752 lines
34 KiB
Plaintext
752 lines
34 KiB
Plaintext
; * Run
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; * $ Robust.exe -inifile Robust.HG.ini
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; *
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; * Configurations for enabling HG1.5
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; *
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; * HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService
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; * OpenSim.Server.Handlers.dll:UserAgentService
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; * Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and
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; * OpenSim.Server.Handlers.dll:XInventoryInConnector
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; * are started in port 8002, outside the firewall
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; *
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; **
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; *
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; * The Const section allows us to define some basic information that we
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; * will use throughout our configuration. We will provide examples for
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; * setting the base url of the Robust server and the public and private ports
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; * it uses. Changing the values of the constants will set the operating
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; * parameters thoughout the configuration. Other constants that may prove
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; * to be useful may be added to the followin section. They may be
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; * referenced anywhere in the configuration by using ${Const|Name}. One
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; * such use is providing a base path for setting locations that Robust
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; * uses to write data.
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; *
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[Const]
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; The URL of the Robust server
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BaseURL = "http://127.0.0.1"
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; The public port of the Robust server
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PublicPort = "8002"
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; The private port of the Robust server
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PrivatePort = "8003"
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; * The startup section lists all the connectors to start up in this server
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; * instance. This may be only one, or it may be the entire server suite.
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; * Multiple connectors should be separated by commas.
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; *
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; * These are the IN connectors the server uses, the in connectors
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; * read this config file and load the needed service and database connectors
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; *
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; * The full syntax of a connector string is:
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; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
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; *
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[Startup]
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; Place to create a PID file
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; If no path if specified then a PID file is not created.
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; PIDFile = "/tmp/Robust.exe.pid"
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; Plugin Registry Location
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; Set path to directory for plugin registry. Information
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; about the registered repositories and installed plugins
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; will be stored here
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; The Robust.exe process must have R/W access to the location
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RegistryLocation = "."
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; Modular configurations
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; Set path to directory for modular ini files...
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; The Robust.exe process must have R/W access to the location
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ConfigDirectory = "."
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; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
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ConsoleHistoryFileEnabled = true
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; The history file can be just a filename (relative to OpenSim's bin/ directory
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; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
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ConsoleHistoryFile = "RobustConsoleHistory.txt"
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; How many lines of command history should we keep? (default is 100)
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ConsoleHistoryFileLines = 100
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[ServiceList]
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AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
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InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
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;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below)
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;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
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GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
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GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
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AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
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OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
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AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
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LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
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PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
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UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
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GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
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AgentPreferencesServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector"
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FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
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MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
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MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
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;; Uncomment this if you want offline IM to work
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; OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
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;; Uncomment this if you want Groups V2 to work
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; GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
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;; Uncomment to provide bakes caching
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;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
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;; Additions for Hypergrid
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GatekeeperServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector"
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UserAgentServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserAgentServerConnector"
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HeloServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HeloServiceInConnector"
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HGFriendsServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HGFriendsServerConnector"
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InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
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HGInventoryServiceConnector = "HGInventoryService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
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HGAssetServiceConnector = "HGAssetService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
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;; Uncomment this if you want Groups V2, HG to work
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; HGGroupsServiceConnector = "${Const|PublicPort}/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector"
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;; Uncomment for UserProfiles see [UserProfilesService] to configure...
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; UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
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;; Uncomment if you want to have centralized estate data
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; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
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; * This is common for all services, it's the network setup for the entire
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; * server instance, if none is specified above
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; *
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[Network]
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port = ${Const|PrivatePort}
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; HTTPS for "Out of band" management applications such as the remote admin
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; module. May specify https_main = True to make the main http server
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; use https or "False" to make the main server HTTP
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; https_main = False
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;
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; Create https_listener = "True" will create a listener on the port
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; specified. Provide the path to your server certificate along with it's
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; password
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; https_listener = False
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;
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; Set our listener to this port
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; https_port = 0
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;
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; Path to X509 certificate
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; cert_path = "path/to/cert.p12"
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;
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; Password for cert
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; cert_pass = "password"
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;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
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;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet
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;; but you want to protect them from unauthorized access.
