421 lines
13 KiB
C#
421 lines
13 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Runtime.Remoting.Lifetime;
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using System.Threading;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
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using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using key = System.String;
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using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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public partial class ScriptBaseClass : MarshalByRefObject
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{
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public IOSSL_Api m_OSSL_Functions;
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public void ApiTypeOSSL(IScriptApi api)
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{
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if (!(api is IOSSL_Api))
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return;
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m_OSSL_Functions = (IOSSL_Api)api;
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Prim = new OSSLPrim(this);
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}
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public void osSetRegionWaterHeight(double height)
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{
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m_OSSL_Functions.osSetRegionWaterHeight(height);
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}
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public double osList2Double(LSL_Types.list src, int index)
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{
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return m_OSSL_Functions.osList2Double(src, index);
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}
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public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
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int timer)
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{
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return m_OSSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer);
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}
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public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
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int timer)
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{
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return m_OSSL_Functions.osSetDynamicTextureData(dynamicID, contentType, data, extraParams, timer);
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}
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public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
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int timer, int alpha)
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{
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return m_OSSL_Functions.osSetDynamicTextureURLBlend(dynamicID, contentType, url, extraParams, timer, alpha);
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}
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public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
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int timer, int alpha)
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{
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return m_OSSL_Functions.osSetDynamicTextureDataBlend(dynamicID, contentType, data, extraParams, timer, alpha);
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}
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public double osTerrainGetHeight(int x, int y)
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{
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return m_OSSL_Functions.osTerrainGetHeight(x, y);
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}
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public int osTerrainSetHeight(int x, int y, double val)
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{
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return m_OSSL_Functions.osTerrainSetHeight(x, y, val);
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}
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public int osRegionRestart(double seconds)
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{
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return m_OSSL_Functions.osRegionRestart(seconds);
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}
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public void osRegionNotice(string msg)
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{
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m_OSSL_Functions.osRegionNotice(msg);
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}
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public bool osConsoleCommand(string Command)
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{
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return m_OSSL_Functions.osConsoleCommand(Command);
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}
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public void osSetParcelMediaURL(string url)
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{
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m_OSSL_Functions.osSetParcelMediaURL(url);
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}
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public void osSetPrimFloatOnWater(int floatYN)
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{
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m_OSSL_Functions.osSetPrimFloatOnWater(floatYN);
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}
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// Teleport Functions
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public void osTeleportAgent(string agent, string regionName, vector position, vector lookat)
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{
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m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat);
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}
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public void osTeleportAgent(string agent, vector position, vector lookat)
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{
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m_OSSL_Functions.osTeleportAgent(agent, position, lookat);
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}
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// Animation Functions
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public void osAvatarPlayAnimation(string avatar, string animation)
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{
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m_OSSL_Functions.osAvatarPlayAnimation(avatar, animation);
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}
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public void osAvatarStopAnimation(string avatar, string animation)
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{
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m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
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}
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//Texture Draw functions
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public string osMovePen(string drawList, int x, int y)
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{
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return m_OSSL_Functions.osMovePen(drawList, x, y);
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}
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public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
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{
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return m_OSSL_Functions.osDrawLine(drawList, startX, startY, endX, endY);
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}
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public string osDrawLine(string drawList, int endX, int endY)
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{
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return m_OSSL_Functions.osDrawLine(drawList, endX, endY);
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}
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public string osDrawText(string drawList, string text)
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{
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return m_OSSL_Functions.osDrawText(drawList, text);
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}
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public string osDrawEllipse(string drawList, int width, int height)
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{
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return m_OSSL_Functions.osDrawEllipse(drawList, width, height);
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}
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public string osDrawRectangle(string drawList, int width, int height)
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{
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return m_OSSL_Functions.osDrawRectangle(drawList, width, height);
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}
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public string osDrawFilledRectangle(string drawList, int width, int height)
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{
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return m_OSSL_Functions.osDrawFilledRectangle(drawList, width, height);
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}
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public string osSetFontSize(string drawList, int fontSize)
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{
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return m_OSSL_Functions.osSetFontSize(drawList, fontSize);
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}
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public string osSetPenSize(string drawList, int penSize)
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{
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return m_OSSL_Functions.osSetPenSize(drawList, penSize);
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}
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public string osSetPenColour(string drawList, string colour)
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{
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return m_OSSL_Functions.osSetPenColour(drawList, colour);
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}
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public string osDrawImage(string drawList, int width, int height, string imageUrl)
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{
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return m_OSSL_Functions.osDrawImage(drawList, width, height, imageUrl);
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}
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public void osSetStateEvents(int events)
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{
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m_OSSL_Functions.osSetStateEvents(events);
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}
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public string osGetScriptEngineName()
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{
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return m_OSSL_Functions.osGetScriptEngineName();
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}
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public string osGetSimulatorVersion()
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{
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return m_OSSL_Functions.osGetSimulatorVersion();
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}
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//for testing purposes only
