1370 lines
56 KiB
C#
1370 lines
56 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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// using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Framework.Capabilities
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{
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public delegate void UpLoadedAsset(
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string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
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byte[] data, string inventoryType, string assetType);
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public delegate void UploadedBakedTexture(UUID assetID, byte[] data);
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public delegate UUID UpdateItem(UUID itemID, byte[] data);
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public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
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public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
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public delegate void NewAsset(AssetBase asset);
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public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
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public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
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bool isScriptRunning, byte[] data);
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public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
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bool fetchFolders, bool fetchItems, int sortOrder, out int version);
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/// <summary>
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/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
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/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
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/// to just pass the whole Scene into CAPS.
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/// </summary>
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public delegate IClientAPI GetClientDelegate(UUID agentID);
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public class Caps
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string m_httpListenerHostName;
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private uint m_httpListenPort;
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/// <summary>
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/// This is the uuid portion of every CAPS path. It is used to make capability urls private to the requester.
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/// </summary>
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private string m_capsObjectPath;
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public string CapsObjectPath { get { return m_capsObjectPath; } }
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private CapsHandlers m_capsHandlers;
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private static readonly string m_requestPath = "0000/";
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// private static readonly string m_mapLayerPath = "0001/";
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private static readonly string m_newInventory = "0002/";
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//private static readonly string m_requestTexture = "0003/";
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private static readonly string m_notecardUpdatePath = "0004/";
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private static readonly string m_notecardTaskUpdatePath = "0005/";
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// private static readonly string m_fetchInventoryPath = "0006/";
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// The following entries are in a module, however, they are also here so that we don't re-assign
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// the path to another cap by mistake.
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// private static readonly string m_parcelVoiceInfoRequestPath = "0007/"; // This is in a module.
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// private static readonly string m_provisionVoiceAccountRequestPath = "0008/";// This is in a module.
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// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
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private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
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//private string eventQueue = "0100/";
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private IScene m_Scene;
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private IHttpServer m_httpListener;
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private UUID m_agentID;
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private IAssetService m_assetCache;
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private int m_eventQueueCount = 1;
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private Queue<string> m_capsEventQueue = new Queue<string>();
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private bool m_dumpAssetsToFile;
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private string m_regionName;
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private object m_fetchLock = new Object();
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private bool m_persistBakedTextures = false;
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public bool SSLCaps
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{
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get { return m_httpListener.UseSSL; }
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}
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public string SSLCommonName
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{
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get { return m_httpListener.SSLCommonName; }
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}
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public CapsHandlers CapsHandlers
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{
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get { return m_capsHandlers; }
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}
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// These are callbacks which will be setup by the scene so that we can update scene data when we
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// receive capability calls
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public NewInventoryItem AddNewInventoryItem = null;
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public NewAsset AddNewAsset = null;
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public ItemUpdatedCallback ItemUpdatedCall = null;
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public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
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public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
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public GetClientDelegate GetClient = null;
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public Caps(IScene scene, IAssetService assetCache, IHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
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UUID agent, bool dumpAssetsToFile, string regionName)
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{
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m_Scene = scene;
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m_assetCache = assetCache;
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m_capsObjectPath = capsPath;
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m_httpListener = httpServer;
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m_httpListenerHostName = httpListen;
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m_httpListenPort = httpPort;
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m_persistBakedTextures = false;
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IConfigSource config = m_Scene.Config;
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if (config != null)
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{
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IConfig sconfig = config.Configs["Startup"];
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if (sconfig != null)
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m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures",m_persistBakedTextures);
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}
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if (httpServer != null && httpServer.UseSSL)
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{
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m_httpListenPort = httpServer.SSLPort;
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httpListen = httpServer.SSLCommonName;
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httpPort = httpServer.SSLPort;
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}
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m_agentID = agent;
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m_dumpAssetsToFile = dumpAssetsToFile;
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m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort, (httpServer == null) ? false : httpServer.UseSSL);
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m_regionName = regionName;
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}
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/// <summary>
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/// Register all CAPS http service handlers
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/// </summary>
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public void RegisterHandlers()
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{
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DeregisterHandlers();
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string capsBase = "/CAPS/" + m_capsObjectPath;
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RegisterRegionServiceHandlers(capsBase);
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RegisterInventoryServiceHandlers(capsBase);
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}
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public void RegisterRegionServiceHandlers(string capsBase)
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{
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try
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{
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// the root of all evil
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m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
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m_log.DebugFormat(
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"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
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//m_capsHandlers["MapLayer"] =
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// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
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// capsBase + m_mapLayerPath,
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// GetMapLayer);
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m_capsHandlers["UpdateScriptTaskInventory"] =
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new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
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m_capsHandlers["UpdateScriptTask"] = m_capsHandlers["UpdateScriptTaskInventory"];
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m_capsHandlers["UploadBakedTexture"] =
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new RestStreamHandler("POST", capsBase + m_uploadBakedTexturePath, UploadBakedTexture);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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}
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public void RegisterInventoryServiceHandlers(string capsBase)
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{
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try
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{
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// I don't think this one works...
