OpenSimMirror/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryFrontendPlu...

868 lines
38 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using System.Reflection;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using log4net;
namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
{
public class OpenSimInventoryFrontendPlugin : IAssetInventoryServerPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private AssetInventoryServer m_server;
private Utils.InventoryCollectionSerializer collectionSerializer = new Utils.InventoryCollectionSerializer();
public OpenSimInventoryFrontendPlugin()
{
}
#region IPlugin implementation
public void Initialise(AssetInventoryServer server)
{
m_server = server;
m_server.HttpServer.AddStreamHandler(new GetInventoryHandler(server, collectionSerializer));
m_server.HttpServer.AddStreamHandler(new CreateInventoryHandler(server));
m_server.HttpServer.AddStreamHandler(new NewFolderHandler(server));
m_server.HttpServer.AddStreamHandler(new UpdateFolderHandler(server));
m_server.HttpServer.AddStreamHandler(new MoveFolderHandler(server));
m_server.HttpServer.AddStreamHandler(new PurgeFolderHandler(server));
m_server.HttpServer.AddStreamHandler(new NewItemHandler(server));
m_server.HttpServer.AddStreamHandler(new DeleteItemHandler(server));
m_server.HttpServer.AddStreamHandler(new RootFoldersHandler(server));
m_server.HttpServer.AddStreamHandler(new ActiveGesturesHandler(server));
m_log.Info("[OPENSIMINVENTORYFRONTEND]: OpenSim Inventory Frontend loaded.");
}
/// <summary>
/// <para>Initialises asset interface</para>
/// </summary>
public void Initialise()
{
m_log.InfoFormat("[OPENSIMINVENTORYFRONTEND]: {0} cannot be default-initialized!", Name);
throw new PluginNotInitialisedException(Name);
}
public void Dispose()
{
}
public string Version
{
// TODO: this should be something meaningful and not hardcoded?
get { return "0.1"; }
}
public string Name
{
get { return "OpenSimInventoryFrontend"; }
}
#endregion IPlugin implementation
public class GetInventoryHandler : BaseStreamHandler
{
AssetInventoryServer m_server;
Utils.InventoryCollectionSerializer m_collectionSerializer;
//public GetInventoryHandler(AssetInventoryServer server, Utils.InventoryCollectionSerializer collectionSerializer) : base("POST", @"^/GetInventory/")
public GetInventoryHandler(AssetInventoryServer server, Utils.InventoryCollectionSerializer collectionSerializer) : base("POST", "/GetInventory")
{
m_server = server;
m_collectionSerializer = collectionSerializer;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
byte[] buffer = new byte[] {};
UUID sessionID, agentID;
UUID ownerID = DeserializeUUID(httpRequest.InputStream, out agentID, out sessionID);
if (ownerID != UUID.Zero)
{
m_log.Warn("[OPENSIMINVENTORYFRONTEND]: GetInventory is not scalable on some inventory backends, avoid calling it wherever possible");
Uri owner = Utils.GetOpenSimUri(ownerID);
InventoryCollection inventory;
BackendResponse storageResponse = m_server.InventoryProvider.TryFetchInventory(owner, out inventory);
if (storageResponse == BackendResponse.Success)
{
//collectionSerializer.Serialize(httpResponse.Body, inventory);
//httpResponse.Body.Flush();
MemoryStream ms = new MemoryStream();
m_collectionSerializer.Serialize(ms, inventory);
ms.Seek(0, SeekOrigin.Begin);
buffer = ms.GetBuffer();
Array.Resize<byte>(ref buffer, (int) ms.Length);
ms.Close();
httpResponse.StatusCode = (int) HttpStatusCode.OK;
}
else if (storageResponse == BackendResponse.NotFound)
{
// Return an empty inventory set to mimic OpenSim.Grid.InventoryServer.exe
