1560 lines
47 KiB
C#
1560 lines
47 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Reflection;
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using System.Xml;
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using System.Xml.Schema;
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using System.Xml.Serialization;
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using log4net;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework
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{
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public enum ProfileShape : byte
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{
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Circle = 0,
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Square = 1,
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IsometricTriangle = 2,
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EquilateralTriangle = 3,
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RightTriangle = 4,
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HalfCircle = 5
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}
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public enum HollowShape : byte
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{
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Same = 0,
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Circle = 16,
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Square = 32,
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Triangle = 48
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}
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public enum PCodeEnum : byte
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{
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Primitive = 9,
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Avatar = 47,
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Grass = 95,
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NewTree = 111,
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ParticleSystem = 143,
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Tree = 255
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}
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public enum Extrusion : byte
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{
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Straight = 16,
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Curve1 = 32,
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Curve2 = 48,
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Flexible = 128
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}
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[Serializable]
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public class PrimitiveBaseShape
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes();
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private byte[] m_textureEntry;
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private ushort _pathBegin;
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private byte _pathCurve;
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private ushort _pathEnd;
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private sbyte _pathRadiusOffset;
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private byte _pathRevolutions;
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private byte _pathScaleX;
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private byte _pathScaleY;
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private byte _pathShearX;
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private byte _pathShearY;
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private sbyte _pathSkew;
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private sbyte _pathTaperX;
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private sbyte _pathTaperY;
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private sbyte _pathTwist;
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private sbyte _pathTwistBegin;
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private byte _pCode;
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private ushort _profileBegin;
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private ushort _profileEnd;
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private ushort _profileHollow;
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private Vector3 _scale;
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private byte _state;
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private byte _lastattach;
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private ProfileShape _profileShape;
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private HollowShape _hollowShape;
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// Sculpted
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[XmlIgnore] private UUID _sculptTexture;
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[XmlIgnore] private byte _sculptType;
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[XmlIgnore] private byte[] _sculptData = Utils.EmptyBytes;
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// Flexi
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[XmlIgnore] private int _flexiSoftness;
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[XmlIgnore] private float _flexiTension;
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[XmlIgnore] private float _flexiDrag;
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[XmlIgnore] private float _flexiGravity;
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[XmlIgnore] private float _flexiWind;
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[XmlIgnore] private float _flexiForceX;
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[XmlIgnore] private float _flexiForceY;
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[XmlIgnore] private float _flexiForceZ;
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//Bright n sparkly
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[XmlIgnore] private float _lightColorR;
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[XmlIgnore] private float _lightColorG;
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[XmlIgnore] private float _lightColorB;
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[XmlIgnore] private float _lightColorA = 1.0f;
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[XmlIgnore] private float _lightRadius;
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[XmlIgnore] private float _lightCutoff;
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[XmlIgnore] private float _lightFalloff;
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[XmlIgnore] private float _lightIntensity = 1.0f;
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[XmlIgnore] private bool _flexiEntry;
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[XmlIgnore] private bool _lightEntry;
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[XmlIgnore] private bool _sculptEntry;
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// Light Projection Filter
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[XmlIgnore] private bool _projectionEntry;
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[XmlIgnore] private UUID _projectionTextureID;
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[XmlIgnore] private float _projectionFOV;
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[XmlIgnore] private float _projectionFocus;
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[XmlIgnore] private float _projectionAmb;
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public byte ProfileCurve
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{
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get { return (byte)((byte)HollowShape | (byte)ProfileShape); }
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set
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{
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// Handle hollow shape component
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byte hollowShapeByte = (byte)(value & 0xf0);
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if (!Enum.IsDefined(typeof(HollowShape), hollowShapeByte))
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{
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m_log.WarnFormat(
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"[SHAPE]: Attempt to set a ProfileCurve with a hollow shape value of {0}, which isn't a valid enum. Replacing with default shape.",
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hollowShapeByte);
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this._hollowShape = HollowShape.Same;
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}
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else
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{
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this._hollowShape = (HollowShape)hollowShapeByte;
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}
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// Handle profile shape component
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byte profileShapeByte = (byte)(value & 0xf);
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if (!Enum.IsDefined(typeof(ProfileShape), profileShapeByte))
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{
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m_log.WarnFormat(
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"[SHAPE]: Attempt to set a ProfileCurve with a profile shape value of {0}, which isn't a valid enum. Replacing with square.",
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profileShapeByte);
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this._profileShape = ProfileShape.Square;
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}
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else
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{
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this._profileShape = (ProfileShape)profileShapeByte;
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}
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}
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}
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/// <summary>
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/// Entries to store media textures on each face
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/// </summary>
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/// Do not change this value directly - always do it through an IMoapModule.
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/// Lock before manipulating.
