843 lines
35 KiB
C#
Executable File
843 lines
35 KiB
C#
Executable File
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using NDesk.Options;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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public class LLUDPServerCommands
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{
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private ICommandConsole m_console;
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private LLUDPServer m_udpServer;
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public LLUDPServerCommands(ICommandConsole console, LLUDPServer udpServer)
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{
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m_console = console;
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m_udpServer = udpServer;
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}
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public void Register()
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{
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/*
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m_console.Commands.AddCommand(
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"Comms", false, "show server throttles",
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"show server throttles",
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"Show information about server throttles",
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HandleShowServerThrottlesCommand);
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m_console.Commands.AddCommand(
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"Debug", false, "debug lludp packet",
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"debug lludp packet [--default | --all] <level> [<avatar-first-name> <avatar-last-name>]",
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"Turn on packet debugging. This logs information when the client stack hands a processed packet off to downstream code or when upstream code first requests that a certain packet be sent.",
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"If level > 255 then all incoming and outgoing packets are logged.\n"
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+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
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+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
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+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
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+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
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+ "If level <= 0 then no packets are logged.\n"
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+ "If --default is specified then the level becomes the default logging level for all subsequent agents.\n"
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+ "If --all is specified then the level becomes the default logging level for all current and subsequent agents.\n"
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+ "In these cases, you cannot also specify an avatar name.\n"
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+ "If an avatar name is given then only packets from that avatar are logged.",
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HandlePacketCommand);
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m_console.Commands.AddCommand(
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"Debug", false, "debug lludp data out",
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"debug lludp data out <level> <avatar-first-name> <avatar-last-name>\"",
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"Turn on debugging for final outgoing data to the given user's client.",
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"This operates at a much lower level than the packet command and prints out available details when the data is actually sent.\n"
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+ "If level > 0 then information about all outgoing UDP data for this avatar is logged.\n"
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+ "If level <= 0 then no information about outgoing UDP data for this avatar is logged.",
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HandleDataCommand);
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m_console.Commands.AddCommand(
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"Debug", false, "debug lludp drop",
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"debug lludp drop <in|out> <add|remove> <packet-name>",
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"Drop all in or outbound packets that match the given name",
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"For test purposes.",
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HandleDropCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp start",
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"debug lludp start <in|out|all>",
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"Control LLUDP packet processing.",
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"No effect if packet processing has already started.\n"
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+ "in - start inbound processing.\n"
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+ "out - start outbound processing.\n"
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+ "all - start in and outbound processing.\n",
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HandleStartCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp stop",
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"debug lludp stop <in|out|all>",
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"Stop LLUDP packet processing.",
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"No effect if packet processing has already stopped.\n"
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+ "in - stop inbound processing.\n"
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+ "out - stop outbound processing.\n"
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+ "all - stop in and outbound processing.\n",
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HandleStopCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp pool",
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"debug lludp pool <on|off>",
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"Turn object pooling within the lludp component on or off.",