inventory = new InventoryCollection();
inventory.UserID = ownerID;
inventory.Folders = new Dictionary<UUID, InventoryFolderWithChildren>();
inventory.Items = new Dictionary<UUID, InventoryItemBase>();
//collectionSerializer.Serialize(httpResponse.Body, inventory);
//httpResponse.Body.Flush();
MemoryStream ms = new MemoryStream();
m_collectionSerializer.Serialize(ms, inventory);
ms.Seek(0, SeekOrigin.Begin);
buffer = ms.GetBuffer();
Array.Resize<byte>(ref buffer, (int) ms.Length);
ms.Close();
httpResponse.StatusCode = (int) HttpStatusCode.OK;
}
else
{
httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
}
}
else
{
httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
}
return buffer;
}
}
public class CreateInventoryHandler : BaseStreamHandler
{
AssetInventoryServer m_server;
//public CreateInventoryHandler(AssetInventoryServer server) : base("POST", @"^/CreateInventory/")
public CreateInventoryHandler(AssetInventoryServer server) : base("POST", "/CreateInventory")
{
m_server = server;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
UUID ownerID = DeserializeUUID(httpRequest.InputStream);
if (ownerID != UUID.Zero)
{
Uri owner = Utils.GetOpenSimUri(ownerID);
m_log.DebugFormat("[OPENSIMINVENTORYFRONTEND]: Created URI {0} for inventory creation", owner);
InventoryFolderWithChildren rootFolder = new InventoryFolderWithChildren("My Inventory", ownerID, UUID.Zero, (short)AssetType.Folder);
BackendResponse storageResponse = m_server.InventoryProvider.TryCreateInventory(owner, rootFolder);
if (storageResponse == BackendResponse.Success)
{
// TODO: The CreateFolder calls need to be executed in SimpleStorage.
//CreateFolder("Animations", ownerID, rootFolder.ID, AssetType.Animation);
//CreateFolder("Body Parts", ownerID, rootFolder.ID, AssetType.Bodypart);
//CreateFolder("Calling Cards", ownerID, rootFolder.ID, AssetType.CallingCard);
//CreateFolder("Clothing", ownerID, rootFolder.ID, AssetType.Clothing);
//CreateFolder("Gestures", ownerID, rootFolder.ID, AssetType.Gesture);
//CreateFolder("Landmarks", ownerID, rootFolder.ID, AssetType.Landmark);
//CreateFolder("Lost and Found", ownerID, rootFolder.ID, AssetType.LostAndFoundFolder);
//CreateFolder("Notecards", ownerID, rootFolder.ID, AssetType.Notecard);
//CreateFolder("Objects", ownerID, rootFolder.ID, AssetType.Object);
//CreateFolder("Photo Album", ownerID, rootFolder.ID, AssetType.SnapshotFolder);
//CreateFolder("Scripts", ownerID, rootFolder.ID, AssetType.LSLText);
//CreateFolder("Sounds", ownerID, rootFolder.ID, AssetType.Sound);
//CreateFolder("Textures", ownerID, rootFolder.ID, AssetType.Texture);
//CreateFolder("Trash", ownerID, rootFolder.ID, AssetType.TrashFolder);
return SerializeBool(true);
}
}
return SerializeBool(false);
}
}
public class NewFolderHandler : BaseStreamHandler
{
AssetInventoryServer m_server;
//public NewFolderHandler(AssetInventoryServer server) : base("POST", @"^/NewFolder/")
public NewFolderHandler(AssetInventoryServer server) : base("POST", "/NewFolder")
{
m_server = server;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
UUID agentID, sessionID;
InventoryFolderWithChildren folder = DeserializeFolder(httpRequest.InputStream, out agentID, out sessionID);
if (folder != null)
{
Uri owner = Utils.GetOpenSimUri(folder.Owner);
// Some calls that are moving or updating a folder instead
// of creating a new one will pass in an InventoryFolder
// without the name set and type set to 0. If this is the
// case we need to look up the name first and preserver
// it's type.