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; AuthType = "BasicHttpAuthentication"
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; HttpAuthUsername = "some_username"
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; HttpAuthPassword = "some_password"
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;;
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;; AuthType above can be overriden in any of the service sections below by
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; AuthType = "None"
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;; This is useful in cases where you want to protect most of the services,
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;; but unprotect individual services. Username and Password can also be
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;; overriden if you want to use different credentials for the different services.
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;; Hypergrid services are not affected by this; they are publicly available
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;; by design.
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;; By default, scripts are not allowed to call private services via llHttpRequest()
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;; Such calls are detected by the X-SecondLife-Shared HTTP header
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;; If you allow such calls you must be sure that they are restricted to very trusted scripters
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;; (remember scripts can also be in visiting avatar attachments).
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;; This can be overriden in individual private service sections if necessary
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AllowllHTTPRequestIn = false
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; * The following are for the remote console
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; * They have no effect for the local or basic console types
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; * Leave commented to diable logins to the console
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;ConsoleUser = Test
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;ConsolePass = secret
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;ConsolePort = 0
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[Hypergrid]
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;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
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;; This is the address of the external robust server that
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;; runs the UserAgentsService, possibly this server.
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;; For example http://myworld.com:8002
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;; This is a default that can be overwritten in some sections.
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; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
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;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
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;; This is the address of the external robust server
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;; that runs the Gatekeeper service, possibly this server.
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;; For example http://myworld.com:8002
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;; This is a default that can be overwritten in some sections.
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; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
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[DatabaseService]
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; PGSQL
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; Uncomment these lines if you want to use PGSQL storage
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; Change the connection string to your db details
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;StorageProvider = "OpenSim.Data.PGSQL.dll"
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;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
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; MySQL
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; Uncomment these lines if you want to use MySQL storage
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; Change the connection string to your db details
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StorageProvider = "OpenSim.Data.MySQL.dll"
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ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
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; * As an example, the below configuration precisely mimicks the legacy
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; * asset server. It is read by the asset IN connector (defined above)
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; * and it then loads the OUT connector (a local database module). That,
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; * in turn, reads the asset loader and database connection information
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; *
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[AssetService]
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LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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AssetLoaderArgs = "./assets/AssetSets.xml"
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; * This configuration loads the inventory server modules. It duplicates
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; * the function of the legacy inventory server
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; *
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[InventoryService]
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LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
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; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
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; If this is set to false then some other arrangement must be made to perform these operations if necessary.
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AllowDelete = true
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; * This is the new style grid service.
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; * "Realm" is the table that is used for user lookup.
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; * It defaults to "regions", which uses the legacy tables
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; *
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[GridService]
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LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
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; Realm = "regions"
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; AllowDuplicateNames = "True"
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;; Perform distance check for the creation of a linked region
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; Check4096 = "True"
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;; Needed to display non-default map tile images for linked regions
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AssetService = "OpenSim.Services.AssetService.dll:AssetService"
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;; Directory for map tile images of linked regions
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; MapTileDirectory = "./maptiles"
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;; Next, we can specify properties of regions, including default and fallback regions
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;; The syntax is: Region_<RegionName> = "<flags>"
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;; or: Region_<RegionID> = "<flags>"
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;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
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;;
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;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
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;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
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;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
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;; an explicit region.
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;;
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;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
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;; region will be used.
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;;
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;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
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;; order specified. This only applies to local logins at this time, not Hypergrid connections.
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;;
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;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
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;;
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;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
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;;
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; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
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; (replace spaces with underscore)
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;; Allow Hyperlinks to be created at the console
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HypergridLinker = true
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;; Allow supporting viewers to export content
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;; Set to false to prevent export
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ExportSupported = true
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;; If you have this set under [Hypergrid], no need to set it here, leave it commented
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; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
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; * This is the configuration for the freeswitch server in grid mode
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[FreeswitchService]
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LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
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;; The IP address of your FreeSWITCH server.
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;; This address must be reachable by viewers.
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; ServerAddress = 127.0.0.1
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;; The following configuration parameters are optional
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;; By default, this is the same as the ServerAddress
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; Realm = 127.0.0.1
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;; By default, this is the same as the ServerAddress on port 5060
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; SIPProxy = 127.0.0.1:5060
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;; Default is 5000ms
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; DefaultTimeout = 5000
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;; The dial plan context. Default is "default"
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; Context = default
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;; Currently unused
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; UserName = freeswitch
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;; Currently unused
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; Password = password
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;; The following parameters are for STUN = Simple Traversal of UDP through NATs
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;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
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;; stun.freeswitch.org is not guaranteed to be running so use it in
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;; production at your own risk
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; EchoServer = 127.0.0.1
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; EchoPort = 50505
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; AttemptSTUN = false
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; * This is the new style authentication service. Currently, only MySQL
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; * is implemented.
