OpenSimMirror/OpenSim/Region/Physics
Robert Adams bbc5a5089f BulletSim: Rename some of the interface structures (BulletWorld, ...)
to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet.
2012-12-24 20:18:06 -08:00
..
BasicPhysicsPlugin Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
BulletSNPlugin * Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive. 2012-12-23 16:17:18 -05:00
BulletSPlugin BulletSim: Rename some of the interface structures (BulletWorld, ...) 2012-12-24 20:18:06 -08:00
ConvexDecompositionDotNet Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't have an AssemblyInfo file. 2012-11-13 19:26:43 -08:00
Manager Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around. 2012-12-13 16:32:25 -08:00
Meshing BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 2012-11-29 09:24:53 -08:00
OdePlugin Stop logging spurious asset data for {0} is zero length error for sculpts/mesh 2012-11-28 02:01:04 +00:00
POSPlugin Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00