if (String.IsNullOrEmpty(folder.Name))
{
InventoryFolderWithChildren oldFolder;
if (m_server.InventoryProvider.TryFetchFolder(owner, folder.ID, out oldFolder) == BackendResponse.Success)
{
folder.Name = oldFolder.Name;
folder.Type = oldFolder.Type;
}
}
BackendResponse storageResponse = m_server.InventoryProvider.TryCreateFolder(owner, folder);
if (storageResponse == BackendResponse.Success)
{
return SerializeBool(true);
}
}
return SerializeBool(false);
}
}
public class UpdateFolderHandler : BaseStreamHandler
{
AssetInventoryServer m_server;
//public UpdateFolderHandler(AssetInventoryServer server) : base("POST", @"^/UpdateFolder/")
public UpdateFolderHandler(AssetInventoryServer server) : base("POST", "/UpdateFolder")
{
m_server = server;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
return new NewFolderHandler(m_server).Handle(path, request, httpRequest, httpResponse);
}
}
public class MoveFolderHandler : BaseStreamHandler
{
AssetInventoryServer m_server;
//public MoveFolderHandler(AssetInventoryServer server) : base("POST", @"^/MoveFolder/")
public MoveFolderHandler(AssetInventoryServer server) : base("POST", "/MoveFolder")
{
m_server = server;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
return new NewFolderHandler(m_server).Handle(path, request, httpRequest, httpResponse);
}
}
public class PurgeFolderHandler : BaseStreamHandler
{
AssetInventoryServer m_server;
//public PurgeFolderHandler(AssetInventoryServer server) : base("POST", @"^/PurgeFolder/")
public PurgeFolderHandler(AssetInventoryServer server) : base("POST", "/PurgeFolder")
{
m_server = server;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
UUID agentID, sessionID;
InventoryFolderWithChildren folder = DeserializeFolder(httpRequest.InputStream, out agentID, out sessionID);
if (folder != null)
{
Uri owner = Utils.GetOpenSimUri(folder.Owner);
BackendResponse storageResponse = m_server.InventoryProvider.TryPurgeFolder(owner, folder.ID);
if (storageResponse == BackendResponse.Success)
{
return SerializeBool(true);
}
}
return SerializeBool(false);
}
}
public class NewItemHandler : BaseStreamHandler
{
AssetInventoryServer m_server;
//public NewItemHandler(AssetInventoryServer server) : base("POST", @"^/NewItem/")
public NewItemHandler(AssetInventoryServer server) : base("POST", "/NewItem")
{
m_server = server;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
UUID agentID, sessionID;
InventoryItemBase item = DeserializeItem(httpRequest.InputStream, out agentID, out sessionID);
if (item != null)
{
Uri owner = Utils.GetOpenSimUri(agentID);
BackendResponse storageResponse = m_server.InventoryProvider.TryCreateItem(owner, item);
if (storageResponse == BackendResponse.Success)
{
return SerializeBool(true);
}
}
return SerializeBool(false);
}
}
public class DeleteItemHandler : BaseStreamHandler
{
AssetInventoryServer m_server;
//public DeleteItemHandler(AssetInventoryServer server) : base("POST", @"^/DeleteItem/")
public DeleteItemHandler(AssetInventoryServer server) : base("POST", "/DeleteItem")
{
m_server = server;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
UUID agentID, sessionID;
InventoryItemBase item = DeserializeItem(httpRequest.InputStream, out agentID, out sessionID);
if (item != null)
{
Uri owner = Utils.GetOpenSimUri(item.Owner);
BackendResponse storageResponse = m_server.InventoryProvider.TryDeleteItem(owner, item.ID);
if (storageResponse == BackendResponse.Success)
{
return SerializeBool(true);
}
}
return SerializeBool(false);
}
}
public class RootFoldersHandler : BaseStreamHandler
{
AssetInventoryServer m_server;