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public MediaList Media { get; set; }
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public PrimitiveBaseShape()
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{
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PCode = (byte)PCodeEnum.Primitive;
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m_textureEntry = DEFAULT_TEXTURE;
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}
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/// <summary>
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/// Construct a PrimitiveBaseShape object from a OpenMetaverse.Primitive object
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/// </summary>
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/// <param name="prim"></param>
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public PrimitiveBaseShape(Primitive prim)
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{
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// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
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PCode = (byte)prim.PrimData.PCode;
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State = prim.PrimData.State;
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LastAttachPoint = prim.PrimData.State;
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PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
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PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd);
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PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX);
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PathScaleY = Primitive.PackPathScale(prim.PrimData.PathScaleY);
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PathShearX = (byte)Primitive.PackPathShear(prim.PrimData.PathShearX);
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PathShearY = (byte)Primitive.PackPathShear(prim.PrimData.PathShearY);
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PathSkew = Primitive.PackPathTwist(prim.PrimData.PathSkew);
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ProfileBegin = Primitive.PackBeginCut(prim.PrimData.ProfileBegin);
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ProfileEnd = Primitive.PackEndCut(prim.PrimData.ProfileEnd);
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Scale = prim.Scale;
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PathCurve = (byte)prim.PrimData.PathCurve;
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ProfileCurve = (byte)prim.PrimData.ProfileCurve;
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ProfileHollow = Primitive.PackProfileHollow(prim.PrimData.ProfileHollow);
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PathRadiusOffset = Primitive.PackPathTwist(prim.PrimData.PathRadiusOffset);
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PathRevolutions = Primitive.PackPathRevolutions(prim.PrimData.PathRevolutions);
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PathTaperX = Primitive.PackPathTaper(prim.PrimData.PathTaperX);
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PathTaperY = Primitive.PackPathTaper(prim.PrimData.PathTaperY);
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PathTwist = Primitive.PackPathTwist(prim.PrimData.PathTwist);
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PathTwistBegin = Primitive.PackPathTwist(prim.PrimData.PathTwistBegin);
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m_textureEntry = prim.Textures.GetBytes();
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if (prim.Sculpt != null)
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{
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SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
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SculptData = prim.Sculpt.GetBytes();
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SculptTexture = prim.Sculpt.SculptTexture;
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SculptType = (byte)prim.Sculpt.Type;
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}
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else
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{
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SculptType = (byte)OpenMetaverse.SculptType.None;
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}
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}
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[XmlIgnore]
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public Primitive.TextureEntry Textures
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{
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get
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{
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// m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
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try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
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catch { }
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m_log.Warn("[SHAPE]: Failed to decode texture, length=" + ((m_textureEntry != null) ? m_textureEntry.Length : 0));
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return new Primitive.TextureEntry(UUID.Zero);
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}
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set { m_textureEntry = value.GetBytes(); }
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}
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public byte[] TextureEntry
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{
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get { return m_textureEntry; }
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set
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{
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if (value == null)
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m_textureEntry = new byte[1];
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else
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m_textureEntry = value;
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}
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}
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public static PrimitiveBaseShape Default
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{
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get
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{
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PrimitiveBaseShape boxShape = CreateBox();
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boxShape.SetScale(0.5f);
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return boxShape;
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}