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m_capsHandlers["NewFileAgentInventory"] =
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new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
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capsBase + m_newInventory,
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NewAgentInventoryRequest);
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m_capsHandlers["UpdateNotecardAgentInventory"] =
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new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory);
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m_capsHandlers["UpdateScriptAgentInventory"] = m_capsHandlers["UpdateNotecardAgentInventory"];
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m_capsHandlers["UpdateScriptAgent"] = m_capsHandlers["UpdateScriptAgentInventory"];
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// As of RC 1.22.9 of the Linden client this is
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// supported
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//m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
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// justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
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// subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
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// enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service,
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// but when I went on the Linden grid, the
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// simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead,
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// the 1.19.1.4 client appeared to be happily flowing inventory data over UDP
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//
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// This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid
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// we will be
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// able to get the data we need to implement the necessary part of the protocol to fix the issue above.
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// m_capsHandlers["FetchInventoryDescendents"] =
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// new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest);
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// m_capsHandlers["FetchInventoryDescendents"] =
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// new LLSDStreamhandler<LLSDFetchInventoryDescendents, LLSDInventoryDescendents>("POST",
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// capsBase + m_fetchInventory,
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// FetchInventory));
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// m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST",
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// capsBase + m_requestTexture,
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// RequestTexture);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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}
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/// <summary>
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/// Register a handler. This allows modules to register handlers.
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/// </summary>
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/// <param name="capName"></param>
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/// <param name="handler"></param>
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public void RegisterHandler(string capName, IRequestHandler handler)
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{
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m_capsHandlers[capName] = handler;
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//m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path);
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}
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/// <summary>
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/// Remove all CAPS service handlers.
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///
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/// </summary>
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/// <param name="httpListener"></param>
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/// <param name="path"></param>
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/// <param name="restMethod"></param>
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public void DeregisterHandlers()
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{
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if (m_capsHandlers != null)
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{
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foreach (string capsName in m_capsHandlers.Caps)
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{
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m_capsHandlers.Remove(capsName);
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}
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}
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}
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/// <summary>
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/// Construct a client response detailing all the capabilities this server can provide.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <param name="httpRequest">HTTP request header object</param>
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/// <param name="httpResponse">HTTP response header object</param>
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/// <returns></returns>
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public string CapsRequest(string request, string path, string param,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
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if (!m_Scene.CheckClient(m_agentID, httpRequest.RemoteIPEndPoint))
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{
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m_log.DebugFormat("[CAPS]: Unauthorized CAPS client");
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return string.Empty;
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}
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string result = LLSDHelpers.SerialiseLLSDReply(m_capsHandlers.CapsDetails);
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//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
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return result;
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}
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// FIXME: these all should probably go into the respective region
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// modules
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/// <summary>
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/// Processes a fetch inventory request and sends the reply
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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// Request is like:
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//<llsd>
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// <map><key>folders</key>
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// <array>
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// <map>
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// <key>fetch-folders</key><boolean>1</boolean><key>fetch-items</key><boolean>1</boolean><key>folder-id</key><uuid>8e1e3a30-b9bf-11dc-95ff-0800200c9a66</uuid><key>owner-id</key><uuid>11111111-1111-0000-0000-000100bba000</uuid><key>sort-order</key><integer>1</integer>
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// </map>
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// </array>
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// </map>
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//</llsd>
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//
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// multiple fetch-folder maps are allowed within the larger folders map.
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public string FetchInventoryRequest(string request, string path, string param)
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{
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// string unmodifiedRequest = request.ToString();
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//m_log.DebugFormat("[AGENT INVENTORY]: Received CAPS fetch inventory request {0}", unmodifiedRequest);
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m_log.Debug("[CAPS]: Inventory Request in region: " + m_regionName);
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Hashtable hash = new Hashtable();
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try
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{
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hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
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}
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catch (LLSD.LLSDParseException pe)
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{
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m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message);
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m_log.Error("Request: " + request.ToString());
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}
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ArrayList foldersrequested = (ArrayList)hash["folders"];
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string response = "";
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for (int i = 0; i < foldersrequested.Count; i++)
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{
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string inventoryitemstr = "";
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Hashtable inventoryhash = (Hashtable)foldersrequested[i];
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LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
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LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
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LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
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inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
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inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
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inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
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response += inventoryitemstr;
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}
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if (response.Length == 0)
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{
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// Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
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// Therefore, I'm concluding that the client only has so many threads available to do requests
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// and when a thread stalls.. is stays stalled.
