OpenSimMirror/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncMessage.cs

263 lines
8.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyrightD
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using System.IO;
using OpenMetaverse;
using log4net;
namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
#region ActorType Enum
public enum ActorType
{
Null,
ClientManager,
ScriptEngine,
PhysicsEngine
}
#endregion
#region ActorStatus Enum
public enum ActorStatus
{
Null,
Idle,
Sync
}
#endregion
/// <summary>
/// A message for synchonization message between scenes
/// </summary>
public class RegionSyncMessage
{
//KittyL: added to help identify different actors
#region MsgType Enum
public enum MsgType
{
Null,
//ConnectSyncClient,
//DisconnectSyncClient,
// CM -> SIM(Scene)
ActorConnect,
AgentAdd,
AgentUpdate,
AgentSameRegionTeleport, //from CM to PSA
AgentRemove,
AgentRequestSit,
AgentSit,
GrabObject,
GrabUpdate,
DeGrabObject,
StartAnim,
StopAnim,
GetTerrain,
GetObjects,
SubscribeObjects,
GetAvatars,
SubscribeAvatars,
ChatFromClient,
AvatarTeleportOut, // An LLClientView (real client) was converted to a RegionSyncAvatar
AvatarTeleportIn, // A RegionSyncAvatar was converted to an LLClientView (real client)
AvatarTeleportSameRegion, //from PSA to PE
// SIM -> CM
//Terrain,
//NewObject, // objects
//UpdatedObject, // objects
//RemovedObject, // objects
NewAvatar, // avatars
UpdatedAvatar, // avatars
AnimateAvatar,
AvatarAppearance,
RemovedAvatar, // avatars
BalanceClientLoad, // Tells CM a client load target and a place to teleport the extras
ChatFromSim,
SitResponse,
SendAnimations,
// BIDIR
EchoRequest,
EchoResponse,
RegionName,
RegionStatus,
//Added by KittyL
// Actor -> Scene
ActorType, //to register the type (e.g. Client Manager or Script Engine) with Scene when sync channel is initialized
SetObjectProperty,
ActorStop,
ResetScene,
OnRezScript,
OnScriptReset,
OnUpdateScript,
// Scene -> Script Engine
NewObjectWithScript,
SceneLocation,
//For load balancing purpose (among script engines)
//Temorarily put here, for easier first round of implemention.
//Script engine --> Scene
ActorStatus, //if the actor is busying syncing with a Scene, or is just idle. Status: {sync, idle}
LoadBalanceRequest,
LoadMigrationListenerInitiated,
//Scene --> Script engine
LoadMigrationNotice,
LoadBalanceResponse,
LoadBalanceRejection,
// Physics Engine -> Scene
PhysTerseUpdate,
PhysOutOfBounds,
PhysCollisionUpdate,
// Scene -> Physics Engine
PhysUpdateAttributes,
}
#endregion
#region Member Data
private MsgType m_type;
private byte[] m_data;
static ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#endregion
#region Constructors
public RegionSyncMessage(MsgType type, byte[] data)
{
m_type = type;
m_data = data;
}
public RegionSyncMessage(MsgType type, string msg)
{
m_type = type;
m_data = System.Text.Encoding.ASCII.GetBytes(msg);
}
public RegionSyncMessage(MsgType type)
{
m_type = type;
m_data = new byte[0];
}
public RegionSyncMessage(Stream stream)
{
//ILog log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
//try
{
m_type = (MsgType)Utils.BytesToInt(GetBytesFromStream(stream, 4));
int length = Utils.BytesToInt(GetBytesFromStream(stream, 4));
m_data = GetBytesFromStream(stream, length);
//log.WarnFormat("RegionSyncMessage Constructed {0} ({1} bytes)", m_type.ToString(), length);
}
/*
catch (Exception e)
{
log.WarnFormat("[REGION SYNC MESSAGE] RegionSyncMessage Constructor encountered an exception {0}", e.Message);
}
* */
}
private byte[] GetBytesFromStream(Stream stream, int count)
{
// Loop to receive the message length
byte[] ret = new byte[count];
int i = 0;
while (i < count)
{
i += stream.Read(ret, i, count - i);
}
return ret;
}
#endregion
#region Accessors
public MsgType Type
{
get { return m_type; }
}
public int Length
{
get { return m_data.Length; }
}
public byte[] Data
{
get { return m_data; }
}
#endregion
#region Conversions
public byte[] ToBytes()
{
byte[] buf = new byte[m_data.Length + 8];
Utils.IntToBytes((int)m_type, buf, 0);
Utils.IntToBytes(m_data.Length, buf, 4);
Array.Copy(m_data, 0, buf, 8, m_data.Length);
return buf;
}
public override string ToString()
{
return String.Format("{0} ({1} bytes)", m_type.ToString(), m_data.Length.ToString());
}
public string ToStringFull()
{
return String.Format("{0}:{1})", m_type.ToString(), Encoding.ASCII.GetString(m_data));
}
#endregion
public static void HandleSuccess(string header, RegionSyncMessage msg, string message)
{
m_log.WarnFormat("{0} Handled {1}: {2}", header, msg.ToString(), message);
}
public static void HandleTrivial(string header, RegionSyncMessage msg, string message)
{
m_log.WarnFormat("{0} Issue handling {1}: {2}", header, msg.ToString(), message);
}
public static void HandleWarning(string header, RegionSyncMessage msg, string message)
{
m_log.WarnFormat("{0} Warning handling {1}: {2}", header, msg.ToString(), message);
}
public static void HandleError(string header, RegionSyncMessage msg, string message)
{
m_log.WarnFormat("{0} Error handling {1}: {2}", header, msg.ToString(), message);
}
public static bool HandlerDebug(string header, RegionSyncMessage msg, string message)
{
m_log.WarnFormat("{0} DBG ({1}): {2}", header, msg.ToString(), message);
return true;
}
}
}