106 lines
3.6 KiB
C#
106 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenSim
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{
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public class AuthenticateSessionsBase
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{
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public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
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public AuthenticateSessionsBase()
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{
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}
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public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
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{
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AgentCircuitData validcircuit = null;
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if (this.AgentCircuits.ContainsKey(circuitcode))
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{
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validcircuit = this.AgentCircuits[circuitcode];
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}
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AuthenticateResponse user = new AuthenticateResponse();
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if (validcircuit == null)
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{
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//don't have this circuit code in our list
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user.Authorised = false;
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return (user);
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}
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if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
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{
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user.Authorised = true;
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user.LoginInfo = new Login();
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user.LoginInfo.Agent = agentID;
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user.LoginInfo.Session = sessionID;
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user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
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user.LoginInfo.First = validcircuit.firstname;
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user.LoginInfo.Last = validcircuit.lastname;
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user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
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user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
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}
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else
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{
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// Invalid
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user.Authorised = false;
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}
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return (user);
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}
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public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
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{
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if (this.AgentCircuits.ContainsKey(circuitCode))
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{
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this.AgentCircuits[circuitCode] = agentData;
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}
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else
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{
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this.AgentCircuits.Add(circuitCode, agentData);
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}
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}
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public LLVector3 GetPosition(uint circuitCode)
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{
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LLVector3 vec = new LLVector3();
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if (this.AgentCircuits.ContainsKey(circuitCode))
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{
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vec = this.AgentCircuits[circuitCode].startpos;
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}
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return vec;
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}
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public void UpdateAgentData(AgentCircuitData agentData)
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{
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if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode))
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{
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this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
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this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
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this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
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// Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
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}
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}
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public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
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{
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if (this.AgentCircuits.ContainsKey(circuitcode))
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{
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this.AgentCircuits[circuitcode].child = childstatus;
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}
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}
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public bool GetAgentChildStatus(uint circuitcode)
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{
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if (this.AgentCircuits.ContainsKey(circuitcode))
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{
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return this.AgentCircuits[circuitcode].child;
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}
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return false;
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}
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}
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}
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