318 lines
9.7 KiB
C#
318 lines
9.7 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using log4net;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using Nini.Config;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Console;
|
|
using OpenSim.Framework.Communications;
|
|
using OpenSim.Framework.Servers.HttpServer;
|
|
using OpenSim.Services.Interfaces;
|
|
using OpenMetaverse;
|
|
|
|
namespace OpenSim.Services.Connectors
|
|
{
|
|
public class AssetServicesConnector : IAssetService
|
|
{
|
|
private static readonly ILog m_log =
|
|
LogManager.GetLogger(
|
|
MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private string m_ServerURI = String.Empty;
|
|
private IImprovedAssetCache m_Cache = null;
|
|
|
|
public AssetServicesConnector()
|
|
{
|
|
}
|
|
|
|
public AssetServicesConnector(string serverURI)
|
|
{
|
|
m_ServerURI = serverURI.TrimEnd('/');
|
|
}
|
|
|
|
public AssetServicesConnector(IConfigSource source)
|
|
{
|
|
Initialise(source);
|
|
}
|
|
|
|
public virtual void Initialise(IConfigSource source)
|
|
{
|
|
IConfig assetConfig = source.Configs["AssetService"];
|
|
if (assetConfig == null)
|
|
{
|
|
m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpanSim.ini");
|
|
throw new Exception("Asset connector init error");
|
|
}
|
|
|
|
string serviceURI = assetConfig.GetString("AssetServerURI",
|
|
String.Empty);
|
|
|
|
if (serviceURI == String.Empty)
|
|
{
|
|
m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
|
|
throw new Exception("Asset connector init error");
|
|
}
|
|
m_ServerURI = serviceURI;
|
|
|
|
MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset",
|
|
"dump asset <id> <file>",
|
|
"dump one cached asset", HandleDumpAsset);
|
|
}
|
|
|
|
protected void SetCache(IImprovedAssetCache cache)
|
|
{
|
|
m_Cache = cache;
|
|
}
|
|
|
|
public AssetBase Get(string id)
|
|
{
|
|
string uri = m_ServerURI + "/assets/" + id;
|
|
|
|
AssetBase asset = null;
|
|
if (m_Cache != null)
|
|
asset = m_Cache.Get(id);
|
|
|
|
if (asset == null)
|
|
{
|
|
asset = SynchronousRestObjectRequester.
|
|
MakeRequest<int, AssetBase>("GET", uri, 0);
|
|
|
|
if (m_Cache != null)
|
|
m_Cache.Cache(asset);
|
|
}
|
|
return asset;
|
|
}
|
|
|
|
public AssetMetadata GetMetadata(string id)
|
|
{
|
|
if (m_Cache != null)
|
|
{
|
|
AssetBase fullAsset = m_Cache.Get(id);
|
|
|
|
if (fullAsset != null)
|
|
return fullAsset.Metadata;
|
|
}
|
|
|
|
string uri = m_ServerURI + "/assets/" + id + "/metadata";
|
|
|
|
AssetMetadata asset = SynchronousRestObjectRequester.
|
|
MakeRequest<int, AssetMetadata>("GET", uri, 0);
|
|
return asset;
|
|
}
|
|
|
|
public byte[] GetData(string id)
|
|
{
|
|
if (m_Cache != null)
|
|
{
|
|
AssetBase fullAsset = m_Cache.Get(id);
|
|
|
|
if (fullAsset != null)
|
|
return fullAsset.Data;
|
|
}
|
|
|
|
RestClient rc = new RestClient(m_ServerURI);
|
|
rc.AddResourcePath("assets");
|
|
rc.AddResourcePath(id);
|
|
rc.AddResourcePath("data");
|
|
|
|
rc.RequestMethod = "GET";
|
|
|
|
Stream s = rc.Request();
|
|
|
|
if (s == null)
|
|
return null;
|
|
|
|
if (s.Length > 0)
|
|
{
|
|
byte[] ret = new byte[s.Length];
|
|
s.Read(ret, 0, (int)s.Length);
|
|
|
|
return ret;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public bool Get(string id, Object sender, AssetRetrieved handler)
|
|
{
|
|
string uri = m_ServerURI + "/assets/" + id;
|
|
|
|
AssetBase asset = null;
|
|
if (m_Cache != null)
|
|
asset = m_Cache.Get(id);
|
|
|
|
if (asset == null)
|
|
{
|
|
bool result = false;
|
|
|
|
AsynchronousRestObjectRequester.
