2907 lines
127 KiB
C#
2907 lines
127 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Drawing;
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using System.IO;
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using System.Reflection;
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using log4net;
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#if CSharpSqlite
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using Community.CsharpSqlite.Sqlite;
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#else
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using Mono.Data.Sqlite;
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#endif
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Data.SQLite
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{
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/// <summary>
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/// A RegionData Interface to the SQLite database
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/// </summary>
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public class SQLiteSimulationData : ISimulationDataStore
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private const string primSelect = "select * from prims";
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private const string shapeSelect = "select * from primshapes";
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private const string itemsSelect = "select * from primitems";
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private const string terrainSelect = "select * from terrain limit 1";
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private const string landSelect = "select * from land";
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private const string landAccessListSelect = "select distinct * from landaccesslist";
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private const string regionbanListSelect = "select * from regionban";
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private const string regionSettingsSelect = "select * from regionsettings";
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private const string regionWindlightSelect = "select * from regionwindlight";
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private const string regionEnvironmentSelect = "select * from regionenvironment";
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private const string regionSpawnPointsSelect = "select * from spawn_points";
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private DataSet ds;
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private SqliteDataAdapter primDa;
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private SqliteDataAdapter shapeDa;
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private SqliteDataAdapter itemsDa;
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private SqliteDataAdapter terrainDa;
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private SqliteDataAdapter landDa;
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private SqliteDataAdapter landAccessListDa;
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private SqliteDataAdapter regionSettingsDa;
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private SqliteDataAdapter regionWindlightDa;
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private SqliteDataAdapter regionEnvironmentDa;
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private SqliteDataAdapter regionSpawnPointsDa;
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private SqliteConnection m_conn;
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private String m_connectionString;
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protected virtual Assembly Assembly
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{
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get { return GetType().Assembly; }
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}
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public SQLiteSimulationData()
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{
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}
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public SQLiteSimulationData(string connectionString)
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{
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Initialise(connectionString);
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}
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// Temporary attribute while this is experimental
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/***********************************************************************
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*
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* Public Interface Functions
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*
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**********************************************************************/
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/// <summary>
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/// <list type="bullet">
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/// <item>Initialises RegionData Interface</item>
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/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
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/// </list>
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/// </summary>
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/// <param name="connectionString">the connection string</param>
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public void Initialise(string connectionString)
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{
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try
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{
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if (Util.IsWindows())
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Util.LoadArchSpecificWindowsDll("sqlite3.dll");
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m_connectionString = connectionString;
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ds = new DataSet("Region");
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m_log.Info("[SQLITE REGION DB]: Sqlite - connecting: " + connectionString);
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m_conn = new SqliteConnection(m_connectionString);
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m_conn.Open();
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SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
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primDa = new SqliteDataAdapter(primSelectCmd);
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SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
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shapeDa = new SqliteDataAdapter(shapeSelectCmd);
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// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
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SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
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itemsDa = new SqliteDataAdapter(itemsSelectCmd);
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SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
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terrainDa = new SqliteDataAdapter(terrainSelectCmd);
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SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
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landDa = new SqliteDataAdapter(landSelectCmd);
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SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
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landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
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SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
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regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
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SqliteCommand regionWindlightSelectCmd = new SqliteCommand(regionWindlightSelect, m_conn);
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regionWindlightDa = new SqliteDataAdapter(regionWindlightSelectCmd);
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SqliteCommand regionEnvironmentSelectCmd = new SqliteCommand(regionEnvironmentSelect, m_conn);
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regionEnvironmentDa = new SqliteDataAdapter(regionEnvironmentSelectCmd);
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SqliteCommand regionSpawnPointsSelectCmd = new SqliteCommand(regionSpawnPointsSelect, m_conn);
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regionSpawnPointsDa = new SqliteDataAdapter(regionSpawnPointsSelectCmd);
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// This actually does the roll forward assembly stuff
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Migration m = new Migration(m_conn, Assembly, "RegionStore");
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m.Update();
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lock (ds)
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{
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ds.Tables.Add(createPrimTable());
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setupPrimCommands(primDa, m_conn);
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ds.Tables.Add(createShapeTable());
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setupShapeCommands(shapeDa, m_conn);
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ds.Tables.Add(createItemsTable());
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setupItemsCommands(itemsDa, m_conn);
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ds.Tables.Add(createTerrainTable());
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setupTerrainCommands(terrainDa, m_conn);
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ds.Tables.Add(createLandTable());
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setupLandCommands(landDa, m_conn);
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ds.Tables.Add(createLandAccessListTable());
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setupLandAccessCommands(landAccessListDa, m_conn);
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ds.Tables.Add(createRegionSettingsTable());
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setupRegionSettingsCommands(regionSettingsDa, m_conn);
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ds.Tables.Add(createRegionWindlightTable());
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setupRegionWindlightCommands(regionWindlightDa, m_conn);
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ds.Tables.Add(createRegionEnvironmentTable());
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setupRegionEnvironmentCommands(regionEnvironmentDa, m_conn);
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ds.Tables.Add(createRegionSpawnPointsTable());
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setupRegionSpawnPointsCommands(regionSpawnPointsDa, m_conn);
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// WORKAROUND: This is a work around for sqlite on
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// windows, which gets really unhappy with blob columns
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// that have no sample data in them. At some point we
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// need to actually find a proper way to handle this.
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try
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{
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primDa.Fill(ds.Tables["prims"]);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on prims table :{0}", e.Message);
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}
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try
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{
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shapeDa.Fill(ds.Tables["primshapes"]);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on primshapes table :{0}", e.Message);
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}
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try
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{
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itemsDa.Fill(ds.Tables["primitems"]);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on primitems table :{0}", e.Message);
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}
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try
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{
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terrainDa.Fill(ds.Tables["terrain"]);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on terrain table :{0}", e.Message);
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}
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try
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{
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landDa.Fill(ds.Tables["land"]);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on land table :{0}", e.Message);
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}
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try
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{
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landAccessListDa.Fill(ds.Tables["landaccesslist"]);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on landaccesslist table :{0}", e.Message);
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}
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try
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{
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regionSettingsDa.Fill(ds.Tables["regionsettings"]);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionsettings table :{0}", e.Message);
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}
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try
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{
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regionWindlightDa.Fill(ds.Tables["regionwindlight"]);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionwindlight table :{0}", e.Message);
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}
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try
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{
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regionEnvironmentDa.Fill(ds.Tables["regionenvironment"]);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionenvironment table :{0}", e.Message);
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}
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try
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{
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regionSpawnPointsDa.Fill(ds.Tables["spawn_points"]);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on spawn_points table :{0}", e.Message);
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}
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// We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
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// Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
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// Possibly because we manually set up our own DataTables before connecting to the database
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CreateDataSetMapping(primDa, "prims");
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CreateDataSetMapping(shapeDa, "primshapes");
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CreateDataSetMapping(itemsDa, "primitems");
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CreateDataSetMapping(terrainDa, "terrain");
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CreateDataSetMapping(landDa, "land");
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CreateDataSetMapping(landAccessListDa, "landaccesslist");
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CreateDataSetMapping(regionSettingsDa, "regionsettings");
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CreateDataSetMapping(regionWindlightDa, "regionwindlight");
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CreateDataSetMapping(regionEnvironmentDa, "regionenvironment");
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CreateDataSetMapping(regionSpawnPointsDa, "spawn_points");
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: {0} - {1}", e.Message, e.StackTrace);
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Environment.Exit(23);
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}
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return;
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}
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public void Dispose()
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{
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if (m_conn != null)
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{
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m_conn.Close();
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m_conn = null;
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}
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if (ds != null)
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{
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ds.Dispose();
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ds = null;
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}
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if (primDa != null)
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{
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primDa.Dispose();
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primDa = null;
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}
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if (shapeDa != null)
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{
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shapeDa.Dispose();
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shapeDa = null;
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}
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if (itemsDa != null)
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{
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itemsDa.Dispose();
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itemsDa = null;
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}
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if (terrainDa != null)
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{
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terrainDa.Dispose();
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terrainDa = null;
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}
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if (landDa != null)
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{
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landDa.Dispose();
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landDa = null;
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}
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if (landAccessListDa != null)
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{
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landAccessListDa.Dispose();
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landAccessListDa = null;
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}
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if (regionSettingsDa != null)
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{
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regionSettingsDa.Dispose();
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regionSettingsDa = null;
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}
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if (regionWindlightDa != null)
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{
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regionWindlightDa.Dispose();
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regionWindlightDa = null;
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}
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if (regionEnvironmentDa != null)
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{
