![]() llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, and it should recalculate the absolute height to hover at as an object moves to reflect the current ground/water height under it. Correctly implementing required adjusting the Physics interfaces and implementing at the physics plug-in level. The attached is a patch that correctly implements llSetHoverHeight() including updates to the ODE physics plug-in. |
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BasicPhysicsPlugin | ||
BulletXPlugin | ||
Manager | ||
Meshing | ||
OdePlugin | ||
POSPlugin | ||
PhysXPlugin |