321 lines
13 KiB
C#
321 lines
13 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using log4net.Config;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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{
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/// <summary>
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/// This will contain basic tests for the LindenUDP client stack
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/// </summary>
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[TestFixture]
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public class BasicCircuitTests : OpenSimTestCase
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{
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private Scene m_scene;
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private TestLLUDPServer m_udpServer;
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[TestFixtureSetUp]
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public void FixtureInit()
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{
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// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
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Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
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}
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[TestFixtureTearDown]
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public void TearDown()
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{
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// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
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// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
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// tests really shouldn't).
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Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
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}
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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m_scene = new SceneHelpers().SetupScene();
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StatsManager.SimExtraStats = new SimExtraStatsCollector();
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}
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/// <summary>
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/// Build an object name packet for test purposes
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/// </summary>
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/// <param name="objectLocalId"></param>
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/// <param name="objectName"></param>
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private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
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{
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ObjectNamePacket onp = new ObjectNamePacket();
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ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
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odb.LocalID = objectLocalId;
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odb.Name = Utils.StringToBytes(objectName);
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onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
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onp.Header.Zerocoded = false;
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return onp;
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}
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private void AddUdpServer()
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{
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AddUdpServer(new IniConfigSource());
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}
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private void AddUdpServer(IniConfigSource configSource)
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{
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uint port = 0;
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AgentCircuitManager acm = m_scene.AuthenticateHandler;
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m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
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m_udpServer.AddScene(m_scene);
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}
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/// <summary>
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/// Used by tests that aren't testing this stage.
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/// </summary>
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private ScenePresence AddClient()
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{
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UUID myAgentUuid = TestHelpers.ParseTail(0x1);
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UUID mySessionUuid = TestHelpers.ParseTail(0x2);
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uint myCircuitCode = 123456;
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IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
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UseCircuitCodePacket uccp = new UseCircuitCodePacket();
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UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
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= new UseCircuitCodePacket.CircuitCodeBlock();
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uccpCcBlock.Code = myCircuitCode;
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uccpCcBlock.ID = myAgentUuid;
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uccpCcBlock.SessionID = mySessionUuid;
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uccp.CircuitCode = uccpCcBlock;
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byte[] uccpBytes = uccp.ToBytes();
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UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
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upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
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Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = myAgentUuid;
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acd.SessionID = mySessionUuid;
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m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
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m_udpServer.PacketReceived(upb);
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return m_scene.GetScenePresence(myAgentUuid);
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}
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/// <summary>
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/// Test adding a client to the stack
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/// </summary>
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[Test]
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public void TestAddClient()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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AddUdpServer();
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UUID myAgentUuid = TestHelpers.ParseTail(0x1);
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UUID mySessionUuid = TestHelpers.ParseTail(0x2);
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uint myCircuitCode = 123456;
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IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
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UseCircuitCodePacket uccp = new UseCircuitCodePacket();
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UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
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= new UseCircuitCodePacket.CircuitCodeBlock();
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uccpCcBlock.Code = myCircuitCode;
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uccpCcBlock.ID = myAgentUuid;
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uccpCcBlock.SessionID = mySessionUuid;
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uccp.CircuitCode = uccpCcBlock;
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byte[] uccpBytes = uccp.ToBytes();
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UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
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upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
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Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
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m_udpServer.PacketReceived(upb);
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// Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
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Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = myAgentUuid;
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acd.SessionID = mySessionUuid;
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m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
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m_udpServer.PacketReceived(upb);
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// Should succeed now
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ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
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Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
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Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1));
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Packet packet = m_udpServer.PacketsSent[0];
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Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
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PacketAckPacket ackPacket = packet as PacketAckPacket;
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Assert.That(ackPacket.Packets.Length, Is.EqualTo(1));
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Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
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}
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[Test]
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public void TestLogoutClientDueToAck()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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IniConfigSource ics = new IniConfigSource();
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IConfig config = ics.AddConfig("ClientStack.LindenUDP");
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config.Set("AckTimeout", -1);
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AddUdpServer(ics);
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ScenePresence sp = AddClient();
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m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
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ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
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Assert.That(spAfterAckTimeout, Is.Null);
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}
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// /// <summary>
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// /// Test removing a client from the stack
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// /// </summary>
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// [Test]
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// public void TestRemoveClient()
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// {
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// TestHelper.InMethod();
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//
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// uint myCircuitCode = 123457;
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//
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// TestLLUDPServer testLLUDPServer;
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// TestLLPacketServer testLLPacketServer;
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// AgentCircuitManager acm;
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// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
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//
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// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
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// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
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//
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// // Check that removing a non-existant circuit doesn't have any bad effects
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// testLLUDPServer.RemoveClientCircuit(101);
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// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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// }
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//
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// /// <summary>
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// /// Make sure that the client stack reacts okay to malformed packets
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// /// </summary>
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// [Test]
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// public void TestMalformedPacketSend()
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// {
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// TestHelper.InMethod();
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//
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// uint myCircuitCode = 123458;
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// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
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// MockScene scene = new MockScene();
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//
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// TestLLUDPServer testLLUDPServer;
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// TestLLPacketServer testLLPacketServer;
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// AgentCircuitManager acm;
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// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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// AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
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//
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// byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
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//
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// // Send two garbled 'packets' in succession
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// testLLUDPServer.LoadReceive(data, testEp);
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// testLLUDPServer.LoadReceive(data, testEp);
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// testLLUDPServer.ReceiveData(null);
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//
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// // Check that we are still here
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// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
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// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
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//
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// // Check that sending a valid packet to same circuit still succeeds
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// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
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//
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
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// testLLUDPServer.ReceiveData(null);
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//
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// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
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// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
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// }
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//
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// /// <summary>
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// /// Test that the stack continues to work even if some client has caused a
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// /// SocketException on Socket.BeginReceive()
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// /// </summary>
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// [Test]
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// public void TestExceptionOnBeginReceive()
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// {
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// TestHelper.InMethod();
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//
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// MockScene scene = new MockScene();
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//
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// uint circuitCodeA = 130000;
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// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
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// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
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// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
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//
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// uint circuitCodeB = 130001;
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// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
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// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
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// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
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//
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// TestLLUDPServer testLLUDPServer;
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// TestLLPacketServer testLLPacketServer;
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// AgentCircuitManager acm;
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// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
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// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
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//
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
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// testLLUDPServer.LoadReceiveWithBeginException(epA);
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
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// testLLUDPServer.ReceiveData(null);
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//
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// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
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//
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// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
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// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
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// }
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}
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}
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