209 lines
5.5 KiB
C#
209 lines
5.5 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using libsecondlife;
|
|
|
|
namespace OpenSim.Framework
|
|
{
|
|
/// <summary>
|
|
/// Information about a users session
|
|
/// </summary>
|
|
public class UserAgentData
|
|
{
|
|
/// <summary>
|
|
/// The UUID of the users avatar (not the agent!)
|
|
/// </summary>
|
|
private LLUUID UUID;
|
|
|
|
/// <summary>
|
|
/// The IP address of the user
|
|
/// </summary>
|
|
private string agentIP = String.Empty;
|
|
|
|
/// <summary>
|
|
/// The port of the user
|
|
|
|
/// </summary>
|
|
private uint agentPort;
|
|
|
|
/// <summary>
|
|
/// Is the user online?
|
|
/// </summary>
|
|
private bool agentOnline;
|
|
|
|
/// <summary>
|
|
/// The session ID for the user (also the agent ID)
|
|
/// </summary>
|
|
private LLUUID sessionID;
|
|
|
|
/// <summary>
|
|
/// The "secure" session ID for the user
|
|
/// </summary>
|
|
/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
|
|
private LLUUID secureSessionID;
|
|
|
|
/// <summary>
|
|
/// The region the user logged into initially
|
|
/// </summary>
|
|
private LLUUID regionID;
|
|
|
|
/// <summary>
|
|
/// A unix timestamp from when the user logged in
|
|
/// </summary>
|
|
private int loginTime;
|
|
|
|
/// <summary>
|
|
/// When this agent expired and logged out, 0 if still online
|
|
/// </summary>
|
|
private int logoutTime;
|
|
|
|
/// <summary>
|
|
/// Current region the user is logged into
|
|
/// </summary>
|
|
private LLUUID currentRegion;
|
|
|
|
/// <summary>
|
|
/// Region handle of the current region the user is in
|
|
/// </summary>
|
|
private ulong currentHandle;
|
|
|
|
/// <summary>
|
|
/// The position of the user within the region
|
|
/// </summary>
|
|
private LLVector3 currentPos;
|
|
|
|
public LLUUID ProfileID {
|
|
get {
|
|
return UUID;
|
|
}
|
|
set {
|
|
UUID = value;
|
|
}
|
|
}
|
|
|
|
public string AgentIP {
|
|
get {
|
|
return agentIP;
|
|
}
|
|
set {
|
|
agentIP = value;
|
|
}
|
|
}
|
|
|
|
public uint AgentPort {
|
|
get {
|
|
return agentPort;
|
|
}
|
|
set {
|
|
agentPort = value;
|
|
}
|
|
}
|
|
|
|
public bool AgentOnline {
|
|
get {
|
|
return agentOnline;
|
|
}
|
|
set {
|
|
agentOnline = value;
|
|
}
|
|
}
|
|
|
|
public LLUUID SessionID {
|
|
get {
|
|
return sessionID;
|
|
}
|
|
set {
|
|
sessionID = value;
|
|
}
|
|
}
|
|
|
|
public LLUUID SecureSessionID {
|
|
get {
|
|
return secureSessionID;
|
|
}
|
|
set {
|
|
secureSessionID = value;
|
|
}
|
|
}
|
|
|
|
public LLUUID InitialRegion {
|
|
get {
|
|
return regionID;
|
|
}
|
|
set {
|
|
regionID = value;
|
|
}
|
|
}
|
|
|
|
public int LoginTime {
|
|
get {
|
|
return loginTime;
|
|
}
|
|
set {
|
|
loginTime = value;
|
|
}
|
|
}
|
|
|
|
public int LogoutTime {
|
|
get {
|
|
return logoutTime;
|
|
}
|
|
set {
|
|
logoutTime = value;
|
|
}
|
|
}
|
|
|
|
public LLUUID Region {
|
|
get {
|
|
return currentRegion;
|
|
}
|
|
set {
|
|
currentRegion = value;
|
|
}
|
|
}
|
|
|
|
public ulong Handle {
|
|
get {
|
|
return currentHandle;
|
|
}
|
|
set {
|
|
currentHandle = value;
|
|
}
|
|
}
|
|
|
|
public LLVector3 Position {
|
|
get {
|
|
return currentPos;
|
|
}
|
|
set {
|
|
currentPos = value;
|
|
}
|
|
}
|
|
}
|
|
}
|