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HandlePoolCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp status",
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"debug lludp status",
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"Return status of LLUDP packet processing.",
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HandleStatusCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp throttles log",
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"debug lludp throttles log <level> [<avatar-first-name> <avatar-last-name>]",
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"Change debug logging level for throttles.",
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"If level >= 0 then throttle debug logging is performed.\n"
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+ "If level <= 0 then no throttle debug logging is performed.",
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HandleThrottleCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp throttles get",
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"debug lludp throttles get [<avatar-first-name> <avatar-last-name>]",
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"Return debug settings for throttles.",
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"adaptive - true/false, controls adaptive throttle setting.\n"
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+ "request - request drip rate in kbps.\n"
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+ "max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp get new-client-throttle-max' to see the setting for new clients.\n",
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HandleThrottleGetCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp throttles set",
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"debug lludp throttles set <param> <value> [<avatar-first-name> <avatar-last-name>]",
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"Set a throttle parameter for the given client.",
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"adaptive - true/false, controls adaptive throttle setting.\n"
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+ "current - current drip rate in kbps.\n"
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+ "request - requested drip rate in kbps.\n"
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+ "max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp set new-client-throttle-max' to change the settings for new clients.\n",
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HandleThrottleSetCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp get",
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"debug lludp get",
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"Get debug parameters for the server.",
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"max-scene-throttle - the current max cumulative kbps provided for this scene to clients.\n"
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+ "max-new-client-throttle - the max kbps throttle allowed to new clients. Use 'debug lludp throttles get max' to see the settings for existing clients.",
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HandleGetCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp set",
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"debug lludp set <param> <value>",
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"Set a parameter for the server.",
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"max-scene-throttle - the current max cumulative kbps provided for this scene to clients.\n"
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+ "max-new-client-throttle - the max kbps throttle allowed to each new client. Use 'debug lludp throttles set max' to set for existing clients.",
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HandleSetCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp toggle agentupdate",
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"debug lludp toggle agentupdate",
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"Toggle whether agentupdate packets are processed or simply discarded.",
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HandleAgentUpdateCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp oqre",
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"debug lludp oqre <start|stop|status>",
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"Start, stop or get status of OutgoingQueueRefillEngine.",
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"If stopped then refill requests are processed directly via the threadpool.",
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HandleOqreCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp client get",
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"debug lludp client get [<avatar-first-name> <avatar-last-name>]",
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"Get debug parameters for the client. If no name is given then all client information is returned.",
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"process-unacked-sends - Do we take action if a sent reliable packet has not been acked.",
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HandleClientGetCommand);
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m_console.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp client set",
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"debug lludp client set <param> <value> [<avatar-first-name> <avatar-last-name>]",
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"Set a debug parameter for a particular client. If no name is given then the value is set on all clients.",
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"process-unacked-sends - Do we take action if a sent reliable packet has not been acked.",
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HandleClientSetCommand);
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*/
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}
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private void HandleShowServerThrottlesCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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return;
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m_console.Output("Throttles for {0}", m_udpServer.Scene.Name);
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled);
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long maxSceneDripRate = (long)m_udpServer.Throttle.MaxDripRate;
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cdl.AddRow(