//public RootFoldersHandler(AssetInventoryServer server) : base("POST", @"^/RootFolders/")
public RootFoldersHandler(AssetInventoryServer server) : base("POST", "/RootFolders")
{
m_server = server;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
byte[] buffer = new byte[] {};
UUID ownerID = DeserializeUUID(httpRequest.InputStream);
if (ownerID != UUID.Zero)
{
Uri owner = Utils.GetOpenSimUri(ownerID);
List<InventoryFolderWithChildren> skeleton;
BackendResponse storageResponse = m_server.InventoryProvider.TryFetchFolderList(owner, out skeleton);
if (storageResponse == BackendResponse.Success)
{
MemoryStream ms = new MemoryStream();
SerializeFolderList(ms, skeleton);
ms.Seek(0, SeekOrigin.Begin);
buffer = ms.GetBuffer();
Array.Resize<byte>(ref buffer, (int) ms.Length);
ms.Close();
httpResponse.StatusCode = (int) HttpStatusCode.OK;
}
else if (storageResponse == BackendResponse.NotFound)
{
// Return an empty set of inventory so the requester knows that
// an inventory needs to be created for this agent
MemoryStream ms = new MemoryStream();
SerializeFolderList(ms, new List<InventoryFolderWithChildren>(0));
ms.Seek(0, SeekOrigin.Begin);
buffer = ms.GetBuffer();
Array.Resize<byte>(ref buffer, (int) ms.Length);
ms.Close();
httpResponse.StatusCode = (int) HttpStatusCode.OK;
}
else
{
httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
}
}
else
{
httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
}
return buffer;
}
}
public class ActiveGesturesHandler : BaseStreamHandler
{
AssetInventoryServer m_server;
//public ActiveGesturesHandler(AssetInventoryServer server) : base("POST", @"^/ActiveGestures/")
public ActiveGesturesHandler(AssetInventoryServer server) : base("POST", "/ActiveGestures")
{
m_server = server;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
byte[] buffer = new byte[] {};
UUID ownerID = DeserializeUUID(httpRequest.InputStream);
if (ownerID != UUID.Zero)
{
Uri owner = Utils.GetOpenSimUri(ownerID);
List<InventoryItemBase> gestures;
BackendResponse storageResponse = m_server.InventoryProvider.TryFetchActiveGestures(owner, out gestures);
if (storageResponse == BackendResponse.Success)
{
MemoryStream ms = new MemoryStream();
SerializeItemList(ms, gestures);
ms.Seek(0, SeekOrigin.Begin);
buffer = ms.GetBuffer();
Array.Resize<byte>(ref buffer, (int) ms.Length);
ms.Close();
httpResponse.StatusCode = (int) HttpStatusCode.OK;
}
else if (storageResponse == BackendResponse.NotFound)
{
// Return an empty set of gestures to match OpenSim.Grid.InventoryServer.exe behavior
MemoryStream ms = new MemoryStream();
SerializeItemList(ms, new List<InventoryItemBase>(0));
ms.Seek(0, SeekOrigin.Begin);
buffer = ms.GetBuffer();
Array.Resize<byte>(ref buffer, (int) ms.Length);
ms.Close();
httpResponse.StatusCode = (int) HttpStatusCode.OK;
}
else
{
httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
}
}
else
{
httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
}
return buffer;
}
}
//BackendResponse CreateFolder(string name, UUID ownerID, UUID parentID, AssetType assetType)
//{
// InventoryFolder folder = new InventoryFolder(name, ownerID, parentID, (short)assetType);
// Uri owner = Utils.GetOpenSimUri(ownerID);
// return m_server.InventoryProvider.TryCreateFolder(owner, folder);
//}
private static UUID DeserializeUUID(Stream stream)
{
UUID id = UUID.Zero;
try
{
using (XmlReader reader = XmlReader.Create(stream))
{
reader.MoveToContent();
UUID.TryParse(reader.ReadElementContentAsString("guid", String.Empty), out id);
}
}
catch (Exception ex)
{
m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse POST data (expecting guid): " + ex.Message);
