OpenSimMirror/OpenSim/Region/OptionalModules
Master ScienceSim b1c8d05888 Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.

AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.

AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.

AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
2010-10-20 16:17:54 -07:00
..
Agent/InternetRelayClientView Major refactoring of appearance handling. 2010-10-20 16:17:54 -07:00
Avatar Pass in requesting agent ID when GetGroupMembers is called in the XMLRPC groups module 2010-10-19 02:04:23 +01:00
ContentManagementSystem Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Resources Add WorldView module skeleton 2010-10-06 02:06:50 +01:00
Scripting Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
ServiceConnectorsIn/Freeswitch Revert "Updates all IRegionModules to the new style region modules." 2010-01-29 07:21:06 +00:00
SvnSerialiser Formatting cleanup. 2010-02-20 11:02:06 +09:00
World Major refactoring of appearance handling. 2010-10-20 16:17:54 -07:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.