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"Max scene throttle",
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maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
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int maxClientDripRate = m_udpServer.ThrottleRates.Total;
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cdl.AddRow(
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"Max new client throttle",
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maxClientDripRate != 0 ? string.Format("{0} kbps", maxClientDripRate * 8 / 1000) : "unset");
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m_console.Output(cdl.ToString());
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m_console.Output("{0}\n", GetServerThrottlesReport(m_udpServer));
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}
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private string GetServerThrottlesReport(LLUDPServer udpServer)
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{
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StringBuilder report = new StringBuilder();
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report.AppendFormat(
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"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}\n",
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"Total",
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"Resend",
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"Land",
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"Wind",
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"Cloud",
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"Task",
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"Texture",
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"Asset");
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report.AppendFormat(
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"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}\n",
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"kb/s",
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"kb/s",
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"kb/s",
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"kb/s",
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"kb/s",
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"kb/s",
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"kb/s",
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"kb/s");
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ThrottleRates throttleRates = udpServer.ThrottleRates;
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report.AppendFormat(
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"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}",
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(throttleRates.Total * 8) / 1000,
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(throttleRates.Resend * 8) / 1000,
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(throttleRates.Land * 8) / 1000,
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(throttleRates.Wind * 8) / 1000,
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(throttleRates.Cloud * 8) / 1000,
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(throttleRates.Task * 8) / 1000,
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(throttleRates.Texture * 8) / 1000,
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(throttleRates.Asset * 8) / 1000);
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return report.ToString();
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}
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protected string GetColumnEntry(string entry, int maxLength, int columnPadding)
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{
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return string.Format(
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"{0,-" + maxLength + "}{1,-" + columnPadding + "}",
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entry.Length > maxLength ? entry.Substring(0, maxLength) : entry,
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"");
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}
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private void HandleDataCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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return;
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if (args.Length != 7)
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{
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MainConsole.Instance.Output("Usage: debug lludp data out <true|false> <avatar-first-name> <avatar-last-name>");
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return;
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}
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int level;
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if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
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return;
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string firstName = args[5];
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string lastName = args[6];
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m_udpServer.Scene.ForEachScenePresence(sp =>
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{
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if (sp.Firstname == firstName && sp.Lastname == lastName)
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{
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MainConsole.Instance.Output(
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"Data debug for {0} ({1}) set to {2} in {3}",
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sp.Name, sp.IsChildAgent ? "child" : "root", level, m_udpServer.Scene.Name);
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((LLClientView)sp.ControllingClient).UDPClient.DebugDataOutLevel = level;
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}
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});
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}
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private void HandleThrottleCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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return;
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bool all = args.Length == 5;
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bool one = args.Length == 7;
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if (!all && !one)
