OpenSimMirror/OpenSimLite.csproj

57 lines
2.3 KiB
XML

<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<OutputType>Exe</OutputType>
<RootNamespace>OpenSimLite</RootNamespace>
<AssemblyName>OpenSimLite</AssemblyName>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{782CCAFD-7313-4638-ADAC-53703DF24DF0}</ProjectGuid>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugSymbols>True</DebugSymbols>
<DebugType>Full</DebugType>
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<Optimize>True</Optimize>
<DefineConstants>TRACE</DefineConstants>
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="libsecondlife">
<HintPath>bin\Debug\libsecondlife.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Controller.cs" />
<Compile Include="AssemblyInfo.cs" />
<Compile Include="UserServer.cs" />
<Compile Include="GridServer.cs" />
<Compile Include="AssetServer.cs" />
<Compile Include="ViewerServer.cs" />
<Compile Include="LoginServer.cs" />
<Compile Include="ClientConnection.cs" />
<Compile Include="SceneGraph.cs" />
<Compile Include="AgentManager.cs" />
<Compile Include="PrimManager.cs" />
<Compile Include="AssetManager.cs" />
<Compile Include="InventoryManager.cs" />
<Compile Include="GridManager.cs" />
<Compile Include="ScriptManager.cs" />
<Compile Include="PhysicsManager.cs" />
<Compile Include="InstantMessaging.cs" />
<Compile Include="Globals.cs" />
<Compile Include="Utility.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
</Project>