OpenSimMirror/bin/assets
UbitUmarov 1899a36105 add another kick to GC after map generation at run time 2020-01-13 18:46:25 +00:00
..
AnimationsAssetSet
Avatar/Newruth
BodyPartsAssetSet Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 2011-09-16 21:43:58 +01:00
ClothingAssetSet
CollisionSoundsAssetSet add a sound 2018-11-30 22:03:30 +00:00
GesturesAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:23:53 +00:00
LandmarksAssetSet
MyAssetSet
NotecardsAssetSet
ObjectsAssetSet
PhotosAssetSet
ScriptsAssetSet In library inventory, correct asset id for llSay example script 2014-01-10 20:51:28 +00:00
SoundsAssetSet
TexturesAssetSet add another kick to GC after map generation at run time 2020-01-13 18:46:25 +00:00
AssetSets.xml Add collision sounds to the asset set 2012-06-07 23:35:08 +01:00
README.txt mantis 8585 change assets README 2019-08-31 15:36:18 +01:00

README.txt

README

This folder contains a collection of asset sets that should be loaded to assets server at startup
Each set has own folder, that contains a xml file, that defines all its assets, and the data files needed.
File AssetSets.xml lists all the sets to include

You can add more assets or sets. Use the provided ones as example


To add items with your assets to OpenSim Inventory library, you need to define them in folder 
bin/inventory. See that folder README file