1016 lines
40 KiB
C#
1016 lines
40 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Console;
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namespace OpenSim.Framework
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{
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public class EstateSettings
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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//Settings to this island
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private float m_billableFactor;
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public float billableFactor
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{
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get { return m_billableFactor; }
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set
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{
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m_billableFactor = value;
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configMember.forceSetConfigurationOption("billable_factor", m_billableFactor.ToString());
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}
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}
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private uint m_estateID;
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public uint estateID
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{
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get { return m_estateID; }
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set
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{
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m_estateID = value;
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configMember.forceSetConfigurationOption("estate_id", m_estateID.ToString());
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}
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}
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private uint m_parentEstateID;
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public uint parentEstateID
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{
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get { return m_parentEstateID; }
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set
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{
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m_parentEstateID = value;
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configMember.forceSetConfigurationOption("parent_estate_id", m_parentEstateID.ToString());
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}
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}
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private byte m_maxAgents;
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public byte maxAgents
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{
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get { return m_maxAgents; }
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set
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{
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m_maxAgents = value;
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configMember.forceSetConfigurationOption("max_agents", m_maxAgents.ToString());
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}
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}
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private float m_objectBonusFactor;
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public float objectBonusFactor
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{
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get { return m_objectBonusFactor; }
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set
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{
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m_objectBonusFactor = value;
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configMember.forceSetConfigurationOption("object_bonus_factor", m_objectBonusFactor.ToString());
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}
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}
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private int m_redirectGridX;
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public int redirectGridX
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{
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get { return m_redirectGridX; }
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set
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{
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m_redirectGridX = value;
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configMember.forceSetConfigurationOption("redirect_grid_x", m_redirectGridX.ToString());
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}
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}
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private int m_redirectGridY;
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public int redirectGridY
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{
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get { return m_redirectGridY; }
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set
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{
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m_redirectGridY = value;
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configMember.forceSetConfigurationOption("redirect_grid_y", m_redirectGridY.ToString());
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}
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}
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private Simulator.RegionFlags m_regionFlags;
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public Simulator.RegionFlags regionFlags
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{
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get { return m_regionFlags; }
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set
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{
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m_regionFlags = value;
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configMember.forceSetConfigurationOption("region_flags", ((uint)m_regionFlags).ToString());
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}
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}
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private Simulator.SimAccess m_simAccess;
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public Simulator.SimAccess simAccess
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{
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get { return m_simAccess; }
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set
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{
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m_simAccess = value;
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configMember.forceSetConfigurationOption("sim_access", ((byte)m_simAccess).ToString());
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}
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}
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private float m_sunHour;
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public float sunHour
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{
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get { return m_sunHour; }
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set
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{
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m_sunHour = value;
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configMember.forceSetConfigurationOption("sun_hour", m_sunHour.ToString());
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}
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}
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private float m_terrainRaiseLimit;
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public float terrainRaiseLimit
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{
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get { return m_terrainRaiseLimit; }
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set
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{
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m_terrainRaiseLimit = value;
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configMember.forceSetConfigurationOption("terrain_raise_limit", m_terrainRaiseLimit.ToString());
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}
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}
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private float m_terrainLowerLimit;
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public float terrainLowerLimit
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{
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get { return m_terrainLowerLimit; }
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set
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{
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m_terrainLowerLimit = value;
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configMember.forceSetConfigurationOption("terrain_lower_limit", m_terrainLowerLimit.ToString());
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}
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}
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private bool m_useFixedSun;
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public bool useFixedSun
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{
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get { return m_useFixedSun; }
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set
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{
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m_useFixedSun = value;
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configMember.forceSetConfigurationOption("use_fixed_sun", m_useFixedSun.ToString());
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}
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}
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private int m_pricePerMeter;
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public int pricePerMeter
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{
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get { return m_pricePerMeter; }
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set
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{
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m_pricePerMeter = value;
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configMember.forceSetConfigurationOption("price_per_meter", m_pricePerMeter.ToString());
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}
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}
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private ushort m_regionWaterHeight;
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public ushort regionWaterHeight
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{
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get { return m_regionWaterHeight; }
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set
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{
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m_regionWaterHeight = value;
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configMember.forceSetConfigurationOption("region_water_height", m_regionWaterHeight.ToString());
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}
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}
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private bool m_regionAllowTerraform;
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public bool regionAllowTerraform
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{
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get { return m_regionAllowTerraform; }
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set
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{
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m_regionAllowTerraform = value;
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configMember.forceSetConfigurationOption("region_allow_terraform", m_regionAllowTerraform.ToString());
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}
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}
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// Region Information
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// Low resolution 'base' textures. No longer used.
