338 lines
12 KiB
C#
338 lines
12 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Text;
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using System.Timers;
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using System.Net;
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using System.Reflection;
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using System.Threading;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Sims;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Utilities;
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using OpenSim.Servers;
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using Db4objects.Db4o;
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using Db4objects.Db4o.Query;
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namespace OpenGridServices.AssetServer
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{
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/// <summary>
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/// An asset server
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/// </summary>
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public class OpenAsset_Main : BaseServer, conscmd_callback
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{
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private IObjectContainer db;
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public static OpenAsset_Main assetserver;
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private ConsoleBase m_console;
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[STAThread]
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public static void Main(string[] args)
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{
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Console.WriteLine("Starting...\n");
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assetserver = new OpenAsset_Main();
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assetserver.Startup();
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assetserver.Work();
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands");
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while (true)
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{
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m_console.MainConsolePrompt();
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}
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}
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private OpenAsset_Main()
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{
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m_console = new ConsoleBase("opengrid-AssetServer-console.log", "OpenAsset", this, false);
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MainConsole.Instance = m_console;
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}
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public void Startup()
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{
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m_console.Verbose( "Main.cs:Startup() - Setting up asset DB");
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setupDB();
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m_console.Verbose( "Main.cs:Startup() - Starting HTTP process");
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AssetHttpServer httpServer = new AssetHttpServer(8003);
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httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod);
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httpServer.AddRestHandler("POST", "/assets/", this.assetPostMethod);
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httpServer.Start();
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}
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public string assetPostMethod(string requestBody, string path, string param)
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{
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AssetBase asset = new AssetBase();
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asset.Name = "";
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asset.FullID = new LLUUID(param);
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Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
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byte[] buffer = Windows1252Encoding.GetBytes(requestBody);
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asset.Data = buffer;
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AssetStorage store = new AssetStorage();
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store.Data = asset.Data;
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store.Name = asset.Name;
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store.UUID = asset.FullID;
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db.Set(store);
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db.Commit();
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return "";
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}
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public string assetGetMethod(string request, string path, string param)
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{
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Console.WriteLine("got a request " + param);
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byte[] assetdata = getAssetData(new LLUUID(param), false);
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if (assetdata != null)
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{
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Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
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string ret = Windows1252Encoding.GetString(assetdata);
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//string ret = System.Text.Encoding.Unicode.GetString(assetdata);
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return ret;
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}
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else
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{
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return "";
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}
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}
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public byte[] getAssetData(LLUUID assetID, bool isTexture)
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{
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bool found = false;
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AssetStorage foundAsset = null;
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IObjectSet result = db.Get(new AssetStorage(assetID));
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if (result.Count > 0)
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{
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foundAsset = (AssetStorage)result.Next();
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found = true;
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}
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if (found)
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{
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return foundAsset.Data;
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}
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else
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{
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return null;
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}
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}
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public void setupDB()
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{
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bool yapfile = System.IO.File.Exists("assets.yap");
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try
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{
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db = Db4oFactory.OpenFile("assets.yap");
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OpenSim.Framework.Console.MainConsole.Instance.Verbose( "Main.cs:setupDB() - creation");
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}
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catch (Exception e)
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{
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db.Close();
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OpenSim.Framework.Console.MainConsole.Instance.Warn("Main.cs:setupDB() - Exception occured");
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OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString());
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}
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if (!yapfile)
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{
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this.LoadDB();
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}
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}
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public void LoadDB()
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{
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try
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{
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Console.WriteLine("setting up Asset database");
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AssetBase Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
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Image.Name = "Bricks";
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this.LoadAsset(Image, true, "bricks.jp2");
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AssetStorage store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
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Image.Name = "Plywood";
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this.LoadAsset(Image, true, "plywood.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
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Image.Name = "Rocks";
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this.LoadAsset(Image, true, "rocks.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
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Image.Name = "Granite";
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this.LoadAsset(Image, true, "granite.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
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Image.Name = "Hardwood";
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this.LoadAsset(Image, true, "hardwood.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
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Image.Name = "Prim Base Texture";
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this.LoadAsset(Image, true, "plywood.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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Image.Name = "Shape";
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this.LoadAsset(Image, false, "base_shape.dat");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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}
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private void LoadAsset(AssetBase info, bool image, string filename)
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{
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string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
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string fileName = Path.Combine(dataPath, filename);
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FileInfo fInfo = new FileInfo(fileName);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
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byte[] idata = new byte[numBytes];
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BinaryReader br = new BinaryReader(fStream);
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idata = br.ReadBytes((int)numBytes);
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br.Close();
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fStream.Close();
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info.Data = idata;
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//info.loaded=true;
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}
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/*private GridConfig LoadConfigDll(string dllName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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GridConfig config = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IGridConfig", true);
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if (typeInterface != null)
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{
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IGridConfig plug = (IGridConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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config = plug.GetConfigObject();
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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return config;
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}*/
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public void RunCmd(string cmd, string[] cmdparams)
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{
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switch (cmd)
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{
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case "help":
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m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)");
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break;
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case "shutdown":
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m_console.Close();
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Environment.Exit(0);
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break;
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}
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}
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public void Show(string ShowWhat)
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{
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}
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}
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}
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