OpenSimMirror/OpenSim/Region/ScriptEngine/Shared/Api/Implementation
Justin Clark-Casey (justincc) b1b4687250 Add "show script timers" command to show script timers. For debug purposes.
Also, "show sensors" changes to "show script sensors".
2013-01-10 00:57:49 +00:00
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Plugins Add "show script timers" command to show script timers. For debug purposes. 2013-01-10 00:57:49 +00:00
Properties Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
ApiManager.cs Add osForceAttachToAvatar() and osForceDetachFromAvatar() 2012-04-24 00:03:57 +01:00
AsyncCommandManager.cs Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework 2012-07-25 23:27:00 +01:00
LSL_Api.cs Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list. 2013-01-04 21:37:11 +00:00
LS_Api.cs refactoring for Vector3 operator & constructor tweaks 2012-08-18 13:21:55 +01:00
MOD_Api.cs minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke() 2012-10-26 01:50:46 +01:00
OSSL_Api.cs Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky) 2013-01-02 23:16:24 +00:00