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// Therefore we need to return something valid
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response = "<llsd><map><key>folders</key><array /></map></llsd>";
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}
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else
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{
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response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
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}
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//m_log.DebugFormat("[AGENT INVENTORY]: Replying to CAPS fetch inventory request with following xml");
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//m_log.Debug(Util.GetFormattedXml(response));
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return response;
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}
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public string FetchInventoryDescendentsRequest(string request, string path, string param,OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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// nasty temporary hack here, the linden client falsely
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// identifies the uuid 00000000-0000-0000-0000-000000000000
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// as a string which breaks us
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//
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// correctly mark it as a uuid
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//
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request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
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// another hack <integer>1</integer> results in a
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// System.ArgumentException: Object type System.Int32 cannot
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// be converted to target type: System.Boolean
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//
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request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
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request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
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Hashtable hash = new Hashtable();
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try
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{
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hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
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}
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catch (LLSD.LLSDParseException pe)
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{
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m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message);
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m_log.Error("Request: " + request.ToString());
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}
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ArrayList foldersrequested = (ArrayList)hash["folders"];
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string response = "";
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lock (m_fetchLock)
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{
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for (int i = 0; i < foldersrequested.Count; i++)
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{
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string inventoryitemstr = "";
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Hashtable inventoryhash = (Hashtable)foldersrequested[i];
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LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
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try{
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LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
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}
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catch(Exception e)
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{
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m_log.Debug("[CAPS]: caught exception doing OSD deserialize" + e);
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}
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LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
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inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
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inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
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inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
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response += inventoryitemstr;
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}
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if (response.Length == 0)
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{
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// Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
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// Therefore, I'm concluding that the client only has so many threads available to do requests
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// and when a thread stalls.. is stays stalled.
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// Therefore we need to return something valid
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response = "<llsd><map><key>folders</key><array /></map></llsd>";
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}
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else
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{
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response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
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}
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//m_log.DebugFormat("[CAPS]: Replying to CAPS fetch inventory request with following xml");
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//m_log.Debug("[CAPS] "+response);
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}
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return response;
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}
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/// <summary>
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/// Construct an LLSD reply packet to a CAPS inventory request
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/// </summary>
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/// <param name="invFetch"></param>
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/// <returns></returns>
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private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch)
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{
|
|
LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
|
|
LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
|
|
contents.agent_id = m_agentID;
|
|
contents.owner_id = invFetch.owner_id;
|
|
contents.folder_id = invFetch.folder_id;
|
|
|
|
reply.folders.Array.Add(contents);
|
|
InventoryCollection inv = new InventoryCollection();
|
|
inv.Folders = new List<InventoryFolderBase>();
|
|
inv.Items = new List<InventoryItemBase>();
|
|
int version = 0;
|
|
if (CAPSFetchInventoryDescendents != null)
|
|
{
|
|
inv = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
|
|
}
|
|
|
|
if (inv.Folders != null)
|
|
{
|
|
foreach (InventoryFolderBase invFolder in inv.Folders)
|
|
{
|
|
contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
|
|
}
|
|
}
|
|
|
|
if (inv.Items != null)
|
|
{
|
|
foreach (InventoryItemBase invItem in inv.Items)
|
|
{
|
|
contents.items.Array.Add(ConvertInventoryItem(invItem));
|
|
}
|
|
}
|
|
|
|
contents.descendents = contents.items.Array.Count + contents.categories.Array.Count;
|
|
contents.version = version;
|
|
|
|
return reply;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert an internal inventory folder object into an LLSD object.
|
|
/// </summary>
|
|
/// <param name="invFolder"></param>
|
|
/// <returns></returns>
|
|
private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder)
|
|
{
|
|
LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder();
|
|
llsdFolder.folder_id = invFolder.ID;
|
|
llsdFolder.parent_id = invFolder.ParentID;
|
|
llsdFolder.name = invFolder.Name;
|
|
if (invFolder.Type < 0 || invFolder.Type >= TaskInventoryItem.Types.Length)
|
|
llsdFolder.type = "-1";
|
|
else
|
|
llsdFolder.type = TaskInventoryItem.Types[invFolder.Type];
|
|
llsdFolder.preferred_type = "-1";
|
|
|
|
return llsdFolder;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert an internal inventory item object into an LLSD object.
