316 lines
10 KiB
C#
316 lines
10 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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namespace OpenSim.Region.CoreModules.Framework.UserManagement
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{
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struct UserData
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{
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public UUID Id;
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public string FirstName;
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public string LastName;
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public string ProfileURL;
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}
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public class UserManagementModule : ISharedRegionModule, IUserManagement
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<Scene> m_Scenes = new List<Scene>();
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// The cache
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Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
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#region ISharedRegionModule
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public void Initialise(IConfigSource config)
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{
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//m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
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//if (m_Enabled)
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//{
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// IConfig libConfig = config.Configs["LibraryService"];
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// if (libConfig != null)
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// {
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// string dllName = libConfig.GetString("LocalServiceModule", string.Empty);
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// m_log.Debug("[LIBRARY MODULE]: Library service dll is " + dllName);
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// if (dllName != string.Empty)
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// {
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// Object[] args = new Object[] { config };
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// m_Library = ServerUtils.LoadPlugin<ILibraryService>(dllName, args);
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// }
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// }
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//}
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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public string Name
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{
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get { return "UserManagement Module"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void AddRegion(Scene scene)
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{
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<IUserManagement>(this);
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scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
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}
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public void RemoveRegion(Scene scene)
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{
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scene.UnregisterModuleInterface<IUserManagement>(this);
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m_Scenes.Remove(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void PostInitialise()
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{
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foreach (Scene s in m_Scenes)
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{
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// let's sniff all the user names referenced by objects in the scene
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: Caching creators' data from {0} ({1} objects)...", s.RegionInfo.RegionName, s.GetEntities().Length);
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s.ForEachSOG(delegate(SceneObjectGroup sog) { CacheCreators(sog); });
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}
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}
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public void Close()
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{
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m_Scenes.Clear();
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m_UserCache.Clear();
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}
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#endregion ISharedRegionModule
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#region Event Handlers
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void EventManager_OnNewClient(IClientAPI client)
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{
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client.OnNameFromUUIDRequest += new UUIDNameRequest(HandleUUIDNameRequest);
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}
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void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
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{
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if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid))
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{
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remote_client.SendNameReply(uuid, "Mr", "OpenSim");
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}
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else
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{
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string[] names = GetUserNames(uuid);
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if (names.Length == 2)
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{
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remote_client.SendNameReply(uuid, names[0], names[1]);
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}
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}
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}
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#endregion Event Handlers
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private void CacheCreators(SceneObjectGroup sog)
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{
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//m_log.DebugFormat("[USER MANAGEMENT MODULE]: processing {0} {1}; {2}", sog.RootPart.Name, sog.RootPart.CreatorData, sog.RootPart.CreatorIdentification);
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AddUser(sog.RootPart.CreatorID, sog.RootPart.CreatorData);
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foreach (SceneObjectPart sop in sog.Parts)
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{
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AddUser(sop.CreatorID, sop.CreatorData);
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foreach (TaskInventoryItem item in sop.TaskInventory.Values)
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AddUser(item.CreatorID, item.CreatorData);
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}
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}
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private string[] GetUserNames(UUID uuid)
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{
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string[] returnstring = new string[2];
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if (m_UserCache.ContainsKey(uuid))
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{
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returnstring[0] = m_UserCache[uuid].FirstName;
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returnstring[1] = m_UserCache[uuid].LastName;
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return returnstring;
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}
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, uuid);
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if (account != null)
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{
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returnstring[0] = account.FirstName;
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returnstring[1] = account.LastName;
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UserData user = new UserData();
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user.FirstName = account.FirstName;
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user.LastName = account.LastName;
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lock (m_UserCache)
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m_UserCache[uuid] = user;
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}
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else
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{
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returnstring[0] = "Unknown";
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returnstring[1] = "User";
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}
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return returnstring;
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}
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#region IUserManagement
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public string GetUserName(UUID uuid)
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{
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string[] names = GetUserNames(uuid);
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if (names.Length == 2)
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{
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string firstname = names[0];
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string lastname = names[1];
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return firstname + " " + lastname;
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}
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return "(hippos)";
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}
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public void AddUser(UUID id, string creatorData)
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{
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if (m_UserCache.ContainsKey(id))
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return;
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UserData user = new UserData();
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user.Id = id;
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
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if (account != null)
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{
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user.FirstName = account.FirstName;
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user.LastName = account.LastName;
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// user.ProfileURL = we should initialize this to the default
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}
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else
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{
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if (creatorData != null && creatorData != string.Empty)
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{
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//creatorData = <endpoint>;<name>
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string[] parts = creatorData.Split(';');
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if (parts.Length >= 1)
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{
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user.ProfileURL = parts[0];
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try
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{
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Uri uri = new Uri(parts[0]);
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user.LastName = "@" + uri.Authority;
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}
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catch
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{
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m_log.DebugFormat("[SCENE]: Unable to parse Uri {0}", parts[0]);
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user.LastName = "@unknown";
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}
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}
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if (parts.Length >= 2)
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user.FirstName = parts[1].Replace(' ', '.');
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}
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else
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{
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user.FirstName = "Unknown";
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user.LastName = "User";
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}
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}
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lock (m_UserCache)
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m_UserCache[id] = user;
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL);
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}
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public void AddUser(UUID uuid, string first, string last, string profileURL)
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{
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AddUser(uuid, profileURL + ";" + first + " " + last);
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}
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//public void AddUser(UUID uuid, string userData)
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//{
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// if (m_UserCache.ContainsKey(uuid))
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// return;
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// UserData user = new UserData();
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// user.Id = uuid;
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// // userData = <profile url>;<name>
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// string[] parts = userData.Split(';');
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// if (parts.Length >= 1)
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// user.ProfileURL = parts[0].Trim();
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// if (parts.Length >= 2)
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// {
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// string[] name = parts[1].Trim().Split(' ');
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// if (name.Length >= 1)
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// user.FirstName = name[0];
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// if (name.Length >= 2)
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// user.LastName = name[1];
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// else
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// user.LastName = "?";
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// }
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// lock (m_UserCache)
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// m_UserCache.Add(uuid, user);
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// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL);
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//}
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#endregion IUserManagement
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}
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}
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