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regionEnvironmentDa.Dispose();
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regionEnvironmentDa = null;
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}
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if (regionSpawnPointsDa != null)
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{
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regionSpawnPointsDa.Dispose();
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regionWindlightDa = null;
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}
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}
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public void StoreRegionSettings(RegionSettings rs)
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{
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lock (ds)
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{
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DataTable regionsettings = ds.Tables["regionsettings"];
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DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
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if (settingsRow == null)
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{
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settingsRow = regionsettings.NewRow();
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fillRegionSettingsRow(settingsRow, rs);
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regionsettings.Rows.Add(settingsRow);
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}
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else
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{
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fillRegionSettingsRow(settingsRow, rs);
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}
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StoreSpawnPoints(rs);
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Commit();
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}
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}
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public void StoreSpawnPoints(RegionSettings rs)
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{
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lock (ds)
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{
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// DataTable spawnpoints = ds.Tables["spawn_points"];
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// remove region's spawnpoints
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using (
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SqliteCommand cmd =
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new SqliteCommand("delete from spawn_points where RegionID=:RegionID",
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m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":RegionID", rs.RegionUUID.ToString()));
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cmd.ExecuteNonQuery();
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}
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}
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foreach (SpawnPoint sp in rs.SpawnPoints())
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{
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using (SqliteCommand cmd = new SqliteCommand("insert into spawn_points(RegionID, Yaw, Pitch, Distance)" +
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"values ( :RegionID, :Yaw, :Pitch, :Distance)", m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":RegionID", rs.RegionUUID.ToString()));
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cmd.Parameters.Add(new SqliteParameter(":Yaw", sp.Yaw));
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cmd.Parameters.Add(new SqliteParameter(":Pitch", sp.Pitch));
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cmd.Parameters.Add(new SqliteParameter(":Distance", sp.Distance));
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cmd.ExecuteNonQuery();
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}
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}
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}
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/// <summary>
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/// Load windlight settings from region storage
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/// </summary>
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/// <param name="regionUUID">RegionID</param>
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public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
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{
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RegionLightShareData wl = null;
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lock (ds)
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{
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DataTable windlightTable = ds.Tables["regionwindlight"];
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DataRow windlightRow = windlightTable.Rows.Find(regionUUID.ToString());
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if (windlightRow == null)
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{
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wl = new RegionLightShareData();
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wl.regionID = regionUUID;
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StoreRegionWindlightSettings(wl);
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return wl;
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}
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wl = buildRegionWindlight(windlightRow);
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return wl;
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}
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}
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/// <summary>
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/// Remove windlight settings from region storage
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/// </summary>
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/// <param name="regionID">RegionID</param>
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public void RemoveRegionWindlightSettings(UUID regionID)
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{
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lock (ds)
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{
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DataTable windlightTable = ds.Tables["regionwindlight"];
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DataRow windlightRow = windlightTable.Rows.Find(regionID.ToString());
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if (windlightRow != null)
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{
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windlightRow.Delete();
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}
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}
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Commit();
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}
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/// <summary>
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/// Adds an windlight into region storage
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/// </summary>
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/// <param name="wl">RegionLightShareData</param>
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public void StoreRegionWindlightSettings(RegionLightShareData wl)
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{
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lock (ds)
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{
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DataTable windlightTable = ds.Tables["regionwindlight"];
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DataRow windlightRow = windlightTable.Rows.Find(wl.regionID.ToString());
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if (windlightRow == null)
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{
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windlightRow = windlightTable.NewRow();
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fillRegionWindlightRow(windlightRow, wl);
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windlightTable.Rows.Add(windlightRow);
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}
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else
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{
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fillRegionWindlightRow(windlightRow, wl);
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}
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Commit();
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}
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}
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#region Region Environment Settings
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public string LoadRegionEnvironmentSettings(UUID regionUUID)
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{
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lock (ds)
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{
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DataTable environmentTable = ds.Tables["regionenvironment"];
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DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
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if (row == null)
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{
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return String.Empty;
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}
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return (String)row["llsd_settings"];
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}
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}
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public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
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{
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lock (ds)
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{
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DataTable environmentTable = ds.Tables["regionenvironment"];
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DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
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if (row == null)
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{
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row = environmentTable.NewRow();
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row["region_id"] = regionUUID.ToString();
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row["llsd_settings"] = settings;
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environmentTable.Rows.Add(row);
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}
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else
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{
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row["llsd_settings"] = settings;
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}
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regionEnvironmentDa.Update(ds, "regionenvironment");
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}
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}
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public void RemoveRegionEnvironmentSettings(UUID regionUUID)
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{
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lock (ds)
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{
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DataTable environmentTable = ds.Tables["regionenvironment"];
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DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
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if (row != null)
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{
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row.Delete();
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}
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regionEnvironmentDa.Update(ds, "regionenvironment");
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}
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}
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#endregion
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public RegionSettings LoadRegionSettings(UUID regionUUID)
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|
{
|
|
lock (ds)
|
|
{
|
|
DataTable regionsettings = ds.Tables["regionsettings"];
|
|
|
|
string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
|
|
DataRow[] rawsettings = regionsettings.Select(searchExp);
|
|
if (rawsettings.Length == 0)
|
|
{
|
|
RegionSettings rs = new RegionSettings();
|
|
rs.RegionUUID = regionUUID;
|
|
rs.OnSave += StoreRegionSettings;
|
|
|
|
StoreRegionSettings(rs);
|
|
|
|
return rs;
|
|
}
|
|
DataRow row = rawsettings[0];
|
|
|
|
RegionSettings newSettings = buildRegionSettings(row);
|
|
newSettings.OnSave += StoreRegionSettings;
|
|
|
|
LoadSpawnPoints(newSettings);
|
|
|
|
return newSettings;
|
|
}
|
|
}
|
|
|
|
private void LoadSpawnPoints(RegionSettings rs)
|
|
{
|
|
rs.ClearSpawnPoints();
|
|
|
|
DataTable spawnpoints = ds.Tables["spawn_points"];
|
|
string byRegion = "RegionID = '" + rs.RegionUUID + "'";
|
|
DataRow[] spForRegion = spawnpoints.Select(byRegion);
|
|
|
|
foreach (DataRow spRow in spForRegion)
|
|
{
|
|
SpawnPoint sp = new SpawnPoint();
|
|
sp.Pitch = (float)spRow["Pitch"];
|
|
sp.Yaw = (float)spRow["Yaw"];
|
|
sp.Distance = (float)spRow["Distance"];
|
|
|
|
rs.AddSpawnPoint(sp);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds an object into region storage
|
|
/// </summary>
|
|
/// <param name="obj">the object</param>
|
|
/// <param name="regionUUID">the region UUID</param>
|
|
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
|
|
{
|
|
uint flags = obj.RootPart.GetEffectiveObjectFlags();
|
|
|
|
// Eligibility check
|
|
//
|
|
if ((flags & (uint)PrimFlags.Temporary) != 0)
|
|
return;
|
|
if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
|
|
return;
|
|
|
|
lock (ds)
|
|
{
|
|
foreach (SceneObjectPart prim in obj.Parts)
|
|
{
|
|
// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
|
addPrim(prim, obj.UUID, regionUUID);
|
|
}
|
|
}
|
|
|
|
Commit();
|
|
// m_log.Info("[Dump of prims]: " + ds.GetXml());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes an object from region storage
|
|
/// </summary>
|
|
/// <param name="obj">the object</param>
|
|
/// <param name="regionUUID">the region UUID</param>
|
|
public void RemoveObject(UUID obj, UUID regionUUID)
|
|
{
|
|
// m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
|
|
|
|
DataTable prims = ds.Tables["prims"];
|
|
DataTable shapes = ds.Tables["primshapes"];
|
|
|
|
string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
|
|
lock (ds)
|
|
{
|
|
DataRow[] primRows = prims.Select(selectExp);
|
|
foreach (DataRow row in primRows)
|
|
{
|
|
// Remove shape rows
|
|
UUID uuid = new UUID((string)row["UUID"]);
|
|
DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
|
|
if (shapeRow != null)
|
|
{
|
|
shapeRow.Delete();
|
|
}
|
|
|
|
RemoveItems(uuid);
|
|
|
|
// Remove prim row
|
|
row.Delete();
|
|
}
|
|
}
|
|
|
|
Commit();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all persisted items of the given prim.
|
|
/// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
|
|
/// </summary>
|
|
/// <param name="uuid">The item UUID</param>
|
|
private void RemoveItems(UUID uuid)
|
|
{
|
|
DataTable items = ds.Tables["primitems"];
|
|
|
|
String sql = String.Format("primID = '{0}'", uuid);
|
|
DataRow[] itemRows = items.Select(sql);
|
|
|
|
foreach (DataRow itemRow in itemRows)
|
|
{
|
|
itemRow.Delete();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load persisted objects from region storage.
|
|
/// </summary>
|
|
/// <param name="regionUUID">The region UUID</param>
|
|
/// <returns>List of loaded groups</returns>
|
|
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
|
|
{
|
|
Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
|
|
|
|
List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
|
|
|
|
DataTable prims = ds.Tables["prims"];
|
|
DataTable shapes = ds.Tables["primshapes"];
|
|
|
|
string byRegion = "RegionUUID = '" + regionUUID + "'";
|
|
|
|
lock (ds)
|
|
{
|
|
DataRow[] primsForRegion = prims.Select(byRegion);
|
|
// m_log.Info("[SQLITE REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
|
|
|
|
// First, create all groups
|
|
foreach (DataRow primRow in primsForRegion)
|
|
{
|
|
try
|
|
{
|
|
SceneObjectPart prim = null;
|
|
|
|
string uuid = (string)primRow["UUID"];
|
|
string objID = (string)primRow["SceneGroupID"];
|
|
|
|
if (uuid == objID) //is new SceneObjectGroup ?
|
|
{
|
|
prim = buildPrim(primRow);
|
|
DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
|
|
if (shapeRow != null)
|
|
{
|
|
prim.Shape = buildShape(shapeRow);
|
|
}
|
|
else
|
|
{
|
|
m_log.Warn(
|
|
"[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape");
|
|
prim.Shape = PrimitiveBaseShape.Default;
|
|
}
|
|
|
|
SceneObjectGroup group = new SceneObjectGroup(prim);
|
|
createdObjects.Add(group.UUID, group);
|
|
retvals.Add(group);
|
|
LoadItems(prim);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.Error("[SQLITE REGION DB]: Failed create prim object in new group, exception and data follows");
|
|
m_log.Error("[SQLITE REGION DB]: ", e);
|
|
foreach (DataColumn col in prims.Columns)
|
|
{
|
|
m_log.Error("[SQLITE REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now fill the groups with part data
|
|
foreach (DataRow primRow in primsForRegion)
|
|
{
|
|
try
|
|
{
|
|
SceneObjectPart prim = null;
|
|
|
|
string uuid = (string)primRow["UUID"];
|
|
string objID = (string)primRow["SceneGroupID"];
|
|
if (uuid != objID) //is new SceneObjectGroup ?
|
|
{
|
|
prim = buildPrim(primRow);
|
|
DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
|
|
if (shapeRow != null)
|
|
{
|
|
prim.Shape = buildShape(shapeRow);
|
|
}
|
|
else
|
|
{
|
|
m_log.Warn(
|
|
"[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape");
|
|
prim.Shape = PrimitiveBaseShape.Default;
|
|
}
|
|
|
|
createdObjects[new UUID(objID)].AddPart(prim);
|
|
LoadItems(prim);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.Error("[SQLITE REGION DB]: Failed create prim object in group, exception and data follows");
|
|
m_log.Error("[SQLITE REGION DB]: ", e);
|
|
foreach (DataColumn col in prims.Columns)
|
|
{
|
|
m_log.Error("[SQLITE REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return retvals;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load in a prim's persisted inventory.
|
|
/// </summary>
|
|
/// <param name="prim">the prim</param>
|
|
private void LoadItems(SceneObjectPart prim)
|
|
{
|
|
// m_log.DebugFormat("[SQLITE REGION DB]: Loading inventory for {0} {1}", prim.Name, prim.UUID);
|
|
|
|
DataTable dbItems = ds.Tables["primitems"];
|
|
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
|
|
DataRow[] dbItemRows = dbItems.Select(sql);
|
|
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
|
|
|
|
// m_log.DebugFormat("[SQLITE REGION DB]: Found {0} items for {1} {2}", dbItemRows.Length, prim.Name, prim.UUID);
|
|
|
|
foreach (DataRow row in dbItemRows)
|
|
{
|
|
TaskInventoryItem item = buildItem(row);
|
|
inventory.Add(item);
|
|
|
|
// m_log.DebugFormat("[SQLITE REGION DB]: Restored item {0} {1}", item.Name, item.ItemID);
|
|
}
|
|
|
|
prim.Inventory.RestoreInventoryItems(inventory);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Store a terrain revision in region storage
|
|
/// </summary>
|
|
/// <param name="ter">terrain heightfield</param>
|
|
/// <param name="regionID">region UUID</param>
|
|
public void StoreTerrain(double[,] ter, UUID regionID)
|
|
{
|
|
lock (ds)
|
|
{
|
|
int revision = Util.UnixTimeSinceEpoch();
|
|
|
|
// This is added to get rid of the infinitely growing
|
|
// terrain databases which negatively impact on SQLite
|
|
// over time. Before reenabling this feature there
|
|
// needs to be a limitter put on the number of
|
|
// revisions in the database, as this old
|
|
// implementation is a DOS attack waiting to happen.