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}
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public static PrimitiveBaseShape Create()
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{
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PrimitiveBaseShape shape = new PrimitiveBaseShape();
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return shape;
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}
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public static PrimitiveBaseShape CreateBox()
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{
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PrimitiveBaseShape shape = Create();
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shape._pathCurve = (byte) Extrusion.Straight;
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shape._profileShape = ProfileShape.Square;
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shape._pathScaleX = 100;
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shape._pathScaleY = 100;
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return shape;
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}
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public static PrimitiveBaseShape CreateSphere()
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{
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PrimitiveBaseShape shape = Create();
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shape._pathCurve = (byte) Extrusion.Curve1;
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shape._profileShape = ProfileShape.HalfCircle;
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shape._pathScaleX = 100;
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shape._pathScaleY = 100;
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return shape;
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}
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public static PrimitiveBaseShape CreateCylinder()
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{
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PrimitiveBaseShape shape = Create();
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shape._pathCurve = (byte) Extrusion.Curve1;
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shape._profileShape = ProfileShape.Square;
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shape._pathScaleX = 100;
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shape._pathScaleY = 100;
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return shape;
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}
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public void SetScale(float side)
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{
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_scale = new Vector3(side, side, side);
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}
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public void SetHeigth(float height)
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{
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_scale.Z = height;
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}
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public void SetRadius(float radius)
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{
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_scale.X = _scale.Y = radius * 2f;
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}
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// TODO: void returns need to change of course
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public virtual void GetMesh()
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{
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}
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public PrimitiveBaseShape Copy()
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{
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return (PrimitiveBaseShape) MemberwiseClone();
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}
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public static PrimitiveBaseShape CreateCylinder(float radius, float heigth)
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{
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PrimitiveBaseShape shape = CreateCylinder();
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shape.SetHeigth(heigth);
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shape.SetRadius(radius);
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return shape;
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}
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public void SetPathRange(Vector3 pathRange)
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{
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_pathBegin = Primitive.PackBeginCut(pathRange.X);
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_pathEnd = Primitive.PackEndCut(pathRange.Y);
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}
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public void SetPathRange(float begin, float end)
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{
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_pathBegin = Primitive.PackBeginCut(begin);
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_pathEnd = Primitive.PackEndCut(end);
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}
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public void SetSculptProperties(byte sculptType, UUID SculptTextureUUID)
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{
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_sculptType = sculptType;
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_sculptTexture = SculptTextureUUID;
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}
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public void SetProfileRange(Vector3 profileRange)
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{
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_profileBegin = Primitive.PackBeginCut(profileRange.X);
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_profileEnd = Primitive.PackEndCut(profileRange.Y);
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}
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public void SetProfileRange(float begin, float end)
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{
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_profileBegin = Primitive.PackBeginCut(begin);
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_profileEnd = Primitive.PackEndCut(end);
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}
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public byte[] ExtraParams
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{
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get