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private LLUUID m_terrainBase0;
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public LLUUID terrainBase0
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{
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get { return m_terrainBase0; }
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set
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{
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m_terrainBase0 = value;
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configMember.forceSetConfigurationOption("terrain_base_0", m_terrainBase0.ToString());
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}
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}
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private LLUUID m_terrainBase1;
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public LLUUID terrainBase1
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{
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get { return m_terrainBase1; }
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set
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{
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m_terrainBase1 = value;
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configMember.forceSetConfigurationOption("terrain_base_1", m_terrainBase1.ToString());
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}
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}
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private LLUUID m_terrainBase2;
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public LLUUID terrainBase2
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{
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get { return m_terrainBase2; }
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set
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{
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m_terrainBase2 = value;
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configMember.forceSetConfigurationOption("terrain_base_2", m_terrainBase2.ToString());
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}
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}
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private LLUUID m_terrainBase3;
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public LLUUID terrainBase3
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{
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get { return m_terrainBase3; }
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set
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{
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m_terrainBase3 = value;
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configMember.forceSetConfigurationOption("terrain_base_3", m_terrainBase3.ToString());
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}
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}
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// Higher resolution terrain textures
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private LLUUID m_terrainDetail0;
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public LLUUID terrainDetail0
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{
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get { return m_terrainDetail0; }
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set
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{
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m_terrainDetail0 = value;
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configMember.forceSetConfigurationOption("terrain_detail_0", m_terrainDetail0.ToString());
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}
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}
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private LLUUID m_terrainDetail1;
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public LLUUID terrainDetail1
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{
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get { return m_terrainDetail1; }
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set
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{
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m_terrainDetail1 = value;
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configMember.forceSetConfigurationOption("terrain_detail_1", m_terrainDetail1.ToString());
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}
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}
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private LLUUID m_terrainDetail2;
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public LLUUID terrainDetail2
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{
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get { return m_terrainDetail2; }
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set
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{
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m_terrainDetail2 = value;
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configMember.forceSetConfigurationOption("terrain_detail_2", m_terrainDetail2.ToString());
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}
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}
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private LLUUID m_terrainDetail3;
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public LLUUID terrainDetail3
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{
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get { return m_terrainDetail3; }
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set
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{
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m_terrainDetail3 = value;
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configMember.forceSetConfigurationOption("terrain_detail_3", m_terrainDetail3.ToString());
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}
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}
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// First quad - each point is bilinearly interpolated at each meter of terrain
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private float m_terrainStartHeight0;
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public float terrainStartHeight0
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{
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get { return m_terrainStartHeight0; }
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set
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{
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m_terrainStartHeight0 = value;
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configMember.forceSetConfigurationOption("terrain_start_height_0", m_terrainStartHeight0.ToString());
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}
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}
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private float m_terrainStartHeight1;
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public float terrainStartHeight1
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{
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get { return m_terrainStartHeight1; }
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set
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{
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m_terrainStartHeight1 = value;
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configMember.forceSetConfigurationOption("terrain_start_height_1", m_terrainStartHeight1.ToString());
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}
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}
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private float m_terrainStartHeight2;
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public float terrainStartHeight2
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{
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get { return m_terrainStartHeight2; }
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set
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{
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m_terrainStartHeight2 = value;
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configMember.forceSetConfigurationOption("terrain_start_height_2", m_terrainStartHeight2.ToString());
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}
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}
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private float m_terrainStartHeight3;
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public float terrainStartHeight3
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{
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get { return m_terrainStartHeight3; }
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set
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{
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m_terrainStartHeight3 = value;
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configMember.forceSetConfigurationOption("terrain_start_height_3", m_terrainStartHeight3.ToString());
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}
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}
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// Second quad - also bilinearly interpolated.
