OpenSimMirror/bin/assets
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
..
AnimationsAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:11:05 +00:00
Avatar/Newruth
BodyPartsAssetSet Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 2011-09-16 21:43:58 +01:00
ClothingAssetSet
CollisionSoundsAssetSet Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 2012-10-25 23:30:48 +01:00
GesturesAssetSet
LandmarksAssetSet
MyAssetSet
NotecardsAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
ObjectsAssetSet
PhotosAssetSet
ScriptsAssetSet In library inventory, correct asset id for llSay example script 2014-01-10 20:51:28 +00:00
SoundsAssetSet
TexturesAssetSet bad merge? 2015-09-01 14:54:35 +01:00
AssetSets.xml Add collision sounds to the asset set 2012-06-07 23:35:08 +01:00
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.