}
return id;
}
private static UUID DeserializeUUID(Stream stream, out UUID agentID, out UUID sessionID)
{
UUID id;
try
{
using (XmlReader reader = XmlReader.Create(stream))
{
reader.MoveToContent();
reader.ReadStartElement("RestSessionObjectOfGuid");
UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID);
UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID);
UUID.TryParse(reader.ReadElementContentAsString("Body", String.Empty), out id);
reader.ReadEndElement();
}
}
catch (Exception ex)
{
m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse GetInventory POST data: " + ex.Message);
agentID = UUID.Zero;
sessionID = UUID.Zero;
return UUID.Zero;
}
return id;
}
private static InventoryFolderWithChildren DeserializeFolder(Stream stream, out UUID agentID, out UUID sessionID)
{
InventoryFolderWithChildren folder = new InventoryFolderWithChildren();
try
{
using (XmlReader reader = XmlReader.Create(stream))
{
reader.MoveToContent();
reader.ReadStartElement("RestSessionObjectOfInventoryFolderBase");
UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID);
UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID);
reader.ReadStartElement("Body");
if (reader.Name == "Name")
folder.Name = reader.ReadElementContentAsString("Name", String.Empty);
else
folder.Name = String.Empty;
UUID dummyUUID;
ReadUUID(reader, "ID", out dummyUUID);
folder.ID = dummyUUID;
ReadUUID(reader, "Owner", out dummyUUID);
folder.Owner = dummyUUID;
ReadUUID(reader, "ParentID", out dummyUUID);
folder.ParentID = dummyUUID;
short dummyType;
Int16.TryParse(reader.ReadElementContentAsString("Type", String.Empty), out dummyType);
folder.Type = dummyType;
ushort dummyVersion;
UInt16.TryParse(reader.ReadElementContentAsString("Version", String.Empty), out dummyVersion);
folder.Version = dummyVersion;
reader.ReadEndElement();
reader.ReadEndElement();
}
}
catch (Exception ex)
{
m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse POST data (expecting InventoryFolderBase): " + ex.Message);
agentID = UUID.Zero;
sessionID = UUID.Zero;
return null;
}
return folder;
}
private static InventoryItemBase DeserializeItem(Stream stream, out UUID agentID, out UUID sessionID)
{
InventoryItemBase item = new InventoryItemBase();
try
{
using (XmlReader reader = XmlReader.Create(stream))
{
reader.MoveToContent();
reader.ReadStartElement("RestSessionObjectOfInventoryItemBase");
UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID);
UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID);
reader.ReadStartElement("Body");
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
UUID dummyUUID;
ReadUUID(reader, "ID", out dummyUUID);
item.ID = dummyUUID;
ReadUUID(reader, "Owner", out dummyUUID);
item.Owner = dummyUUID;
int dummyInt;
Int32.TryParse(reader.ReadElementContentAsString("InvType", String.Empty), out dummyInt);
item.InvType = dummyInt;
ReadUUID(reader, "Folder", out dummyUUID);
item.Folder = dummyUUID;
item.CreatorId = reader.ReadElementContentAsString("Creator", String.Empty);
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
uint dummyUInt;
UInt32.TryParse(reader.ReadElementContentAsString("NextPermissions", String.Empty), out dummyUInt);
item.NextPermissions = dummyUInt;
UInt32.TryParse(reader.ReadElementContentAsString("CurrentPermissions", String.Empty), out dummyUInt);
item.CurrentPermissions = dummyUInt;
UInt32.TryParse(reader.ReadElementContentAsString("BasePermissions", String.Empty), out dummyUInt);
item.BasePermissions = dummyUInt;
UInt32.TryParse(reader.ReadElementContentAsString("EveryOnePermissions", String.Empty), out dummyUInt);