|
|
|
|
using (
|
|
SqliteCommand cmd =
|
|
new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
|
|
m_conn))
|
|
{
|
|
cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
|
|
cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
|
|
// the following is an work around for .NET. The perf
|
|
// issues associated with it aren't as bad as you think.
|
|
m_log.Debug("[SQLITE REGION DB]: Storing terrain revision r" + revision.ToString());
|
|
String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
|
|
" values(:RegionUUID, :Revision, :Heightfield)";
|
|
|
|
using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
|
|
{
|
|
cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
|
|
cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
|
|
cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load the latest terrain revision from region storage
|
|
/// </summary>
|
|
/// <param name="regionID">the region UUID</param>
|
|
/// <returns>Heightfield data</returns>
|
|
public double[,] LoadTerrain(UUID regionID)
|
|
{
|
|
lock (ds)
|
|
{
|
|
double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
|
|
terret.Initialize();
|
|
|
|
String sql = "select RegionUUID, Revision, Heightfield from terrain" +
|
|
" where RegionUUID=:RegionUUID order by Revision desc";
|
|
|
|
using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
|
|
{
|
|
cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
|
|
|
|
using (IDataReader row = cmd.ExecuteReader())
|
|
{
|
|
int rev = 0;
|
|
if (row.Read())
|
|
{
|
|
// TODO: put this into a function
|
|
using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
|
|
{
|
|
using (BinaryReader br = new BinaryReader(str))
|
|
{
|
|
for (int x = 0; x < (int)Constants.RegionSize; x++)
|
|
{
|
|
for (int y = 0; y < (int)Constants.RegionSize; y++)
|
|
{
|
|
terret[x, y] = br.ReadDouble();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
rev = Convert.ToInt32(row["Revision"]);
|
|
}
|
|
else
|
|
{
|
|
m_log.Warn("[SQLITE REGION DB]: No terrain found for region");
|
|
return null;
|
|
}
|
|
|
|
m_log.Debug("[SQLITE REGION DB]: Loaded terrain revision r" + rev.ToString());
|
|
}
|
|
}
|
|
return terret;
|
|
}
|
|
}
|
|
|
|
public void RemoveLandObject(UUID globalID)
|
|
{
|
|
lock (ds)
|
|
{
|
|
// Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
|
|
// after you're done.
|
|
// replaced below code with the SqliteAdapter version.
|
|
//using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
|
|
//{
|
|
// cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
|
|
// cmd.ExecuteNonQuery();
|
|
//}
|
|
|
|
//using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
|
|
//{
|
|
// cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
|
|
// cmd.ExecuteNonQuery();
|
|
//}
|
|
|
|
DataTable land = ds.Tables["land"];
|
|
DataTable landaccesslist = ds.Tables["landaccesslist"];
|
|
DataRow landRow = land.Rows.Find(globalID.ToString());
|
|
if (landRow != null)
|
|
{
|
|
landRow.Delete();
|
|
}
|
|
List<DataRow> rowsToDelete = new List<DataRow>();
|
|
foreach (DataRow rowToCheck in landaccesslist.Rows)
|
|
{
|
|
if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
|
|
rowsToDelete.Add(rowToCheck);
|
|
}
|
|
for (int iter = 0; iter < rowsToDelete.Count; iter++)
|
|
{
|
|
rowsToDelete[iter].Delete();
|
|
}
|
|
}
|
|
Commit();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="parcel"></param>
|
|
public void StoreLandObject(ILandObject parcel)
|
|
{
|
|
lock (ds)
|
|
{
|
|
DataTable land = ds.Tables["land"];
|
|
DataTable landaccesslist = ds.Tables["landaccesslist"];
|
|
|
|
DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
|
|
if (landRow == null)
|
|
{
|
|
landRow = land.NewRow();
|
|
fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
|
|
land.Rows.Add(landRow);
|
|
}
|
|
else
|
|
{
|
|
fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
|
|
}
|
|
|
|
// I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
|
|
//using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
|
|
//{
|
|
// cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
|
|
// cmd.ExecuteNonQuery();
|
|
|
|
// }
|
|
|
|
// This is the slower.. but more appropriate thing to do
|
|
|
|
// We can't modify the table with direct queries before calling Commit() and re-filling them.
|
|
List<DataRow> rowsToDelete = new List<DataRow>();
|
|
foreach (DataRow rowToCheck in landaccesslist.Rows)
|
|
{
|
|
if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
|
|
rowsToDelete.Add(rowToCheck);
|
|
}
|
|
for (int iter = 0; iter < rowsToDelete.Count; iter++)
|
|
{
|
|
rowsToDelete[iter].Delete();
|
|
landaccesslist.Rows.Remove(rowsToDelete[iter]);
|
|
}
|
|
rowsToDelete.Clear();
|
|
foreach (LandAccessEntry entry in parcel.LandData.ParcelAccessList)
|
|
{
|
|
DataRow newAccessRow = landaccesslist.NewRow();
|
|
fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
|
|
landaccesslist.Rows.Add(newAccessRow);
|
|
}
|
|
}
|
|
|
|
Commit();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="regionUUID"></param>
|
|
/// <returns></returns>
|
|
public List<LandData> LoadLandObjects(UUID regionUUID)
|
|
{
|
|
List<LandData> landDataForRegion = new List<LandData>();
|
|
lock (ds)
|
|
{
|
|
DataTable land = ds.Tables["land"];
|
|
DataTable landaccesslist = ds.Tables["landaccesslist"];
|
|
string searchExp = "RegionUUID = '" + regionUUID + "'";
|
|
DataRow[] rawDataForRegion = land.Select(searchExp);
|
|
foreach (DataRow rawDataLand in rawDataForRegion)
|
|
{
|
|
LandData newLand = buildLandData(rawDataLand);
|
|
string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
|
|
DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
|
|
foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
|
|
{
|
|
newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
|
|
}
|
|
|
|
landDataForRegion.Add(newLand);
|
|
}
|
|
}
|
|
return landDataForRegion;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void Commit()
|
|
{
|
|
// m_log.Debug("[SQLITE]: Starting commit");
|
|
lock (ds)
|
|
{
|
|
primDa.Update(ds, "prims");
|
|
shapeDa.Update(ds, "primshapes");
|
|
|
|
itemsDa.Update(ds, "primitems");
|
|
|
|
terrainDa.Update(ds, "terrain");
|
|
landDa.Update(ds, "land");
|
|
landAccessListDa.Update(ds, "landaccesslist");
|
|
try
|
|
{
|
|
regionSettingsDa.Update(ds, "regionsettings");
|
|
regionWindlightDa.Update(ds, "regionwindlight");
|
|
}
|
|
catch (SqliteException SqlEx)
|
|
{
|
|
throw new Exception(
|
|
"There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
|
|
SqlEx);
|
|
}
|
|
ds.AcceptChanges();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// See <see cref="Commit"/>
|
|
/// </summary>
|
|
public void Shutdown()
|
|
{
|
|
Commit();
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Database Definition Functions
|
|
*
|
|
* This should be db agnostic as we define them in ADO.NET terms
|
|
*
|
|
**********************************************************************/
|
|
|
|
protected void CreateDataSetMapping(IDataAdapter da, string tableName)
|
|
{
|
|
ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
|
|
foreach (DataColumn col in ds.Tables[tableName].Columns)
|
|
{
|
|
dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="dt"></param>
|
|
/// <param name="name"></param>
|
|
/// <param name="type"></param>
|
|
private static void createCol(DataTable dt, string name, Type type)
|
|
{
|
|
DataColumn col = new DataColumn(name, type);
|
|
dt.Columns.Add(col);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the "terrain" table
|
|
/// </summary>
|
|
/// <returns>terrain table DataTable</returns>
|
|
private static DataTable createTerrainTable()
|
|
{
|
|
DataTable terrain = new DataTable("terrain");
|
|
|
|
createCol(terrain, "RegionUUID", typeof(String));
|
|
createCol(terrain, "Revision", typeof(Int32));
|
|
createCol(terrain, "Heightfield", typeof(Byte[]));
|
|
|
|
return terrain;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the "prims" table
|
|
/// </summary>
|
|
/// <returns>prim table DataTable</returns>
|
|
private static DataTable createPrimTable()
|
|
{
|
|
DataTable prims = new DataTable("prims");
|
|
|
|
createCol(prims, "UUID", typeof(String));
|
|
createCol(prims, "RegionUUID", typeof(String));
|
|
createCol(prims, "CreationDate", typeof(Int32));
|
|
createCol(prims, "Name", typeof(String));
|
|
createCol(prims, "SceneGroupID", typeof(String));
|
|
// various text fields
|
|
createCol(prims, "Text", typeof(String));
|
|
createCol(prims, "ColorR", typeof(Int32));
|
|
createCol(prims, "ColorG", typeof(Int32));
|
|
createCol(prims, "ColorB", typeof(Int32));
|
|
createCol(prims, "ColorA", typeof(Int32));
|
|
createCol(prims, "Description", typeof(String));
|
|
createCol(prims, "SitName", typeof(String));
|
|
createCol(prims, "TouchName", typeof(String));
|
|
// permissions
|
|
createCol(prims, "ObjectFlags", typeof(Int32));
|
|
createCol(prims, "CreatorID", typeof(String));
|
|
createCol(prims, "OwnerID", typeof(String));
|
|
createCol(prims, "GroupID", typeof(String));
|
|
createCol(prims, "LastOwnerID", typeof(String));
|
|
createCol(prims, "OwnerMask", typeof(Int32));
|
|
createCol(prims, "NextOwnerMask", typeof(Int32));