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// Terrain texturing is done that:
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// 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y]
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private float m_terrainHeightRange0;
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public float terrainHeightRange0
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{
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get { return m_terrainHeightRange0; }
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set
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{
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m_terrainHeightRange0 = value;
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configMember.forceSetConfigurationOption("terrain_height_range_0", m_terrainHeightRange0.ToString());
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}
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}
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private float m_terrainHeightRange1;
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public float terrainHeightRange1
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{
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get { return m_terrainHeightRange1; }
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set
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{
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m_terrainHeightRange1 = value;
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configMember.forceSetConfigurationOption("terrain_height_range_1", m_terrainHeightRange1.ToString());
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}
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}
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private float m_terrainHeightRange2;
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public float terrainHeightRange2
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{
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get { return m_terrainHeightRange2; }
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set
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{
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m_terrainHeightRange2 = value;
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configMember.forceSetConfigurationOption("terrain_height_range_2", m_terrainHeightRange2.ToString());
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}
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}
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private float m_terrainHeightRange3;
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public float terrainHeightRange3
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{
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get { return m_terrainHeightRange3; }
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set
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{
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m_terrainHeightRange3 = value;
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configMember.forceSetConfigurationOption("terrain_height_range_3", m_terrainHeightRange3.ToString());
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}
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}
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// Terrain Default (Must be in F32 Format!)
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private string m_terrainFile;
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public string terrainFile
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{
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get { return m_terrainFile; }
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set
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{
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m_terrainFile = value;
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configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString());
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}
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}
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private double m_terrainMultiplier;
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public double terrainMultiplier
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{
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get { return m_terrainMultiplier; }
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set
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{
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m_terrainMultiplier = value;
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configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString());
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}
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}
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private float m_waterHeight;
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public float waterHeight
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{
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get { return m_waterHeight; }
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set
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{
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m_waterHeight = value;
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configMember.forceSetConfigurationOption("water_height", m_waterHeight.ToString());
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}
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}
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private LLUUID m_terrainImageID;
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public LLUUID terrainImageID
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{
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get { return m_terrainImageID; }
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set
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{
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m_terrainImageID = value;
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// I don't think there is a reason that this actually
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// needs to be written back to the estate settings
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// file.
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// configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString());
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}
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}
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private LLUUID m_estateManager0;
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private LLUUID m_estateManager1;
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private LLUUID m_estateManager2;
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private LLUUID m_estateManager3;
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private LLUUID m_estateManager4;
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private LLUUID m_estateManager5;
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private LLUUID m_estateManager6;
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private LLUUID m_estateManager7;
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private LLUUID m_estateManager8;
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private LLUUID m_estateManager9;
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public LLUUID[] estateManagers
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{
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get {
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// returns a condensed array of LLUUIDs
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return GetEstateManagers();
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}
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set
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{
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// Sets a Condensed array of LLUUIDS
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int i = 0;
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for (i = 0; i < value.Length; i++)
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{
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switch (i)
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{
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case 0:
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m_estateManager0 = value[i];
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break;
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case 1:
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m_estateManager1 = value[i];
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break;
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case 2:
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m_estateManager2 = value[i];
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break;
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case 3:
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m_estateManager3 = value[i];
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break;
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case 4:
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m_estateManager4 = value[i];
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break;
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case 5:
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m_estateManager5 = value[i];
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break;
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case 6:
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m_estateManager6 = value[i];
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break;
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case 7:
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m_estateManager7 = value[i];
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break;
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case 8:
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m_estateManager8 = value[i];
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break;
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case 9:
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m_estateManager9 = value[i];
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break;
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}
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}
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// Clear the rest of them.. as they're no longer valid
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for (int j = i; j < 10; j++)
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{
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switch (j)
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{
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case 0:
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m_estateManager0 = LLUUID.Zero;
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break;
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case 1:
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m_estateManager1 = LLUUID.Zero;
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break;
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case 2:
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m_estateManager2 = LLUUID.Zero;
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break;
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case 3:
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m_estateManager3 = LLUUID.Zero;
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break;
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case 4:
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m_estateManager4 = LLUUID.Zero;
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break;
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case 5:
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m_estateManager5 = LLUUID.Zero;
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break;
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case 6:
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m_estateManager6 = LLUUID.Zero;
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break;
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case 7:
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m_estateManager7 = LLUUID.Zero;
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break;
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case 8:
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m_estateManager8 = LLUUID.Zero;
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break;
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case 9:
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m_estateManager9 = LLUUID.Zero;
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break;
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}
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}
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for (i = 0; i < 10; i++)
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{
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// Writes out the Estate managers to the XML file.