item.EveryOnePermissions = dummyUInt;
UInt32.TryParse(reader.ReadElementContentAsString("GroupPermissions", String.Empty), out dummyUInt);
item.GroupPermissions = dummyUInt;
Int32.TryParse(reader.ReadElementContentAsString("AssetType", String.Empty), out dummyInt);
item.AssetType = dummyInt;
ReadUUID(reader, "AssetID", out dummyUUID);
item.AssetID = dummyUUID;
ReadUUID(reader, "GroupID", out dummyUUID);
item.GroupID = dummyUUID;
bool dummyBool;
Boolean.TryParse(reader.ReadElementContentAsString("GroupOwned", String.Empty), out dummyBool);
item.GroupOwned = dummyBool;
Int32.TryParse(reader.ReadElementContentAsString("SalePrice", String.Empty), out dummyInt);
item.SalePrice = dummyInt;
byte dummyByte;
Byte.TryParse(reader.ReadElementContentAsString("SaleType", String.Empty), out dummyByte);
item.SaleType = dummyByte;
UInt32.TryParse(reader.ReadElementContentAsString("Flags", String.Empty), out dummyUInt);
item.Flags = dummyUInt;
Int32.TryParse(reader.ReadElementContentAsString("CreationDate", String.Empty), out dummyInt);
item.CreationDate = dummyInt;
reader.ReadEndElement();
reader.ReadEndElement();
}
}
catch (Exception ex)
{
m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse POST data (expecting InventoryItemBase): " + ex.Message);
agentID = UUID.Zero;
sessionID = UUID.Zero;
return null;
}
return item;
}
private static byte[] SerializeBool(bool value)
{
byte[] buffer;
MemoryStream ms = new MemoryStream();
using (XmlWriter writer = XmlWriter.Create(ms))
{
writer.WriteStartDocument();
writer.WriteStartElement("boolean");
writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance");
writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema");
writer.WriteString(value.ToString().ToLower());
writer.WriteEndElement();
writer.WriteEndDocument();
writer.Flush();
}
ms.Seek(0, SeekOrigin.Begin);
buffer = ms.GetBuffer();
Array.Resize<byte>(ref buffer, (int) ms.Length);
ms.Close();
return buffer;
}
private static void SerializeFolderList(Stream stream, List<InventoryFolderWithChildren> folders)
{
using (XmlWriter writer = XmlWriter.Create(stream))
{
writer.WriteStartDocument();
writer.WriteStartElement("ArrayOfInventoryFolderBase");
writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance");
writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema");
if (folders != null)
{
foreach (InventoryFolderWithChildren folder in folders)
{
writer.WriteStartElement("InventoryFolderBase");
writer.WriteElementString("Name", folder.Name);
WriteUUID(writer, "Owner", folder.Owner);
WriteUUID(writer, "ParentID", folder.ParentID);
WriteUUID(writer, "ID", folder.ID);
writer.WriteElementString("Type", XmlConvert.ToString(folder.Type));
writer.WriteElementString("Version", XmlConvert.ToString(folder.Version));
writer.WriteEndElement();
}
}
writer.WriteEndElement();
writer.WriteEndDocument();
writer.Flush();
}
stream.Flush();
}
private static void SerializeItemList(Stream stream, List<InventoryItemBase> items)
{
using (XmlWriter writer = XmlWriter.Create(stream))
{
writer.WriteStartDocument();
writer.WriteStartElement("ArrayOfInventoryItemBase");
writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance");
writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema");
if (items != null)
{
foreach (InventoryItemBase item in items)
{
writer.WriteStartElement("InventoryItemBase");
WriteUUID(writer, "ID", item.ID);
writer.WriteElementString("InvType", XmlConvert.ToString(item.InvType));
WriteUUID(writer, "Folder", item.Folder);
WriteUUID(writer, "Owner", item.Owner);
writer.WriteElementString("Creator", item.CreatorId);
