.. |
Communications
|
Fixed bug in assetcache where certain textures were not being packetized correctly
|
2007-11-11 00:11:34 +00:00 |
Configuration
|
* Optimized usings
|
2007-10-30 09:05:31 +00:00 |
Console
|
* Optimized usings
|
2007-10-30 09:05:31 +00:00 |
Data
|
* Optimized usings
|
2007-10-30 09:05:31 +00:00 |
Data.DB4o
|
* Optimized usings
|
2007-10-30 09:05:31 +00:00 |
Data.MSSQL
|
* Optimized usings
|
2007-10-30 09:05:31 +00:00 |
Data.MySQL
|
* Temporarily reverted SQL syntax.
|
2007-11-05 01:35:17 +00:00 |
Data.SQLite
|
* Optimized usings
|
2007-10-30 09:05:31 +00:00 |
RegionLoader
|
* Small touchup of console messages
|
2007-11-04 20:37:55 +00:00 |
Servers
|
normalized line endings
|
2007-11-04 14:34:45 +00:00 |
ACL.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
AgentCircuitData.cs
|
fix typo in filename
|
2007-10-31 14:08:12 +00:00 |
AgentCircuitManager.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
AgentInventory.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
AgentWearable.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
AssemblyInfo.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
AssetBase.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
AssetConfig.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
AssetLandmark.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
AssetStorage.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
AuthenticateResponse.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
BlockingQueue.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
ClientManager.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
ConfigurationMember.cs
|
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
|
2007-11-03 17:49:45 +00:00 |
ConfigurationOption.cs
|
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
|
2007-11-03 17:49:45 +00:00 |
Culture.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
EstateSettings.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
GridConfig.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
IAssetProvider.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
IAssetServer.cs
|
renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
|
2007-11-01 17:28:38 +00:00 |
IClientAPI.cs
|
enable typing animation for chat, maybe
|
2007-11-12 20:25:59 +00:00 |
IGenericConfig.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
IPlugin.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
IRegionCommsListener.cs
|
Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
|
2007-11-05 13:58:44 +00:00 |
IRegionLoader.cs
|
normalized line endings
|
2007-11-04 14:34:45 +00:00 |
IScene.cs
|
Some more refactoring
|
2007-11-04 22:22:53 +00:00 |
IUserData.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
IUserService.cs
|
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
|
2007-11-03 17:49:45 +00:00 |
InventoryConfig.cs
|
* Diuerse beavtificatems
|
2007-11-01 19:19:05 +00:00 |
InventoryItemBase.cs
|
* Diuerse beavtificatems
|
2007-11-01 19:19:05 +00:00 |
LandData.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
Login.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
MapBlockData.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
NeighbourInfo.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
NetworkServersInfo.cs
|
* Diuerse beavtificatems
|
2007-11-01 19:19:05 +00:00 |
PrimitiveBaseShape.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
RegionCommsListener.cs
|
Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
|
2007-11-05 13:58:44 +00:00 |
RegionHandle.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
RegionInfo.cs
|
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
|
2007-11-03 17:49:45 +00:00 |
Remoting.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
UserConfig.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
UserProfileData.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |
Util.cs
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |