98 lines
3.0 KiB
C#
98 lines
3.0 KiB
C#
/*
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*
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Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSimLite
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{
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class Controller
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{
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private Server _viewerServer;
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private BackboneServers _backboneServers;
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private LoginServer _loginServer;
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private GridManager _gridManager;
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private AgentManager _agentManager;
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private SceneGraph _scene;
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public static void Main(string[] args)
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{
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Controller c = new Controller();
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while( true )
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System.Threading.Thread.Sleep( 1000 );
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}
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public Controller()
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{
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_viewerServer = new Server();
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_backboneServers = new BackboneServers();
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_agentManager = new AgentManager();
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_gridManager = new GridManager(_viewerServer, _agentManager);
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_scene = new SceneGraph(_viewerServer);
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ClientConnection.Grid = _gridManager;
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ClientConnection.Scene = _scene;
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_viewerServer.Startup();
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if(Globals.Instance.StartLoginServer)
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{
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_loginServer = new LoginServer();
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_loginServer.Startup();
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}
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}
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private void Initialise()
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{
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LoadSettings();
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}
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private void LoadSettings()
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{
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}
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}
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public class BackboneServers
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{
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public GridServer GridServer;
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public UserServer UserServer;
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public AssetServer AssetServer;
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public BackboneServers()
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{
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this.GridServer = new GridServer();
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this.UserServer = new UserServer();
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this.AssetServer = new AssetServer();
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}
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}
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}
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