250 lines
8.6 KiB
C#
250 lines
8.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.IO;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Console;
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using libsecondlife;
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using Db4objects.Db4o;
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using Db4objects.Db4o.Query;
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namespace OpenSim.GridInterfaces.Local
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{
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public class LocalAssetPlugin : IAssetPlugin
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{
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public LocalAssetPlugin()
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{
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}
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public IAssetServer GetAssetServer()
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{
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return (new LocalAssetServer());
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}
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}
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public class LocalAssetServer : IAssetServer
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{
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private IAssetReceiver _receiver;
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private BlockingQueue<ARequest> _assetRequests;
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private IObjectContainer db;
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private Thread _localAssetServerThread;
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public LocalAssetServer()
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{
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bool yapfile;
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this._assetRequests = new BlockingQueue<ARequest>();
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yapfile = System.IO.File.Exists("assets.yap");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Asset Server class created");
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try
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{
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db = Db4oFactory.OpenFile("assets.yap");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Db4 Asset database creation");
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}
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catch (Exception e)
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{
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db.Close();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"Db4 Asset server :Constructor - Exception occured");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
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}
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if (!yapfile)
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{
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this.SetUpAssetDatabase();
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}
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this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
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this._localAssetServerThread.IsBackground = true;
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this._localAssetServerThread.Start();
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}
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public void SetReceiver(IAssetReceiver receiver)
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{
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this._receiver = receiver;
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}
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public void RequestAsset(LLUUID assetID, bool isTexture)
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{
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ARequest req = new ARequest();
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req.AssetID = assetID;
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req.IsTexture = isTexture;
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this._assetRequests.Enqueue(req);
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}
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public void UpdateAsset(AssetBase asset)
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{
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}
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public void UploadNewAsset(AssetBase asset)
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{
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AssetStorage store = new AssetStorage();
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store.Data = asset.Data;
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store.Name = asset.Name;
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store.UUID = asset.FullID;
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db.Set(store);
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db.Commit();
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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}
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public void Close()
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{
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if (db != null)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Closing local asset server database");
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db.Close();
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}
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}
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private void RunRequests()
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{
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while (true)
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{
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byte[] idata = null;
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bool found = false;
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AssetStorage foundAsset = null;
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ARequest req = this._assetRequests.Dequeue();
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IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
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if (result.Count > 0)
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{
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foundAsset = (AssetStorage)result.Next();
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found = true;
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}
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AssetBase asset = new AssetBase();
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if (found)
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{
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asset.FullID = foundAsset.UUID;
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asset.Type = foundAsset.Type;
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asset.InvType = foundAsset.Type;
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asset.Name = foundAsset.Name;
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idata = foundAsset.Data;
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}
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else
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{
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asset.FullID = LLUUID.Zero;
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}
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asset.Data = idata;
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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}
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private void SetUpAssetDatabase()
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{
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try
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Setting up asset database");
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AssetBase Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
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Image.Name = "Bricks";
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this.LoadAsset(Image, true, "bricks.jp2");
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AssetStorage store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
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Image.Name = "Plywood";
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this.LoadAsset(Image, true, "plywood.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
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Image.Name = "Rocks";
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this.LoadAsset(Image, true, "rocks.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
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Image.Name = "Granite";
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this.LoadAsset(Image, true, "granite.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
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Image.Name = "Hardwood";
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this.LoadAsset(Image, true, "hardwood.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
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Image.Name = "Prim Base Texture";
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this.LoadAsset(Image, true, "plywood.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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Image.Name = "Shape";
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this.LoadAsset(Image, false, "base_shape.dat");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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}
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private void LoadAsset(AssetBase info, bool image, string filename)
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{
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//should request Asset from storage manager
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//but for now read from file
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string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
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string fileName = Path.Combine(dataPath, filename);
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FileInfo fInfo = new FileInfo(fileName);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
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byte[] idata = new byte[numBytes];
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BinaryReader br = new BinaryReader(fStream);
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idata = br.ReadBytes((int)numBytes);
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br.Close();
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fStream.Close();
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info.Data = idata;
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//info.loaded=true;
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}
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}
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}
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