212 lines
8.1 KiB
C#
212 lines
8.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using log4net.Config;
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using NUnit.Framework;
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using NUnit.Framework.Constraints;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Tests.Common;
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using System.Data.Common;
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using log4net;
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// DBMS-specific:
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using MySql.Data.MySqlClient;
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using OpenSim.Data.MySQL;
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using System.Data.SqlClient;
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using OpenSim.Data.MSSQL;
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using Mono.Data.Sqlite;
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using OpenSim.Data.SQLite;
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namespace OpenSim.Data.Tests
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{
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[TestFixture(Description = "Asset store tests (SQLite)")]
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public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
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{
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}
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[TestFixture(Description = "Asset store tests (MySQL)")]
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public class MySqlAssetTests : AssetTests<MySqlConnection, MySQLAssetData>
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{
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}
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[TestFixture(Description = "Asset store tests (MS SQL Server)")]
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public class MSSQLAssetTests : AssetTests<SqlConnection, MSSQLAssetData>
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{
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}
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public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData>
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where TConn : DbConnection, new()
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where TAssetData : AssetDataBase, new()
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{
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TAssetData m_db;
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public UUID uuid1 = UUID.Random();
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public UUID uuid2 = UUID.Random();
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public UUID uuid3 = UUID.Random();
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public string critter1 = UUID.Random().ToString();
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public string critter2 = UUID.Random().ToString();
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public string critter3 = UUID.Random().ToString();
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public byte[] data1 = new byte[100];
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PropertyScrambler<AssetBase> scrambler = new PropertyScrambler<AssetBase>()
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.DontScramble(x => x.ID)
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.DontScramble(x => x.Type)
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.DontScramble(x => x.FullID)
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.DontScramble(x => x.Metadata.ID)
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.DontScramble(x => x.Metadata.CreatorID)
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.DontScramble(x => x.Metadata.ContentType)
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.DontScramble(x => x.Metadata.FullID)
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.DontScramble(x => x.Data);
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protected override void InitService(object service)
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{
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ClearDB();
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m_db = (TAssetData)service;
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m_db.Initialise(m_connStr);
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}
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private void ClearDB()
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{
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DropTables("assets");
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ResetMigrations("AssetStore");
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}
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[Test]
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public void T001_LoadEmpty()
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{
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TestHelper.InMethod();
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Assert.That(m_db.ExistsAsset(uuid1), Is.False);
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Assert.That(m_db.ExistsAsset(uuid2), Is.False);
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Assert.That(m_db.ExistsAsset(uuid3), Is.False);
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}
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[Test]
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public void T010_StoreReadVerifyAssets()
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{
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TestHelper.InMethod();
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AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
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AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
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AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
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a1.Data = data1;
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a2.Data = data1;
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a3.Data = data1;
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scrambler.Scramble(a1);
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scrambler.Scramble(a2);
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scrambler.Scramble(a3);
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m_db.StoreAsset(a1);
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m_db.StoreAsset(a2);
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m_db.StoreAsset(a3);
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AssetBase a1a = m_db.GetAsset(uuid1);
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Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
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AssetBase a2a = m_db.GetAsset(uuid2);
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Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
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AssetBase a3a = m_db.GetAsset(uuid3);
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Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
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scrambler.Scramble(a1a);
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scrambler.Scramble(a2a);
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scrambler.Scramble(a3a);
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m_db.StoreAsset(a1a);
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m_db.StoreAsset(a2a);
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m_db.StoreAsset(a3a);
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AssetBase a1b = m_db.GetAsset(uuid1);
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Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
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AssetBase a2b = m_db.GetAsset(uuid2);
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Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
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AssetBase a3b = m_db.GetAsset(uuid3);
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Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
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Assert.That(m_db.ExistsAsset(uuid1), Is.True);
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Assert.That(m_db.ExistsAsset(uuid2), Is.True);
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Assert.That(m_db.ExistsAsset(uuid3), Is.True);
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List<AssetMetadata> metadatas = m_db.FetchAssetMetadataSet(0, 1000);
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Assert.That(metadatas.Count >= 3, "FetchAssetMetadataSet() should have returned at least 3 assets!");
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// It is possible that the Asset table is filled with data, in which case we don't try to find "our"
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// assets there:
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if (metadatas.Count < 1000)
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{
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AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1);
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Assert.That(metadata.Name, Is.EqualTo(a1b.Name));
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Assert.That(metadata.Description, Is.EqualTo(a1b.Description));
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Assert.That(metadata.Type, Is.EqualTo(a1b.Type));
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Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary));
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Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID));
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}
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}
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[Test]
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public void T020_CheckForWeirdCreatorID()
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{
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TestHelper.InMethod();
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// It is expected that eventually the CreatorID might be an arbitrary string (an URI)
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// rather than a valid UUID (?). This test is to make sure that the database layer does not
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// attempt to convert CreatorID to GUID, but just passes it both ways as a string.
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AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
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AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, "This is not a GUID!");
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AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, "");
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a1.Data = data1;
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a2.Data = data1;
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a3.Data = data1;
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m_db.StoreAsset(a1);
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m_db.StoreAsset(a2);
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m_db.StoreAsset(a3);
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AssetBase a1a = m_db.GetAsset(uuid1);
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Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
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AssetBase a2a = m_db.GetAsset(uuid2);
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Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
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AssetBase a3a = m_db.GetAsset(uuid3);
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Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
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}
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}
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} |