850 lines
29 KiB
C#
850 lines
29 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Threading;
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using System.Collections;
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using System.Collections.Generic;
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using System.Security.Policy;
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using System.Reflection;
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using System.Globalization;
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using System.Xml;
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using OpenMetaverse;
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//using log4net;
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using Nini.Config;
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using Amib.Threading;
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using OpenSim.Framework;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Shared.CodeTools;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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public class ScriptInstance : IScriptInstance
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IScriptEngine m_Engine;
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private IScriptWorkItem m_CurrentResult = null;
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private Queue m_EventQueue = new Queue(32);
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private bool m_RunEvents = false;
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private UUID m_ItemID;
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private uint m_LocalID;
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private UUID m_ObjectID;
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private UUID m_AssetID;
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private IScript m_Script;
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private UUID m_AppDomain;
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private DetectParams[] m_DetectParams;
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private bool m_TimerQueued;
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private DateTime m_EventStart;
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private bool m_InEvent;
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private string m_PrimName;
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private string m_ScriptName;
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private string m_Assembly;
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private int m_StartParam = 0;
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private string m_CurrentEvent = String.Empty;
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private bool m_InSelfDelete = false;
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private int m_MaxScriptQueue;
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private bool m_SaveState = true;
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private bool m_ShuttingDown = false;
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private int m_ControlEventsInQueue = 0;
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private int m_LastControlLevel = 0;
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private bool m_CollisionInQueue = false;
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private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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m_LineMap;
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public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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LineMap
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{
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get { return m_LineMap; }
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set { m_LineMap = value; }
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}
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private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
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// Script state
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private string m_State="default";
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public Object[] PluginData = new Object[0];
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public bool Running
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{
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get { return m_RunEvents; }
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set { m_RunEvents = value; }
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}
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public bool ShuttingDown
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{
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get { return m_ShuttingDown; }
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set { m_ShuttingDown = value; }
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}
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public string State
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{
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get { return m_State; }
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set { m_State = value; }
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}
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public IScriptEngine Engine
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{
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get { return m_Engine; }
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}
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public UUID AppDomain
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{
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get { return m_AppDomain; }
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set { m_AppDomain = value; }
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}
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public string PrimName
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{
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get { return m_PrimName; }
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}
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public string ScriptName
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{
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get { return m_ScriptName; }
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}
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public UUID ItemID
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{
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get { return m_ItemID; }
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}
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public UUID ObjectID
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{
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get { return m_ObjectID; }
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}
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public uint LocalID
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{
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get { return m_LocalID; }
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}
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public UUID AssetID
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{
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get { return m_AssetID; }
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}
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public Queue EventQueue
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{
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get { return m_EventQueue; }
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}
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public void ClearQueue()
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{
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m_TimerQueued = false;
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m_EventQueue.Clear();
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}
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public int StartParam
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{
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get { return m_StartParam; }
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set { m_StartParam = value; }
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}
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public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
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UUID itemID, UUID assetID, string assembly,
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AppDomain dom, string primName, string scriptName,
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int startParam, bool postOnRez, StateSource stateSource,
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int maxScriptQueue)
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{
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m_Engine = engine;
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m_LocalID = part.LocalId;
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m_ObjectID = part.UUID;
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m_ItemID = itemID;
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m_AssetID = assetID;
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m_PrimName = primName;
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m_ScriptName = scriptName;
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m_Assembly = assembly;
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m_StartParam = startParam;
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m_MaxScriptQueue = maxScriptQueue;
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ApiManager am = new ApiManager();
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foreach (string api in am.GetApis())
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{
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m_Apis[api] = am.CreateApi(api);
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m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
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}
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try
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{
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m_Script = (IScript)dom.CreateInstanceAndUnwrap(
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Path.GetFileNameWithoutExtension(assembly),
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"SecondLife.Script");
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}
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catch (Exception e)
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{
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m_Engine.Log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
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}
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try
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{
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foreach (KeyValuePair<string,IScriptApi> kv in m_Apis)
