handle, out returnval))
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return returnval;
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}
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return null;
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}
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public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds)
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{
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//Console.WriteLine(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count);
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childrenSeeds[agentID] = seeds;
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}
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public void DumpChildrenSeeds(UUID agentID)
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{
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Console.WriteLine("================ ChildrenSeed {0} ================", m_scene.RegionInfo.RegionName);
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foreach (KeyValuePair<ulong, string> kvp in childrenSeeds[agentID])
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{
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uint x, y;
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Utils.LongToUInts(kvp.Key, out x, out y);
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x = x / Constants.RegionSize;
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y = y / Constants.RegionSize;
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Console.WriteLine(" >> {0}, {1}: {2}", x, y, kvp.Value);
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}
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}
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}
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} |