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{
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MainConsole.Instance.Output(
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"Usage: debug lludp throttles log <level> [<avatar-first-name> <avatar-last-name>]");
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return;
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}
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int level;
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if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
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return;
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string firstName = null;
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string lastName = null;
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if (one)
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{
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firstName = args[5];
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lastName = args[6];
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}
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m_udpServer.Scene.ForEachScenePresence(sp =>
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{
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if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
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{
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MainConsole.Instance.Output(
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"Throttle log level for {0} ({1}) set to {2} in {3}",
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sp.Name, sp.IsChildAgent ? "child" : "root", level, m_udpServer.Scene.Name);
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((LLClientView)sp.ControllingClient).UDPClient.ThrottleDebugLevel = level;
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}
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});
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}
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private void HandleThrottleSetCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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return;
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bool all = args.Length == 6;
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bool one = args.Length == 8;
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if (!all && !one)
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{
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MainConsole.Instance.Output(
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"Usage: debug lludp throttles set <param> <value> [<avatar-first-name> <avatar-last-name>]");
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return;
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}
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string param = args[4];
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string rawValue = args[5];
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string firstName = null;
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string lastName = null;
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if (one)
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{
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firstName = args[6];
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lastName = args[7];
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}
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if (param == "adaptive")
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{
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bool newValue;
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if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newValue))
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return;
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m_udpServer.Scene.ForEachScenePresence(sp =>
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{
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if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
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{
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MainConsole.Instance.Output(
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"Setting param {0} to {1} for {2} ({3}) in {4}",
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param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
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LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
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udpClient.FlowThrottle.AdaptiveEnabled = newValue;
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// udpClient.FlowThrottle.MaxDripRate = 0;
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// udpClient.FlowThrottle.AdjustedDripRate = 0;
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}
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});
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}
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else if (param == "request")
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{
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int newValue;
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if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
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return;
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int newCurrentThrottleKbps = newValue * 1000 / 8;
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m_udpServer.Scene.ForEachScenePresence(sp =>
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{
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if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
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{
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MainConsole.Instance.Output(
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"Setting param {0} to {1} for {2} ({3}) in {4}",
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param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
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LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
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udpClient.FlowThrottle.RequestedDripRate = newCurrentThrottleKbps;
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}
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});
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}