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{
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return ExtraParamsToBytes();
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}
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set
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{
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ReadInExtraParamsBytes(value);
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}
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}
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public ushort PathBegin {
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get {
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return _pathBegin;
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}
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set {
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_pathBegin = value;
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}
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}
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public byte PathCurve {
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get {
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return _pathCurve;
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}
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set {
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_pathCurve = value;
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}
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}
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public ushort PathEnd {
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get {
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return _pathEnd;
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}
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set {
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_pathEnd = value;
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}
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}
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public sbyte PathRadiusOffset {
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get {
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return _pathRadiusOffset;
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}
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set {
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_pathRadiusOffset = value;
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}
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}
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public byte PathRevolutions {
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get {
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return _pathRevolutions;
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}
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set {
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_pathRevolutions = value;
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}
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}
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public byte PathScaleX {
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get {
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return _pathScaleX;
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}
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set {
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_pathScaleX = value;
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}
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}
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public byte PathScaleY {
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get {
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return _pathScaleY;
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}
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set {
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_pathScaleY = value;
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}
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}
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public byte PathShearX {
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get {
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return _pathShearX;
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}
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set {
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_pathShearX = value;
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}
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}
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public byte PathShearY {
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get {
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return _pathShearY;
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}
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set {
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_pathShearY = value;
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}
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}
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public sbyte PathSkew {
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get {
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return _pathSkew;
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}
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set {
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_pathSkew = value;
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}
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}
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public sbyte PathTaperX {
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get {
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return _pathTaperX;
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}
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set {
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_pathTaperX = value;
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}
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}
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public sbyte PathTaperY {
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get {
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return _pathTaperY;
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}
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set {
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_pathTaperY = value;
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}
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}
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public sbyte PathTwist {
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get {
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return _pathTwist;
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}