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{
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m_Script.InitApi(kv.Key, kv.Value);
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}
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// m_Engine.Log.Debug("[Script] Script instance created");
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part.SetScriptEvents(m_ItemID,
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(int)m_Script.GetStateEventFlags(State));
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}
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catch (Exception e)
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{
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m_Engine.Log.Error("[Script] Error loading script instance\n"+e.ToString());
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return;
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}
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m_SaveState = true;
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string savedState = Path.Combine(Path.GetDirectoryName(assembly),
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m_ItemID.ToString() + ".state");
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if (File.Exists(savedState))
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{
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string xml = String.Empty;
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try
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{
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FileInfo fi = new FileInfo(savedState);
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int size=(int)fi.Length;
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if (size < 512000)
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{
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using (FileStream fs = File.Open(savedState,
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FileMode.Open, FileAccess.Read, FileShare.None))
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{
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System.Text.ASCIIEncoding enc =
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new System.Text.ASCIIEncoding();
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Byte[] data = new Byte[size];
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fs.Read(data, 0, size);
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xml = enc.GetString(data);
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ScriptSerializer.Deserialize(xml, this);
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AsyncCommandManager.CreateFromData(m_Engine,
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m_LocalID, m_ItemID, m_ObjectID,
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PluginData);
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m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
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part.SetScriptEvents(m_ItemID,
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(int)m_Script.GetStateEventFlags(State));
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if (m_RunEvents && (!m_ShuttingDown))
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{
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m_RunEvents = false;
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Start();
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if (postOnRez)
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
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}
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// we get new rez events on sim restart, too
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// but if there is state, then we fire the change
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// event
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// We loaded state, don't force a re-save
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m_SaveState = false;
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if (stateSource == StateSource.NewRez)
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{
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// m_Engine.Log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
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PostEvent(new EventParams("changed",
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new Object[] {new LSL_Types.LSLInteger(256)}, new DetectParams[0]));
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}
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}
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}
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else
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{
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m_Engine.Log.Error("[Script] Unable to load script state: Memory limit exceeded");
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Start();
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PostEvent(new EventParams("state_entry",
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new Object[0], new DetectParams[0]));
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if (postOnRez)
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
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}
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}
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catch (Exception e)
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{
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m_Engine.Log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
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Start();
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PostEvent(new EventParams("state_entry",
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new Object[0], new DetectParams[0]));
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if (postOnRez)
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
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}
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}
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else
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{
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// m_Engine.Log.ErrorFormat("[Script] Unable to load script state, file not found");
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Start();
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PostEvent(new EventParams("state_entry",
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new Object[0], new DetectParams[0]));
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if (postOnRez)
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
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}
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}
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private void ReleaseControls()
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{
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SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
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if (part != null && part.TaskInventory.ContainsKey(m_ItemID))
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{
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UUID permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
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int permsMask = part.TaskInventory[m_ItemID].PermsMask;
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if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
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{
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ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter);
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if (presence != null)
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presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID);
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}
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}
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}
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public void DestroyScriptInstance()
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{
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ReleaseControls();
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AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
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}
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public void RemoveState()
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{
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string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
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m_ItemID.ToString() + ".state");
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try
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{
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File.Delete(savedState);
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}
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catch(Exception)
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{
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}
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}
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public void VarDump(Dictionary<string, object> vars)
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{
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Console.WriteLine("Variable dump for script {0}", m_ItemID.ToString());
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foreach (KeyValuePair<string, object> v in vars)
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{
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Console.WriteLine("Variable: {0} = '{1}'", v. Key,
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v.Value.ToString());
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}
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}
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public void Start()
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{
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lock (m_EventQueue)
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{
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if (Running)
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return;
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m_RunEvents = true;
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if (m_EventQueue.Count > 0)
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{
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if (m_CurrentResult == null)
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m_CurrentResult = m_Engine.QueueEventHandler(this);
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else
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m_Engine.Log.Error("[Script] Tried to start a script that was already queued");
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}
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}
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}
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public bool Stop(int timeout)
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{
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IScriptWorkItem result;