|
|
/// </summary>
|
|
/// <param name="invItem"></param>
|
|
/// <returns></returns>
|
|
private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
|
|
{
|
|
LLSDInventoryItem llsdItem = new LLSDInventoryItem();
|
|
llsdItem.asset_id = invItem.AssetID;
|
|
llsdItem.created_at = invItem.CreationDate;
|
|
llsdItem.desc = invItem.Description;
|
|
llsdItem.flags = (int)invItem.Flags;
|
|
llsdItem.item_id = invItem.ID;
|
|
llsdItem.name = invItem.Name;
|
|
llsdItem.parent_id = invItem.Folder;
|
|
try
|
|
{
|
|
// TODO reevaluate after upgrade to libomv >= r2566. Probably should use UtilsConversions.
|
|
llsdItem.type = TaskInventoryItem.Types[invItem.AssetType];
|
|
llsdItem.inv_type = TaskInventoryItem.InvTypes[invItem.InvType];
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.Error("[CAPS]: Problem setting asset/inventory type while converting inventory item " + invItem.Name + " to LLSD:", e);
|
|
}
|
|
llsdItem.permissions = new LLSDPermissions();
|
|
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
|
|
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
|
|
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
|
|
llsdItem.permissions.group_id = invItem.GroupID;
|
|
llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
|
|
llsdItem.permissions.is_owner_group = invItem.GroupOwned;
|
|
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
|
|
llsdItem.permissions.owner_id = m_agentID;
|
|
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
|
|
llsdItem.sale_info = new LLSDSaleInfo();
|
|
llsdItem.sale_info.sale_price = invItem.SalePrice;
|
|
switch (invItem.SaleType)
|
|
{
|
|
default:
|
|
llsdItem.sale_info.sale_type = "not";
|
|
break;
|
|
case 1:
|
|
llsdItem.sale_info.sale_type = "original";
|
|
break;
|
|
case 2:
|
|
llsdItem.sale_info.sale_type = "copy";
|
|
break;
|
|
case 3:
|
|
llsdItem.sale_info.sale_type = "contents";
|
|
break;
|
|
}
|
|
|
|
return llsdItem;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="mapReq"></param>
|
|
/// <returns></returns>
|
|
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
|
|
{
|
|
m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
|
|
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
|
|
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
|
|
return mapResponse;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected static OSDMapLayer GetOSDMapLayerResponse()
|
|
{
|
|
OSDMapLayer mapLayer = new OSDMapLayer();
|
|
mapLayer.Right = 5000;
|
|
mapLayer.Top = 5000;
|
|
mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
|
|
|
|
return mapLayer;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="request"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string RequestTexture(string request, string path, string param)
|
|
{
|
|
m_log.Debug("texture request " + request);
|
|
// Needs implementing (added to remove compiler warning)
|
|
return String.Empty;
|
|
}
|
|
|
|
#region EventQueue (Currently not enabled)
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="request"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string ProcessEventQueue(string request, string path, string param)
|
|
{
|
|
string res = String.Empty;
|
|
|
|
if (m_capsEventQueue.Count > 0)
|
|
{
|
|
lock (m_capsEventQueue)
|
|
{
|
|
string item = m_capsEventQueue.Dequeue();
|
|
res = item;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
res = CreateEmptyEventResponse();
|
|
}
|
|
return res;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="caps"></param>
|
|
/// <param name="ipAddressPort"></param>
|
|
/// <returns></returns>
|
|
public string CreateEstablishAgentComms(string caps, string ipAddressPort)
|
|
{
|
|
LLSDCapEvent eventItem = new LLSDCapEvent();
|
|
eventItem.id = m_eventQueueCount;
|
|
//should be creating a EstablishAgentComms item, but there isn't a class for it yet
|
|
eventItem.events.Array.Add(new LLSDEmpty());
|
|
string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
|
|
m_eventQueueCount++;
|
|
|
|
m_capsEventQueue.Enqueue(res);
|
|
return res;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public string CreateEmptyEventResponse()
|
|
{
|
|
LLSDCapEvent eventItem = new LLSDCapEvent();
|
|
eventItem.id = m_eventQueueCount;
|
|
eventItem.events.Array.Add(new LLSDEmpty());
|
|
string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
|
|
m_eventQueueCount++;
|
|
return res;
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Called by the script task update handler. Provides a URL to which the client can upload a new asset.
