168 lines
4.0 KiB
C#
168 lines
4.0 KiB
C#
/*
|
|
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the <organization> nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
using libsecondlife;
|
|
using libsecondlife.Packets;
|
|
|
|
namespace OpenSimLite
|
|
{
|
|
/// <summary>
|
|
/// Hanldes a single clients connection. Runs in own thread.
|
|
/// </summary>
|
|
public class ClientConnection : CircuitConnection
|
|
{
|
|
public static GridManager Grid;
|
|
public static SceneGraph Scene;
|
|
|
|
private Thread _mthread;
|
|
|
|
public ClientConnection()
|
|
{
|
|
}
|
|
|
|
public override void Start()
|
|
{
|
|
_mthread = new Thread(new ThreadStart(RunClientRead));
|
|
_mthread.Start();
|
|
}
|
|
|
|
private void RunClientRead()
|
|
{
|
|
try
|
|
{
|
|
for(;;)
|
|
{
|
|
Packet packet = null;
|
|
packet = this.InQueue.Dequeue();
|
|
switch(packet.Type)
|
|
{
|
|
case PacketType.UseCircuitCode:
|
|
//should be a new user joining
|
|
Console.WriteLine("new agent");
|
|
break;
|
|
case PacketType.CompleteAgentMovement:
|
|
//Agent completing movement to region
|
|
Grid.SendRegionData(this.NetInfo);
|
|
break;
|
|
case PacketType.RegionHandshakeReply:
|
|
Console.WriteLine("RegionHandshake reply");
|
|
Scene.SendTerrainData(this.NetInfo);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine(e.Message);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class CircuitConnection
|
|
{
|
|
public BlockingQueue<Packet> InQueue;
|
|
public NetworkInfo NetInfo;
|
|
|
|
public CircuitConnection()
|
|
{
|
|
InQueue = new BlockingQueue<Packet>();
|
|
}
|
|
|
|
public virtual void Start()
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
public class BlockingQueue< T >
|
|
{
|
|
private Queue< T > _queue = new Queue< T >();
|
|
private object _queueSync = new object();
|
|
|
|
public void Enqueue(T value)
|
|
{
|
|
lock(_queueSync)
|
|
{
|
|
_queue.Enqueue(value);
|
|
Monitor.Pulse(_queueSync);
|
|
}
|
|
}
|
|
|
|
public T Dequeue()
|
|
{
|
|
lock(_queueSync)
|
|
{
|
|
if( _queue.Count < 1)
|
|
Monitor.Wait(_queueSync);
|
|
|
|
return _queue.Dequeue();
|
|
}
|
|
}
|
|
}
|
|
|
|
public class NonBlockingQueue< T >
|
|
{
|
|
private Queue< T > _queue = new Queue< T >();
|
|
private object _queueSync = new object();
|
|
|
|
public void Enqueue(T value)
|
|
{
|
|
lock(_queueSync)
|
|
{
|
|
_queue.Enqueue(value);
|
|
}
|
|
}
|
|
|
|
public T Dequeue()
|
|
{
|
|
T rValue = default(T);
|
|
lock(_queueSync)
|
|
{
|
|
if( _queue.Count > 0)
|
|
{
|
|
rValue = _queue.Dequeue();
|
|
}
|
|
}
|
|
return rValue;
|
|
}
|
|
|
|
public int Count
|
|
{
|
|
get
|
|
{
|
|
return(_queue.Count);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|