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else if (param == "max")
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{
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int newValue;
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if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
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return;
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int newThrottleMaxKbps = newValue * 1000 / 8;
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m_udpServer.Scene.ForEachScenePresence(sp =>
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{
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if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
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{
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MainConsole.Instance.Output(
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"Setting param {0} to {1} for {2} ({3}) in {4}",
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param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
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LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
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udpClient.FlowThrottle.MaxDripRate = newThrottleMaxKbps;
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}
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});
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}
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}
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private void HandleThrottleGetCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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return;
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bool all = args.Length == 4;
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bool one = args.Length == 6;
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if (!all && !one)
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{
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MainConsole.Instance.Output(
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"Usage: debug lludp throttles get [<avatar-first-name> <avatar-last-name>]");
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return;
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}
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string firstName = null;
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string lastName = null;
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if (one)
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{
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firstName = args[4];
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lastName = args[5];
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}
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|
|
m_udpServer.Scene.ForEachScenePresence(sp =>
|
|
{
|
|
if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
|
|
{
|
|
m_console.Output(
|
|
"Status for {0} ({1}) in {2}",
|
|
sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
|
|
|
|
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
|
|
|
|
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
|
cdl.AddRow("adaptive", udpClient.FlowThrottle.AdaptiveEnabled);
|
|
cdl.AddRow("current", string.Format("{0} kbps", udpClient.FlowThrottle.DripRate * 8 / 1000));
|
|
cdl.AddRow("request", string.Format("{0} kbps", udpClient.FlowThrottle.RequestedDripRate * 8 / 1000));
|
|
cdl.AddRow("max", string.Format("{0} kbps", udpClient.FlowThrottle.MaxDripRate * 8 / 1000));
|
|
|
|
m_console.Output(cdl.ToString());
|
|
}
|
|
});
|
|
}
|
|
|
|
private void HandleGetCommand(string module, string[] args)
|
|
{
|
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
return;
|
|
|
|
m_console.Output("Debug settings for {0}", m_udpServer.Scene.Name);
|
|
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
|
|
|
long maxSceneDripRate = (long)m_udpServer.Throttle.MaxDripRate;
|
|
cdl.AddRow(
|
|
"max-scene-throttle",
|
|
maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
|
|
|
|
int maxClientDripRate = m_udpServer.ThrottleRates.Total;
|
|
cdl.AddRow(
|
|
"max-new-client-throttle",
|
|
maxClientDripRate != 0 ? string.Format("{0} kbps", maxClientDripRate * 8 / 1000) : "unset");
|
|
|
|
m_console.Output(cdl.ToString());
|
|
}
|
|
|
|
private void HandleSetCommand(string module, string[] args)
|
|
{
|
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
return;
|
|
|
|
if (args.Length != 5)
|
|
{
|
|
MainConsole.Instance.Output("Usage: debug lludp set <param> <value>");
|
|
return;
|
|
}
|
|
|
|
string param = args[3];
|
|
string rawValue = args[4];
|
|
|
|
int newValue;
|
|
|
|
if (param == "max-scene-throttle")
|
|
{
|
|
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
|
|
return;
|
|
|
|
m_udpServer.Throttle.MaxDripRate = newValue * 1000 / 8;
|
|
}
|
|
else if (param == "max-new-client-throttle")
|
|
{
|
|
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
|
|
return;
|
|
|
|
m_udpServer.ThrottleRates.Total = newValue * 1000 / 8;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_console.Output("{0} set to {1} in {2}", param, rawValue, m_udpServer.Scene.Name);
|
|
}
|
|
|
|
/* not in use, nothing to set/get from lludp
|
|
private void HandleClientGetCommand(string module, string[] args)
|
|
{
|
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
return;
|
|
|
|
if (args.Length != 4 && args.Length != 6)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Usage: debug lludp client get [<avatar-first-name> <avatar-last-name>]");
|
|
return;
|
|
}
|
|
|
|
string name = null;
|
|
|
|
if (args.Length == 6)
|
|
name = string.Format("{0} {1}", args[4], args[5]);
|
|
|
|
m_udpServer.Scene.ForEachScenePresence(
|
|
sp =>
|
|
{
|
|
if ((name == null || sp.Name == name) && sp.ControllingClient is LLClientView)
|
|
{
|
|
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
|
|
|
|
m_console.OutputFormat(
|
|
"Client debug parameters for {0} ({1}) in {2}",
|
|
sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
|
|
}
|
|
});
|
|
}
|
|
|
|
private void HandleClientSetCommand(string module, string[] args)
|
|
{
|
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
return;
|
|
|
|
if (args.Length != 6 && args.Length != 8)
|
|
{
|
|
MainConsole.Instance.OutputFormat("Usage: debug lludp client set <param> <value> [<avatar-first-name> <avatar-last-name>]");
|
|
return;
|
|
}
|
|
|
|
string param = args[4];
|
|
string rawValue = args[5];
|
|
|
|
string name = null;
|
|
|
|
if (args.Length == 8)
|
|