|
|
createCol(prims, "GroupMask", typeof(Int32));
|
|
createCol(prims, "EveryoneMask", typeof(Int32));
|
|
createCol(prims, "BaseMask", typeof(Int32));
|
|
// vectors
|
|
createCol(prims, "PositionX", typeof(Double));
|
|
createCol(prims, "PositionY", typeof(Double));
|
|
createCol(prims, "PositionZ", typeof(Double));
|
|
createCol(prims, "GroupPositionX", typeof(Double));
|
|
createCol(prims, "GroupPositionY", typeof(Double));
|
|
createCol(prims, "GroupPositionZ", typeof(Double));
|
|
createCol(prims, "VelocityX", typeof(Double));
|
|
createCol(prims, "VelocityY", typeof(Double));
|
|
createCol(prims, "VelocityZ", typeof(Double));
|
|
createCol(prims, "AngularVelocityX", typeof(Double));
|
|
createCol(prims, "AngularVelocityY", typeof(Double));
|
|
createCol(prims, "AngularVelocityZ", typeof(Double));
|
|
createCol(prims, "AccelerationX", typeof(Double));
|
|
createCol(prims, "AccelerationY", typeof(Double));
|
|
createCol(prims, "AccelerationZ", typeof(Double));
|
|
// quaternions
|
|
createCol(prims, "RotationX", typeof(Double));
|
|
createCol(prims, "RotationY", typeof(Double));
|
|
createCol(prims, "RotationZ", typeof(Double));
|
|
createCol(prims, "RotationW", typeof(Double));
|
|
|
|
// sit target
|
|
createCol(prims, "SitTargetOffsetX", typeof(Double));
|
|
createCol(prims, "SitTargetOffsetY", typeof(Double));
|
|
createCol(prims, "SitTargetOffsetZ", typeof(Double));
|
|
|
|
createCol(prims, "SitTargetOrientW", typeof(Double));
|
|
createCol(prims, "SitTargetOrientX", typeof(Double));
|
|
createCol(prims, "SitTargetOrientY", typeof(Double));
|
|
createCol(prims, "SitTargetOrientZ", typeof(Double));
|
|
|
|
createCol(prims, "PayPrice", typeof(Int32));
|
|
createCol(prims, "PayButton1", typeof(Int32));
|
|
createCol(prims, "PayButton2", typeof(Int32));
|
|
createCol(prims, "PayButton3", typeof(Int32));
|
|
createCol(prims, "PayButton4", typeof(Int32));
|
|
|
|
createCol(prims, "LoopedSound", typeof(String));
|
|
createCol(prims, "LoopedSoundGain", typeof(Double));
|
|
createCol(prims, "TextureAnimation", typeof(String));
|
|
createCol(prims, "ParticleSystem", typeof(String));
|
|
|
|
createCol(prims, "OmegaX", typeof(Double));
|
|
createCol(prims, "OmegaY", typeof(Double));
|
|
createCol(prims, "OmegaZ", typeof(Double));
|
|
|
|
createCol(prims, "CameraEyeOffsetX", typeof(Double));
|
|
createCol(prims, "CameraEyeOffsetY", typeof(Double));
|
|
createCol(prims, "CameraEyeOffsetZ", typeof(Double));
|
|
|
|
createCol(prims, "CameraAtOffsetX", typeof(Double));
|
|
createCol(prims, "CameraAtOffsetY", typeof(Double));
|
|
createCol(prims, "CameraAtOffsetZ", typeof(Double));
|
|
|
|
createCol(prims, "ForceMouselook", typeof(Int16));
|
|
|
|
createCol(prims, "ScriptAccessPin", typeof(Int32));
|
|
|
|
createCol(prims, "AllowedDrop", typeof(Int16));
|
|
createCol(prims, "DieAtEdge", typeof(Int16));
|
|
|
|
createCol(prims, "SalePrice", typeof(Int32));
|
|
createCol(prims, "SaleType", typeof(Int16));
|
|
|
|
// click action
|
|
createCol(prims, "ClickAction", typeof(Byte));
|
|
|
|
createCol(prims, "Material", typeof(Byte));
|
|
|
|
createCol(prims, "CollisionSound", typeof(String));
|
|
createCol(prims, "CollisionSoundVolume", typeof(Double));
|
|
|
|
createCol(prims, "VolumeDetect", typeof(Int16));
|
|
|
|
createCol(prims, "MediaURL", typeof(String));
|
|
|
|
// Add in contraints
|
|
prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
|
|
|
|
return prims;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates "primshapes" table
|
|
/// </summary>
|
|
/// <returns>shape table DataTable</returns>
|
|
private static DataTable createShapeTable()
|
|
{
|
|
DataTable shapes = new DataTable("primshapes");
|
|
createCol(shapes, "UUID", typeof(String));
|
|
// shape is an enum
|
|
createCol(shapes, "Shape", typeof(Int32));
|
|
// vectors
|
|
createCol(shapes, "ScaleX", typeof(Double));
|
|
createCol(shapes, "ScaleY", typeof(Double));
|
|
createCol(shapes, "ScaleZ", typeof(Double));
|
|
// paths
|
|
createCol(shapes, "PCode", typeof(Int32));
|
|
createCol(shapes, "PathBegin", typeof(Int32));
|
|
createCol(shapes, "PathEnd", typeof(Int32));
|
|
createCol(shapes, "PathScaleX", typeof(Int32));
|
|
createCol(shapes, "PathScaleY", typeof(Int32));
|
|
createCol(shapes, "PathShearX", typeof(Int32));
|
|
createCol(shapes, "PathShearY", typeof(Int32));
|
|
createCol(shapes, "PathSkew", typeof(Int32));
|
|
createCol(shapes, "PathCurve", typeof(Int32));
|
|
createCol(shapes, "PathRadiusOffset", typeof(Int32));
|
|
createCol(shapes, "PathRevolutions", typeof(Int32));
|
|
createCol(shapes, "PathTaperX", typeof(Int32));
|
|
createCol(shapes, "PathTaperY", typeof(Int32));
|
|
createCol(shapes, "PathTwist", typeof(Int32));
|
|
createCol(shapes, "PathTwistBegin", typeof(Int32));
|
|
// profile
|
|
createCol(shapes, "ProfileBegin", typeof(Int32));
|
|
createCol(shapes, "ProfileEnd", typeof(Int32));
|
|
createCol(shapes, "ProfileCurve", typeof(Int32));
|
|
createCol(shapes, "ProfileHollow", typeof(Int32));
|
|
createCol(shapes, "State", typeof(Int32));
|
|
// text TODO: this isn't right, but I'm not sure the right
|
|
// way to specify this as a blob atm
|
|
createCol(shapes, "Texture", typeof(Byte[]));
|
|
createCol(shapes, "ExtraParams", typeof(Byte[]));
|
|
createCol(shapes, "Media", typeof(String));
|
|
|
|
shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
|
|
|
|
return shapes;
|
|
}
|
|
|
|
/// <summary>
|
|
/// creates "primitems" table
|
|
/// </summary>
|
|
/// <returns>item table DataTable</returns>
|
|
private static DataTable createItemsTable()
|
|
{
|
|
DataTable items = new DataTable("primitems");
|
|
|
|
createCol(items, "itemID", typeof(String));
|
|
createCol(items, "primID", typeof(String));
|
|
createCol(items, "assetID", typeof(String));
|
|
createCol(items, "parentFolderID", typeof(String));
|
|
|
|
createCol(items, "invType", typeof(Int32));
|
|
createCol(items, "assetType", typeof(Int32));
|
|
|
|
createCol(items, "name", typeof(String));
|
|
createCol(items, "description", typeof(String));
|
|
|
|
createCol(items, "creationDate", typeof(Int64));
|
|
createCol(items, "creatorID", typeof(String));
|
|
createCol(items, "ownerID", typeof(String));
|
|
createCol(items, "lastOwnerID", typeof(String));
|
|
createCol(items, "groupID", typeof(String));
|
|
|
|
createCol(items, "nextPermissions", typeof(UInt32));
|
|
createCol(items, "currentPermissions", typeof(UInt32));
|
|
createCol(items, "basePermissions", typeof(UInt32));
|
|
createCol(items, "everyonePermissions", typeof(UInt32));
|
|
createCol(items, "groupPermissions", typeof(UInt32));
|
|
createCol(items, "flags", typeof(UInt32));
|
|
|
|
items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
|
|
|
|
return items;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates "land" table
|
|
/// </summary>
|
|
/// <returns>land table DataTable</returns>
|
|
private static DataTable createLandTable()
|
|
{
|
|
DataTable land = new DataTable("land");
|
|
createCol(land, "UUID", typeof(String));
|
|
createCol(land, "RegionUUID", typeof(String));
|
|
createCol(land, "LocalLandID", typeof(UInt32));
|
|
|
|
// Bitmap is a byte[512]
|
|
createCol(land, "Bitmap", typeof(Byte[]));
|
|
|
|
createCol(land, "Name", typeof(String));
|
|
createCol(land, "Desc", typeof(String));
|
|
createCol(land, "OwnerUUID", typeof(String));
|
|
createCol(land, "IsGroupOwned", typeof(Boolean));
|
|
createCol(land, "Area", typeof(Int32));
|
|
createCol(land, "AuctionID", typeof(Int32)); //Unemplemented
|
|
createCol(land, "Category", typeof(Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
|
|
createCol(land, "ClaimDate", typeof(Int32));
|
|
createCol(land, "ClaimPrice", typeof(Int32));
|
|
createCol(land, "GroupUUID", typeof(string));
|
|
createCol(land, "SalePrice", typeof(Int32));
|
|
createCol(land, "LandStatus", typeof(Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
|
|
createCol(land, "LandFlags", typeof(UInt32));
|
|
createCol(land, "LandingType", typeof(Byte));
|
|
createCol(land, "MediaAutoScale", typeof(Byte));
|
|
createCol(land, "MediaTextureUUID", typeof(String));
|
|
createCol(land, "MediaURL", typeof(String));
|
|
createCol(land, "MusicURL", typeof(String));
|
|
createCol(land, "PassHours", typeof(Double));
|
|
createCol(land, "PassPrice", typeof(UInt32));
|
|
createCol(land, "SnapshotUUID", typeof(String));
|
|
createCol(land, "UserLocationX", typeof(Double));
|
|
createCol(land, "UserLocationY", typeof(Double));
|
|
createCol(land, "UserLocationZ", typeof(Double));
|
|
createCol(land, "UserLookAtX", typeof(Double));
|
|
createCol(land, "UserLookAtY", typeof(Double));
|
|
createCol(land, "UserLookAtZ", typeof(Double));
|
|
createCol(land, "AuthbuyerID", typeof(String));
|
|
createCol(land, "OtherCleanTime", typeof(Int32));
|
|
createCol(land, "MediaType", typeof(String));
|
|
createCol(land, "MediaDescription", typeof(String));
|
|
createCol(land, "MediaSize", typeof(String));
|
|
createCol(land, "MediaLoop", typeof(Boolean));
|
|
createCol(land, "ObscureMedia", typeof(Boolean));
|
|
createCol(land, "ObscureMusic", typeof(Boolean));
|
|
|
|
land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