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lock (m_EventQueue)
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{
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if (!Running)
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return true;
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if (m_CurrentResult == null)
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{
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m_RunEvents = false;
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return true;
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}
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if (m_CurrentResult.Cancel())
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{
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m_CurrentResult = null;
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m_RunEvents = false;
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return true;
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}
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result = m_CurrentResult;
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m_RunEvents = false;
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}
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if (result.Wait(new TimeSpan((long)timeout * 100000)))
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{
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return true;
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}
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lock (m_EventQueue)
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{
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result = m_CurrentResult;
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}
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if (result == null)
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return true;
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if (!m_InSelfDelete)
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result.Abort();
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lock (m_EventQueue)
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{
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m_CurrentResult = null;
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}
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return true;
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}
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public void SetState(string state)
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{
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if (state == State)
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return;
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PostEvent(new EventParams("state_exit", new Object[0],
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new DetectParams[0]));
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PostEvent(new EventParams("state", new Object[] { state },
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new DetectParams[0]));
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PostEvent(new EventParams("state_entry", new Object[0],
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new DetectParams[0]));
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throw new EventAbortException();
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}
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public void PostEvent(EventParams data)
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{
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// m_Engine.Log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
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// m_PrimName, m_ScriptName, data.EventName, m_State);
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if (!Running)
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return;
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lock (m_EventQueue)
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{
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if (m_EventQueue.Count >= m_MaxScriptQueue)
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return;
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if (data.EventName == "timer")
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{
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if (m_TimerQueued)
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return;
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m_TimerQueued = true;
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}
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if (data.EventName == "control")
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{
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int held = ((LSL_Types.LSLInteger)data.Params[1]).value;
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// int changed = ((LSL_Types.LSLInteger)data.Params[2]).value;
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// If the last message was a 0 (nothing held)
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// and this one is also nothing held, drop it
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//
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if (m_LastControlLevel == held && held == 0)
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return;
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// If there is one or more queued, then queue
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// only changed ones, else queue unconditionally
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//
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if (m_ControlEventsInQueue > 0)
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{
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if (m_LastControlLevel == held)
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return;
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}
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m_LastControlLevel = held;
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m_ControlEventsInQueue++;
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}
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if (data.EventName == "collision")
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{
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if (m_CollisionInQueue)
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return;
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if (data.DetectParams == null)
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return;
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m_CollisionInQueue = true;
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}
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m_EventQueue.Enqueue(data);
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if (m_CurrentResult == null)
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{
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m_CurrentResult = m_Engine.QueueEventHandler(this);
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}
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}
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}
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/// <summary>
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/// Process the next event queued for this script
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/// </summary>
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/// <returns></returns>
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public object EventProcessor()
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{
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lock (m_Script)
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{
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EventParams data = null;
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lock (m_EventQueue)
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{
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data = (EventParams) m_EventQueue.Dequeue();
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if (data == null) // Shouldn't happen
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{
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if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
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{
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m_CurrentResult = m_Engine.QueueEventHandler(this);
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}
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else
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{
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m_CurrentResult = null;
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}
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return 0;
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}
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if (data.EventName == "timer")
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m_TimerQueued = false;
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if (data.EventName == "control")
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{
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if (m_ControlEventsInQueue > 0)
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m_ControlEventsInQueue--;
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}
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if (data.EventName == "collision")
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m_CollisionInQueue = false;
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}
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//m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
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m_DetectParams = data.DetectParams;
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if (data.EventName == "state") // Hardcoded state change
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{
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// m_Engine.Log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
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// m_PrimName, m_ScriptName, data.Params[0].ToString());
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m_State=data.Params[0].ToString();
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AsyncCommandManager.RemoveScript(m_Engine,
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m_LocalID, m_ItemID);
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SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
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m_LocalID);
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if (part != null)
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{
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part.SetScriptEvents(m_ItemID,
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(int)m_Script.GetStateEventFlags(State));
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}
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}
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else
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{
|
|
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
|
|
data.EventName == "control") // Don't freeze avies!
