141 lines
9.4 KiB
C#
141 lines
9.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Scripting.EmbeddedJVM.Types;
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using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework;
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namespace OpenSim.Scripting.EmbeddedJVM
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{
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partial class Thread
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{
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private partial class Interpreter
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{
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private bool IsMethodOpCode(byte opcode)
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{
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bool result = false;
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switch (opcode)
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{
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case 184:
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short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
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//Console.WriteLine("call to method : "+refIndex);
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if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef)
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{
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// Console.WriteLine("which is " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value + "." + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value);
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// Console.WriteLine("of type " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value);
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string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value;
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string typeparam = "";
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string typereturn = "";
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int firstbrak = 0;
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int secondbrak = 0;
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firstbrak = typ.LastIndexOf('(');
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secondbrak = typ.LastIndexOf(')');
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typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1);
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typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1);
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//Console.WriteLine("split is " + typeparam + " which is length " + typeparam.Length + " , " + typereturn);
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if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value)
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{
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//calling a method in this class
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if (typeparam.Length == 0)
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{
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this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2));
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}
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else
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{
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this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2));
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}
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}
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else
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{
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//calling a method of a different class
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//for now we will have a built in OpenSimAPI class, but this should be a java class that then calls native methods
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if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI")
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{
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switch (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value)
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{
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case "GetEntityID":
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Int entityID = new Int();
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entityID.mValue =(int) this._mThread.EntityId;
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this._mThread.currentFrame.OpStack.Push(entityID);
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this._mThread.PC += 2;
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break;
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case "GetRandomAvatarID":
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entityID = new Int();
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entityID.mValue = (int)Thread.OpenSimScriptAPI.GetRandomAvatarID();
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this._mThread.currentFrame.OpStack.Push(entityID);
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this._mThread.PC += 2;
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break;
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case "GetEntityPositionX":
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BaseType bs1 = this._mThread.currentFrame.OpStack.Pop();
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if (bs1 is Int)
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{
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//Console.WriteLine("get entity pos for " + ((Int)bs1).mValue);
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//should get the position of the entity from the IScriptAPI
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OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
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Float pos = new Float();
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pos.mValue = vec3.X;
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// Console.WriteLine("returned x value " + vec3.X.ToString());
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this._mThread.currentFrame.OpStack.Push(pos);
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}
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this._mThread.PC += 2;
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break;
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case "GetEntityPositionY":
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bs1 = this._mThread.currentFrame.OpStack.Pop();
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if (bs1 is Int)
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{
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//should get the position of the entity from the IScriptAPI
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OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
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Float pos = new Float();
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pos.mValue = vec3.Y;
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this._mThread.currentFrame.OpStack.Push(pos);
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}
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this._mThread.PC += 2;
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break;
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case "GetEntityPositionZ":
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bs1 = this._mThread.currentFrame.OpStack.Pop();
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if (bs1 is Int)
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{
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//should get the position of the entity from the IScriptAPI
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OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
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Float pos = new Float();
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pos.mValue = vec3.Z;
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this._mThread.currentFrame.OpStack.Push(pos);
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}
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this._mThread.PC += 2;
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break;
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case "SetEntityPosition":
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//pop the three float values and the entity id
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BaseType ft3 = this._mThread.currentFrame.OpStack.Pop();
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BaseType ft2 = this._mThread.currentFrame.OpStack.Pop();
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BaseType ft1 = this._mThread.currentFrame.OpStack.Pop();
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BaseType in1 = this._mThread.currentFrame.OpStack.Pop();
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if (ft1 is Float && ft2 is Float && ft3 is Float)
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{
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if(in1 is Int)
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{
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//Console.WriteLine("set: " + ((Int)in1).mValue + " , " + ((Float)ft1).mValue + " , " + ((Float)ft2).mValue + " , " + ((Float)ft3).mValue);
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Thread.OpenSimScriptAPI.SetEntityPosition((uint)((Int) in1).mValue, ((Float)ft1).mValue, ((Float)ft2).mValue, ((Float)ft3).mValue);
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}
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}
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this._mThread.PC += 2;
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break;
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}
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}
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}
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}
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else
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{
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this._mThread.PC += 2;
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}
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result = true;
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break;
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}
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return result;
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}
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}
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}
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}
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