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set {
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_pathTwist = value;
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}
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}
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public sbyte PathTwistBegin {
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get {
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return _pathTwistBegin;
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}
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set {
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_pathTwistBegin = value;
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}
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}
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public byte PCode {
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get {
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return _pCode;
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}
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set {
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_pCode = value;
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}
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}
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public ushort ProfileBegin {
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get {
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return _profileBegin;
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}
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set {
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_profileBegin = value;
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}
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}
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public ushort ProfileEnd {
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get {
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return _profileEnd;
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}
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set {
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_profileEnd = value;
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}
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}
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public ushort ProfileHollow {
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get {
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return _profileHollow;
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}
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set {
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_profileHollow = value;
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}
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}
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public Vector3 Scale {
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get {
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return _scale;
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}
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set {
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_scale = value;
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}
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}
|
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public byte State {
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get {
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return _state;
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}
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set {
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_state = value;
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}
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}
|
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|
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public byte LastAttachPoint {
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get {
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return _lastattach;
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}
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set {
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_lastattach = value;
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}
|
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}
|
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|
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public ProfileShape ProfileShape {
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get {
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return _profileShape;
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}
|
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set {
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_profileShape = value;
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}
|
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}
|
|
|
|
public HollowShape HollowShape {
|
|
get {
|
|
return _hollowShape;
|
|
}
|
|
set {
|
|
_hollowShape = value;
|
|
}
|
|
}
|
|
|
|
public UUID SculptTexture {
|
|
get {
|
|
return _sculptTexture;
|
|
}
|
|
set {
|
|
_sculptTexture = value;
|
|
}
|
|
}
|
|
|
|
public byte SculptType
|
|
{
|
|
get
|
|
{
|
|
return _sculptType;
|
|
}
|
|
set
|
|
{
|
|
_sculptType = value;
|
|
}
|
|
}
|
|
|
|
// This is only used at runtime. For sculpties this holds the texture data, and for meshes
|
|
// the mesh data.
|
|
public byte[] SculptData
|
|
{
|
|
get
|
|
{
|
|
return _sculptData;
|
|
}
|
|
set
|
|
{
|
|
// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Setting SculptData to data with length {0}", value.Length);
|
|
_sculptData = value;
|
|
}
|
|
}
|
|
|
|
public int FlexiSoftness
|
|
{
|
|
get
|
|
{
|
|
return _flexiSoftness;
|
|
}
|
|
set
|
|
{
|
|
_flexiSoftness = value;
|
|
}
|
|
}
|
|
|
|
public float FlexiTension {
|
|
get {
|
|
return _flexiTension;
|
|
}
|
|
set {
|
|
_flexiTension = value;
|
|
}
|
|
}
|
|
|
|
public float FlexiDrag {
|
|
get {
|
|
return _flexiDrag;
|
|
}
|
|
set {
|
|
_flexiDrag = value;
|
|
}
|
|
}
|
|
|
|
public float FlexiGravity {
|
|
get {
|
|
return _flexiGravity;
|
|
}
|
|
set {
|
|
_flexiGravity = value;
|
|
}
|
|
}
|
|
|
|
public float FlexiWind {
|
|
get {
|
|
return _flexiWind;
|
|
}
|
|
set {
|
|
_flexiWind = value;
|
|
}
|
|
}
|
|
|
|
public float FlexiForceX {
|
|
get {
|
|
return _flexiForceX;
|
|
}
|
|
set {
|
|
_flexiForceX = value;
|
|
}
|
|
}
|
|
|
|
public float FlexiForceY {
|
|
get {
|
|
return _flexiForceY;
|
|
}
|
|
set {
|
|
_flexiForceY = value;
|
|
}
|
|
}
|
|
|
|
public float FlexiForceZ {
|
|
get {
|
|
return _flexiForceZ;
|
|
}
|
|
set {
|
|
_flexiForceZ = value;
|
|
}
|
|
}
|
|
|
|
public float LightColorR {
|
|
get {
|
|
return _lightColorR;
|
|
}
|
|
set {
|
|
if (value < 0)
|
|
_lightColorR = 0;
|
|
else if (value > 1.0f)
