OpenSimMirror/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs

142 lines
4.7 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace libTerrain
{
partial class Channel
{
enum NeighbourSystem
{
Moore,
VonNeumann
};
private int[] Neighbours(NeighbourSystem type, int index)
{
int[] coord = new int[2];
index++;
switch (type)
{
case NeighbourSystem.Moore:
switch (index)
{
case 1:
coord[0] = -1;
coord[1] = -1;
break;
case 2:
coord[0] = -0;
coord[1] = -1;
break;
case 3:
coord[0] = +1;
coord[1] = -1;
break;
case 4:
coord[0] = -1;
coord[1] = -0;
break;
case 5:
coord[0] = -0;
coord[1] = -0;
break;
case 6:
coord[0] = +1;
coord[1] = -0;
break;
case 7:
coord[0] = -1;
coord[1] = +1;
break;
case 8:
coord[0] = -0;
coord[1] = +1;
break;
case 9:
coord[0] = +1;
coord[1] = +1;
break;
default:
break;
}
break;
case NeighbourSystem.VonNeumann:
switch (index)
{
case 1:
coord[0] = 0;
coord[1] = -1;
break;
case 2:
coord[0] = -1;
coord[1] = 0;
break;
case 3:
coord[0] = +1;
coord[1] = 0;
break;
case 4:
coord[0] = 0;
coord[1] = +1;
break;
case 5:
coord[0] = -0;
coord[1] = -0;
break;
default:
break;
}
break;
}
return coord;
}
}
}