OpenSimMirror/Controller.cs

98 lines
3.0 KiB
C#

/*
*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSimLite
{
class Controller
{
private Server _viewerServer;
private BackboneServers _backboneServers;
private LoginServer _loginServer;
private GridManager _gridManager;
private AgentManager _agentManager;
private SceneGraph _scene;
public static void Main(string[] args)
{
Controller c = new Controller();
while( true )
System.Threading.Thread.Sleep( 1000 );
}
public Controller()
{
_viewerServer = new Server();
_backboneServers = new BackboneServers();
_agentManager = new AgentManager();
_gridManager = new GridManager(_viewerServer, _agentManager);
_scene = new SceneGraph(_viewerServer);
ClientConnection.Grid = _gridManager;
ClientConnection.Scene = _scene;
_viewerServer.Startup();
if(Globals.Instance.StartLoginServer)
{
_loginServer = new LoginServer();
_loginServer.Startup();
}
}
private void Initialise()
{
LoadSettings();
}
private void LoadSettings()
{
}
}
public class BackboneServers
{
public GridServer GridServer;
public UserServer UserServer;
public AssetServer AssetServer;
public BackboneServers()
{
this.GridServer = new GridServer();
this.UserServer = new UserServer();
this.AssetServer = new AssetServer();
}
}
}