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; *
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[AuthenticationService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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; Realm = "useraccounts"
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;; Allow the service to process HTTP getauthinfo calls.
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;; Default is false.
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; AllowGetAuthInfo = false
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;; Allow the service to process HTTP setauthinfo calls.
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;; Default is false.
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; AllowSetAuthInfo = false
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;; Allow the service to process HTTP setpassword calls.
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;; Default is false.
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; AllowSetPassword = false
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[OpenIdService]
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; for the server connector
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AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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; * This is the new style user service.
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; * "Realm" is the table that is used for user lookup.
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; * It defaults to "useraccounts", which uses the new style.
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; * Realm = "users" will use the legacy tables as an authentication source
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; *
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[UserAccountService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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; Realm = "useraccounts"
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; These are for creating new accounts by the service
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AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
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;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
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;; Default is false
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CreateDefaultAvatarEntries = true
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;; Allow the service to process HTTP createuser calls.
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;; Default is false.
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; AllowCreateUser = false
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;; Allow the service to process HTTP setaccount calls.
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;; Default is false.
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; AllowSetAccount = false
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[GridUserService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
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[AgentPreferencesService]
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; for the server connector
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LocalServiceModule = "Opensim.Services.UserAccountService.dll:AgentPreferencesService"
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[PresenceService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
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[AvatarService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
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[FriendsService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
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[EstateService]
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LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
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[LibraryService]
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LibraryName = "OpenSim Library"
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DefaultLibrary = "./inventory/Libraries.xml"
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[LoginService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
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; for the service
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UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
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LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
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UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
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FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
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; This inventory service will be used to initialize the user's inventory
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HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
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HGInventoryServiceConstructorArg = "HGInventoryService"
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;; Ask co-operative viewers to use a different currency name
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;Currency = ""
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;; Set minimum fee to publish classified
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; ClassifiedFee = 0
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WelcomeMessage = "Welcome, Avatar!"
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AllowRemoteSetLoginLevel = "false"
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; For V2 map
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MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
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; Url to search service
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; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
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; For V3 destination guide
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; DestinationGuide = "${Const|BaseURL}/guide"
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; For V3 avatar picker (( work in progress ))
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; AvatarPicker = "${Const|BaseURL}/avatars"
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; If you run this login server behind a proxy, set this to true
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; HasProxy = false
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; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
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;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
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; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
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SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
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SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}"
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SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}"
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|
SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}"
|
|
SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
|
|
SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}"
|
|
SRV_GroupsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
|
|
|
|
;; Regular expressions for controlling which client versions are accepted/denied.
|
|
;; An empty string means nothing is checked.
|
|
;;
|
|
;; Example 1: allow only these 3 types of clients (any version of them)
|
|
;; AllowedClients = "Imprudence|Hippo|Second Life"
|
|
;;
|
|
;; Example 2: allow all clients except these
|
|
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
|
|
;;
|
|
;; Note that these are regular expressions, so every character counts.
|
|
;; Also note that this is very weak security and should not be trusted as a reliable means
|
|
;; for keeping bad clients out; modified clients can fake their identifiers.
|
|
;;
|
|
;;
|
|
;AllowedClients = ""
|
|
;DeniedClients = ""
|
|
|
|
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
|
|
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
|
|
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
|
|
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
|
|
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
|
|
;; Options are
|
|
;; "none" no DST
|
|
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
|
|
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
|
|
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
|
|
DSTZone = "America/Los_Angeles;Pacific Standard Time"
|
|
|
|
|
|
[MapImageService]
|
|
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
|
|
|
|
; Set this if you want to change the default
|
|
; TilesStoragePath = "maptiles"
|
|
;
|
|
; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
|
|
; you may want to set this. Otherwise, don't set it, because it's already protected.
|
|
; GridService = "OpenSim.Services.GridService.dll:GridService"
|
|
;
|
|
; Additionally, if you run this server behind a proxy, set this to true
|
|
; HasProxy = false
|
|
|
|
|
|
[GridInfoService]
|
|
; These settings are used to return information on a get_grid_info call.
