OpenSimMirror/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs

607 lines
20 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public class InstanceData
{
public IScript Script;
public string State;
public bool Running;
public bool Disabled;
public string Source;
public int StartParam;
public AppDomain AppDomain;
public Dictionary<string, IScriptApi> Apis;
}
public class ScriptManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region Declares
private Thread scriptLoadUnloadThread;
private static Thread staticScriptLoadUnloadThread;
private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
private static bool PrivateThread;
private int LoadUnloadMaxQueueSize;
private Object scriptLock = new Object();
private bool m_started = false;
private Dictionary<InstanceData, DetectParams[]> detparms =
new Dictionary<InstanceData, DetectParams[]>();
// Load/Unload structure
private struct LUStruct
{
public uint localID;
public UUID itemID;
public string script;
public LUType Action;
public int startParam;
public bool postOnRez;
}
private enum LUType
{
Unknown = 0,
Load = 1,
Unload = 2
}
public Dictionary<uint, Dictionary<UUID, InstanceData>> Scripts =
new Dictionary<uint, Dictionary<UUID, InstanceData>>();
private Compiler LSLCompiler;
public Scene World
{
get { return m_scriptEngine.World; }
}
#endregion
public void Initialize()
{
// Create our compiler
LSLCompiler = new Compiler(m_scriptEngine);
}
public void _StartScript(uint localID, UUID itemID, string Script,
int startParam, bool postOnRez)
{
m_log.DebugFormat(
"[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
m_scriptEngine.ScriptEngineName, localID, itemID);
// We will initialize and start the script.
// It will be up to the script itself to hook up the correct events.
string CompiledScriptFile = String.Empty;
SceneObjectPart m_host = World.GetSceneObjectPart(localID);
if (null == m_host)
{
m_log.ErrorFormat(
"[{0}]: Could not find scene object part corresponding "+
"to localID {1} to start script",
m_scriptEngine.ScriptEngineName, localID);
return;
}
UUID assetID = UUID.Zero;
TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem))
assetID = taskInventoryItem.AssetID;
ScenePresence presence =
World.GetScenePresence(taskInventoryItem.OwnerID);
try
{
// Compile (We assume LSL)
CompiledScriptFile =
LSLCompiler.PerformScriptCompile(Script,
assetID.ToString());
if (presence != null && (!postOnRez))
presence.ControllingClient.SendAgentAlertMessage(
"Compile successful", false);
m_log.InfoFormat("[SCRIPT]: Compiled assetID {0}: {1}",
assetID, CompiledScriptFile);
InstanceData id = new InstanceData();
IScript CompiledScript;
CompiledScript =
m_scriptEngine.m_AppDomainManager.LoadScript(
CompiledScriptFile, out id.AppDomain);
id.Script = CompiledScript;
id.Source = Script;
id.StartParam = startParam;
id.State = "default";
id.Running = true;
id.Disabled = false;
// Add it to our script memstruct
m_scriptEngine.m_ScriptManager.SetScript(localID, itemID, id);
id.Apis = new Dictionary<string, IScriptApi>();
ApiManager am = new ApiManager();
foreach (string api in am.GetApis())
{
id.Apis[api] = am.CreateApi(api);
id.Apis[api].Initialize(m_scriptEngine, m_host,
localID, itemID);
}
foreach (KeyValuePair<string,IScriptApi> kv in id.Apis)
{
CompiledScript.InitApi(kv.Key, kv.Value);
}
// Fire the first start-event
int eventFlags =
m_scriptEngine.m_ScriptManager.GetStateEventFlags(
localID, itemID);
m_host.SetScriptEvents(itemID, eventFlags);
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(
localID, itemID, "state_entry", new DetectParams[0],
new object[] { });
if (postOnRez)
{