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configMember.forceSetConfigurationOption("estate_manager_" + i, (GetEstateManagerAtPos(i)).ToString());
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}
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}
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}
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#region EstateManager Get Methods to sort out skipped spots in the XML (suser error)
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private LLUUID GetEstateManagerAtPos(int pos)
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{
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// This is a helper for writing them out to the xml file
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switch (pos)
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{
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case 0:
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return m_estateManager0;
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case 1:
|
|
return m_estateManager1;
|
|
|
|
case 2:
|
|
return m_estateManager2;
|
|
|
|
case 3:
|
|
return m_estateManager3;
|
|
|
|
case 4:
|
|
return m_estateManager4;
|
|
|
|
case 5:
|
|
return m_estateManager5;
|
|
|
|
case 6:
|
|
return m_estateManager6;
|
|
|
|
case 7:
|
|
return m_estateManager7;
|
|
|
|
case 8:
|
|
return m_estateManager8;
|
|
|
|
case 9:
|
|
return m_estateManager9;
|
|
|
|
default:
|
|
return LLUUID.Zero;
|
|
|
|
}
|
|
}
|
|
|
|
private LLUUID[] GetEstateManagers()
|
|
{
|
|
int numEstateManagers = GetNumberOfEstateManagers();
|
|
LLUUID[] rEstateManagers = new LLUUID[numEstateManagers];
|
|
|
|
int pos = 0;
|
|
|
|
for (int i = 0; i < numEstateManagers; i++)
|
|
{
|
|
pos = GetNextEstateManager(pos);
|
|
|
|
rEstateManagers[i] = GetEstateManagerAtPos(pos); pos++;
|
|
|
|
}
|
|
return rEstateManagers;
|
|
}
|
|
|
|
private int GetNextEstateManager(int startpos)
|
|
{
|
|
// This is a utility function that skips over estate managers set to LLUUID.Zero
|
|
int i = startpos;
|
|
for (i=startpos;i<10;i++)
|
|
{
|
|
if (GetEstateManagerAtPos(i) != LLUUID.Zero) return i;
|
|
}
|
|
return i;
|
|
|
|
}
|
|
|
|
private int GetNumberOfEstateManagers()
|
|
{
|
|
// This function returns the number of estate managers set
|
|
// Regardless of whether there is a skipped spot
|
|
int numEstateManagers = 0;
|
|
if (m_estateManager0 != LLUUID.Zero) numEstateManagers++;
|
|
if (m_estateManager1 != LLUUID.Zero) numEstateManagers++;
|
|
if (m_estateManager2 != LLUUID.Zero) numEstateManagers++;
|
|
if (m_estateManager3 != LLUUID.Zero) numEstateManagers++;
|
|
if (m_estateManager4 != LLUUID.Zero) numEstateManagers++;
|
|
if (m_estateManager5 != LLUUID.Zero) numEstateManagers++;
|
|
if (m_estateManager6 != LLUUID.Zero) numEstateManagers++;
|
|
if (m_estateManager7 != LLUUID.Zero) numEstateManagers++;
|
|
if (m_estateManager8 != LLUUID.Zero) numEstateManagers++;
|
|
if (m_estateManager9 != LLUUID.Zero) numEstateManagers++;
|
|
|
|
return numEstateManagers;
|
|
}
|
|
|
|
public void AddEstateManager(LLUUID avatarID)
|
|
{
|
|
LLUUID[] testateManagers = GetEstateManagers();
|
|
LLUUID[] nestateManagers = new LLUUID[testateManagers.Length + 1];
|
|
|
|
int i = 0;
|
|
for (i = 0; i < testateManagers.Length; i++)
|
|
{
|
|
nestateManagers[i] = testateManagers[i];
|
|
}
|
|
|
|
nestateManagers[i] = avatarID;
|
|
|
|
//Saves it to the estate settings file
|
|
estateManagers = nestateManagers;
|
|
|
|
}
|
|
|
|
public void RemoveEstateManager(LLUUID avatarID)
|
|
{
|
|
int notfoundparam = 11; // starting high so the condense routine (max ten) doesn't run if we don't find it.