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public void osSetParcelMediaTime(double time)
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{
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m_OSSL_Functions.osSetParcelMediaTime(time);
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}
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public Hashtable osParseJSON(string JSON)
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{
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return m_OSSL_Functions.osParseJSON(JSON);
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}
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public OSSLPrim Prim;
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[Serializable]
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public class OSSLPrim
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{
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internal ScriptBaseClass OSSL;
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public OSSLPrim(ScriptBaseClass bc)
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{
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OSSL = bc;
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Position = new OSSLPrim_Position(this);
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Rotation = new OSSLPrim_Rotation(this);
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}
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public OSSLPrim_Position Position;
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public OSSLPrim_Rotation Rotation;
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private TextStruct _text;
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public TextStruct Text
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{
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get { return _text; }
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set
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{
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_text = value;
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OSSL.llSetText(_text.Text, _text.color, _text.alpha);
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}
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}
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[Serializable]
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public struct TextStruct
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{
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public string Text;
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public LSL_Types.Vector3 color;
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public double alpha;
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}
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}
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[Serializable]
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public class OSSLPrim_Position
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{
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private OSSLPrim prim;
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private LSL_Types.Vector3 Position;
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public OSSLPrim_Position(OSSLPrim _prim)
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{
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prim = _prim;
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}
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private void Load()
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{
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Position = prim.OSSL.llGetPos();
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}
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private void Save()
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{
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if (Position.x > 255)
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Position.x = 255;
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if (Position.x < 0)
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Position.x = 0;
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if (Position.y > 255)
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Position.y = 255;
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if (Position.y < 0)
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Position.y = 0;
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if (Position.z > 768)
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Position.z = 768;
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if (Position.z < 0)
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Position.z = 0;
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prim.OSSL.llSetPos(Position);
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}
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public double x
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{
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get
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{
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Load();
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return Position.x;
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}
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set
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{
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Load();
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Position.x = value;
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Save();
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}
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}
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public double y
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{
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get
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{
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Load();
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return Position.y;
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}
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set
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{
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Load();
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Position.y = value;
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Save();
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}
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}
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public double z
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{
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get
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{
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Load();
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return Position.z;
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}
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set
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{
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Load();
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Position.z = value;
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Save();
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}
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}
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}
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[Serializable]
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public class OSSLPrim_Rotation
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{
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private OSSLPrim prim;
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private LSL_Types.Quaternion Rotation;
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public OSSLPrim_Rotation(OSSLPrim _prim)
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{
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prim = _prim;
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}
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private void Load()
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{
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Rotation = prim.OSSL.llGetRot();
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}
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private void Save()
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{
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prim.OSSL.llSetRot(Rotation);
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}
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public double x
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{
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get
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{
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Load();
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return Rotation.x;
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}
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set
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{
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Load();
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Rotation.x = value;
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Save();
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}
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}
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public double y
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{
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get
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{
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Load();
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return Rotation.y;
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}
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set
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{
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Load();
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Rotation.y = value;
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Save();
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}
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}
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public double z
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{
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get
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{
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Load();
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return Rotation.z;
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}
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set
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{
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Load();
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Rotation.z = value;
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Save();
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}
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}
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public double s
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{
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get
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{
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Load();
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return Rotation.s;
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}
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set
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{
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Load();
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Rotation.s = value;
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Save();
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}
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}
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}
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}
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}
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