OpenSimMirror/OpenSim/Region/OptionalModules
UbitUmarov 7461fe4554 ªTEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc 2012-05-12 15:27:37 +01:00
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Agent ªTEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc 2012-05-12 15:27:37 +01:00
Asset Change "help" to display categories/module list then "help <category/module>" to display commands in a category. 2012-03-08 01:51:37 +00:00
Avatar Merge branch 'master' into careminster 2012-04-07 04:52:14 +01:00
Example Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 2011-04-05 01:30:13 +01:00
Framework/Monitoring Get rid of AvatarAppearance.Owner to simplify the code. 2011-08-02 00:13:04 +01:00
PhysicsParameters Have the PhysicsParameters module output console command responses 2012-03-23 13:11:58 -07:00
PrimLimitsModule Prevent scripted region crossings from crashing with prim limits enabled 2012-03-06 22:27:01 +01:00
Resources First cut of AutoBackupModule; only compile-tested so far 2011-02-19 12:25:04 -05:00
Scripting Merge branch 'master' into careminster 2012-03-26 16:47:02 +01:00
ServiceConnectorsIn/Freeswitch Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
World ªTEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc 2012-05-12 15:27:37 +01:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.