|
|
LLUUID[] testateManagers = GetEstateManagers(); // temporary estate managers list
|
|
|
|
|
|
int i = 0;
|
|
int foundpos = notfoundparam;
|
|
|
|
// search for estate manager.
|
|
for (i = 0; i < testateManagers.Length; i++)
|
|
{
|
|
if (testateManagers[i] == avatarID)
|
|
{
|
|
foundpos = i;
|
|
break;
|
|
}
|
|
}
|
|
if (foundpos < notfoundparam)
|
|
{
|
|
LLUUID[] restateManagers = new LLUUID[testateManagers.Length - 1];
|
|
|
|
// fill new estate managers array up to the found spot
|
|
for (int j = 0; j < foundpos; j++)
|
|
restateManagers[j] = testateManagers[j];
|
|
|
|
// skip over the estate manager we're removing and compress
|
|
for (int j = foundpos + 1; j < testateManagers.Length; j++)
|
|
restateManagers[j - 1] = testateManagers[j];
|
|
|
|
estateManagers = restateManagers;
|
|
}
|
|
else
|
|
{
|
|
m_log.Error("[ESTATESETTINGS]: Unable to locate estate manager : " + avatarID.ToString() + " for removal");
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
private ConfigurationMember configMember;
|
|
|
|
public EstateSettings()
|
|
{
|
|
// Temporary hack to prevent multiple loadings.
|
|
if (configMember == null)
|
|
{
|
|
configMember =
|
|
new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS",
|
|
loadConfigurationOptions, handleIncomingConfiguration, true);
|
|
configMember.performConfigurationRetrieve();
|
|
}
|
|
}
|
|
|
|
public void loadConfigurationOptions()
|
|
{
|
|
configMember.addConfigurationOption("billable_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty,
|
|
"0.0", true);
|
|
configMember.addConfigurationOption("estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, String.Empty, "100",
|
|
true);
|
|
configMember.addConfigurationOption("parent_estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
|
|
String.Empty, "1", true);
|
|
configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, String.Empty, "40",
|
|
true);
|
|
|
|
configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
|
|
String.Empty, "1.0", true);
|
|
configMember.addConfigurationOption("redirect_grid_x", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty,
|
|
"0", true);
|
|
configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty,
|
|
"0", true);
|
|
configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, String.Empty,
|
|
"0", true);
|
|
configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, String.Empty, "21",
|
|
true);
|
|
configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "0",
|
|
true);
|
|
configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
|
|
String.Empty, "0", true);
|
|
configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
|
|
String.Empty, "0", true);
|
|
configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, String.Empty,
|
|
"false", true);
|
|
configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
|
|
String.Empty, "1", true);
|
|
configMember.addConfigurationOption("region_water_height",
|
|
ConfigurationOption.ConfigurationTypes.TYPE_UINT16, String.Empty, "20", true);
|
|
configMember.addConfigurationOption("region_allow_terraform",
|
|
ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, String.Empty, "true", true);
|
|
|
|
configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty,
|
|
"b8d3965a-ad78-bf43-699b-bff8eca6c975", true);
|
|
configMember.addConfigurationOption("terrain_base_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty,
|
|
"abb783e6-3e93-26c0-248a-247666855da3", true);
|
|
configMember.addConfigurationOption("terrain_base_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty,
|
|
"179cdabd-398a-9b6b-1391-4dc333ba321f", true);
|
|
