466 lines
17 KiB
C#
466 lines
17 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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/// This class manages references to OpenSim non-region services (asset, inventory, user, etc.)
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/// </summary>
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public class CommunicationsManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Dictionary<UUID, string[]> m_nameRequestCache = new Dictionary<UUID, string[]>();
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public IUserService UserService
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{
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get { return m_userService; }
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}
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protected IUserService m_userService;
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public IGridServices GridService
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{
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get { return m_gridService; }
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}
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protected IGridServices m_gridService;
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public IInterRegionCommunications InterRegion
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{
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get { return m_interRegion; }
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}
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protected IInterRegionCommunications m_interRegion;
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public UserProfileCacheService UserProfileCacheService
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{
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get { return m_userProfileCacheService; }
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}
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protected UserProfileCacheService m_userProfileCacheService;
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// protected AgentAssetTransactionsManager m_transactionsManager;
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// public AgentAssetTransactionsManager TransactionsManager
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// {
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// get { return m_transactionsManager; }
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// }
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public IAvatarService AvatarService
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{
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get { return m_avatarService; }
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}
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protected IAvatarService m_avatarService;
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public AssetCache AssetCache
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{
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get { return m_assetCache; }
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}
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protected AssetCache m_assetCache;
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public IInterServiceInventoryServices InterServiceInventoryService
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{
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get { return m_interServiceInventoryService; }
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}
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protected IInterServiceInventoryServices m_interServiceInventoryService;
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public NetworkServersInfo NetworkServersInfo
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{
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get { return m_networkServersInfo; }
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}
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protected NetworkServersInfo m_networkServersInfo;
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/// <summary>
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/// Interface to administrative user service calls.
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/// </summary>
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protected IUserServiceAdmin m_userServiceAdmin;
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public BaseHttpServer HttpServer
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{
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get { return m_httpServer; }
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}
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protected BaseHttpServer m_httpServer;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="serversInfo"></param>
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/// <param name="httpServer"></param>
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/// <param name="assetCache"></param>
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/// <param name="dumpAssetsToFile"></param>
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public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache,
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bool dumpAssetsToFile, LibraryRootFolder libraryRootFolder)
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{
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m_networkServersInfo = serversInfo;
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m_assetCache = assetCache;
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m_userProfileCacheService = new UserProfileCacheService(this, libraryRootFolder);
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m_httpServer = httpServer;
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// m_transactionsManager = new AgentAssetTransactionsManager(this, dumpAssetsToFile);
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}
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#region Inventory
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protected string m_defaultInventoryHost = "default";
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protected List<IInventoryServices> m_inventoryServices = new List<IInventoryServices>();
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// protected IInventoryServices m_inventoryService;
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protected List<ISecureInventoryService> m_secureinventoryServices = new List<ISecureInventoryService>();
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public ISecureInventoryService SecureInventoryService
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{
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get
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{
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if (m_secureinventoryServices.Count > 0)
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{
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// return m_inventoryServices[0];
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ISecureInventoryService invService;
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if (TryGetSecureInventoryService(m_defaultInventoryHost, out invService))
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{
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return invService;
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}
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}
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return null;
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}
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}
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public IInventoryServices InventoryService
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{
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get
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{
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if (m_inventoryServices.Count > 0)
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{
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// return m_inventoryServices[0];
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IInventoryServices invService;
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if (TryGetInventoryService(m_defaultInventoryHost, out invService))
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{
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return invService;
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}
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}
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return null;
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}
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}
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public bool TryGetSecureInventoryService(string host, out ISecureInventoryService inventoryService)
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{
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if ((host == string.Empty) || (host == "default"))
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{
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host = m_defaultInventoryHost;
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}
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lock (m_secureinventoryServices)
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{
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foreach (ISecureInventoryService service in m_secureinventoryServices)
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{
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if (service.Host == host)
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{
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inventoryService = service;
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return true;
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}
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}
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}
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inventoryService = null;
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return false;
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}
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public bool TryGetInventoryService(string host, out IInventoryServices inventoryService)
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{
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if ((host == string.Empty) || (host == "default"))
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{
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host = m_defaultInventoryHost;
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}
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lock (m_inventoryServices)
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{
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foreach (IInventoryServices service in m_inventoryServices)
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{
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if (service.Host == host)
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{
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inventoryService = service;
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return true;
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}
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}
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}
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inventoryService = null;
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return false;
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}
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public virtual void AddInventoryService(string hostUrl)
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{
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}
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public virtual void AddSecureInventoryService(string hostUrl)
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{
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}
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public virtual void AddSecureInventoryService(ISecureInventoryService service)
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{
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lock (m_secureinventoryServices)
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{
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m_secureinventoryServices.Add(service);
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}
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}
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public virtual void AddInventoryService(IInventoryServices service)
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{
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lock (m_inventoryServices)
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{
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m_inventoryServices.Add(service);
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}
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}
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#endregion
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/// <summary>
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/// Persistently adds a user to OpenSim.