|
|
/// </summary>
|
|
/// <param name="request"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <param name="httpRequest">HTTP request header object</param>
|
|
/// <param name="httpResponse">HTTP response header object</param>
|
|
/// <returns></returns>
|
|
public string ScriptTaskInventory(string request, string path, string param,
|
|
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
|
{
|
|
try
|
|
{
|
|
m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
|
|
//m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
|
|
|
|
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Utils.StringToBytes(request));
|
|
LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
|
|
LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);
|
|
|
|
string capsBase = "/CAPS/" + m_capsObjectPath;
|
|
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
|
|
|
TaskInventoryScriptUpdater uploader =
|
|
new TaskInventoryScriptUpdater(
|
|
llsdUpdateRequest.item_id,
|
|
llsdUpdateRequest.task_id,
|
|
llsdUpdateRequest.is_script_running,
|
|
capsBase + uploaderPath,
|
|
m_httpListener,
|
|
m_dumpAssetsToFile);
|
|
uploader.OnUpLoad += TaskScriptUpdated;
|
|
|
|
m_httpListener.AddStreamHandler(
|
|
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
|
|
|
|
string protocol = "http://";
|
|
|
|
if (m_httpListener.UseSSL)
|
|
protocol = "https://";
|
|
|
|
string uploaderURL = protocol + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
|
|
uploaderPath;
|
|
|
|
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
|
|
uploadResponse.uploader = uploaderURL;
|
|
uploadResponse.state = "upload";
|
|
|
|
// m_log.InfoFormat("[CAPS]: " +
|
|
// "ScriptTaskInventory response: {0}",
|
|
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
|
|
|
|
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.Error("[CAPS]: " + e.ToString());
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public string UploadBakedTexture(string request, string path,
|
|
string param, OSHttpRequest httpRequest,
|
|
OSHttpResponse httpResponse)
|
|
{
|
|
try
|
|
{
|
|
m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
|
|
m_regionName);
|
|
|
|
string capsBase = "/CAPS/" + m_capsObjectPath;
|
|
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
|
|
|
BakedTextureUploader uploader =
|
|
new BakedTextureUploader(capsBase + uploaderPath,
|
|
m_httpListener);
|
|
uploader.OnUpLoad += BakedTextureUploaded;
|
|
|
|
m_httpListener.AddStreamHandler(
|
|
new BinaryStreamHandler("POST", capsBase + uploaderPath,
|
|
uploader.uploaderCaps));
|
|
|
|
string protocol = "http://";
|
|
|
|
if (m_httpListener.UseSSL)
|
|
protocol = "https://";
|
|
|
|
string uploaderURL = protocol + m_httpListenerHostName + ":" +
|
|
m_httpListenPort.ToString() + capsBase + uploaderPath;
|
|
|
|
LLSDAssetUploadResponse uploadResponse =
|
|
new LLSDAssetUploadResponse();
|
|
uploadResponse.uploader = uploaderURL;
|
|
uploadResponse.state = "upload";
|
|
|
|
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.Error("[CAPS]: " + e.ToString());
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
|
|
/// </summary>
|
|
/// <param name="request"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string NoteCardAgentInventory(string request, string path, string param,
|
|
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
|
{
|
|
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
|
|
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);
|
|
|
|
//OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
|
|
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Utils.StringToBytes(request));
|
|
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
|
|
LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
|
|
|
|
string capsBase = "/CAPS/" + m_capsObjectPath;
|
|
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
|
|
|
ItemUpdater uploader =
|
|
new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile);
|
|
uploader.OnUpLoad += ItemUpdated;
|
|
|
|
m_httpListener.AddStreamHandler(
|
|
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
|
|
|
|
string protocol = "http://";
|
|
|
|
if (m_httpListener.UseSSL)
|
|
protocol = "https://";
|
|
|
|
string uploaderURL = protocol + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
|
|
uploaderPath;
|
|
|
|
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
|
|
uploadResponse.uploader = uploaderURL;
|
|
uploadResponse.state = "upload";
|
|
|
|
// m_log.InfoFormat("[CAPS]: " +
|
|
// "NoteCardAgentInventory response: {0}",
|
|
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
|
|
|
|
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="llsdRequest"></param>
