106 lines
3.1 KiB
C#
106 lines
3.1 KiB
C#
/*
|
|
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the <organization> nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using libsecondlife;
|
|
|
|
namespace OpenSimLite
|
|
{
|
|
/// <summary>
|
|
/// Local cache of Inventories
|
|
/// </summary>
|
|
public class InventoryManager
|
|
{
|
|
private List<AgentInventory> _agentsInventory;
|
|
private List<UserServerRequest> _serverRequests; //list of requests made to user server.
|
|
|
|
public InventoryManager()
|
|
{
|
|
_agentsInventory = new List<AgentInventory>();
|
|
_serverRequests = new List<UserServerRequest>();
|
|
}
|
|
}
|
|
|
|
public class AgentInventory
|
|
{
|
|
//Holds the local copy of Inventory info for a agent
|
|
public List<InventoryFolder> Folders;
|
|
public int LastCached; //time this was last stored/compared to user server
|
|
public LLUUID AgentID;
|
|
|
|
public AgentInventory()
|
|
{
|
|
Folders = new List<InventoryFolder>();
|
|
}
|
|
}
|
|
|
|
public class InventoryFolder
|
|
{
|
|
public List<InventoryItem> Items;
|
|
//public List<InventoryFolder> Subfolders;
|
|
public LLUUID FolderID;
|
|
public LLUUID OwnerID;
|
|
public LLUUID ParentID;
|
|
public string Name;
|
|
public byte Type;
|
|
|
|
public InventoryFolder()
|
|
{
|
|
Items = new List<InventoryItem>();
|
|
//Subfolders = new List<InventoryFolder>();
|
|
}
|
|
|
|
}
|
|
|
|
public class InventoryItem
|
|
{
|
|
public LLUUID FolderID;
|
|
public LLUUID OwnerID;
|
|
public LLUUID ItemID;
|
|
public LLUUID AssetID;
|
|
public LLUUID CreatorID;
|
|
public sbyte InvType;
|
|
public sbyte Type;
|
|
public string Name;
|
|
public string Description;
|
|
|
|
public InventoryItem()
|
|
{
|
|
this.CreatorID = LLUUID.Zero;
|
|
}
|
|
}
|
|
|
|
public class UserServerRequest
|
|
{
|
|
public UserServerRequest()
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|