|
|
; Client launcher scripts and third-party clients make use of this to
|
|
; autoconfigure the client and to provide a nice user experience. If you
|
|
; want to facilitate that, you should configure the settings here according
|
|
; to your grid or standalone setup.
|
|
;
|
|
; See http://opensimulator.org/wiki/GridInfo
|
|
|
|
; login uri: for grid this is the login server URI
|
|
login = ${Const|BaseURL}:${Const|PublicPort}/
|
|
|
|
; long grid name: the long name of your grid
|
|
gridname = "the lost continent of hippo"
|
|
|
|
; short grid name: the short name of your grid
|
|
gridnick = "hippogrid"
|
|
|
|
; login page: optional: if it exists it will be used to tell the client to use
|
|
; this as splash page
|
|
;welcome = ${Const|BaseURL}/welcome
|
|
|
|
; helper uri: optional: if it exists if will be used to tell the client to use
|
|
; this for all economy related things
|
|
;economy = ${Const|BaseURL}:${Const|PublicPort}/
|
|
|
|
; web page of grid: optional: page providing further information about your grid
|
|
;about = ${Const|BaseURL}/about/
|
|
|
|
; account creation: optional: page providing further information about obtaining
|
|
; a user account on your grid
|
|
;register = ${Const|BaseURL}/register
|
|
|
|
; help: optional: page providing further assistance for users of your grid
|
|
;help = ${Const|BaseURL}/help
|
|
|
|
; password help: optional: page providing password assistance for users of your grid
|
|
;password = ${Const|BaseURL}/password
|
|
|
|
; HG address of the gatekeeper, if you have one
|
|
; this is the entry point for all the regions of the world
|
|
; gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/
|
|
|
|
; HG user domain, if you have one
|
|
; this is the entry point for all user-related HG services
|
|
; uas = ${Const|BaseURL}:${Const|PublicPort}/
|
|
|
|
|
|
[GatekeeperService]
|
|
LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
|
|
;; for the service
|
|
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
|
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
|
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
|
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
|
GridService = "OpenSim.Services.GridService.dll:GridService"
|
|
AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
|
|
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
|
|
; how does the outside world reach me? This acts as public key too.
|
|
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
|
|
; ExternalName = "${Const|BaseURL}:${Const|PublicPort}"
|
|
|
|
; Does this grid allow incoming links to any region in it?
|
|
; If false, HG TPs happen only to the Default regions specified in [GridService] section
|
|
AllowTeleportsToAnyRegion = true
|
|
|
|
; If you run this gatekeeper server behind a proxy, set this to true
|
|
; HasProxy = false
|
|
|
|
;; Regular expressions for controlling which client versions are accepted/denied.
|
|
;; An empty string means nothing is checked.
|
|
;;
|
|
;; Example 1: allow only these 3 types of clients (any version of them)
|
|
;; AllowedClients = "Imprudence|Hippo|Second Life"
|
|
;;
|
|
;; Example 2: allow all clients except these
|
|
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
|
|
;;
|
|
;; Note that these are regular expressions, so every character counts.
|
|
;; Also note that this is very weak security and should not be trusted as a reliable means
|
|
;; for keeping bad clients out; modified clients can fake their identifiers.
|
|
;;
|
|
;;
|
|
;AllowedClients = ""
|
|
;DeniedClients = ""
|
|
|
|
;; Are foreign visitors allowed?
|
|
;ForeignAgentsAllowed = true
|
|
;;
|
|
;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
|
|
;; Leave blank or commented for no exceptions.
|
|
; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
|
|
;;
|
|
;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
|
|
;; Leave blank or commented for no exceptions.
|
|
; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"
|
|
|
|
|
|
[UserAgentService]
|
|
LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
|
;; for the service
|
|
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
|
GridService = "OpenSim.Services.GridService.dll:GridService"
|
|
GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
|
|
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
|
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
|
|
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
|
|
|
; If you run this user agent server behind a proxy, set this to true
|
|
; HasProxy = false
|
|
|
|
;; If you separate the UserAgentService from the LoginService, set this to
|
|
;; the IP address of the machine where your LoginService is
|
|
;LoginServerIP = "127.0.0.1"
|
|
|
|
; User level required to be contacted from other grids
|
|
;LevelOutsideContacts = 0
|
|
|
|
;; Restrictions on destinations of local users.