|
|
|
|
return land;
|
|
}
|
|
|
|
/// <summary>
|
|
/// create "landaccesslist" table
|
|
/// </summary>
|
|
/// <returns>Landacceslist DataTable</returns>
|
|
private static DataTable createLandAccessListTable()
|
|
{
|
|
DataTable landaccess = new DataTable("landaccesslist");
|
|
createCol(landaccess, "LandUUID", typeof(String));
|
|
createCol(landaccess, "AccessUUID", typeof(String));
|
|
createCol(landaccess, "Flags", typeof(UInt32));
|
|
|
|
return landaccess;
|
|
}
|
|
|
|
private static DataTable createRegionSettingsTable()
|
|
{
|
|
DataTable regionsettings = new DataTable("regionsettings");
|
|
createCol(regionsettings, "regionUUID", typeof(String));
|
|
createCol(regionsettings, "block_terraform", typeof(Int32));
|
|
createCol(regionsettings, "block_fly", typeof(Int32));
|
|
createCol(regionsettings, "allow_damage", typeof(Int32));
|
|
createCol(regionsettings, "restrict_pushing", typeof(Int32));
|
|
createCol(regionsettings, "allow_land_resell", typeof(Int32));
|
|
createCol(regionsettings, "allow_land_join_divide", typeof(Int32));
|
|
createCol(regionsettings, "block_show_in_search", typeof(Int32));
|
|
createCol(regionsettings, "agent_limit", typeof(Int32));
|
|
createCol(regionsettings, "object_bonus", typeof(Double));
|
|
createCol(regionsettings, "maturity", typeof(Int32));
|
|
createCol(regionsettings, "disable_scripts", typeof(Int32));
|
|
createCol(regionsettings, "disable_collisions", typeof(Int32));
|
|
createCol(regionsettings, "disable_physics", typeof(Int32));
|
|
createCol(regionsettings, "terrain_texture_1", typeof(String));
|
|
createCol(regionsettings, "terrain_texture_2", typeof(String));
|
|
createCol(regionsettings, "terrain_texture_3", typeof(String));
|
|
createCol(regionsettings, "terrain_texture_4", typeof(String));
|
|
createCol(regionsettings, "elevation_1_nw", typeof(Double));
|
|
createCol(regionsettings, "elevation_2_nw", typeof(Double));
|
|
createCol(regionsettings, "elevation_1_ne", typeof(Double));
|
|
createCol(regionsettings, "elevation_2_ne", typeof(Double));
|
|
createCol(regionsettings, "elevation_1_se", typeof(Double));
|
|
createCol(regionsettings, "elevation_2_se", typeof(Double));
|
|
createCol(regionsettings, "elevation_1_sw", typeof(Double));
|
|
createCol(regionsettings, "elevation_2_sw", typeof(Double));
|
|
createCol(regionsettings, "water_height", typeof(Double));
|
|
createCol(regionsettings, "terrain_raise_limit", typeof(Double));
|
|
createCol(regionsettings, "terrain_lower_limit", typeof(Double));
|
|
createCol(regionsettings, "use_estate_sun", typeof(Int32));
|
|
createCol(regionsettings, "sandbox", typeof(Int32));
|
|
createCol(regionsettings, "sunvectorx", typeof(Double));
|
|
createCol(regionsettings, "sunvectory", typeof(Double));
|
|
createCol(regionsettings, "sunvectorz", typeof(Double));
|
|
createCol(regionsettings, "fixed_sun", typeof(Int32));
|
|
createCol(regionsettings, "sun_position", typeof(Double));
|
|
createCol(regionsettings, "covenant", typeof(String));
|
|
createCol(regionsettings, "covenant_datetime", typeof(Int32));
|
|
createCol(regionsettings, "map_tile_ID", typeof(String));
|
|
createCol(regionsettings, "TelehubObject", typeof(String));
|
|
createCol(regionsettings, "parcel_tile_ID", typeof(String));
|
|
regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
|
|
return regionsettings;
|
|
}
|
|
|
|
/// <summary>
|
|
/// create "regionwindlight" table
|
|
/// </summary>
|
|
/// <returns>RegionWindlight DataTable</returns>
|
|
private static DataTable createRegionWindlightTable()
|
|
{
|
|
DataTable regionwindlight = new DataTable("regionwindlight");
|
|
createCol(regionwindlight, "region_id", typeof(String));
|
|
createCol(regionwindlight, "water_color_r", typeof(Double));
|
|
createCol(regionwindlight, "water_color_g", typeof(Double));
|
|
createCol(regionwindlight, "water_color_b", typeof(Double));
|
|
createCol(regionwindlight, "water_color_i", typeof(Double));
|
|
createCol(regionwindlight, "water_fog_density_exponent", typeof(Double));
|
|
createCol(regionwindlight, "underwater_fog_modifier", typeof(Double));
|
|
createCol(regionwindlight, "reflection_wavelet_scale_1", typeof(Double));
|
|
createCol(regionwindlight, "reflection_wavelet_scale_2", typeof(Double));
|
|
createCol(regionwindlight, "reflection_wavelet_scale_3", typeof(Double));
|
|
createCol(regionwindlight, "fresnel_scale", typeof(Double));
|
|
createCol(regionwindlight, "fresnel_offset", typeof(Double));
|
|
createCol(regionwindlight, "refract_scale_above", typeof(Double));
|
|
createCol(regionwindlight, "refract_scale_below", typeof(Double));
|
|
createCol(regionwindlight, "blur_multiplier", typeof(Double));
|
|
createCol(regionwindlight, "big_wave_direction_x", typeof(Double));
|
|
createCol(regionwindlight, "big_wave_direction_y", typeof(Double));
|
|
createCol(regionwindlight, "little_wave_direction_x", typeof(Double));
|
|
createCol(regionwindlight, "little_wave_direction_y", typeof(Double));
|
|
createCol(regionwindlight, "normal_map_texture", typeof(String));
|
|
createCol(regionwindlight, "horizon_r", typeof(Double));
|
|
createCol(regionwindlight, "horizon_g", typeof(Double));
|
|
createCol(regionwindlight, "horizon_b", typeof(Double));
|
|
createCol(regionwindlight, "horizon_i", typeof(Double));
|
|
createCol(regionwindlight, "haze_horizon", typeof(Double));
|
|
createCol(regionwindlight, "blue_density_r", typeof(Double));
|
|
createCol(regionwindlight, "blue_density_g", typeof(Double));
|
|
createCol(regionwindlight, "blue_density_b", typeof(Double));
|
|
createCol(regionwindlight, "blue_density_i", typeof(Double));
|
|
createCol(regionwindlight, "haze_density", typeof(Double));
|
|
createCol(regionwindlight, "density_multiplier", typeof(Double));
|
|
createCol(regionwindlight, "distance_multiplier", typeof(Double));
|
|
createCol(regionwindlight, "max_altitude", typeof(Int32));
|
|
createCol(regionwindlight, "sun_moon_color_r", typeof(Double));
|
|
createCol(regionwindlight, "sun_moon_color_g", typeof(Double));
|
|
createCol(regionwindlight, "sun_moon_color_b", typeof(Double));
|
|
createCol(regionwindlight, "sun_moon_color_i", typeof(Double));
|
|
createCol(regionwindlight, "sun_moon_position", typeof(Double));
|
|
createCol(regionwindlight, "ambient_r", typeof(Double));
|
|
createCol(regionwindlight, "ambient_g", typeof(Double));
|
|
createCol(regionwindlight, "ambient_b", typeof(Double));
|
|
createCol(regionwindlight, "ambient_i", typeof(Double));
|
|
createCol(regionwindlight, "east_angle", typeof(Double));
|
|
createCol(regionwindlight, "sun_glow_focus", typeof(Double));
|
|
createCol(regionwindlight, "sun_glow_size", typeof(Double));
|
|
createCol(regionwindlight, "scene_gamma", typeof(Double));
|
|
createCol(regionwindlight, "star_brightness", typeof(Double));
|
|
createCol(regionwindlight, "cloud_color_r", typeof(Double));
|
|
createCol(regionwindlight, "cloud_color_g", typeof(Double));
|
|
createCol(regionwindlight, "cloud_color_b", typeof(Double));
|
|
createCol(regionwindlight, "cloud_color_i", typeof(Double));
|
|
createCol(regionwindlight, "cloud_x", typeof(Double));
|
|
createCol(regionwindlight, "cloud_y", typeof(Double));
|
|
createCol(regionwindlight, "cloud_density", typeof(Double));
|
|
createCol(regionwindlight, "cloud_coverage", typeof(Double));
|
|
createCol(regionwindlight, "cloud_scale", typeof(Double));
|
|
createCol(regionwindlight, "cloud_detail_x", typeof(Double));
|
|
createCol(regionwindlight, "cloud_detail_y", typeof(Double));
|
|
createCol(regionwindlight, "cloud_detail_density", typeof(Double));
|
|
createCol(regionwindlight, "cloud_scroll_x", typeof(Double));
|
|
createCol(regionwindlight, "cloud_scroll_x_lock", typeof(Int32));
|
|
createCol(regionwindlight, "cloud_scroll_y", typeof(Double));
|
|
createCol(regionwindlight, "cloud_scroll_y_lock", typeof(Int32));
|
|
createCol(regionwindlight, "draw_classic_clouds", typeof(Int32));
|
|
|
|
regionwindlight.PrimaryKey = new DataColumn[] { regionwindlight.Columns["region_id"] };
|
|
return regionwindlight;
|
|
}
|
|
|
|
private static DataTable createRegionEnvironmentTable()
|
|
{
|
|
DataTable regionEnvironment = new DataTable("regionenvironment");
|
|
createCol(regionEnvironment, "region_id", typeof(String));
|
|
createCol(regionEnvironment, "llsd_settings", typeof(String));
|
|
|
|
regionEnvironment.PrimaryKey = new DataColumn[] { regionEnvironment.Columns["region_id"] };
|
|
|
|
return regionEnvironment;
|
|
}
|
|
|
|
private static DataTable createRegionSpawnPointsTable()
|
|
{
|
|
DataTable spawn_points = new DataTable("spawn_points");
|
|
createCol(spawn_points, "regionID", typeof(String));
|
|
createCol(spawn_points, "Yaw", typeof(float));
|
|
createCol(spawn_points, "Pitch", typeof(float));
|
|
createCol(spawn_points, "Distance", typeof(float));
|
|
|
|
return spawn_points;
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Convert between ADO.NET <=> OpenSim Objects
|
|
*
|
|
* These should be database independant
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private SceneObjectPart buildPrim(DataRow row)
|
|
{
|
|
// Code commented. Uncomment to test the unit test inline.
