OpenSimMirror/OpenSim/Region
John Hurliman b6651ce790 * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26 18:22:32 -07:00
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Application Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on 2009-10-26 16:48:43 -07:00
ClientStack * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene 2009-10-26 18:22:32 -07:00
Communications Formatting cleanup. 2009-10-01 01:17:47 +09:00
CoreModules * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly 2009-10-26 16:33:04 -07:00
DataSnapshot Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
Examples/SimpleModule Merge branch 'master' into vehicles 2009-10-22 07:12:10 +01:00
Framework * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene 2009-10-26 18:22:32 -07:00
OptionalModules * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly 2009-10-26 16:33:04 -07:00
Physics Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system 2009-10-26 15:52:59 -07:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Inconsistent locking of SenseRepeaters in Script Engine. 2009-10-23 11:25:06 +01:00
UserStatistics Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00