name = string.Format("{0} {1}", args[6], args[7]);
|
|
// nothing here now
|
|
}
|
|
*/
|
|
private void HandlePacketCommand(string module, string[] args)
|
|
{
|
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
return;
|
|
|
|
bool setAsDefaultLevel = false;
|
|
bool setAll = false;
|
|
OptionSet optionSet = new OptionSet()
|
|
.Add("default", o => setAsDefaultLevel = (o != null))
|
|
.Add("all", o => setAll = (o != null));
|
|
List<string> filteredArgs = optionSet.Parse(args);
|
|
|
|
string name = null;
|
|
|
|
if (filteredArgs.Count == 6)
|
|
{
|
|
if (!(setAsDefaultLevel || setAll))
|
|
{
|
|
name = string.Format("{0} {1}", filteredArgs[4], filteredArgs[5]);
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output("ERROR: Cannot specify a user name when setting default/all logging level");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (filteredArgs.Count > 3)
|
|
{
|
|
int newDebug;
|
|
if (int.TryParse(filteredArgs[3], out newDebug))
|
|
{
|
|
if (setAsDefaultLevel || setAll)
|
|
{
|
|
m_udpServer.DefaultClientPacketDebugLevel = newDebug;
|
|
|
|
MainConsole.Instance.Output(
|
|
"Packet debug for {0} clients set to {1} in {2}",
|
|
(setAll ? "all" : "future"), m_udpServer.DefaultClientPacketDebugLevel, m_udpServer.Scene.Name);
|
|
|
|
if (setAll)
|
|
{
|
|
m_udpServer.Scene.ForEachScenePresence(sp =>
|
|
{
|
|
MainConsole.Instance.Output(
|
|
"Packet debug for {0} ({1}) set to {2} in {3}",
|
|
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_udpServer.Scene.Name);
|
|
|
|
sp.ControllingClient.DebugPacketLevel = newDebug;
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_udpServer.Scene.ForEachScenePresence(sp =>
|
|
{
|
|
if (name == null || sp.Name == name)
|
|
{
|
|
MainConsole.Instance.Output(
|
|
"Packet debug for {0} ({1}) set to {2} in {3}",
|
|
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_udpServer.Scene.Name);
|
|
|
|
sp.ControllingClient.DebugPacketLevel = newDebug;
|
|
}
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output("Usage: debug lludp packet [--default | --all] 0..255 [<first-name> <last-name>]");
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleDropCommand(string module, string[] args)
|
|
{
|
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
return;
|
|
|
|
if (args.Length != 6)
|
|
{
|
|
MainConsole.Instance.Output("Usage: debug lludp drop <in|out> <add|remove> <packet-name>");
|
|
return;
|
|
}
|
|
|
|
string direction = args[3];
|
|
string subCommand = args[4];
|
|
string packetName = args[5];
|
|
|
|
if (subCommand == "add")
|
|
{
|
|
MainConsole.Instance.Output(
|
|
"Adding packet {0} to {1} drop list for all connections in {2}",
|
|
direction, packetName, m_udpServer.Scene.Name);
|
|
|
|
m_udpServer.Scene.ForEachScenePresence(
|
|
sp =>
|
|
{
|
|
LLClientView llcv = (LLClientView)sp.ControllingClient;
|
|
|
|
if (direction == "in")
|
|
llcv.AddInPacketToDropSet(packetName);
|
|
else if (direction == "out")
|
|
llcv.AddOutPacketToDropSet(packetName);
|
|
}
|
|
);
|
|
}
|
|
else if (subCommand == "remove")
|
|
{
|
|
MainConsole.Instance.Output(
|
|
"Removing packet {0} from {1} drop list for all connections in {2}",
|
|
direction, packetName, m_udpServer.Scene.Name);
|
|
|
|
m_udpServer.Scene.ForEachScenePresence(
|
|
sp =>
|
|
{
|
|
LLClientView llcv = (LLClientView)sp.ControllingClient;
|
|
|
|
if (direction == "in")
|
|
llcv.RemoveInPacketFromDropSet(packetName);
|
|
else if (direction == "out")
|
|
llcv.RemoveOutPacketFromDropSet(packetName);
|
|
}
|
|
);
|
|
}
|
|
}
|
|
|
|
private void HandleStartCommand(string module, string[] args)
|
|
{
|
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
return;
|
|
|
|
if (args.Length != 4)
|
|
{
|
|
MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
|
|
return;
|
|
}
|
|
|
|
string subCommand = args[3];
|
|
|
|
if (subCommand == "in" || subCommand == "all")
|
|
m_udpServer.StartInbound();
|
|
|
|
if (subCommand == "out" || subCommand == "all")
|
|
m_udpServer.StartOutbound();
|
|
}
|
|
|
|
private void HandleStopCommand(string module, string[] args)
|
|
{
|
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
return;
|
|
|
|
if (args.Length != 4)
|
|
{
|
|
MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
|
|
return;
|
|
}
|
|
|
|
string subCommand = args[3];
|
|
|
|
if (subCommand == "in" || subCommand == "all")
|
|
m_udpServer.StopInbound();
|
|
|
|
if (subCommand == "out" || subCommand == "all")
|
|
m_udpServer.StopOutbound();
|
|
}
|
|
|
|
private void HandleAgentUpdateCommand(string module, string[] args)
|
|
{
|
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
return;
|
|
|
|
m_udpServer.DiscardInboundAgentUpdates = !m_udpServer.DiscardInboundAgentUpdates;
|
|
|
|
MainConsole.Instance.Output(
|
|
"Discard AgentUpdates now {0} for {1}", null, m_udpServer.DiscardInboundAgentUpdates, m_udpServer.Scene.Name);
|
|
}
|
|
|
|
private void HandleStatusCommand(string module, string[] args)
|
|
{
|
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
return;
|
|
|
|
MainConsole.Instance.Output(
|
|
"IN LLUDP packet processing for {0} is {1}", m_udpServer.Scene.Name, m_udpServer.IsRunningInbound ? "enabled" : "disabled");
|
|
|
|
MainConsole.Instance.Output(
|
|
"OUT LLUDP packet processing for {0} is {1}", m_udpServer.Scene.Name, m_udpServer.IsRunningOutbound ? "enabled" : "disabled");
|
|
|
|
MainConsole.Instance.Output(
|
|
"Packet debug level for new clients is {0}", m_udpServer.DefaultClientPacketDebugLevel);
|
|
}
|
|
|
|
private void HandleOqreCommand(string module, string[] args)
|
|
{
|
|
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
|
return;
|
|
|
|
if (args.Length != 4)
|
|
{
|
|
MainConsole.Instance.Output("Usage: debug lludp oqre <stop|start|status>");
|
|
return;
|
|
}
|
|
|
|
string subCommand = args[3];
|
|
|
|
if (subCommand == "stop")
|
|
{
|
|
m_udpServer.OqrEngine.Stop();
|
|
MainConsole.Instance.Output("Stopped OQRE for {0}", m_udpServer.Scene.Name);
|
|
}
|
|
else if (subCommand == "start")
|
|
{
|
|
m_udpServer.OqrEngine.Start();
|
|
MainConsole.Instance.Output("Started OQRE for {0}", m_udpServer.Scene.Name);
|
|
}
|
|
else if (subCommand == "status")
|
|
{
|
|
MainConsole.Instance.Output("OQRE in {0}", m_udpServer.Scene.Name);
|
|
MainConsole.Instance.Output("Running: {0}", m_udpServer.OqrEngine.IsRunning);
|
|
MainConsole.Instance.Output(
|
|
"Requests waiting: {0}",
|
|
m_udpServer.OqrEngine.IsRunning ? m_udpServer.OqrEngine.JobsWaiting.ToString() : "n/a");
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output("Unrecognized OQRE subcommand {0}", subCommand);
|
|
}
|
|
}
|
|
}
|
|
} |