writer.WriteElementString("Name", item.Name);
writer.WriteElementString("Description", item.Description);
writer.WriteElementString("NextPermissions", XmlConvert.ToString(item.NextPermissions));
writer.WriteElementString("CurrentPermissions", XmlConvert.ToString(item.CurrentPermissions));
writer.WriteElementString("BasePermissions", XmlConvert.ToString(item.BasePermissions));
writer.WriteElementString("EveryOnePermissions", XmlConvert.ToString(item.EveryOnePermissions));
writer.WriteElementString("GroupPermissions", XmlConvert.ToString(item.GroupPermissions));
writer.WriteElementString("AssetType", XmlConvert.ToString(item.AssetType));
WriteUUID(writer, "AssetID", item.AssetID);
WriteUUID(writer, "GroupID", item.GroupID);
writer.WriteElementString("GroupOwned", XmlConvert.ToString(item.GroupOwned));
writer.WriteElementString("SalePrice", XmlConvert.ToString(item.SalePrice));
writer.WriteElementString("SaleType", XmlConvert.ToString(item.SaleType));
writer.WriteElementString("Flags", XmlConvert.ToString(item.Flags));
writer.WriteElementString("CreationDate", XmlConvert.ToString(item.CreationDate));
writer.WriteEndElement();
}
}
writer.WriteEndElement();
writer.WriteEndDocument();
writer.Flush();
}
stream.Flush();
}
private static void WriteUUID(XmlWriter writer, string name, UUID id)
{
writer.WriteStartElement(name);
writer.WriteElementString("Guid", XmlConvert.ToString(id.Guid));
writer.WriteEndElement();
}
private static void ReadUUID(XmlReader reader, string name, out UUID id)
{
reader.ReadStartElement(name);
UUID.TryParse(reader.ReadElementContentAsString("Guid", String.Empty), out id);
reader.ReadEndElement();
}
}
#region OpenSim AssetType
/// <summary>
/// The different types of grid assets
/// </summary>
public enum AssetType : sbyte
{
/// <summary>Unknown asset type</summary>
Unknown = -1,
/// <summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
Texture = 0,
/// <summary>Sound asset</summary>
Sound = 1,
/// <summary>Calling card for another avatar</summary>
CallingCard = 2,
/// <summary>Link to a location in world</summary>
Landmark = 3,
// <summary>Legacy script asset, you should never see one of these</summary>
//[Obsolete]
//Script = 4,
/// <summary>Collection of textures and parameters that can be
/// worn by an avatar</summary>
Clothing = 5,
/// <summary>Primitive that can contain textures, sounds,
/// scripts and more</summary>
Object = 6,
/// <summary>Notecard asset</summary>
Notecard = 7,
/// <summary>Holds a collection of inventory items</summary>
Folder = 8,
/// <summary>Root inventory folder</summary>
RootFolder = 9,
/// <summary>Linden scripting language script</summary>
LSLText = 10,
/// <summary>LSO bytecode for a script</summary>
LSLBytecode = 11,
/// <summary>Uncompressed TGA texture</summary>
TextureTGA = 12,
/// <summary>Collection of textures and shape parameters that can
/// be worn</summary>
Bodypart = 13,
/// <summary>Trash folder</summary>
TrashFolder = 14,
/// <summary>Snapshot folder</summary>
SnapshotFolder = 15,
/// <summary>Lost and found folder</summary>
LostAndFoundFolder = 16,
/// <summary>Uncompressed sound</summary>
SoundWAV = 17,
/// <summary>Uncompressed TGA non-square image, not to be used as a
/// texture</summary>
ImageTGA = 18,
/// <summary>Compressed JPEG non-square image, not to be used as a
/// texture</summary>
ImageJPEG = 19,
/// <summary>Animation</summary>
Animation = 20,
/// <summary>Sequence of animations, sounds, chat, and pauses</summary>
Gesture = 21,
/// <summary>Simstate file</summary>
Simstate = 22,
}
#endregion OpenSim AssetType
}