configMember.addConfigurationOption("terrain_base_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty,
|
|
"beb169c7-11ea-fff2-efe5-0f24dc881df2", true);
|
|
|
|
configMember.addConfigurationOption("terrain_detail_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("terrain_detail_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("terrain_detail_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("terrain_detail_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
|
|
configMember.addConfigurationOption("terrain_start_height_0",
|
|
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true);
|
|
configMember.addConfigurationOption("terrain_start_height_1",
|
|
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true);
|
|
configMember.addConfigurationOption("terrain_start_height_2",
|
|
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true);
|
|
configMember.addConfigurationOption("terrain_start_height_3",
|
|
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true);
|
|
|
|
configMember.addConfigurationOption("terrain_height_range_0",
|
|
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true);
|
|
configMember.addConfigurationOption("terrain_height_range_1",
|
|
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true);
|
|
configMember.addConfigurationOption("terrain_height_range_2",
|
|
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true);
|
|
configMember.addConfigurationOption("terrain_height_range_3",
|
|
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true);
|
|
|
|
configMember.addConfigurationOption("terrain_file",
|
|
ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, String.Empty,
|
|
"default.r32", true);
|
|
configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
|
|
String.Empty, "60.0", true);
|
|
configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty,
|
|
"20.0", true);
|
|
configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
|
|
configMember.addConfigurationOption("estate_manager_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("estate_manager_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("estate_manager_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("estate_manager_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("estate_manager_4", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("estate_manager_5", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("estate_manager_6", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("estate_manager_7", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("estate_manager_8", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
configMember.addConfigurationOption("estate_manager_9", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
|
|
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
|
}
|
|
|
|
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
|
{
|
|
switch (configuration_key)
|
|
{
|
|
case "billable_factor":
|
|
m_billableFactor = (float) configuration_result;
|
|
break;
|
|
case "estate_id":
|
|
m_estateID = (uint) configuration_result;
|
|
break;
|
|
case "parent_estate_id":
|
|
m_parentEstateID = (uint) configuration_result;
|
|
break;
|
|
case "max_agents":
|
|
m_maxAgents = (byte) configuration_result;
|
|
break;
|
|
|
|
case "object_bonus_factor":
|
|
m_objectBonusFactor = (float) configuration_result;
|
|
break;
|
|
case "redirect_grid_x":
|
|
m_redirectGridX = (int) configuration_result;
|
|
break;
|
|
case "redirect_grid_y":
|
|
m_redirectGridY = (int) configuration_result;
|
|
break;
|
|
case "region_flags":
|
|
m_regionFlags = (Simulator.RegionFlags) ((uint) configuration_result);
|
|
break;
|
|
case "sim_access":
|
|
m_simAccess = (Simulator.SimAccess) ((byte) configuration_result);