|
|
_lightColorR = 1.0f;
|
|
else
|
|
_lightColorR = value;
|
|
}
|
|
}
|
|
|
|
public float LightColorG {
|
|
get {
|
|
return _lightColorG;
|
|
}
|
|
set {
|
|
if (value < 0)
|
|
_lightColorG = 0;
|
|
else if (value > 1.0f)
|
|
_lightColorG = 1.0f;
|
|
else
|
|
_lightColorG = value;
|
|
}
|
|
}
|
|
|
|
public float LightColorB {
|
|
get {
|
|
return _lightColorB;
|
|
}
|
|
set {
|
|
if (value < 0)
|
|
_lightColorB = 0;
|
|
else if (value > 1.0f)
|
|
_lightColorB = 1.0f;
|
|
else
|
|
_lightColorB = value;
|
|
}
|
|
}
|
|
|
|
public float LightColorA {
|
|
get {
|
|
return _lightColorA;
|
|
}
|
|
set {
|
|
if (value < 0)
|
|
_lightColorA = 0;
|
|
else if (value > 1.0f)
|
|
_lightColorA = 1.0f;
|
|
else
|
|
_lightColorA = value;
|
|
}
|
|
}
|
|
|
|
public float LightRadius {
|
|
get {
|
|
return _lightRadius;
|
|
}
|
|
set {
|
|
_lightRadius = value;
|
|
}
|
|
}
|
|
|
|
public float LightCutoff {
|
|
get {
|
|
return _lightCutoff;
|
|
}
|
|
set {
|
|
_lightCutoff = value;
|
|
}
|
|
}
|
|
|
|
public float LightFalloff {
|
|
get {
|
|
return _lightFalloff;
|
|
}
|
|
set {
|
|
_lightFalloff = value;
|
|
}
|
|
}
|
|
|
|
public float LightIntensity {
|
|
get {
|
|
return _lightIntensity;
|
|
}
|
|
set {
|
|
_lightIntensity = value;
|
|
}
|
|
}
|
|
|
|
public bool FlexiEntry {
|
|
get {
|
|
return _flexiEntry;
|
|
}
|
|
set {
|
|
_flexiEntry = value;
|
|
}
|
|
}
|
|
|
|
public bool LightEntry {
|
|
get {
|
|
return _lightEntry;
|
|
}
|
|
set {
|
|
_lightEntry = value;
|
|
}
|
|
}
|
|
|
|
public bool SculptEntry {
|
|
get {
|
|
return _sculptEntry;
|
|
}
|
|
set {
|
|
_sculptEntry = value;
|
|
}
|
|
}
|
|
|
|
public bool ProjectionEntry {
|
|
get {
|
|
return _projectionEntry;
|
|
}
|
|
set {
|
|
_projectionEntry = value;
|
|
}
|
|
}
|
|
|
|
public UUID ProjectionTextureUUID {
|
|
get {
|
|
return _projectionTextureID;
|
|
}
|
|
set {
|
|
_projectionTextureID = value;
|
|
}
|
|
}
|
|
|
|
public float ProjectionFOV {
|
|
get {
|
|
return _projectionFOV;
|
|
}
|
|
set {
|
|
_projectionFOV = value;
|
|
}
|
|
}
|
|
|
|
public float ProjectionFocus {
|
|
get {
|
|
return _projectionFocus;
|
|
}
|
|
set {
|
|
_projectionFocus = value;
|
|
}
|
|
}
|
|
|
|
public float ProjectionAmbiance {
|
|
get {
|
|
return _projectionAmb;
|
|
}
|
|
set {
|
|
_projectionAmb = value;
|
|
}
|
|
}
|
|
|
|
public ulong GetMeshKey(Vector3 size, float lod)
|
|
{
|
|
return GetMeshKey(size, lod, false);
|
|
}
|
|
|
|
public ulong GetMeshKey(Vector3 size, float lod, bool convex)
|
|
{
|
|
ulong hash = 5381;
|
|
|
|
hash = djb2(hash, this.PathCurve);
|
|
hash = djb2(hash, (byte)((byte)this.HollowShape | (byte)this.ProfileShape));
|
|
hash = djb2(hash, this.PathBegin);
|
|
hash = djb2(hash, this.PathEnd);
|
|
hash = djb2(hash, this.PathScaleX);
|
|
hash = djb2(hash, this.PathScaleY);
|
|
hash = djb2(hash, this.PathShearX);
|
|
hash = djb2(hash, this.PathShearY);
|
|
hash = djb2(hash, (byte)this.PathTwist);
|
|
hash = djb2(hash, (byte)this.PathTwistBegin);
|
|
hash = djb2(hash, (byte)this.PathRadiusOffset);
|
|
hash = djb2(hash, (byte)this.PathTaperX);
|
|
hash = djb2(hash, (byte)this.PathTaperY);
|
|
hash = djb2(hash, this.PathRevolutions);
|
|
hash = djb2(hash, (byte)this.PathSkew);
|
|
hash = djb2(hash, this.ProfileBegin);
|
|
hash = djb2(hash, this.ProfileEnd);
|
|
hash = djb2(hash, this.ProfileHollow);
|
|
|
|
// TODO: Separate scale out from the primitive shape data (after
|
|
// scaling is supported at the physics engine level)
|
|
byte[] scaleBytes = size.GetBytes();
|
|
for (int i = 0; i < scaleBytes.Length; i++)
|
|
hash = djb2(hash, scaleBytes[i]);
|
|
|
|
// Include LOD in hash, accounting for endianness
|
|
byte[] lodBytes = new byte[4];
|
|
Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4);
|
|
if (!BitConverter.IsLittleEndian)
|
|
{
|
|
Array.Reverse(lodBytes, 0, 4);
|
|
}
|
|
for (int i = 0; i < lodBytes.Length; i++)
|
|
hash = djb2(hash, lodBytes[i]);
|
|
|
|
// include sculpt UUID
|
|
if (this.SculptEntry)
|
|
{
|
|
scaleBytes = this.SculptTexture.GetBytes();
|
|
for (int i = 0; i < scaleBytes.Length; i++)
|
|
hash = djb2(hash, scaleBytes[i]);
|
|
}
|
|
|
|
if(convex)
|
|
hash = djb2(hash, 0xa5);
|
|
|
|
return hash;
|
|
}
|
|
|
|
private ulong djb2(ulong hash, byte c)
|
|
{
|
|
return ((hash << 5) + hash) + (ulong)c;
|
|
}
|
|
|
|
private ulong djb2(ulong hash, ushort c)
|
|
{
|
|
hash = ((hash << 5) + hash) + (ulong)((byte)c);
|
|
return ((hash << 5) + hash) + (ulong)(c >> 8);
|
|
}
|
|
|
|
public byte[] ExtraParamsToBytes()
|
|
{
|
|
// m_log.DebugFormat("[EXTRAPARAMS]: Called ExtraParamsToBytes()");
|
|
|
|
ushort FlexiEP = 0x10;
|
|
ushort LightEP = 0x20;
|
|
ushort SculptEP = 0x30;
|
|
ushort ProjectionEP = 0x40;
|
|
|
|
int i = 0;
|
|
uint TotalBytesLength = 1; // ExtraParamsNum
|
|
|
|
uint ExtraParamsNum = 0;
|
|
if (_flexiEntry)
|
|
{
|
|
ExtraParamsNum++;
|
|
TotalBytesLength += 16;// data
|
|
TotalBytesLength += 2 + 4; // type
|
|
}
|
|
|
|
if (_lightEntry)
|
|
{
|
|
ExtraParamsNum++;
|
|
TotalBytesLength += 16;// data
|
|
TotalBytesLength += 2 + 4; // type
|
|
}
|
|
|
|
if (_sculptEntry)
|
|
{
|
|
ExtraParamsNum++;
|
|
TotalBytesLength += 17;// data
|
|
TotalBytesLength += 2 + 4; // type
|
|
}
|
|
|
|
if (_projectionEntry)
|
|
{
|
|
ExtraParamsNum++;
|
|
TotalBytesLength += 28;// data
|
|
TotalBytesLength += 2 + 4;// type
|
|
}
|
|
|
|
byte[] returnbytes = new byte[TotalBytesLength];
|
|
|
|
// uint paramlength = ExtraParamsNum;
|
|
|
|
// Stick in the number of parameters
|
|
returnbytes[i++] = (byte)ExtraParamsNum;
|
|
|
|
if (_flexiEntry)
|
|
{
|
|
byte[] FlexiData = GetFlexiBytes();
|
|
|
|
returnbytes[i++] = (byte)(FlexiEP % 256);
|
|
returnbytes[i++] = (byte)((FlexiEP >> 8) % 256);
|
|
|
|
returnbytes[i++] = (byte)(FlexiData.Length % 256);
|
|
returnbytes[i++] = (byte)((FlexiData.Length >> 8) % 256);
|
|
returnbytes[i++] = (byte)((FlexiData.Length >> 16) % 256);
|
|
returnbytes[i++] = (byte)((FlexiData.Length >> 24) % 256);
|
|
Array.Copy(FlexiData, 0, returnbytes, i, FlexiData.Length);
|
|
i += FlexiData.Length;
|
|
}
|
|
|
|
if (_lightEntry)
|
|
{
|
|
byte[] LightData = GetLightBytes();
|
|
|
|
returnbytes[i++] = (byte)(LightEP % 256);
|
|
returnbytes[i++] = (byte)((LightEP >> 8) % 256);
|
|
|
|
returnbytes[i++] = (byte)(LightData.Length % 256);
|
|
returnbytes[i++] = (byte)((LightData.Length >> 8) % 256);
|
|
returnbytes[i++] = (byte)((LightData.Length >> 16) % 256);
|
|
returnbytes[i++] = (byte)((LightData.Length >> 24) % 256);
|
|
Array.Copy(LightData, 0, returnbytes, i, LightData.Length);
|
|
i += LightData.Length;
|
|
}
|
|
|
|
if (_sculptEntry)
|
|
{
|
|
byte[] SculptData = GetSculptBytes();
|
|
|
|
returnbytes[i++] = (byte)(SculptEP % 256);
|
|
returnbytes[i++] = (byte)((SculptEP >> 8) % 256);
|
|
|
|
returnbytes[i++] = (byte)(SculptData.Length % 256);
|
|
returnbytes[i++] = (byte)((SculptData.Length >> 8) % 256);