|
|
|
|
// The unit test mentions this commented code for the purposes
|
|
// of debugging a unit test failure
|
|
|
|
// SceneObjectGroup sog = new SceneObjectGroup();
|
|
// SceneObjectPart sop = new SceneObjectPart();
|
|
// sop.LocalId = 1;
|
|
// sop.Name = "object1";
|
|
// sop.Description = "object1";
|
|
// sop.Text = "";
|
|
// sop.SitName = "";
|
|
// sop.TouchName = "";
|
|
// sop.UUID = UUID.Random();
|
|
// sop.Shape = PrimitiveBaseShape.Default;
|
|
// sog.SetRootPart(sop);
|
|
// Add breakpoint in above line. Check sop fields.
|
|
|
|
// TODO: this doesn't work yet because something more
|
|
// interesting has to be done to actually get these values
|
|
// back out. Not enough time to figure it out yet.
|
|
|
|
SceneObjectPart prim = new SceneObjectPart();
|
|
prim.UUID = new UUID((String)row["UUID"]);
|
|
// explicit conversion of integers is required, which sort
|
|
// of sucks. No idea if there is a shortcut here or not.
|
|
prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
|
|
prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
|
|
// various text fields
|
|
prim.Text = (String)row["Text"];
|
|
prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
|
|
Convert.ToInt32(row["ColorR"]),
|
|
Convert.ToInt32(row["ColorG"]),
|
|
Convert.ToInt32(row["ColorB"]));
|
|
prim.Description = (String)row["Description"];
|
|
prim.SitName = (String)row["SitName"];
|
|
prim.TouchName = (String)row["TouchName"];
|
|
// permissions
|
|
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
|
|
prim.CreatorIdentification = (String)row["CreatorID"];
|
|
prim.OwnerID = new UUID((String)row["OwnerID"]);
|
|
prim.GroupID = new UUID((String)row["GroupID"]);
|
|
prim.LastOwnerID = new UUID((String)row["LastOwnerID"]);
|
|
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
|
|
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
|
|
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
|
|
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
|
|
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
|
|
// vectors
|
|
prim.OffsetPosition = new Vector3(
|
|
Convert.ToSingle(row["PositionX"]),
|
|
Convert.ToSingle(row["PositionY"]),
|
|
Convert.ToSingle(row["PositionZ"])
|
|
);
|
|
prim.GroupPosition = new Vector3(
|
|
Convert.ToSingle(row["GroupPositionX"]),
|
|
Convert.ToSingle(row["GroupPositionY"]),
|
|
Convert.ToSingle(row["GroupPositionZ"])
|
|
);
|
|
prim.Velocity = new Vector3(
|
|
Convert.ToSingle(row["VelocityX"]),
|
|
Convert.ToSingle(row["VelocityY"]),
|
|
Convert.ToSingle(row["VelocityZ"])
|
|
);
|
|
prim.AngularVelocity = new Vector3(
|
|
Convert.ToSingle(row["AngularVelocityX"]),
|
|
Convert.ToSingle(row["AngularVelocityY"]),
|
|
Convert.ToSingle(row["AngularVelocityZ"])
|
|
);
|
|
prim.Acceleration = new Vector3(
|
|
Convert.ToSingle(row["AccelerationX"]),
|
|
Convert.ToSingle(row["AccelerationY"]),
|
|
Convert.ToSingle(row["AccelerationZ"])
|
|
);
|
|
// quaternions
|
|
prim.RotationOffset = new Quaternion(
|
|
Convert.ToSingle(row["RotationX"]),
|
|
Convert.ToSingle(row["RotationY"]),
|
|
Convert.ToSingle(row["RotationZ"]),
|
|
Convert.ToSingle(row["RotationW"])
|
|
);
|
|
|
|
prim.SitTargetPositionLL = new Vector3(
|
|
Convert.ToSingle(row["SitTargetOffsetX"]),
|
|
Convert.ToSingle(row["SitTargetOffsetY"]),
|
|
Convert.ToSingle(row["SitTargetOffsetZ"]));
|
|
prim.SitTargetOrientationLL = new Quaternion(
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientX"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientY"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientZ"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientW"]));
|
|
|
|
prim.ClickAction = Convert.ToByte(row["ClickAction"]);
|
|
prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
|
|
prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
|
|
prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
|
|
prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
|
|
prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
|
|
|
|
prim.Sound = new UUID(row["LoopedSound"].ToString());
|
|
prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
|
|
prim.SoundFlags = 1; // If it's persisted at all, it's looped
|
|
|
|
if (!row.IsNull("TextureAnimation"))
|
|
prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
|
|
if (!row.IsNull("ParticleSystem"))
|
|
prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
|
|
|
|
prim.AngularVelocity = new Vector3(
|
|
Convert.ToSingle(row["OmegaX"]),
|
|
Convert.ToSingle(row["OmegaY"]),
|
|
Convert.ToSingle(row["OmegaZ"])
|
|
);
|
|
|
|
prim.SetCameraEyeOffset(new Vector3(
|
|
Convert.ToSingle(row["CameraEyeOffsetX"]),
|
|
Convert.ToSingle(row["CameraEyeOffsetY"]),
|
|
Convert.ToSingle(row["CameraEyeOffsetZ"])
|
|
));
|
|
|
|
prim.SetCameraAtOffset(new Vector3(
|
|
Convert.ToSingle(row["CameraAtOffsetX"]),
|
|
Convert.ToSingle(row["CameraAtOffsetY"]),
|
|
Convert.ToSingle(row["CameraAtOffsetZ"])
|
|
));
|
|
|
|
if (Convert.ToInt16(row["ForceMouselook"]) != 0)
|
|
prim.SetForceMouselook(true);
|
|
|
|
prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
|
|
|
|
if (Convert.ToInt16(row["AllowedDrop"]) != 0)
|
|
prim.AllowedDrop = true;
|
|
|
|
if (Convert.ToInt16(row["DieAtEdge"]) != 0)
|
|
prim.DIE_AT_EDGE = true;
|
|
|
|
prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
|
|
prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
|
|
|
|
prim.Material = Convert.ToByte(row["Material"]);
|
|
|
|
prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
|
|
prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
|
|
|
|
if (Convert.ToInt16(row["VolumeDetect"]) != 0)
|
|
prim.VolumeDetectActive = true;
|
|
|
|
if (!(row["MediaURL"] is System.DBNull))
|
|
{
|
|
// m_log.DebugFormat("[SQLITE]: MediaUrl type [{0}]", row["MediaURL"].GetType());
|
|
prim.MediaUrl = (string)row["MediaURL"];
|
|
}
|
|
|
|
return prim;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build a prim inventory item from the persisted data.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private static TaskInventoryItem buildItem(DataRow row)
|
|
{
|
|
TaskInventoryItem taskItem = new TaskInventoryItem();
|
|
|
|
taskItem.ItemID = new UUID((String)row["itemID"]);
|
|
taskItem.ParentPartID = new UUID((String)row["primID"]);
|
|
taskItem.AssetID = new UUID((String)row["assetID"]);
|
|
taskItem.ParentID = new UUID((String)row["parentFolderID"]);
|
|
|
|
taskItem.InvType = Convert.ToInt32(row["invType"]);
|
|
taskItem.Type = Convert.ToInt32(row["assetType"]);
|
|
|
|
taskItem.Name = (String)row["name"];
|
|
taskItem.Description = (String)row["description"];
|
|
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
|
|
taskItem.CreatorIdentification = (String)row["creatorID"];
|
|
taskItem.OwnerID = new UUID((String)row["ownerID"]);
|
|
taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
|
|
taskItem.GroupID = new UUID((String)row["groupID"]);
|
|
|
|
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
|
|
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
|
|
taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
|
|
taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
|
|
taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
|
|
taskItem.Flags = Convert.ToUInt32(row["flags"]);
|
|
|
|
return taskItem;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build a Land Data from the persisted data.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private LandData buildLandData(DataRow row)
|
|
{
|
|
LandData newData = new LandData();
|
|
|
|
newData.GlobalID = new UUID((String)row["UUID"]);
|
|
newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
|
|
|
|
// Bitmap is a byte[512]
|
|
newData.Bitmap = (Byte[])row["Bitmap"];
|
|
|
|
newData.Name = (String)row["Name"];
|
|
newData.Description = (String)row["Desc"];
|
|
newData.OwnerID = (UUID)(String)row["OwnerUUID"];
|
|
newData.IsGroupOwned = (Boolean)row["IsGroupOwned"];
|
|
newData.Area = Convert.ToInt32(row["Area"]);
|
|
newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
|
|
newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]);
|
|
//Enum OpenMetaverse.Parcel.ParcelCategory
|
|
newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
|
|
newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
|
|
newData.GroupID = new UUID((String)row["GroupUUID"]);
|
|
newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
|
|
newData.Status = (ParcelStatus)Convert.ToInt32(row["LandStatus"]);
|
|
//Enum. OpenMetaverse.Parcel.ParcelStatus
|
|
newData.Flags = Convert.ToUInt32(row["LandFlags"]);
|
|
newData.LandingType = (Byte)row["LandingType"];
|
|
newData.MediaAutoScale = (Byte)row["MediaAutoScale"];
|
|
newData.MediaID = new UUID((String)row["MediaTextureUUID"]);
|
|
newData.MediaURL = (String)row["MediaURL"];
|
|
newData.MusicURL = (String)row["MusicURL"];
|
|
newData.PassHours = Convert.ToSingle(row["PassHours"]);
|
|
newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
|
|
newData.SnapshotID = (UUID)(String)row["SnapshotUUID"];
|
|
newData.MediaType = (String)row["MediaType"];
|
|
newData.MediaDescription = (String)row["MediaDescription"];
|
|
newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
|
|
newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]);
|
|
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
|
|
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
|
|
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
|
|
try
|
|
{
|
|
newData.UserLocation =
|
|
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
|
Convert.ToSingle(row["UserLocationZ"]));
|
|
newData.UserLookAt =
|
|
new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
|
Convert.ToSingle(row["UserLookAtZ"]));
|
|
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
