205 lines
7.1 KiB
C#
205 lines
7.1 KiB
C#
/*
|
|
Copyright (c) OpenSim project, http://osgrid.org/
|
|
|
|
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the <organization> nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Text;
|
|
using System.IO;
|
|
using System.Threading;
|
|
using System.Net;
|
|
using System.Net.Sockets;
|
|
using System.Timers;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using libsecondlife;
|
|
using libsecondlife.Packets;
|
|
using OpenSim.world;
|
|
using OpenSim.GridServers;
|
|
using PhysicsSystem;
|
|
|
|
namespace OpenSim
|
|
{
|
|
/// <summary>
|
|
/// Description of MainForm.
|
|
/// </summary>
|
|
public class OpenSim_Main
|
|
{
|
|
public static OpenSim_Main sim;
|
|
public static SimConfig cfg;
|
|
public static World local_world;
|
|
public static Grid gridServers;
|
|
//private static Thread MainListener;
|
|
//private static Thread PingRespponder;
|
|
public static Socket Server;
|
|
private static IPEndPoint ServerIncoming;
|
|
private static byte[] RecvBuffer = new byte[4096];
|
|
private byte[] ZeroBuffer = new byte[8192];
|
|
private static IPEndPoint ipeSender;
|
|
private static EndPoint epSender;
|
|
private static AsyncCallback ReceivedData;
|
|
public Dictionary<EndPoint, OpenSimClient> ClientThreads = new Dictionary<EndPoint, OpenSimClient>();
|
|
private PhysicsManager physManager;
|
|
private System.Timers.Timer timer1 = new System.Timers.Timer();
|
|
|
|
[STAThread]
|
|
public static void Main( string[] args )
|
|
{
|
|
//Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
|
|
Console.WriteLine("Starting...\n");
|
|
sim = new OpenSim_Main();
|
|
|
|
bool sandbox = false;
|
|
bool loginserver = false;
|
|
for (int i = 0; i < args.Length; i++)
|
|
{
|
|
if(args[i] == "-sandbox")
|
|
{
|
|
sandbox = true;
|
|
}
|
|
if(args[i] == "-loginserver")
|
|
{
|
|
loginserver = true;
|
|
}
|
|
}
|
|
if(sandbox)
|
|
{
|
|
OpenSim_Main.gridServers = new Grid(true);
|
|
Console.WriteLine("Starting in Sandbox mode");
|
|
}
|
|
else
|
|
{
|
|
OpenSim_Main.gridServers = new Grid(false);
|
|
Console.WriteLine("Starting in Grid mode");
|
|
}
|
|
if(loginserver && sandbox)
|
|
{
|
|
LoginServer loginServer = new LoginServer(OpenSim_Main.gridServers.GridServer);
|
|
loginServer.Startup();
|
|
}
|
|
|
|
sim.Startup();
|
|
while(true) {
|
|
Thread.Sleep(1000);
|
|
}
|
|
}
|
|
|
|
private OpenSim_Main() {
|
|
}
|
|
|
|
private void Startup() {
|
|
timer1.Enabled = true;
|
|
timer1.Interval = 100;
|
|
timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
|
|
|
|
// We check our local database first, then the grid for config options
|
|
Console.WriteLine("Main.cs:Startup() - Loading configuration");
|
|
cfg = new SimConfig();
|
|
cfg.InitConfig();
|
|
Console.WriteLine("Main.cs:Startup() - Contacting gridserver");
|
|
cfg.LoadFromGrid();
|
|
|
|
Console.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString());
|
|
Console.WriteLine("Initialising world");
|
|
local_world = cfg.LoadWorld();
|
|
|
|
this.physManager = new PhysicsSystem.PhysicsManager();
|
|
this.physManager.LoadPlugins();
|
|
Console.WriteLine("Main.cs:Startup() - Starting up messaging system");
|
|
local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use
|
|
|
|
MainServerListener();
|
|
|
|
}
|
|
|
|
private void OnReceivedData(IAsyncResult result) {
|
|
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
|
epSender = (EndPoint)ipeSender;
|
|
Packet packet = null;
|
|
int numBytes = Server.EndReceiveFrom(result, ref epSender);
|
|
int packetEnd = numBytes - 1;
|
|
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
|
Console.Error.WriteLine(packet.ToString());
|
|
|
|
// This is either a new client or a packet to send to an old one
|
|
if(ClientThreads.ContainsKey(epSender)) {
|
|
ClientThreads[epSender].InPacket(packet);
|
|
} else if( packet.Type == PacketType.UseCircuitCode ) { // new client
|
|
OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet);
|
|
ClientThreads.Add(epSender, newuser);
|
|
} else { // invalid client
|
|
Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
|
|
}
|
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
|
}
|
|
|
|
private void MainServerListener() {
|
|
Console.WriteLine("Main.cs:MainServerListener() - New thread started");
|
|
Console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort);
|
|
|
|
ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort);
|
|
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
|
Server.Bind(ServerIncoming);
|
|
|
|
Console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
|
|
|
|
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
|
epSender = (EndPoint) ipeSender;
|
|
ReceivedData = new AsyncCallback(this.OnReceivedData);
|
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
|
|
|
Console.WriteLine("Main.cs:MainServerListener() - Listening...");
|
|
|
|
}
|
|
|
|
void Timer1Tick( object sender, System.EventArgs e )
|
|
{
|
|
local_world.Update();
|
|
}
|
|
}
|
|
|
|
public class Grid
|
|
{
|
|
public IAssetServer AssetServer;
|
|
public IGridServer GridServer;
|
|
|
|
public Grid(bool sandbox)
|
|
{
|
|
if(sandbox)
|
|
{
|
|
this.AssetServer =(IAssetServer) new LocalAssetServer();
|
|
this.GridServer =(IGridServer) new LocalGridServer();
|
|
}
|
|
else
|
|
{
|
|
this.AssetServer =(IAssetServer) new LocalAssetServer(); //assets not implemented yet
|
|
this.GridServer =(IGridServer) new RemoteGridServer();
|
|
}
|
|
}
|
|
}
|
|
}
|