OpenSimMirror/bin/inventory
Justin Clark-Casey (justincc) e7934c9da0 minor: correct my name in one of the library bundled scripts 2009-09-11 12:04:40 +01:00
..
AnimationsLibrary Fixed handling of inventory a bit 2009-05-09 21:11:12 +00:00
BodyPartsLibrary
ClothingLibrary
GesturesLibrary Fixed handling of inventory a bit 2009-05-09 21:11:12 +00:00
LandmarksLibrary
NotecardsLibrary
ObjectsLibrary
OpenSimLibrary
PhotosLibrary
ScriptsLibrary minor: correct my name in one of the library bundled scripts 2009-09-11 12:04:40 +01:00
SoundsLibrary
TexturesLibrary Remove the default plywood texture from the library. Its presence can cause usability problems when selecting textures. The texture is still in assets and can still be applied using the "Default" button or by uuid from scripts. The removal may not shown up until after clearing the cache. 2009-04-18 17:31:57 +00:00
Libraries.xml
README.txt

README.txt

README

Folders and items which will appear in the standard common library for all
avatars can be configured here.  The root folder (currently called OpenSim
Library) is hardcoded, but you can add your own configuration of folders and
items directly beneath this, in addition to (or instead of) the contents of the 
default OpenSim library.

To add a new library, edit Libraries.xml.  The entry in here needs to point to
two further xml files, one which details your library inventory folders and another
which details your library inventory items.  Each inventory item will need to be
associated with an asset.  Assets are configured separately in the bin/assets
directory.

If you are running in grid mode, any library you add must be present in both 
your grid servers installation and in
every region installation, otherwise library items will fail in the regions
where the inventory configuration is not present.  The reasons for this are historical
and will probably be lifted in a future revision.

Files in the attic directory are currently unused.