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/// </summary>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="password"></param>
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/// <param name="regX"></param>
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/// <param name="regY"></param>
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/// <returns>The UUID of the added user. Returns UUID.Zero if the add was unsuccessful</returns>
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public UUID AddUser(string firstName, string lastName, string password, uint regX, uint regY)
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{
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string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + String.Empty);
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m_userServiceAdmin.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY);
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UserProfileData userProf = UserService.GetUserProfile(firstName, lastName);
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if (userProf == null)
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{
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return UUID.Zero;
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}
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else
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{
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InterServiceInventoryService.CreateNewUserInventory(userProf.ID);
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m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName);
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return userProf.ID;
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}
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}
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public UUID AddUser(string firstName, string lastName, string password, uint regX, uint regY, UUID SetUUID)
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{
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string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + String.Empty);
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m_userServiceAdmin.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY, SetUUID);
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UserProfileData userProf = UserService.GetUserProfile(firstName, lastName);
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if (userProf == null)
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{
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return UUID.Zero;
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}
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else
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{
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InterServiceInventoryService.CreateNewUserInventory(userProf.ID);
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m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName);
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return userProf.ID;
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}
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}
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/// <summary>
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/// Reset a user password
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/// </summary>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="newPassword"></param>
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/// <returns>true if the update was successful, false otherwise</returns>
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public bool ResetUserPassword(string firstName, string lastName, string newPassword)
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{
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return m_userServiceAdmin.ResetUserPassword(firstName, lastName, newPassword);
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}
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#region Friend Methods
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/// <summary>
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/// Adds a new friend to the database for XUser
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
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/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
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{
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m_userService.AddNewUserFriend(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Logs off a user and does the appropriate communications
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/// </summary>
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/// <param name="userid"></param>
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/// <param name="regionid"></param>
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/// <param name="regionhandle"></param>
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/// <param name="position"></param>
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/// <param name="lookat"></param>
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public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
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{
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m_userService.LogOffUser(userid, regionid, regionhandle, position, lookat);
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}
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/// <summary>
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/// Logs off a user and does the appropriate communications (deprecated as of 2008-08-27)
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/// </summary>
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/// <param name="userid"></param>
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/// <param name="regionid"></param>
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/// <param name="regionhandle"></param>
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/// <param name="posx"></param>
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/// <param name="posy"></param>
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/// <param name="posz"></param>
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public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
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{
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m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
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}
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/// <summary>
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/// Delete friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The Ex-friend agent</param>
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public void RemoveUserFriend(UUID friendlistowner, UUID friend)
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{
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m_userService.RemoveUserFriend(friendlistowner, friend);
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}
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/// <summary>
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/// Update permissions for friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The agent that is getting or loosing permissions</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
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{
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m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
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{
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return m_userService.GetUserFriendList(friendlistowner);
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}
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#endregion
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#region Packet Handlers
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public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile)
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{
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m_userService.UpdateUserProfile(UserProfile);
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return;
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}
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public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
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{
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if (uuid == m_userProfileCacheService.LibraryRoot.Owner)
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{
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remote_client.SendNameReply(uuid, "Mr", "OpenSim");
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}
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else
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{
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string[] names = doUUIDNameRequest(uuid);
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if (names.Length == 2)
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{
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remote_client.SendNameReply(uuid, names[0], names[1]);
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}
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}
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}
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private string[] doUUIDNameRequest(UUID uuid)
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{
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string[] returnstring = new string[0];
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bool doLookup = false;
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lock (m_nameRequestCache)
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{
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if (m_nameRequestCache.ContainsKey(uuid))
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{
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returnstring = m_nameRequestCache[uuid];
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}
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else
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{
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// we don't want to lock the dictionary while we're doing the lookup
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doLookup = true;
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}
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}
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if (doLookup) {
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UserProfileData profileData = m_userService.GetUserProfile(uuid);
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if (profileData != null)
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{
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returnstring = new string[2];
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// UUID profileId = profileData.ID;
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returnstring[0] = profileData.FirstName;
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returnstring[1] = profileData.SurName;
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lock (m_nameRequestCache)
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{
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if (!m_nameRequestCache.ContainsKey(uuid))
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m_nameRequestCache.Add(uuid, returnstring);
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}
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}
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}
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return returnstring;
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}
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public bool UUIDNameCachedTest(UUID uuid)
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{
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lock (m_nameRequestCache)
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return m_nameRequestCache.ContainsKey(uuid);
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}
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public string UUIDNameRequestString(UUID uuid)
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{
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string[] names = doUUIDNameRequest(uuid);
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if (names.Length == 2)
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{
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string firstname = names[0];
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string lastname = names[1];
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return firstname + " " + lastname;
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}
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return "(hippos)";
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}
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public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
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{
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List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
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return pickerlist;
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}
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#endregion
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}
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}
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