265fe349e0
This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular * Full avatar updates contained no velocity information, which does appear to have some effect in testing. * BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this. This patch applies to both Bullet and ODE. |
||
---|---|---|
.. | ||
AssemblyInfo.cs | ||
POSCharacter.cs | ||
POSPlugin.cs | ||
POSPrim.cs | ||
POSScene.cs |