|
|
{
|
|
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
|
m_LocalID);
|
|
// m_Engine.Log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
|
|
// m_PrimName, m_ScriptName, data.EventName, m_State);
|
|
|
|
try
|
|
{
|
|
m_CurrentEvent = data.EventName;
|
|
m_EventStart = DateTime.Now;
|
|
m_InEvent = true;
|
|
|
|
m_Script.ExecuteEvent(State, data.EventName, data.Params);
|
|
|
|
m_InEvent = false;
|
|
m_CurrentEvent = String.Empty;
|
|
|
|
if (m_SaveState)
|
|
{
|
|
// This will be the very first event we deliver
|
|
// (state_entry) in defualt state
|
|
//
|
|
|
|
SaveState(m_Assembly);
|
|
|
|
m_SaveState = false;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_InEvent = false;
|
|
m_CurrentEvent = String.Empty;
|
|
|
|
if ((!(e is TargetInvocationException) || !(e.InnerException is SelfDeleteException)) && (!(e is ThreadAbortException)))
|
|
{
|
|
try
|
|
{
|
|
// DISPLAY ERROR INWORLD
|
|
string text = FormatException(e);
|
|
|
|
if (text.Length > 1000)
|
|
text = text.Substring(0, 1000);
|
|
m_Engine.World.SimChat(Utils.StringToBytes(text),
|
|
ChatTypeEnum.DebugChannel, 2147483647,
|
|
part.AbsolutePosition,
|
|
part.Name, part.UUID, false);
|
|
}
|
|
catch (Exception e2) // LEGIT: User Scripting
|
|
{
|
|
m_Engine.Log.Error("[Script]: "+
|
|
"Error displaying error in-world: " +
|
|
e2.ToString());
|
|
m_Engine.Log.Error("[Script]: " +
|
|
"Errormessage: Error compiling script:\r\n" +
|
|
e.ToString());
|
|
}
|
|
}
|
|
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
|
|
{
|
|
m_InSelfDelete = true;
|
|
if (part != null && part.ParentGroup != null)
|
|
m_Engine.World.DeleteSceneObject(part.ParentGroup);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
lock (m_EventQueue)
|
|
{
|
|
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
|
|
{
|
|
m_CurrentResult = m_Engine.QueueEventHandler(this);
|
|
}
|
|
else
|
|
{
|
|
m_CurrentResult = null;
|
|
}
|
|
}
|
|
|
|
m_DetectParams = null;
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public int EventTime()
|
|
{
|
|
if (!m_InEvent)
|
|
return 0;
|
|
|
|
return (DateTime.Now - m_EventStart).Seconds;
|
|
}
|
|
|
|
public void ResetScript()
|
|
{
|
|
if (m_Script == null)
|
|
return;
|
|
|
|
bool running = Running;
|
|
|
|
RemoveState();
|
|
ReleaseControls();
|
|
|
|
Stop(0);
|
|
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
|
|
part.GetInventoryItem(m_ItemID).PermsMask = 0;
|
|
part.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
|
|
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
|
|
m_EventQueue.Clear();
|
|
m_Script.ResetVars();
|
|
m_State = "default";
|
|
|
|
part.SetScriptEvents(m_ItemID,
|
|
(int)m_Script.GetStateEventFlags(State));
|
|
if (running)
|
|
Start();
|
|
m_SaveState = true;
|
|
PostEvent(new EventParams("state_entry",
|
|
new Object[0], new DetectParams[0]));
|
|
}
|
|
|
|
public void ApiResetScript()
|
|
{
|
|
// bool running = Running;
|
|
|
|
RemoveState();
|
|
ReleaseControls();
|
|
|
|
m_Script.ResetVars();
|
|
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
|
|
part.GetInventoryItem(m_ItemID).PermsMask = 0;
|
|