|
|
/// <returns></returns>
|
|
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
|
|
{
|
|
//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
|
|
//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
|
|
|
|
if (llsdRequest.asset_type == "texture" ||
|
|
llsdRequest.asset_type == "animation" ||
|
|
llsdRequest.asset_type == "sound")
|
|
{
|
|
IClientAPI client = null;
|
|
IScene scene = null;
|
|
if (GetClient != null)
|
|
{
|
|
client = GetClient(m_agentID);
|
|
scene = client.Scene;
|
|
|
|
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
|
|
|
|
if (mm != null)
|
|
{
|
|
if (!mm.UploadCovered(client, mm.UploadCharge))
|
|
{
|
|
if (client != null)
|
|
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
|
|
|
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
|
errorResponse.uploader = "";
|
|
errorResponse.state = "error";
|
|
return errorResponse;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
string assetName = llsdRequest.name;
|
|
string assetDes = llsdRequest.description;
|
|
string capsBase = "/CAPS/" + m_capsObjectPath;
|
|
UUID newAsset = UUID.Random();
|
|
UUID newInvItem = UUID.Random();
|
|
UUID parentFolder = llsdRequest.folder_id;
|
|
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
|
|
|
AssetUploader uploader =
|
|
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
|
|
llsdRequest.asset_type, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile);
|
|
m_httpListener.AddStreamHandler(
|
|
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
|
|
|
|
string protocol = "http://";
|
|
|
|
if (m_httpListener.UseSSL)
|
|
protocol = "https://";
|
|
|
|
string uploaderURL = protocol + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
|
|
uploaderPath;
|
|
|
|
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
|
|
uploadResponse.uploader = uploaderURL;
|
|
uploadResponse.state = "upload";
|
|
uploader.OnUpLoad += UploadCompleteHandler;
|
|
return uploadResponse;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="assetID"></param>
|
|
/// <param name="inventoryItem"></param>
|
|
/// <param name="data"></param>
|
|
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
|
|
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
|
string assetType)
|
|
{
|
|
sbyte assType = 0;
|
|
sbyte inType = 0;
|
|
|
|
if (inventoryType == "sound")
|
|
{
|
|
inType = 1;
|
|
assType = 1;
|
|
}
|
|
else if (inventoryType == "animation")
|
|
{
|
|
inType = 19;
|
|
assType = 20;
|
|
}
|
|
else if (inventoryType == "wearable")
|
|
{
|
|
inType = 18;
|
|
switch (assetType)
|
|
{
|
|
case "bodypart":
|
|
assType = 13;
|
|
break;
|
|
case "clothing":
|
|
assType = 5;
|
|
break;
|
|
}
|
|
}
|
|
|
|
AssetBase asset;
|
|
asset = new AssetBase(assetID, assetName, assType, m_agentID.ToString());
|
|
asset.Data = data;
|
|
if (AddNewAsset != null)
|
|
AddNewAsset(asset);
|
|
else if (m_assetCache != null)
|
|
m_assetCache.Store(asset);
|
|
|
|
InventoryItemBase item = new InventoryItemBase();
|
|
item.Owner = m_agentID;
|
|
item.CreatorId = m_agentID.ToString();
|
|
item.CreatorData = String.Empty;
|
|
item.ID = inventoryItem;
|
|
item.AssetID = asset.FullID;
|
|
item.Description = assetDescription;
|
|
item.Name = assetName;
|
|
item.AssetType = assType;
|
|
item.InvType = inType;
|
|
item.Folder = parentFolder;
|
|
item.CurrentPermissions = (uint)PermissionMask.All;
|
|
item.BasePermissions = (uint)PermissionMask.All;
|
|
item.EveryOnePermissions = 0;
|
|
item.NextPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
|
|
item.CreationDate = Util.UnixTimeSinceEpoch();
|
|
|
|
if (AddNewInventoryItem != null)
|
|
{
|
|
AddNewInventoryItem(m_agentID, item);
|
|
}
|
|
}
|
|
|
|
public void BakedTextureUploaded(UUID assetID, byte[] data)
|
|
{
|
|
// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
|
|
|
|
AssetBase asset;
|
|
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
|
|
asset.Data = data;
|
|
asset.Temporary = true;
|
|
asset.Local = ! m_persistBakedTextures; // Local assets aren't persisted, non-local are
|
|
m_assetCache.Store(asset);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when new asset data for an agent inventory item update has been uploaded.
|
|
/// </summary>
|
|
/// <param name="itemID">Item to update</param>
|
|
/// <param name="data">New asset data</param>
|
|
/// <returns></returns>
|
|
public UUID ItemUpdated(UUID itemID, byte[] data)
|
|
{
|
|
if (ItemUpdatedCall != null)
|
|
{
|
|
return ItemUpdatedCall(m_agentID, itemID, data);
|
|
}
|
|
|
|
return UUID.Zero;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when new asset data for an agent inventory item update has been uploaded.