|
|
MakeRequest<int, AssetBase>("GET", uri, 0,
|
|
delegate(AssetBase a)
|
|
{
|
|
if (m_Cache != null)
|
|
m_Cache.Cache(a);
|
|
handler(id, sender, a);
|
|
result = true;
|
|
});
|
|
|
|
return result;
|
|
}
|
|
else
|
|
{
|
|
//Util.FireAndForget(delegate { handler(id, sender, asset); });
|
|
handler(id, sender, asset);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public string Store(AssetBase asset)
|
|
{
|
|
if (asset.Temporary || asset.Local)
|
|
{
|
|
if (m_Cache != null)
|
|
m_Cache.Cache(asset);
|
|
|
|
return asset.ID;
|
|
}
|
|
|
|
string uri = m_ServerURI + "/assets/";
|
|
|
|
string newID = string.Empty;
|
|
try
|
|
{
|
|
newID = SynchronousRestObjectRequester.
|
|
MakeRequest<AssetBase, string>("POST", uri, asset);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message);
|
|
}
|
|
|
|
if (newID != String.Empty)
|
|
{
|
|
// Placing this here, so that this work with old asset servers that don't send any reply back
|
|
// SynchronousRestObjectRequester returns somethins that is not an empty string
|
|
if (newID != null)
|
|
asset.ID = newID;
|
|
|
|
if (m_Cache != null)
|
|
m_Cache.Cache(asset);
|
|
}
|
|
return newID;
|
|
}
|
|
|
|
public bool UpdateContent(string id, byte[] data)
|
|
{
|
|
AssetBase asset = null;
|
|
|
|
if (m_Cache != null)
|
|
asset = m_Cache.Get(id);
|
|
|
|
if (asset == null)
|
|
{
|
|
AssetMetadata metadata = GetMetadata(id);
|
|
if (metadata == null)
|
|
return false;
|
|
|
|
asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type);
|
|
asset.Metadata = metadata;
|
|
}
|
|
asset.Data = data;
|
|
|
|
string uri = m_ServerURI + "/assets/" + id;
|
|
|
|
if (SynchronousRestObjectRequester.
|
|
MakeRequest<AssetBase, bool>("POST", uri, asset))
|
|
{
|
|
if (m_Cache != null)
|
|
m_Cache.Cache(asset);
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool Delete(string id)
|
|
{
|
|
string uri = m_ServerURI + "/assets/" + id;
|
|
|
|
if (SynchronousRestObjectRequester.
|
|
MakeRequest<int, bool>("DELETE", uri, 0))
|
|
{
|
|
if (m_Cache != null)
|
|
m_Cache.Expire(id);
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private void HandleDumpAsset(string module, string[] args)
|
|
{
|
|
if (args.Length != 4)
|
|
{
|
|
MainConsole.Instance.Output("Syntax: dump asset <id> <file>");
|
|
return;
|
|
}
|
|
|
|
UUID assetID;
|
|
|
|
if (!UUID.TryParse(args[2], out assetID))
|
|
{
|
|
MainConsole.Instance.Output("Invalid asset ID");
|
|
return;
|
|
}
|
|
|
|
if (m_Cache == null)
|
|
{
|
|
MainConsole.Instance.Output("Instance uses no cache");
|
|
return;
|
|
}
|
|
|
|
AssetBase asset = m_Cache.Get(assetID.ToString());
|
|
|
|
if (asset == null)
|
|
{
|
|
MainConsole.Instance.Output("Asset not found in cache");
|
|
return;
|
|
}
|
|
|
|
string fileName = args[3];
|
|
|
|
FileStream fs = File.Create(fileName);
|
|
fs.Write(asset.Data, 0, asset.Data.Length);
|
|
|
|
fs.Close();
|
|
}
|
|
}
|
|
}
|