OpenSimMirror/OpenSim/Region/RegionCombinerModule/RegionConnections.cs

94 lines
3.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.RegionCombinerModule
{
public class RegionConnections
{
/// <summary>
/// Root Region ID
/// </summary>
public UUID RegionId;
/// <summary>
/// Root Region Scene
/// </summary>
public Scene RegionScene;
/// <summary>
/// LargeLandChannel for combined region
/// </summary>
public ILandChannel RegionLandChannel;
/// <summary>
/// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block).
/// </summary>
public uint X;
/// <summary>
/// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block).
/// </summary>
public uint Y;
/// <summary>
/// The X meters position of this connection.
/// </summary>
public uint PosX { get { return Util.RegionToWorldLoc(X); } }
/// <summary>
/// The Y meters co-ordinate of this connection.
/// </summary>
public uint PosY { get { return Util.RegionToWorldLoc(Y); } }
/// <summary>
/// The size of the megaregion in meters.
/// </summary>
public uint XEnd;
/// <summary>
/// The size of the megaregion in meters.
/// </summary>
public uint YEnd;
public List<RegionData> ConnectedRegions;
public RegionCombinerPermissionModule PermissionModule;
public RegionCombinerClientEventForwarder ClientEventForwarder;
public void UpdateExtents(Vector3 extents)
{
XEnd = (uint)extents.X;
YEnd = (uint)extents.Y;
}
}
}