|
|
;; Are local users allowed to visit other grids?
|
|
;; What user level? Use variables of this forrm:
|
|
;; ForeignTripsAllowed_Level_<UserLevel> = true | false
|
|
;; (the default is true)
|
|
;; For example:
|
|
; ForeignTripsAllowed_Level_0 = false
|
|
; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it
|
|
;;
|
|
;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept
|
|
;; Leave blank or commented for no exceptions.
|
|
; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002"
|
|
;;
|
|
;; If ForeignTripsAllowed is true, make exceptions using AllowExcept.
|
|
;; Leave blank or commented for no exceptions.
|
|
; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002"
|
|
|
|
;; This variable controls what is exposed to profiles of local users
|
|
;; as seen from outside of this grid. Leave it uncommented for exposing
|
|
;; UserTitle, UserFlags and the creation date. Uncomment and change to False
|
|
;; to block this info from being exposed.
|
|
; ShowUserDetailsInHGProfile = True
|
|
|
|
|
|
; * The interface that local users get when they are in other grids.
|
|
; * This restricts the inventory operations while in other grids.
|
|
; * Still not completely safe, especially if users perform inventory operations
|
|
; * while in those grids. The more the user accesses his/her inventory, the more
|
|
; * those simulators will know about the user's inventory.
|
|
; *
|
|
[HGInventoryService]
|
|
; For the InventoryServiceInConnector
|
|
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
|
|
;; alternatives:
|
|
;; HG1.5, more permissive, not recommended, but still supported
|
|
;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService"
|
|
;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
|
|
;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
|
|
|
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
|
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
|
|
|
; HGInventoryService is a public-facing inventory service that allows users to
|
|
; interact with their suitcase folder when on a foreign grid. This reuses the general inventory service connector.
|
|
; Hence, if the user has set up authentication in [Network] to protect their private services
|
|
; make sure it is not set here.
|
|
AuthType = None
|
|
|
|
;; Can overwrite the default in [Hypergrid], but probably shouldn't
|
|
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
|
|
|
|
|
|
; * The interface that local users get when they are in other grids.
|
|
; * This restricts the access that the rest of the world has to
|
|
; * the assets of this world.
|
|
; *
|
|
[HGAssetService]
|
|
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
|
|
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
|
|
|
; HGAssetService is a public-facing service that allows users to
|
|
; read and create assets when on another grid. This reuses the general asset service connector.
|
|
; Hence, if the user has set up authentication in [Network] to protect their private services
|
|
; make sure it is overriden for this public service.
|
|
AuthType = None
|
|
|
|
;; Can overwrite the default in [Hypergrid], but probably shouldn't
|
|
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
|
|
|
|
;; The asset types that this grid can export to / import from other grids.
|
|
;; Comma separated.
|
|
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
|
|
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
|
|
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
|
|
;;
|
|
;; Leave blank or commented if you don't want to apply any restrictions.
|
|
;; A more strict, but still reasonable, policy may be to disallow the exchange
|
|
;; of scripts, like so:
|
|
; DisallowExport ="LSLText"
|
|
; DisallowImport ="LSLBytecode"
|
|
|
|
|
|
[HGFriendsService]
|
|
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
|
|
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
|
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
|
|
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
|
GridService = "OpenSim.Services.GridService.dll:GridService"
|
|
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
|
|
|
|
|
[HGInstantMessageService]
|
|
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
|
|
GridService = "OpenSim.Services.GridService.dll:GridService"
|
|
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
|
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
|
; This should always be true in the Robust config
|
|
InGatekeeper = True
|
|
|
|
|
|
[Messaging]
|
|
; OfflineIM
|
|
OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
|
|
|
|
|
|
[Groups]
|
|
;; for the HG Groups service
|
|
OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
|
|
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
|
|
|
;; What is the HomeURI of users associated with this grid?
|
|
;; Can overwrite the default in [Hypergrid], but probably shouldn't
|
|
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
|
|
|
|
|
|
[UserProfilesService]
|
|
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
|
|
Enabled = false
|
|
;; Configure this for separate profiles database
|
|
;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
|
|
;; Realm = UserProfiles
|
|
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
|
|
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
|
|
|
|
|
[BakedTextureService]
|
|
LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
|
|
;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
|
|
BaseDirectory = "./bakes"
|