|
|
break;
|
|
case "sun_hour":
|
|
m_sunHour = (float) configuration_result;
|
|
break;
|
|
case "terrain_raise_limit":
|
|
m_terrainRaiseLimit = (float) configuration_result;
|
|
break;
|
|
case "terrain_lower_limit":
|
|
m_terrainLowerLimit = (float) configuration_result;
|
|
break;
|
|
case "use_fixed_sun":
|
|
m_useFixedSun = (bool) configuration_result;
|
|
break;
|
|
case "price_per_meter":
|
|
m_pricePerMeter = Convert.ToInt32(configuration_result);
|
|
break;
|
|
case "region_water_height":
|
|
m_regionWaterHeight = (ushort) configuration_result;
|
|
break;
|
|
case "region_allow_terraform":
|
|
m_regionAllowTerraform = (bool) configuration_result;
|
|
break;
|
|
|
|
case "terrain_base_0":
|
|
m_terrainBase0 = (LLUUID) configuration_result;
|
|
break;
|
|
case "terrain_base_1":
|
|
m_terrainBase1 = (LLUUID) configuration_result;
|
|
break;
|
|
case "terrain_base_2":
|
|
m_terrainBase2 = (LLUUID) configuration_result;
|
|
break;
|
|
case "terrain_base_3":
|
|
m_terrainBase3 = (LLUUID) configuration_result;
|
|
break;
|
|
|
|
case "terrain_detail_0":
|
|
m_terrainDetail0 = (LLUUID) configuration_result;
|
|
break;
|
|
case "terrain_detail_1":
|
|
m_terrainDetail1 = (LLUUID) configuration_result;
|
|
break;
|
|
case "terrain_detail_2":
|
|
m_terrainDetail2 = (LLUUID) configuration_result;
|
|
break;
|
|
case "terrain_detail_3":
|
|
m_terrainDetail3 = (LLUUID) configuration_result;
|
|
break;
|
|
|
|
case "terrain_start_height_0":
|
|
m_terrainStartHeight0 = (float) configuration_result;
|
|
break;
|
|
case "terrain_start_height_1":
|
|
m_terrainStartHeight1 = (float) configuration_result;
|
|
break;
|
|
case "terrain_start_height_2":
|
|
m_terrainStartHeight2 = (float) configuration_result;
|
|
break;
|
|
case "terrain_start_height_3":
|
|
m_terrainStartHeight3 = (float) configuration_result;
|
|
break;
|
|
|
|
case "terrain_height_range_0":
|
|
m_terrainHeightRange0 = (float) configuration_result;
|
|
break;
|
|
case "terrain_height_range_1":
|
|
m_terrainHeightRange1 = (float) configuration_result;
|
|
break;
|
|
case "terrain_height_range_2":
|
|
m_terrainHeightRange2 = (float) configuration_result;
|
|
break;
|
|
case "terrain_height_range_3":
|
|
m_terrainHeightRange3 = (float) configuration_result;
|
|
break;
|
|
|
|
case "terrain_file":
|
|
m_terrainFile = (string) configuration_result;
|
|
break;
|
|
case "terrain_multiplier":
|
|
m_terrainMultiplier = Convert.ToDouble(configuration_result);
|
|
break;
|
|
case "water_height":
|
|
double tmpVal = (double) configuration_result;
|
|
m_waterHeight = (float) tmpVal;
|
|
break;
|
|
case "terrain_image_id":
|
|
m_terrainImageID = (LLUUID) configuration_result;
|
|
break;
|
|
|
|
case "estate_manager_0":
|
|
m_estateManager0 = (LLUUID)configuration_result;
|
|
break;
|
|
case "estate_manager_1":
|
|
m_estateManager1 = (LLUUID)configuration_result;
|
|
break;
|
|
case "estate_manager_2":
|
|
m_estateManager2 = (LLUUID)configuration_result;
|
|
break;
|
|
case "estate_manager_3":
|
|
m_estateManager3 = (LLUUID)configuration_result;
|
|
break;
|
|
case "estate_manager_4":
|
|
m_estateManager4 = (LLUUID)configuration_result;
|
|
break;
|
|
case "estate_manager_5":
|
|
m_estateManager5 = (LLUUID)configuration_result;
|
|
break;
|
|
case "estate_manager_6":
|
|
m_estateManager6 = (LLUUID)configuration_result;
|
|
break;
|
|
case "estate_manager_7":
|
|
m_estateManager7 = (LLUUID)configuration_result;
|
|
break;
|
|
case "estate_manager_8":
|
|
m_estateManager8 = (LLUUID)configuration_result;
|
|
break;
|
|
case "estate_manager_9":
|
|
m_estateManager9 = (LLUUID)configuration_result;
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|