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(
localID, itemID, "on_rez", new DetectParams[0],
new object[] { new LSL_Types.LSLInteger(startParam) });
}
}
catch (Exception e) // LEGIT: User Scripting
{
if (presence != null && (!postOnRez))
presence.ControllingClient.SendAgentAlertMessage(
"Script saved with errors, check debug window!",
false);
try
{
// DISPLAY ERROR INWORLD
string text = "Error compiling script:\r\n" +
e.Message.ToString();
if (text.Length > 1100)
text = text.Substring(0, 1099);
World.SimChat(Utils.StringToBytes(text),
ChatTypeEnum.DebugChannel, 2147483647,
m_host.AbsolutePosition, m_host.Name, m_host.UUID,
false);
}
catch (Exception e2) // LEGIT: User Scripting
{
m_scriptEngine.Log.Error("[" +
m_scriptEngine.ScriptEngineName +
"]: Error displaying error in-world: " +
e2.ToString());
m_scriptEngine.Log.Error("[" +
m_scriptEngine.ScriptEngineName + "]: " +
"Errormessage: Error compiling script:\r\n" +
e2.Message.ToString());
}
}
}
public void _StopScript(uint localID, UUID itemID)
{
InstanceData id = GetScript(localID, itemID);
if (id == null)
return;
// Stop long command on script
AsyncCommandManager.RemoveScript(m_scriptEngine, localID, itemID);
try
{
// Get AppDomain
// Tell script not to accept new requests
id.Running = false;
id.Disabled = true;
AppDomain ad = id.AppDomain;
// Remove from internal structure
RemoveScript(localID, itemID);
// Tell AppDomain that we have stopped script
m_scriptEngine.m_AppDomainManager.StopScript(ad);
}
catch (Exception e) // LEGIT: User Scripting
{
m_scriptEngine.Log.Error("[" +
m_scriptEngine.ScriptEngineName +
"]: Exception stopping script localID: " +
localID + " LLUID: " + itemID.ToString() +
": " + e.ToString());
}
}
public void ReadConfig()
{
// TODO: Requires sharing of all ScriptManagers to single thread
PrivateThread = true;
LoadUnloadMaxQueueSize = m_scriptEngine.ScriptConfigSource.GetInt(
"LoadUnloadMaxQueueSize", 100);
}
#region Object init/shutdown
public ScriptEngine m_scriptEngine;
public ScriptManager(ScriptEngine scriptEngine)
{
m_scriptEngine = scriptEngine;
}
public void Setup()
{
ReadConfig();
Initialize();
}
public void Start()
{
m_started = true;
AppDomain.CurrentDomain.AssemblyResolve +=
new ResolveEventHandler(CurrentDomain_AssemblyResolve);
//
// CREATE THREAD
// Private or shared
//
if (PrivateThread)
{
// Assign one thread per region
//scriptLoadUnloadThread = StartScriptLoadUnloadThread();
}
else
{
// Shared thread - make sure one exist, then assign it to the private
if (staticScriptLoadUnloadThread == null)
{
//staticScriptLoadUnloadThread =
// StartScriptLoadUnloadThread();
}
scriptLoadUnloadThread = staticScriptLoadUnloadThread;
}
}
~ScriptManager()
{
// Abort load/unload thread
try
{
if (scriptLoadUnloadThread != null &&
scriptLoadUnloadThread.IsAlive == true)
{
scriptLoadUnloadThread.Abort();
//scriptLoadUnloadThread.Join();
}
}
catch
{
}
}
#endregion
#region Load / Unload scripts (Thread loop)
public void DoScriptLoadUnload()
{
if (!m_started)
return;
lock (LUQueue)
{
if (LUQueue.Count > 0)
{
m_scriptEngine.Log.InfoFormat("[{0}]: Loading script",
m_scriptEngine.ScriptEngineName);
LUStruct item = LUQueue.Dequeue();
if (item.Action == LUType.Unload)
{
_StopScript(item.localID, item.itemID);
RemoveScript(item.localID, item.itemID);
}
else if (item.Action == LUType.Load)
{
_StartScript(item.localID, item.itemID, item.script,
item.startParam, item.postOnRez);
}
}
}
}
#endregion
#region Helper functions
private static Assembly CurrentDomain_AssemblyResolve(
object sender, ResolveEventArgs args)
{
return Assembly.GetExecutingAssembly().FullName == args.Name ?
