OpenSimMirror/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs

316 lines
10 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
using log4net;
using Nini.Config;
namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
struct UserData
{
public UUID Id;
public string FirstName;
public string LastName;
public string ProfileURL;
}
public class UserManagementModule : ISharedRegionModule, IUserManagement
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_Scenes = new List<Scene>();
// The cache
Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
#region ISharedRegionModule
public void Initialise(IConfigSource config)
{
//m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
//if (m_Enabled)
//{
// IConfig libConfig = config.Configs["LibraryService"];
// if (libConfig != null)
// {
// string dllName = libConfig.GetString("LocalServiceModule", string.Empty);
// m_log.Debug("[LIBRARY MODULE]: Library service dll is " + dllName);
// if (dllName != string.Empty)
// {
// Object[] args = new Object[] { config };
// m_Library = ServerUtils.LoadPlugin<ILibraryService>(dllName, args);
// }
// }
//}
}
public bool IsSharedModule
{
get { return true; }
}
public string Name
{
get { return "UserManagement Module"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
m_Scenes.Add(scene);
scene.RegisterModuleInterface<IUserManagement>(this);
scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
}
public void RemoveRegion(Scene scene)
{
scene.UnregisterModuleInterface<IUserManagement>(this);
m_Scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
}
public void PostInitialise()
{
foreach (Scene s in m_Scenes)
{
// let's sniff all the user names referenced by objects in the scene
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Caching creators' data from {0} ({1} objects)...", s.RegionInfo.RegionName, s.GetEntities().Length);
s.ForEachSOG(delegate(SceneObjectGroup sog) { CacheCreators(sog); });
}
}
public void Close()
{
m_Scenes.Clear();
m_UserCache.Clear();
}
#endregion ISharedRegionModule
#region Event Handlers
void EventManager_OnNewClient(IClientAPI client)
{
client.OnNameFromUUIDRequest += new UUIDNameRequest(HandleUUIDNameRequest);
}
void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
{
if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid))
{
remote_client.SendNameReply(uuid, "Mr", "OpenSim");
}
else
{
string[] names = GetUserNames(uuid);
if (names.Length == 2)
{
remote_client.SendNameReply(uuid, names[0], names[1]);
}
}
}
#endregion Event Handlers
private void CacheCreators(SceneObjectGroup sog)
{
//m_log.DebugFormat("[USER MANAGEMENT MODULE]: processing {0} {1}; {2}", sog.RootPart.Name, sog.RootPart.CreatorData, sog.RootPart.CreatorIdentification);
AddUser(sog.RootPart.CreatorID, sog.RootPart.CreatorData);
foreach (SceneObjectPart sop in sog.Parts)
{
AddUser(sop.CreatorID, sop.CreatorData);
foreach (TaskInventoryItem item in sop.TaskInventory.Values)
AddUser(item.CreatorID, item.CreatorData);
}
}
private string[] GetUserNames(UUID uuid)
{
string[] returnstring = new string[2];
if (m_UserCache.ContainsKey(uuid))
{
returnstring[0] = m_UserCache[uuid].FirstName;
returnstring[1] = m_UserCache[uuid].LastName;
return returnstring;
}
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, uuid);
if (account != null)
{
returnstring[0] = account.FirstName;
returnstring[1] = account.LastName;
UserData user = new UserData();
user.FirstName = account.FirstName;
user.LastName = account.LastName;
lock (m_UserCache)
m_UserCache[uuid] = user;
}
else
{
returnstring[0] = "Unknown";
returnstring[1] = "User";
}
return returnstring;
}
#region IUserManagement
public string GetUserName(UUID uuid)
{
string[] names = GetUserNames(uuid);
if (names.Length == 2)
{
string firstname = names[0];
string lastname = names[1];
return firstname + " " + lastname;
}
return "(hippos)";
}
public void AddUser(UUID id, string creatorData)
{
if (m_UserCache.ContainsKey(id))
return;
UserData user = new UserData();
user.Id = id;
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
if (account != null)
{
user.FirstName = account.FirstName;
user.LastName = account.LastName;
// user.ProfileURL = we should initialize this to the default
}
else
{
if (creatorData != null && creatorData != string.Empty)
{
//creatorData = <endpoint>;<name>
string[] parts = creatorData.Split(';');
if (parts.Length >= 1)
{
user.ProfileURL = parts[0];
try
{
Uri uri = new Uri(parts[0]);
user.LastName = "@" + uri.Authority;
}
catch
{
m_log.DebugFormat("[SCENE]: Unable to parse Uri {0}", parts[0]);
user.LastName = "@unknown";
}
}
if (parts.Length >= 2)
user.FirstName = parts[1].Replace(' ', '.');
}
else
{
user.FirstName = "Unknown";
user.LastName = "User";
}
}
lock (m_UserCache)
m_UserCache[id] = user;
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL);
}
public void AddUser(UUID uuid, string first, string last, string profileURL)
{
AddUser(uuid, profileURL + ";" + first + " " + last);
}
//public void AddUser(UUID uuid, string userData)
//{
// if (m_UserCache.ContainsKey(uuid))
// return;
// UserData user = new UserData();
// user.Id = uuid;
// // userData = <profile url>;<name>
// string[] parts = userData.Split(';');
// if (parts.Length >= 1)
// user.ProfileURL = parts[0].Trim();
// if (parts.Length >= 2)
// {
// string[] name = parts[1].Trim().Split(' ');
// if (name.Length >= 1)
// user.FirstName = name[0];
// if (name.Length >= 2)
// user.LastName = name[1];
// else
// user.LastName = "?";
// }
// lock (m_UserCache)
// m_UserCache.Add(uuid, user);
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL);
//}
#endregion IUserManagement
}
}