|
|
returnbytes[i++] = (byte)((SculptData.Length >> 16) % 256);
|
|
returnbytes[i++] = (byte)((SculptData.Length >> 24) % 256);
|
|
Array.Copy(SculptData, 0, returnbytes, i, SculptData.Length);
|
|
i += SculptData.Length;
|
|
}
|
|
|
|
if (_projectionEntry)
|
|
{
|
|
byte[] ProjectionData = GetProjectionBytes();
|
|
|
|
returnbytes[i++] = (byte)(ProjectionEP % 256);
|
|
returnbytes[i++] = (byte)((ProjectionEP >> 8) % 256);
|
|
returnbytes[i++] = (byte)((ProjectionData.Length) % 256);
|
|
returnbytes[i++] = (byte)((ProjectionData.Length >> 16) % 256);
|
|
returnbytes[i++] = (byte)((ProjectionData.Length >> 20) % 256);
|
|
returnbytes[i++] = (byte)((ProjectionData.Length >> 24) % 256);
|
|
Array.Copy(ProjectionData, 0, returnbytes, i, ProjectionData.Length);
|
|
i += ProjectionData.Length;
|
|
}
|
|
|
|
if (!_flexiEntry && !_lightEntry && !_sculptEntry && !_projectionEntry)
|
|
{
|
|
byte[] returnbyte = new byte[1];
|
|
returnbyte[0] = 0;
|
|
return returnbyte;
|
|
}
|
|
|
|
return returnbytes;
|
|
}
|
|
|
|
public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data)
|
|
{
|
|
const ushort FlexiEP = 0x10;
|
|
const ushort LightEP = 0x20;
|
|
const ushort SculptEP = 0x30;
|
|
const ushort ProjectionEP = 0x40;
|
|
|
|
switch (type)
|
|
{
|
|
case FlexiEP:
|
|
if (!inUse)
|
|
{
|
|
_flexiEntry = false;
|
|
return;
|
|
}
|
|
ReadFlexiData(data, 0);
|
|
break;
|
|
|
|
case LightEP:
|
|
if (!inUse)
|
|
{
|
|
_lightEntry = false;
|
|
return;
|
|
}
|
|
ReadLightData(data, 0);
|
|
break;
|
|
|
|
case SculptEP:
|
|
if (!inUse)
|
|
{
|
|
_sculptEntry = false;
|
|
return;
|
|
}
|
|
ReadSculptData(data, 0);
|
|
break;
|
|
case ProjectionEP:
|
|
if (!inUse)
|
|
{
|
|
_projectionEntry = false;
|
|
return;
|
|
}
|
|
ReadProjectionData(data, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void ReadInExtraParamsBytes(byte[] data)
|
|
{
|
|
if (data == null || data.Length == 1)
|
|
return;
|
|
|
|
const ushort FlexiEP = 0x10;
|
|
const ushort LightEP = 0x20;
|
|
const ushort SculptEP = 0x30;
|
|
const ushort ProjectionEP = 0x40;
|
|
|
|
bool lGotFlexi = false;
|
|
bool lGotLight = false;
|
|
bool lGotSculpt = false;
|
|
bool lGotFilter = false;
|
|
|
|
int i = 0;
|
|
byte extraParamCount = 0;
|
|
if (data.Length > 0)
|
|
{
|
|
extraParamCount = data[i++];
|
|
}
|
|
|
|
for (int k = 0; k < extraParamCount; k++)
|
|
{
|
|
ushort epType = Utils.BytesToUInt16(data, i);
|
|
|
|
i += 2;
|
|
// uint paramLength = Helpers.BytesToUIntBig(data, i);
|
|
|
|
i += 4;
|
|
switch (epType)
|
|
{
|
|
case FlexiEP:
|
|
ReadFlexiData(data, i);
|
|
i += 16;
|
|
lGotFlexi = true;
|
|
break;
|
|
|
|
case LightEP:
|
|
ReadLightData(data, i);
|
|
i += 16;
|
|
lGotLight = true;
|
|
break;
|
|
|
|
case SculptEP:
|
|
ReadSculptData(data, i);
|
|
i += 17;
|
|
lGotSculpt = true;
|
|
break;
|
|
case ProjectionEP:
|
|
ReadProjectionData(data, i);
|
|
i += 28;
|
|
lGotFilter = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!lGotFlexi)
|
|
_flexiEntry = false;
|
|
if (!lGotLight)
|
|
_lightEntry = false;
|
|
if (!lGotSculpt)
|
|
_sculptEntry = false;
|
|
if (!lGotFilter)
|
|
_projectionEntry = false;
|
|
}
|
|
|
|
public void ReadSculptData(byte[] data, int pos)
|
|
{
|
|
UUID SculptUUID;
|
|
byte SculptTypel;
|
|
|
|
if (data.Length-pos >= 17)
|
|
{
|
|
_sculptEntry = true;
|
|
byte[] SculptTextureUUID = new byte[16];
|
|
SculptTypel = data[16 + pos];
|
|
Array.Copy(data, pos, SculptTextureUUID,0, 16);
|
|
SculptUUID = new UUID(SculptTextureUUID, 0);
|
|
}
|
|
else
|
|
{
|
|
_sculptEntry = false;
|
|
SculptUUID = UUID.Zero;
|
|
SculptTypel = 0x00;
|
|
}
|
|
|
|
if (_sculptEntry)
|
|
{
|
|
if (_sculptType != (byte)1 && _sculptType != (byte)2 && _sculptType != (byte)3 && _sculptType != (byte)4)
|
|
_sculptType = 4;
|
|
}
|
|
|
|
_sculptTexture = SculptUUID;
|
|
_sculptType = SculptTypel;
|
|
//m_log.Info("[SCULPT]:" + SculptUUID.ToString());
|
|
}
|
|
|
|
public byte[] GetSculptBytes()
|
|
{
|
|
byte[] data = new byte[17];
|
|
|
|
_sculptTexture.GetBytes().CopyTo(data, 0);
|
|
data[16] = (byte)_sculptType;
|
|
|
|
return data;
|
|
}
|
|
|
|
public void ReadFlexiData(byte[] data, int pos)
|
|
{
|
|
if (data.Length-pos >= 16)
|
|
{
|
|
_flexiEntry = true;
|
|
_flexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7);
|
|
|
|
_flexiTension = (float)(data[pos++] & 0x7F) / 10.0f;
|
|
_flexiDrag = (float)(data[pos++] & 0x7F) / 10.0f;
|
|
_flexiGravity = (float)(data[pos++] / 10.0f) - 10.0f;
|
|
_flexiWind = (float)data[pos++] / 10.0f;
|
|
Vector3 lForce = new Vector3(data, pos);
|
|
_flexiForceX = lForce.X;
|
|
_flexiForceY = lForce.Y;
|
|
_flexiForceZ = lForce.Z;
|
|
}
|
|
else
|
|
{
|
|
_flexiEntry = false;
|
|
_flexiSoftness = 0;
|
|
|
|
_flexiTension = 0.0f;
|
|
_flexiDrag = 0.0f;
|
|
_flexiGravity = 0.0f;
|
|
_flexiWind = 0.0f;
|
|
_flexiForceX = 0f;
|
|
_flexiForceY = 0f;
|
|
_flexiForceZ = 0f;
|
|
}
|
|
}
|
|
|
|
public byte[] GetFlexiBytes()
|
|
{
|
|
byte[] data = new byte[16];
|
|
int i = 0;
|
|
|
|
// Softness is packed in the upper bits of tension and drag
|
|
data[i] = (byte)((_flexiSoftness & 2) << 6);
|
|
data[i + 1] = (byte)((_flexiSoftness & 1) << 7);
|
|
|
|
data[i++] |= (byte)((byte)(_flexiTension * 10.01f) & 0x7F);
|
|
data[i++] |= (byte)((byte)(_flexiDrag * 10.01f) & 0x7F);
|
|
data[i++] = (byte)((_flexiGravity + 10.0f) * 10.01f);
|
|
data[i++] = (byte)(_flexiWind * 10.01f);
|
|
Vector3 lForce = new Vector3(_flexiForceX, _flexiForceY, _flexiForceZ);
|
|
lForce.GetBytes().CopyTo(data, i);
|
|
|
|
return data;
|
|
}
|
|
|
|
public void ReadLightData(byte[] data, int pos)
|
|
{
|
|
if (data.Length - pos >= 16)
|
|
{
|
|
_lightEntry = true;
|
|
Color4 lColor = new Color4(data, pos, false);
|
|
_lightIntensity = lColor.A;
|
|
_lightColorA = 1f;
|
|
_lightColorR = lColor.R;
|
|
_lightColorG = lColor.G;
|
|
_lightColorB = lColor.B;
|
|
|
|
_lightRadius = Utils.BytesToFloat(data, pos + 4);
|
|
_lightCutoff = Utils.BytesToFloat(data, pos + 8);
|
|
_lightFalloff = Utils.BytesToFloat(data, pos + 12);
|
|
}
|
|
else
|
|
{
|
|
_lightEntry = false;
|
|
_lightColorA = 1f;
|
|
_lightColorR = 0f;
|
|
_lightColorG = 0f;
|
|
_lightColorB = 0f;
|
|
_lightRadius = 0f;
|
|
_lightCutoff = 0f;
|
|
_lightFalloff = 0f;
|
|
_lightIntensity = 0f;
|
|
}
|
|
}
|
|
|
|
public byte[] GetLightBytes()
|
|
{
|
|
byte[] data = new byte[16];
|
|
|
|
// Alpha channel in color is intensity
|
|
Color4 tmpColor = new Color4(_lightColorR,_lightColorG,_lightColorB,_lightIntensity);
|
|
|
|
tmpColor.GetBytes().CopyTo(data, 0);
|
|
Utils.FloatToBytes(_lightRadius).CopyTo(data, 4);
|
|
Utils.FloatToBytes(_lightCutoff).CopyTo(data, 8);
|
|
Utils.FloatToBytes(_lightFalloff).CopyTo(data, 12);
|
|
|
|
return data;
|
|
}
|
|
|
|
public void ReadProjectionData(byte[] data, int pos)
|
|
{
|
|
byte[] ProjectionTextureUUID = new byte[16];
|
|
|
|
if (data.Length - pos >= 28)
|
|
{
|
|