|
|
/// </summary>
|
|
/// <param name="itemID">Item to update</param>
|
|
/// <param name="primID">Prim containing item to update</param>
|
|
/// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
|
|
/// <param name="data">New asset data</param>
|
|
public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
|
|
{
|
|
if (TaskScriptUpdatedCall != null)
|
|
{
|
|
ArrayList e = TaskScriptUpdatedCall(m_agentID, itemID, primID, isScriptRunning, data);
|
|
foreach (Object item in e)
|
|
errors.Add(item);
|
|
}
|
|
}
|
|
|
|
public class AssetUploader
|
|
{
|
|
public event UpLoadedAsset OnUpLoad;
|
|
private UpLoadedAsset handlerUpLoad = null;
|
|
|
|
private string uploaderPath = String.Empty;
|
|
private UUID newAssetID;
|
|
private UUID inventoryItemID;
|
|
private UUID parentFolder;
|
|
private IHttpServer httpListener;
|
|
private bool m_dumpAssetsToFile;
|
|
private string m_assetName = String.Empty;
|
|
private string m_assetDes = String.Empty;
|
|
|
|
private string m_invType = String.Empty;
|
|
private string m_assetType = String.Empty;
|
|
|
|
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
|
|
UUID parentFolderID, string invType, string assetType, string path,
|
|
IHttpServer httpServer, bool dumpAssetsToFile)
|
|
{
|
|
m_assetName = assetName;
|
|
m_assetDes = description;
|
|
newAssetID = assetID;
|
|
inventoryItemID = inventoryItem;
|
|
uploaderPath = path;
|
|
httpListener = httpServer;
|
|
parentFolder = parentFolderID;
|
|
m_assetType = assetType;
|
|
m_invType = invType;
|
|
m_dumpAssetsToFile = dumpAssetsToFile;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string uploaderCaps(byte[] data, string path, string param)
|
|
{
|
|
UUID inv = inventoryItemID;
|
|
string res = String.Empty;
|
|
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
|
uploadComplete.new_asset = newAssetID.ToString();
|
|
uploadComplete.new_inventory_item = inv;
|
|
uploadComplete.state = "complete";
|
|
|
|
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
|
|
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
|
|
// TODO: probably make this a better set of extensions here
|
|
string extension = ".jp2";
|
|
if (m_invType != "image")
|
|
{
|
|
extension = ".dat";
|
|
}
|
|
|
|
if (m_dumpAssetsToFile)
|
|
{
|
|
SaveAssetToFile(m_assetName + extension, data);
|
|
}
|
|
handlerUpLoad = OnUpLoad;
|
|
if (handlerUpLoad != null)
|
|
{
|
|
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
///Left this in and commented in case there are unforseen issues
|
|
//private void SaveAssetToFile(string filename, byte[] data)
|
|
//{
|
|
// FileStream fs = File.Create(filename);
|
|
// BinaryWriter bw = new BinaryWriter(fs);
|
|
// bw.Write(data);
|
|
// bw.Close();
|
|
// fs.Close();
|
|
//}
|
|
private static void SaveAssetToFile(string filename, byte[] data)
|
|
{
|
|
string assetPath = "UserAssets";
|
|
if (!Directory.Exists(assetPath))
|
|
{
|
|
Directory.CreateDirectory(assetPath);
|
|
}
|
|
FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
|
|
BinaryWriter bw = new BinaryWriter(fs);
|
|
bw.Write(data);
|
|
bw.Close();
|
|
fs.Close();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is a callback invoked when a client sends asset data to
|
|
/// an agent inventory notecard update url
|
|
/// </summary>
|
|
public class ItemUpdater
|
|
{
|
|
public event UpdateItem OnUpLoad;
|
|
|
|
private UpdateItem handlerUpdateItem = null;
|
|
|
|
private string uploaderPath = String.Empty;
|
|
private UUID inventoryItemID;
|
|
private IHttpServer httpListener;
|
|
private bool m_dumpAssetToFile;
|
|
|
|
public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
|
|
{
|
|
m_dumpAssetToFile = dumpAssetToFile;
|
|
|
|
inventoryItemID = inventoryItem;
|
|
uploaderPath = path;
|
|
httpListener = httpServer;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string uploaderCaps(byte[] data, string path, string param)
|
|
{
|
|
UUID inv = inventoryItemID;
|
|
string res = String.Empty;
|
|
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
|
UUID assetID = UUID.Zero;
|
|
handlerUpdateItem = OnUpLoad;
|
|
if (handlerUpdateItem != null)
|
|
{
|
|
assetID = handlerUpdateItem(inv, data);
|
|
}
|
|
|
|
uploadComplete.new_asset = assetID.ToString();
|
|
uploadComplete.new_inventory_item = inv;
|
|
uploadComplete.state = "complete";
|
|
|
|
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
|
|
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
|
|
if (m_dumpAssetToFile)
|
|
{
|
|
SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
///Left this in and commented in case there are unforseen issues
|
|
//private void SaveAssetToFile(string filename, byte[] data)
|
|
//{
|
|
