167 lines
6.1 KiB
C#
167 lines
6.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using Nini.Config;
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using log4net;
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using System.Reflection;
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using System;
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using System.Net;
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using System.Collections.Generic;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using Mono.Addins;
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namespace OpenSim.Server
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{
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public class OpenSimServer
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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protected static HttpServerBase m_Server = null;
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protected static List<IServiceConnector> m_ServiceConnectors =
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new List<IServiceConnector>();
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protected static PluginLoader loader;
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public static int Main(string[] args)
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{
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// Make sure we don't get outbound connections queueing
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ServicePointManager.DefaultConnectionLimit = 50;
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ServicePointManager.UseNagleAlgorithm = false;
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m_Server = new HttpServerBase("R.O.B.U.S.T.", args);
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string registryLocation;
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IConfig serverConfig = m_Server.Config.Configs["Startup"];
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if (serverConfig == null)
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{
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System.Console.WriteLine("Startup config section missing in .ini file");
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throw new Exception("Configuration error");
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}
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string connList = serverConfig.GetString("ServiceConnectors", String.Empty);
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registryLocation = serverConfig.GetString("RegistryLocation",".");
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IConfig servicesConfig = m_Server.Config.Configs["ServiceList"];
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if (servicesConfig != null)
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{
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List<string> servicesList = new List<string>();
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if (connList != String.Empty)
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servicesList.Add(connList);
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foreach (string k in servicesConfig.GetKeys())
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{
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string v = servicesConfig.GetString(k);
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if (v != String.Empty)
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servicesList.Add(v);
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}
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connList = String.Join(",", servicesList.ToArray());
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}
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string[] conns = connList.Split(new char[] {',', ' ', '\n', '\r', '\t'});
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// int i = 0;
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foreach (string c in conns)
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{
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if (c == String.Empty)
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continue;
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string configName = String.Empty;
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string conn = c;
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uint port = 0;
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string[] split1 = conn.Split(new char[] {'/'});
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if (split1.Length > 1)
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{
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conn = split1[1];
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string[] split2 = split1[0].Split(new char[] {'@'});
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if (split2.Length > 1)
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{
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configName = split2[0];
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port = Convert.ToUInt32(split2[1]);
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}
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else
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{
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port = Convert.ToUInt32(split1[0]);
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}
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}
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string[] parts = conn.Split(new char[] {':'});
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string friendlyName = parts[0];
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if (parts.Length > 1)
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friendlyName = parts[1];
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IHttpServer server;
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if (port != 0)
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server = MainServer.GetHttpServer(port);
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else
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server = MainServer.Instance;
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m_log.InfoFormat("[SERVER]: Loading {0} on port {1}", friendlyName, server.Port);
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IServiceConnector connector = null;
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Object[] modargs = new Object[] { m_Server.Config, server, configName };
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connector = ServerUtils.LoadPlugin<IServiceConnector>(conn, modargs);
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if (connector == null)
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{
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modargs = new Object[] { m_Server.Config, server };
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connector = ServerUtils.LoadPlugin<IServiceConnector>(conn, modargs);
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}
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if (connector != null)
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{
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m_ServiceConnectors.Add(connector);
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m_log.InfoFormat("[SERVER]: {0} loaded successfully", friendlyName);
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}
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else
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{
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m_log.ErrorFormat("[SERVER]: Failed to load {0}", conn);
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}
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}
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loader = new PluginLoader(m_Server.Config, registryLocation);
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int res = m_Server.Run();
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Environment.Exit(res);
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return 0;
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}
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}
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}
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