_projectionEntry = true;
|
|
Array.Copy(data, pos, ProjectionTextureUUID,0, 16);
|
|
_projectionTextureID = new UUID(ProjectionTextureUUID, 0);
|
|
|
|
_projectionFOV = Utils.BytesToFloat(data, pos + 16);
|
|
_projectionFocus = Utils.BytesToFloat(data, pos + 20);
|
|
_projectionAmb = Utils.BytesToFloat(data, pos + 24);
|
|
}
|
|
else
|
|
{
|
|
_projectionEntry = false;
|
|
_projectionTextureID = UUID.Zero;
|
|
_projectionFOV = 0f;
|
|
_projectionFocus = 0f;
|
|
_projectionAmb = 0f;
|
|
}
|
|
}
|
|
|
|
public byte[] GetProjectionBytes()
|
|
{
|
|
byte[] data = new byte[28];
|
|
|
|
_projectionTextureID.GetBytes().CopyTo(data, 0);
|
|
Utils.FloatToBytes(_projectionFOV).CopyTo(data, 16);
|
|
Utils.FloatToBytes(_projectionFocus).CopyTo(data, 20);
|
|
Utils.FloatToBytes(_projectionAmb).CopyTo(data, 24);
|
|
|
|
return data;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public Primitive ToOmvPrimitive()
|
|
{
|
|
// position and rotation defaults here since they are not available in PrimitiveBaseShape
|
|
return ToOmvPrimitive(new Vector3(0.0f, 0.0f, 0.0f),
|
|
new Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
|
|
/// </summary>
|
|
/// <param name="position"></param>
|
|
/// <param name="rotation"></param>
|
|
/// <returns></returns>
|
|
public Primitive ToOmvPrimitive(Vector3 position, Quaternion rotation)
|
|
{
|
|
OpenMetaverse.Primitive prim = new OpenMetaverse.Primitive();
|
|
|
|
prim.Scale = this.Scale;
|
|
prim.Position = position;
|
|
prim.Rotation = rotation;
|
|
|
|
if (this.SculptEntry)
|
|
{
|
|
prim.Sculpt = new Primitive.SculptData();
|
|
prim.Sculpt.Type = (OpenMetaverse.SculptType)this.SculptType;
|
|
prim.Sculpt.SculptTexture = this.SculptTexture;
|
|
}
|
|
|
|
prim.PrimData.PathShearX = this.PathShearX < 128 ? (float)this.PathShearX * 0.01f : (float)(this.PathShearX - 256) * 0.01f;
|
|
prim.PrimData.PathShearY = this.PathShearY < 128 ? (float)this.PathShearY * 0.01f : (float)(this.PathShearY - 256) * 0.01f;
|
|
prim.PrimData.PathBegin = (float)this.PathBegin * 2.0e-5f;
|
|
prim.PrimData.PathEnd = 1.0f - (float)this.PathEnd * 2.0e-5f;
|
|
|
|
prim.PrimData.PathScaleX = (200 - this.PathScaleX) * 0.01f;
|
|
prim.PrimData.PathScaleY = (200 - this.PathScaleY) * 0.01f;
|
|
|
|
prim.PrimData.PathTaperX = this.PathTaperX * 0.01f;
|
|
prim.PrimData.PathTaperY = this.PathTaperY * 0.01f;
|
|
|
|
prim.PrimData.PathTwistBegin = this.PathTwistBegin * 0.01f;
|
|
prim.PrimData.PathTwist = this.PathTwist * 0.01f;
|
|
|
|
prim.PrimData.ProfileBegin = (float)this.ProfileBegin * 2.0e-5f;
|
|
prim.PrimData.ProfileEnd = 1.0f - (float)this.ProfileEnd * 2.0e-5f;
|
|
prim.PrimData.ProfileHollow = (float)this.ProfileHollow * 2.0e-5f;
|
|
|
|
prim.PrimData.profileCurve = this.ProfileCurve;
|
|
prim.PrimData.ProfileHole = (HoleType)this.HollowShape;
|
|
|
|
prim.PrimData.PathCurve = (PathCurve)this.PathCurve;
|
|
prim.PrimData.PathRadiusOffset = 0.01f * this.PathRadiusOffset;
|
|
prim.PrimData.PathRevolutions = 1.0f + 0.015f * this.PathRevolutions;
|
|
prim.PrimData.PathSkew = 0.01f * this.PathSkew;
|
|
|
|
prim.PrimData.PCode = OpenMetaverse.PCode.Prim;
|
|
prim.PrimData.State = 0;
|
|
|
|
if (this.FlexiEntry)
|
|
{
|
|
prim.Flexible = new Primitive.FlexibleData();
|
|
prim.Flexible.Drag = this.FlexiDrag;
|
|
prim.Flexible.Force = new Vector3(this.FlexiForceX, this.FlexiForceY, this.FlexiForceZ);
|
|
prim.Flexible.Gravity = this.FlexiGravity;
|
|
prim.Flexible.Softness = this.FlexiSoftness;
|
|
prim.Flexible.Tension = this.FlexiTension;
|
|
prim.Flexible.Wind = this.FlexiWind;
|
|
}
|
|
|
|
if (this.LightEntry)
|
|
{
|
|
prim.Light = new Primitive.LightData();
|
|
prim.Light.Color = new Color4(this.LightColorR, this.LightColorG, this.LightColorB, this.LightColorA);
|
|
prim.Light.Cutoff = this.LightCutoff;
|
|
prim.Light.Falloff = this.LightFalloff;
|
|
prim.Light.Intensity = this.LightIntensity;
|
|
prim.Light.Radius = this.LightRadius;
|
|
}
|
|
|
|
prim.Textures = this.Textures;
|
|
|
|
prim.Properties = new Primitive.ObjectProperties();
|
|
prim.Properties.Name = "Object";
|
|
prim.Properties.Description = "";
|
|
prim.Properties.CreatorID = UUID.Zero;
|
|
prim.Properties.GroupID = UUID.Zero;
|
|
prim.Properties.OwnerID = UUID.Zero;
|
|
prim.Properties.Permissions = new Permissions();
|
|
prim.Properties.SalePrice = 10;
|
|
prim.Properties.SaleType = new SaleType();
|
|
|
|
return prim;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Encapsulates a list of media entries.
|
|
/// </summary>
|
|
/// This class is necessary because we want to replace auto-serialization of MediaEntry with something more
|
|
/// OSD like and less vulnerable to change.
|
|
public class MediaList : List<MediaEntry>, IXmlSerializable
|
|
{
|
|
public const string MEDIA_TEXTURE_TYPE = "sl";
|
|
|
|
public MediaList() : base() {}
|
|
public MediaList(IEnumerable<MediaEntry> collection) : base(collection) {}
|
|
public MediaList(int capacity) : base(capacity) {}
|
|
|
|
public XmlSchema GetSchema()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public string ToXml()
|
|
{
|
|
lock (this)
|
|
{
|
|
using (StringWriter sw = new StringWriter())
|
|
{
|
|
using (XmlTextWriter xtw = new XmlTextWriter(sw))
|
|
{
|
|
xtw.WriteStartElement("OSMedia");
|
|
xtw.WriteAttributeString("type", MEDIA_TEXTURE_TYPE);
|
|
xtw.WriteAttributeString("version", "0.1");
|
|
|
|
OSDArray meArray = new OSDArray();
|
|
foreach (MediaEntry me in this)
|
|
{
|
|
OSD osd = (null == me ? new OSD() : me.GetOSD());
|
|
meArray.Add(osd);
|
|
}
|
|
|
|
xtw.WriteStartElement("OSData");
|
|
xtw.WriteRaw(OSDParser.SerializeLLSDXmlString(meArray));
|
|
xtw.WriteEndElement();
|
|
|
|
xtw.WriteEndElement();
|
|
|
|
xtw.Flush();
|
|
return sw.ToString();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void WriteXml(XmlWriter writer)
|
|
{
|
|
writer.WriteRaw(ToXml());
|
|
}
|
|
|
|
public static MediaList FromXml(string rawXml)
|
|
{
|
|
MediaList ml = new MediaList();
|
|
ml.ReadXml(rawXml);
|
|
return ml;
|
|
}
|
|
|
|
public void ReadXml(string rawXml)
|
|
{
|
|
using (StringReader sr = new StringReader(rawXml))
|
|
{
|
|
using (XmlTextReader xtr = new XmlTextReader(sr))
|
|
{
|
|
xtr.MoveToContent();
|
|
|
|
string type = xtr.GetAttribute("type");
|
|
//m_log.DebugFormat("[MOAP]: Loaded media texture entry with type {0}", type);
|
|
|
|
if (type != MEDIA_TEXTURE_TYPE)
|
|
return;
|
|
|
|
xtr.ReadStartElement("OSMedia");
|
|
|
|
OSDArray osdMeArray = (OSDArray)OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml());
|
|
foreach (OSD osdMe in osdMeArray)
|
|
{
|
|
MediaEntry me = (osdMe is OSDMap ? MediaEntry.FromOSD(osdMe) : new MediaEntry());
|
|
Add(me);
|
|
}
|
|
|
|
xtr.ReadEndElement();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ReadXml(XmlReader reader)
|
|
{
|
|
if (reader.IsEmptyElement)
|
|
return;
|
|
|
|
ReadXml(reader.ReadInnerXml());
|
|
}
|
|
}
|
|
}
|
|
}
|