// FileStream fs = File.Create(filename);
|
|
// BinaryWriter bw = new BinaryWriter(fs);
|
|
// bw.Write(data);
|
|
// bw.Close();
|
|
// fs.Close();
|
|
//}
|
|
private static void SaveAssetToFile(string filename, byte[] data)
|
|
{
|
|
string assetPath = "UserAssets";
|
|
if (!Directory.Exists(assetPath))
|
|
{
|
|
Directory.CreateDirectory(assetPath);
|
|
}
|
|
FileStream fs = File.Create(Path.Combine(assetPath, filename));
|
|
BinaryWriter bw = new BinaryWriter(fs);
|
|
bw.Write(data);
|
|
bw.Close();
|
|
fs.Close();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is a callback invoked when a client sends asset data to
|
|
/// a task inventory script update url
|
|
/// </summary>
|
|
public class TaskInventoryScriptUpdater
|
|
{
|
|
public event UpdateTaskScript OnUpLoad;
|
|
|
|
private UpdateTaskScript handlerUpdateTaskScript = null;
|
|
|
|
private string uploaderPath = String.Empty;
|
|
private UUID inventoryItemID;
|
|
private UUID primID;
|
|
private bool isScriptRunning;
|
|
private IHttpServer httpListener;
|
|
private bool m_dumpAssetToFile;
|
|
|
|
public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
|
|
string path, IHttpServer httpServer, bool dumpAssetToFile)
|
|
{
|
|
m_dumpAssetToFile = dumpAssetToFile;
|
|
|
|
this.inventoryItemID = inventoryItemID;
|
|
this.primID = primID;
|
|
|
|
// This comes in over the packet as an integer, but actually appears to be treated as a bool
|
|
this.isScriptRunning = (0 == isScriptRunning ? false : true);
|
|
|
|
uploaderPath = path;
|
|
httpListener = httpServer;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string uploaderCaps(byte[] data, string path, string param)
|
|
{
|
|
try
|
|
{
|
|
// m_log.InfoFormat("[CAPS]: " +
|
|
// "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
|
|
// data, path, param));
|
|
|
|
string res = String.Empty;
|
|
LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();
|
|
|
|
ArrayList errors = new ArrayList();
|
|
handlerUpdateTaskScript = OnUpLoad;
|
|
if (handlerUpdateTaskScript != null)
|
|
{
|
|
handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
|
|
}
|
|
|
|
uploadComplete.new_asset = inventoryItemID;
|
|
uploadComplete.compiled = errors.Count > 0 ? false : true;
|
|
uploadComplete.state = "complete";
|
|
uploadComplete.errors = new OSDArray();
|
|
uploadComplete.errors.Array = errors;
|
|
|
|
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
|
|
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
|
|
if (m_dumpAssetToFile)
|
|
{
|
|
SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
|
|
}
|
|
|
|
// m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
|
|
|
|
return res;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.Error("[CAPS]: " + e.ToString());
|
|
}
|
|
|
|
// XXX Maybe this should be some meaningful error packet
|
|
return null;
|
|
}
|
|
///Left this in and commented in case there are unforseen issues
|
|
//private void SaveAssetToFile(string filename, byte[] data)
|
|
//{
|
|
// FileStream fs = File.Create(filename);
|
|
// BinaryWriter bw = new BinaryWriter(fs);
|
|
// bw.Write(data);
|
|
// bw.Close();
|
|
// fs.Close();
|
|
//}
|
|
private static void SaveAssetToFile(string filename, byte[] data)
|
|
{
|
|
string assetPath = "UserAssets";
|
|
if (!Directory.Exists(assetPath))
|
|
{
|
|
Directory.CreateDirectory(assetPath);
|
|
}
|
|
FileStream fs = File.Create(Path.Combine(assetPath, filename));
|
|
BinaryWriter bw = new BinaryWriter(fs);
|
|
bw.Write(data);
|
|
bw.Close();
|
|
fs.Close();
|
|
}
|
|
}
|
|
|
|
public class BakedTextureUploader
|
|
{
|
|
public event UploadedBakedTexture OnUpLoad;
|
|
private UploadedBakedTexture handlerUpLoad = null;
|
|
|
|
private string uploaderPath = String.Empty;
|
|
private UUID newAssetID;
|
|
private IHttpServer httpListener;
|
|
|
|
public BakedTextureUploader(string path, IHttpServer httpServer)
|
|
{
|
|
newAssetID = UUID.Random();
|
|
uploaderPath = path;
|
|
httpListener = httpServer;
|
|
m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string uploaderCaps(byte[] data, string path, string param)
|
|
{
|
|
handlerUpLoad = OnUpLoad;
|
|
if (handlerUpLoad != null)
|
|
{
|
|
Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
|
|
}
|
|
|
|
string res = String.Empty;
|
|
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
|
uploadComplete.new_asset = newAssetID.ToString();
|
|
uploadComplete.new_inventory_item = UUID.Zero;
|
|
uploadComplete.state = "complete";
|
|
|
|
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
|
|
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
|
|
m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
|
|
|
|
return res;
|
|
}
|
|
}
|
|
}
|
|
}
|