m_log.ErrorFormat("[SQLITE REGION DB]: unable to get parcel telehub settings for {1}", newData.Name);
|
|
newData.UserLocation = Vector3.Zero;
|
|
newData.UserLookAt = Vector3.Zero;
|
|
}
|
|
newData.ParcelAccessList = new List<LandAccessEntry>();
|
|
UUID authBuyerID = UUID.Zero;
|
|
|
|
UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
|
|
|
|
newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
|
|
|
|
return newData;
|
|
}
|
|
|
|
private RegionSettings buildRegionSettings(DataRow row)
|
|
{
|
|
RegionSettings newSettings = new RegionSettings();
|
|
|
|
newSettings.RegionUUID = new UUID((string)row["regionUUID"]);
|
|
newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
|
|
newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
|
|
newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
|
|
newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
|
|
newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
|
|
newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
|
|
newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
|
|
newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
|
|
newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
|
|
newSettings.Maturity = Convert.ToInt32(row["maturity"]);
|
|
newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
|
|
newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
|
|
newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
|
|
newSettings.TerrainTexture1 = new UUID((String)row["terrain_texture_1"]);
|
|
newSettings.TerrainTexture2 = new UUID((String)row["terrain_texture_2"]);
|
|
newSettings.TerrainTexture3 = new UUID((String)row["terrain_texture_3"]);
|
|
newSettings.TerrainTexture4 = new UUID((String)row["terrain_texture_4"]);
|
|
newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
|
|
newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
|
|
newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
|
|
newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
|
|
newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
|
|
newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
|
|
newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
|
|
newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
|
|
newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
|
|
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
|
|
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
|
|
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
|
|
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
|
|
newSettings.SunVector = new Vector3(
|
|
Convert.ToSingle(row["sunvectorx"]),
|
|
Convert.ToSingle(row["sunvectory"]),
|
|
Convert.ToSingle(row["sunvectorz"])
|
|
);
|
|
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
|
|
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
|
|
newSettings.Covenant = new UUID((String)row["covenant"]);
|
|
newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
|
|
newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
|
|
newSettings.TelehubObject = new UUID((String)row["TelehubObject"]);
|
|
newSettings.ParcelImageID = new UUID((String)row["parcel_tile_ID"]);
|
|
|
|
return newSettings;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build a windlight entry from the persisted data.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns>RegionLightShareData</returns>
|
|
private RegionLightShareData buildRegionWindlight(DataRow row)
|
|
{
|
|
RegionLightShareData windlight = new RegionLightShareData();
|
|
|
|
windlight.regionID = new UUID((string)row["region_id"]);
|
|
windlight.waterColor.X = Convert.ToSingle(row["water_color_r"]);
|
|
windlight.waterColor.Y = Convert.ToSingle(row["water_color_g"]);
|
|
windlight.waterColor.Z = Convert.ToSingle(row["water_color_b"]);
|
|
//windlight.waterColor.W = Convert.ToSingle(row["water_color_i"]); //not implemented
|
|
windlight.waterFogDensityExponent = Convert.ToSingle(row["water_fog_density_exponent"]);
|
|
windlight.underwaterFogModifier = Convert.ToSingle(row["underwater_fog_modifier"]);
|
|
windlight.reflectionWaveletScale.X = Convert.ToSingle(row["reflection_wavelet_scale_1"]);
|
|
windlight.reflectionWaveletScale.Y = Convert.ToSingle(row["reflection_wavelet_scale_2"]);
|
|
windlight.reflectionWaveletScale.Z = Convert.ToSingle(row["reflection_wavelet_scale_3"]);
|
|
windlight.fresnelScale = Convert.ToSingle(row["fresnel_scale"]);
|
|
windlight.fresnelOffset = Convert.ToSingle(row["fresnel_offset"]);
|
|
windlight.refractScaleAbove = Convert.ToSingle(row["refract_scale_above"]);
|
|
windlight.refractScaleBelow = Convert.ToSingle(row["refract_scale_below"]);
|
|
windlight.blurMultiplier = Convert.ToSingle(row["blur_multiplier"]);
|
|
windlight.bigWaveDirection.X = Convert.ToSingle(row["big_wave_direction_x"]);
|
|
windlight.bigWaveDirection.Y = Convert.ToSingle(row["big_wave_direction_y"]);
|
|
windlight.littleWaveDirection.X = Convert.ToSingle(row["little_wave_direction_x"]);
|
|
windlight.littleWaveDirection.Y = Convert.ToSingle(row["little_wave_direction_y"]);
|
|
windlight.normalMapTexture = new UUID((string)row["normal_map_texture"]);
|
|
windlight.horizon.X = Convert.ToSingle(row["horizon_r"]);
|
|
windlight.horizon.Y = Convert.ToSingle(row["horizon_g"]);
|
|
windlight.horizon.Z = Convert.ToSingle(row["horizon_b"]);
|
|
windlight.horizon.W = Convert.ToSingle(row["horizon_i"]);
|
|
windlight.hazeHorizon = Convert.ToSingle(row["haze_horizon"]);
|
|
windlight.blueDensity.X = Convert.ToSingle(row["blue_density_r"]);
|
|
windlight.blueDensity.Y = Convert.ToSingle(row["blue_density_g"]);
|
|
windlight.blueDensity.Z = Convert.ToSingle(row["blue_density_b"]);
|
|
windlight.blueDensity.W = Convert.ToSingle(row["blue_density_i"]);
|
|
windlight.hazeDensity = Convert.ToSingle(row["haze_density"]);
|
|
windlight.densityMultiplier = Convert.ToSingle(row["density_multiplier"]);
|
|
windlight.distanceMultiplier = Convert.ToSingle(row["distance_multiplier"]);
|
|
windlight.maxAltitude = Convert.ToUInt16(row["max_altitude"]);
|
|
windlight.sunMoonColor.X = Convert.ToSingle(row["sun_moon_color_r"]);
|
|
windlight.sunMoonColor.Y = Convert.ToSingle(row["sun_moon_color_g"]);
|
|
windlight.sunMoonColor.Z = Convert.ToSingle(row["sun_moon_color_b"]);
|
|
windlight.sunMoonColor.W = Convert.ToSingle(row["sun_moon_color_i"]);
|
|
windlight.sunMoonPosition = Convert.ToSingle(row["sun_moon_position"]);
|
|
windlight.ambient.X = Convert.ToSingle(row["ambient_r"]);
|
|
windlight.ambient.Y = Convert.ToSingle(row["ambient_g"]);
|
|
windlight.ambient.Z = Convert.ToSingle(row["ambient_b"]);
|
|
windlight.ambient.W = Convert.ToSingle(row["ambient_i"]);
|
|
windlight.eastAngle = Convert.ToSingle(row["east_angle"]);
|
|
windlight.sunGlowFocus = Convert.ToSingle(row["sun_glow_focus"]);
|
|
windlight.sunGlowSize = Convert.ToSingle(row["sun_glow_size"]);
|
|
windlight.sceneGamma = Convert.ToSingle(row["scene_gamma"]);
|
|
windlight.starBrightness = Convert.ToSingle(row["star_brightness"]);
|
|
windlight.cloudColor.X = Convert.ToSingle(row["cloud_color_r"]);
|
|
windlight.cloudColor.Y = Convert.ToSingle(row["cloud_color_g"]);
|
|
windlight.cloudColor.Z = Convert.ToSingle(row["cloud_color_b"]);
|
|
windlight.cloudColor.W = Convert.ToSingle(row["cloud_color_i"]);
|
|
windlight.cloudXYDensity.X = Convert.ToSingle(row["cloud_x"]);
|
|
windlight.cloudXYDensity.Y = Convert.ToSingle(row["cloud_y"]);
|
|
windlight.cloudXYDensity.Z = Convert.ToSingle(row["cloud_density"]);
|
|
windlight.cloudCoverage = Convert.ToSingle(row["cloud_coverage"]);
|
|
windlight.cloudScale = Convert.ToSingle(row["cloud_scale"]);
|
|
windlight.cloudDetailXYDensity.X = Convert.ToSingle(row["cloud_detail_x"]);
|
|
windlight.cloudDetailXYDensity.Y = Convert.ToSingle(row["cloud_detail_y"]);
|
|
windlight.cloudDetailXYDensity.Z = Convert.ToSingle(row["cloud_detail_density"]);
|
|
windlight.cloudScrollX = Convert.ToSingle(row["cloud_scroll_x"]);
|
|
windlight.cloudScrollXLock = Convert.ToBoolean(row["cloud_scroll_x_lock"]);
|
|
windlight.cloudScrollY = Convert.ToSingle(row["cloud_scroll_y"]);
|
|
windlight.cloudScrollYLock = Convert.ToBoolean(row["cloud_scroll_y_lock"]);
|
|
windlight.drawClassicClouds = Convert.ToBoolean(row["draw_classic_clouds"]);
|
|
|
|
return windlight;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build a land access entry from the persisted data.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private static LandAccessEntry buildLandAccessData(DataRow row)
|
|
{
|
|
LandAccessEntry entry = new LandAccessEntry();
|
|
entry.AgentID = new UUID((string)row["AccessUUID"]);
|
|
entry.Flags = (AccessList)row["Flags"];
|
|
entry.Expires = 0;
|
|
return entry;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="val"></param>
|
|
/// <returns></returns>
|
|
private static Array serializeTerrain(double[,] val)
|
|
{
|
|
MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
|
|
BinaryWriter bw = new BinaryWriter(str);
|
|
|
|
// TODO: COMPATIBILITY - Add byte-order conversions
|
|
for (int x = 0; x < (int)Constants.RegionSize; x++)
|
|
for (int y = 0; y < (int)Constants.RegionSize; y++)
|
|
bw.Write(val[x, y]);
|
|
|
|
return str.ToArray();
|
|
}
|
|
|
|
// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
|
|
// {
|
|
// row["RegionUUID"] = regionUUID;
|
|
// row["Revision"] = rev;
|
|
|
|
// MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
|
|
// BinaryWriter bw = new BinaryWriter(str);
|
|
|
|
// // TODO: COMPATIBILITY - Add byte-order conversions
|
|
// for (int x = 0; x < (int)Constants.RegionSize; x++)
|
|
// for (int y = 0; y < (int)Constants.RegionSize; y++)
|
|
// bw.Write(val[x, y]);
|
|
|
|
// row["Heightfield"] = str.ToArray();
|
|
// }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="prim"></param>
|
|
