117 lines
4.8 KiB
C#
117 lines
4.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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using System.Reflection;
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using System.Threading;
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using OpenMetaverse;
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using log4net;
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using log4net.Appender;
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using log4net.Layout;
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using OpenSim.Framework;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Connectors;
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namespace OpenSim.Tests.Clients.AssetsClient
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{
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public class AssetsClient
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private static int m_MaxThreadID = 0;
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private static readonly int NREQS = 150;
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private static int m_NReceived = 0;
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public static void Main(string[] args)
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{
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ConsoleAppender consoleAppender = new ConsoleAppender();
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consoleAppender.Layout =
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new PatternLayout("[%thread] - %message%newline");
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log4net.Config.BasicConfigurator.Configure(consoleAppender);
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string serverURI = "http://127.0.0.1:8003";
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if (args.Length > 1)
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serverURI = args[1];
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int max1, max2;
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ThreadPool.GetMaxThreads(out max1, out max2);
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m_log.InfoFormat("[ASSET CLIENT]: Connecting to {0} max threads = {1} - {2}", serverURI, max1, max2);
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ThreadPool.GetMinThreads(out max1, out max2);
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m_log.InfoFormat("[ASSET CLIENT]: Connecting to {0} min threads = {1} - {2}", serverURI, max1, max2);
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ThreadPool.SetMinThreads(1, 1);
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ThreadPool.SetMaxThreads(10, 3);
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ServicePointManager.DefaultConnectionLimit = 12;
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AssetServicesConnector m_Connector = new AssetServicesConnector(serverURI);
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m_Connector.MaxAssetRequestConcurrency = 30;
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for (int i = 0; i < NREQS; i++)
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{
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UUID uuid = UUID.Random();
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m_Connector.Get(uuid.ToString(), null, ResponseReceived);
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m_log.InfoFormat("[ASSET CLIENT]: [{0}] requested asset {1}", i, uuid);
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}
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for (int i = 0; i < 500; i++)
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{
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var x = i;
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ThreadPool.QueueUserWorkItem(delegate
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{
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Dummy(x);
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});
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}
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Thread.Sleep(30 * 1000);
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m_log.InfoFormat("[ASSET CLIENT]: Received responses {0}", m_NReceived);
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}
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private static void ResponseReceived(string id, Object sender, AssetBase asset)
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{
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if (Thread.CurrentThread.ManagedThreadId > m_MaxThreadID)
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m_MaxThreadID = Thread.CurrentThread.ManagedThreadId;
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int max1, max2;
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ThreadPool.GetAvailableThreads(out max1, out max2);
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m_log.InfoFormat("[ASSET CLIENT]: Received asset {0} ({1}) ({2}-{3}) {4}", id, m_MaxThreadID, max1, max2, DateTime.Now.ToString("hh:mm:ss"));
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m_NReceived++;
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}
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private static void Dummy(int i)
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{
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int max1, max2;
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ThreadPool.GetAvailableThreads(out max1, out max2);
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m_log.InfoFormat("[ASSET CLIENT]: ({0}) Hello! {1} - {2} {3}", i, max1, max2, DateTime.Now.ToString("hh:mm:ss"));
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Thread.Sleep(2000);
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}
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}
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}
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