part.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
|
|
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
|
|
|
|
m_EventQueue.Clear();
|
|
m_Script.ResetVars();
|
|
m_State = "default";
|
|
|
|
part.SetScriptEvents(m_ItemID,
|
|
(int)m_Script.GetStateEventFlags(State));
|
|
|
|
if (m_CurrentEvent != "state_entry")
|
|
{
|
|
m_SaveState = true;
|
|
PostEvent(new EventParams("state_entry",
|
|
new Object[0], new DetectParams[0]));
|
|
throw new EventAbortException();
|
|
}
|
|
}
|
|
|
|
public Dictionary<string, object> GetVars()
|
|
{
|
|
return m_Script.GetVars();
|
|
}
|
|
|
|
public void SetVars(Dictionary<string, object> vars)
|
|
{
|
|
m_Script.SetVars(vars);
|
|
}
|
|
|
|
public DetectParams GetDetectParams(int idx)
|
|
{
|
|
if (m_DetectParams == null)
|
|
return null;
|
|
if (idx < 0 || idx >= m_DetectParams.Length)
|
|
return null;
|
|
|
|
return m_DetectParams[idx];
|
|
}
|
|
|
|
public UUID GetDetectID(int idx)
|
|
{
|
|
if (m_DetectParams == null)
|
|
return UUID.Zero;
|
|
if (idx < 0 || idx >= m_DetectParams.Length)
|
|
return UUID.Zero;
|
|
|
|
return m_DetectParams[idx].Key;
|
|
}
|
|
|
|
public void SaveState(string assembly)
|
|
{
|
|
// If we're currently in an event, just tell it to save upon return
|
|
//
|
|
if (m_InEvent)
|
|
{
|
|
m_SaveState = true;
|
|
return;
|
|
}
|
|
|
|
PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
|
|
|
|
string xml = ScriptSerializer.Serialize(this);
|
|
|
|
try
|
|
{
|
|
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
|
|
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
|
Byte[] buf = enc.GetBytes(xml);
|
|
fs.Write(buf, 0, buf.Length);
|
|
fs.Close();
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
Console.WriteLine("Unable to save xml\n"+e.ToString());
|
|
}
|
|
if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
|
|
{
|
|
throw new Exception("Completed persistence save, but no file was created");
|
|
}
|
|
}
|
|
|
|
public IScriptApi GetApi(string name)
|
|
{
|
|
if (m_Apis.ContainsKey(name))
|
|
return m_Apis[name];
|
|
return null;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName);
|
|
}
|
|
|
|
string FormatException(Exception e)
|
|
{
|
|
if (e.InnerException == null) // Not a normal runtime error
|
|
return e.ToString();
|
|
|
|
string message = "Runtime error:\n" + e.InnerException.StackTrace;
|
|
string[] lines = message.Split(new char[] {'\n'});
|
|
|
|
foreach (string line in lines)
|
|
{
|
|
if (line.Contains("SecondLife.Script"))
|
|
{
|
|
int idx = line.IndexOf(':');
|
|
if (idx != -1)
|
|
{
|
|
string val = line.Substring(idx+1);
|
|
int lineNum = 0;
|
|
if (int.TryParse(val, out lineNum))
|
|
{
|
|
KeyValuePair<int, int> pos =
|
|
Compiler.FindErrorPosition(
|
|
lineNum, 0, LineMap);
|
|
|
|
int scriptLine = pos.Key;
|
|
int col = pos.Value;
|
|
if (scriptLine == 0)
|
|
scriptLine++;
|
|
if (col == 0)
|
|
col++;
|
|
message = string.Format("Runtime error:\n" +
|
|
"Line ({0}): {1}", scriptLine - 1,
|
|
e.InnerException.Message);
|
|
|
|
return message;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return message;
|
|
}
|
|
}
|
|
}
|