Assembly.GetExecutingAssembly() : null;
}
#endregion
#region Start/Stop/Reset script
/// <summary>
/// Fetches, loads and hooks up a script to an objects events
/// </summary>
/// <param name="itemID"></param>
/// <param name="localID"></param>
public void StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez)
{
lock (LUQueue)
{
if ((LUQueue.Count >= LoadUnloadMaxQueueSize) && m_started)
{
m_scriptEngine.Log.Error("[" +
m_scriptEngine.ScriptEngineName +
"]: ERROR: Load/unload queue item count is at " +
LUQueue.Count +
". Config variable \"LoadUnloadMaxQueueSize\" "+
"is set to " + LoadUnloadMaxQueueSize +
", so ignoring new script.");
return;
}
LUStruct ls = new LUStruct();
ls.localID = localID;
ls.itemID = itemID;
ls.script = Script;
ls.Action = LUType.Load;
ls.startParam = startParam;
ls.postOnRez = postOnRez;
LUQueue.Enqueue(ls);
}
}
/// <summary>
/// Disables and unloads a script
/// </summary>
/// <param name="localID"></param>
/// <param name="itemID"></param>
public void StopScript(uint localID, UUID itemID)
{
LUStruct ls = new LUStruct();
ls.localID = localID;
ls.itemID = itemID;
ls.Action = LUType.Unload;
ls.startParam = 0;
ls.postOnRez = false;
lock (LUQueue)
{
LUQueue.Enqueue(ls);
}
}
#endregion
#region Perform event execution in script
// Execute a LL-event-function in Script
internal void ExecuteEvent(uint localID, UUID itemID,
string FunctionName, DetectParams[] qParams, object[] args)
{
InstanceData id = GetScript(localID, itemID);
if (id == null)
return;
detparms[id] = qParams;
if (id.Running)
id.Script.ExecuteEvent(id.State, FunctionName, args);
detparms.Remove(id);
}
public uint GetLocalID(UUID itemID)
{
foreach (KeyValuePair<uint, Dictionary<UUID, InstanceData> > k
in Scripts)
{
if (k.Value.ContainsKey(itemID))
return k.Key;
}
return 0;
}
public int GetStateEventFlags(uint localID, UUID itemID)
{
try
{
InstanceData id = GetScript(localID, itemID);
if (id == null)
{
return 0;
}
int evflags = id.Script.GetStateEventFlags(id.State);
return (int)evflags;
}
catch (Exception)
{
}
return 0;
}
#endregion
#region Internal functions to keep track of script
public List<UUID> GetScriptKeys(uint localID)
{
if (Scripts.ContainsKey(localID) == false)
return new List<UUID>();
Dictionary<UUID, InstanceData> Obj;
Scripts.TryGetValue(localID, out Obj);
return new List<UUID>(Obj.Keys);
}
public InstanceData GetScript(uint localID, UUID itemID)
{
lock (scriptLock)
{
InstanceData id = null;
if (Scripts.ContainsKey(localID) == false)
return null;
Dictionary<UUID, InstanceData> Obj;
Scripts.TryGetValue(localID, out Obj);
if (Obj.ContainsKey(itemID) == false)
return null;
// Get script
Obj.TryGetValue(itemID, out id);
return id;
}
}
public void SetScript(uint localID, UUID itemID, InstanceData id)
{
lock (scriptLock)
{
// Create object if it doesn't exist
if (Scripts.ContainsKey(localID) == false)
{
Scripts.Add(localID, new Dictionary<UUID, InstanceData>());
}
// Delete script if it exists
Dictionary<UUID, InstanceData> Obj;
Scripts.TryGetValue(localID, out Obj);
if (Obj.ContainsKey(itemID) == true)
Obj.Remove(itemID);
// Add to object
Obj.Add(itemID, id);
}
}
public void RemoveScript(uint localID, UUID itemID)
{
if (localID == 0)
localID = GetLocalID(itemID);
// Don't have that object?
if (Scripts.ContainsKey(localID) == false)
return;
// Delete script if it exists
Dictionary<UUID, InstanceData> Obj;
Scripts.TryGetValue(localID, out Obj);
if (Obj.ContainsKey(itemID) == true)
Obj.Remove(itemID);
}
#endregion
public void ResetScript(uint localID, UUID itemID)
{
InstanceData id = GetScript(localID, itemID);
string script = id.Source;
StopScript(localID, itemID);
SceneObjectPart part = World.GetSceneObjectPart(localID);
part.GetInventoryItem(itemID).PermsMask = 0;
part.GetInventoryItem(itemID).PermsGranter = UUID.Zero;
StartScript(localID, itemID, script, id.StartParam, false);
}
#region Script serialization/deserialization
public void GetSerializedScript(uint localID, UUID itemID)
{
// Serialize the script and return it
// Should not be a problem
FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID);
BinaryFormatter b = new BinaryFormatter();
b.Serialize(fs, GetScript(localID, itemID));
fs.Close();
}
public void PutSerializedScript(uint localID, UUID itemID)
{
// Deserialize the script and inject it into an AppDomain
// How to inject into an AppDomain?
}
#endregion
public DetectParams[] GetDetectParams(InstanceData id)
{
if (detparms.ContainsKey(id))
return detparms[id];
return null;
}
}
}