/// <param name="sceneGroupID"></param>
|
|
/// <param name="regionUUID"></param>
|
|
private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
|
{
|
|
row["UUID"] = prim.UUID.ToString();
|
|
row["RegionUUID"] = regionUUID.ToString();
|
|
row["CreationDate"] = prim.CreationDate;
|
|
row["Name"] = prim.Name;
|
|
row["SceneGroupID"] = sceneGroupID.ToString();
|
|
// the UUID of the root part for this SceneObjectGroup
|
|
// various text fields
|
|
row["Text"] = prim.Text;
|
|
row["Description"] = prim.Description;
|
|
row["SitName"] = prim.SitName;
|
|
row["TouchName"] = prim.TouchName;
|
|
// permissions
|
|
row["ObjectFlags"] = prim.ObjectFlags;
|
|
row["CreatorID"] = prim.CreatorIdentification.ToString();
|
|
row["OwnerID"] = prim.OwnerID.ToString();
|
|
row["GroupID"] = prim.GroupID.ToString();
|
|
row["LastOwnerID"] = prim.LastOwnerID.ToString();
|
|
row["OwnerMask"] = prim.OwnerMask;
|
|
row["NextOwnerMask"] = prim.NextOwnerMask;
|
|
row["GroupMask"] = prim.GroupMask;
|
|
row["EveryoneMask"] = prim.EveryoneMask;
|
|
row["BaseMask"] = prim.BaseMask;
|
|
// vectors
|
|
row["PositionX"] = prim.OffsetPosition.X;
|
|
row["PositionY"] = prim.OffsetPosition.Y;
|
|
row["PositionZ"] = prim.OffsetPosition.Z;
|
|
row["GroupPositionX"] = prim.GroupPosition.X;
|
|
row["GroupPositionY"] = prim.GroupPosition.Y;
|
|
row["GroupPositionZ"] = prim.GroupPosition.Z;
|
|
row["VelocityX"] = prim.Velocity.X;
|
|
row["VelocityY"] = prim.Velocity.Y;
|
|
row["VelocityZ"] = prim.Velocity.Z;
|
|
row["AngularVelocityX"] = prim.AngularVelocity.X;
|
|
row["AngularVelocityY"] = prim.AngularVelocity.Y;
|
|
row["AngularVelocityZ"] = prim.AngularVelocity.Z;
|
|
row["AccelerationX"] = prim.Acceleration.X;
|
|
row["AccelerationY"] = prim.Acceleration.Y;
|
|
row["AccelerationZ"] = prim.Acceleration.Z;
|
|
// quaternions
|
|
row["RotationX"] = prim.RotationOffset.X;
|
|
row["RotationY"] = prim.RotationOffset.Y;
|
|
row["RotationZ"] = prim.RotationOffset.Z;
|
|
row["RotationW"] = prim.RotationOffset.W;
|
|
|
|
// Sit target
|
|
Vector3 sitTargetPos = prim.SitTargetPositionLL;
|
|
row["SitTargetOffsetX"] = sitTargetPos.X;
|
|
row["SitTargetOffsetY"] = sitTargetPos.Y;
|
|
row["SitTargetOffsetZ"] = sitTargetPos.Z;
|
|
|
|
Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
|
row["SitTargetOrientW"] = sitTargetOrient.W;
|
|
row["SitTargetOrientX"] = sitTargetOrient.X;
|
|
row["SitTargetOrientY"] = sitTargetOrient.Y;
|
|
row["SitTargetOrientZ"] = sitTargetOrient.Z;
|
|
row["ColorR"] = Convert.ToInt32(prim.Color.R);
|
|
row["ColorG"] = Convert.ToInt32(prim.Color.G);
|
|
row["ColorB"] = Convert.ToInt32(prim.Color.B);
|
|
row["ColorA"] = Convert.ToInt32(prim.Color.A);
|
|
row["PayPrice"] = prim.PayPrice[0];
|
|
row["PayButton1"] = prim.PayPrice[1];
|
|
row["PayButton2"] = prim.PayPrice[2];
|
|
row["PayButton3"] = prim.PayPrice[3];
|
|
row["PayButton4"] = prim.PayPrice[4];
|
|
|
|
row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
|
|
row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
|
|
|
|
row["OmegaX"] = prim.AngularVelocity.X;
|
|
row["OmegaY"] = prim.AngularVelocity.Y;
|
|
row["OmegaZ"] = prim.AngularVelocity.Z;
|
|
|
|
row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
|
|
row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
|
|
row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
|
|
|
|
row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
|
|
row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
|
|
row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
|
|
|
|
|
|
if ((prim.SoundFlags & 1) != 0) // Looped
|
|
{
|
|
row["LoopedSound"] = prim.Sound.ToString();
|
|
row["LoopedSoundGain"] = prim.SoundGain;
|
|
}
|
|
else
|
|
{
|
|
row["LoopedSound"] = UUID.Zero.ToString();
|
|
row["LoopedSoundGain"] = 0.0f;
|
|
}
|
|
|
|
if (prim.GetForceMouselook())
|
|
row["ForceMouselook"] = 1;
|
|
else
|
|
row["ForceMouselook"] = 0;
|
|
|
|
row["ScriptAccessPin"] = prim.ScriptAccessPin;
|
|
|
|
if (prim.AllowedDrop)
|
|
row["AllowedDrop"] = 1;
|
|
else
|
|
row["AllowedDrop"] = 0;
|
|
|
|
if (prim.DIE_AT_EDGE)
|
|
row["DieAtEdge"] = 1;
|
|
else
|
|
row["DieAtEdge"] = 0;
|
|
|
|
row["SalePrice"] = prim.SalePrice;
|
|
row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
|
|
|
|
// click action
|
|
row["ClickAction"] = prim.ClickAction;
|
|
|
|
row["SalePrice"] = prim.SalePrice;
|
|
row["Material"] = prim.Material;
|
|
|
|
row["CollisionSound"] = prim.CollisionSound.ToString();
|
|
row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
|
|
if (prim.VolumeDetectActive)
|
|
row["VolumeDetect"] = 1;
|
|
else
|
|
row["VolumeDetect"] = 0;
|
|
|
|
row["MediaURL"] = prim.MediaUrl;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="taskItem"></param>
|
|
private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
|
|
{
|
|
row["itemID"] = taskItem.ItemID.ToString();
|
|
row["primID"] = taskItem.ParentPartID.ToString();
|
|
row["assetID"] = taskItem.AssetID.ToString();
|
|
row["parentFolderID"] = taskItem.ParentID.ToString();
|
|
|
|
row["invType"] = taskItem.InvType;
|
|
row["assetType"] = taskItem.Type;
|
|
|
|
row["name"] = taskItem.Name;
|
|
row["description"] = taskItem.Description;
|
|
row["creationDate"] = taskItem.CreationDate;
|
|
row["creatorID"] = taskItem.CreatorIdentification.ToString();
|
|
row["ownerID"] = taskItem.OwnerID.ToString();
|
|
row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
|
|
row["groupID"] = taskItem.GroupID.ToString();
|
|
row["nextPermissions"] = taskItem.NextPermissions;
|
|
row["currentPermissions"] = taskItem.CurrentPermissions;
|
|
row["basePermissions"] = taskItem.BasePermissions;
|
|
row["everyonePermissions"] = taskItem.EveryonePermissions;
|
|
row["groupPermissions"] = taskItem.GroupPermissions;
|
|
row["flags"] = taskItem.Flags;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="land"></param>
|
|
/// <param name="regionUUID"></param>
|
|
private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
|
|
{
|
|
row["UUID"] = land.GlobalID.ToString();
|
|
row["RegionUUID"] = regionUUID.ToString();
|
|
row["LocalLandID"] = land.LocalID;
|
|
|
|
// Bitmap is a byte[512]
|
|
row["Bitmap"] = land.Bitmap;
|
|
|
|
row["Name"] = land.Name;
|
|
row["Desc"] = land.Description;
|
|
row["OwnerUUID"] = land.OwnerID.ToString();
|
|
row["IsGroupOwned"] = land.IsGroupOwned;
|
|
row["Area"] = land.Area;
|
|
row["AuctionID"] = land.AuctionID; //Unemplemented
|
|
row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
|
|
row["ClaimDate"] = land.ClaimDate;
|
|
row["ClaimPrice"] = land.ClaimPrice;
|
|
row["GroupUUID"] = land.GroupID.ToString();
|
|
row["SalePrice"] = land.SalePrice;
|
|
row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
|
|
row["LandFlags"] = land.Flags;
|
|
row["LandingType"] = land.LandingType;
|
|
row["MediaAutoScale"] = land.MediaAutoScale;
|
|
row["MediaTextureUUID"] = land.MediaID.ToString();
|
|
row["MediaURL"] = land.MediaURL;
|
|
row["MusicURL"] = land.MusicURL;
|
|
row["PassHours"] = land.PassHours;
|
|
row["PassPrice"] = land.PassPrice;
|
|
row["SnapshotUUID"] = land.SnapshotID.ToString();
|
|
row["UserLocationX"] = land.UserLocation.X;
|
|
row["UserLocationY"] = land.UserLocation.Y;
|
|
row["UserLocationZ"] = land.UserLocation.Z;
|
|
row["UserLookAtX"] = land.UserLookAt.X;
|
|
row["UserLookAtY"] = land.UserLookAt.Y;
|
|
row["UserLookAtZ"] = land.UserLookAt.Z;
|
|
row["AuthbuyerID"] = land.AuthBuyerID.ToString();
|
|
row["OtherCleanTime"] = land.OtherCleanTime;
|
|
row["MediaType"] = land.MediaType;
|
|
row["MediaDescription"] = land.MediaDescription;
|
|
row["MediaSize"] = String.Format("{0},{1}", land.MediaWidth, land.MediaHeight);
|
|
row["MediaLoop"] = land.MediaLoop;
|
|
row["ObscureMusic"] = land.ObscureMusic;
|
|
row["ObscureMedia"] = land.ObscureMedia;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="entry"></param>
|
|
/// <param name="parcelID"></param>
|
|
private static void fillLandAccessRow(DataRow row, LandAccessEntry entry, UUID parcelID)
|
|
{
|
|
row["LandUUID"] = parcelID.ToString();
|
|
row["AccessUUID"] = entry.AgentID.ToString();
|
|
row["Flags"] = entry.Flags;
|
|
}
|
|
|
|
private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
|
|
{
|
|
row["regionUUID"] = settings.RegionUUID.ToString();
|
|
row["block_terraform"] = settings.BlockTerraform;
|
|
row["block_fly"] = settings.BlockFly;
|
|
row["allow_damage"] = settings.AllowDamage;
|
|
row["restrict_pushing"] = settings.RestrictPushing;
|
|
row["allow_land_resell"] = settings.AllowLandResell;
|
|
row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
|
|
row["block_show_in_search"] = settings.BlockShowInSearch;
|
|
row["agent_limit"] = settings.AgentLimit;
|
|
row["object_bonus"] = settings.ObjectBonus;
|
|
row["maturity"] = settings.Maturity;
|
|
row["disable_scripts"] = settings.DisableScripts;
|
|
row["disable_collisions"] = settings.DisableCollisions;
|
|
row["disable_physics"] = settings.DisablePhysics;
|
|
row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
|
|
row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
|
|
row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
|
|
row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
|
|
row["elevation_1_nw"] = settings.Elevation1NW;
|
|
row["elevation_2_nw"] = settings.Elevation2NW;
|
|
row["elevation_1_ne"] = settings.Elevation1NE;
|
|
row["elevation_2_ne"] = settings.Elevation2NE;
|
|
row["elevation_1_se"] = settings.Elevation1SE;
|
|
row["elevation_2_se"] = settings.Elevation2SE;
|
|
row["elevation_1_sw"] = settings.Elevation1SW;
|
|
row["elevation_2_sw"] = settings.Elevation2SW;
|
|
row["water_height"] = settings.WaterHeight;
|
|
row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
|
|
row["terrain_lower_limit"] = settings.TerrainLowerLimit;
|
|
row["use_estate_sun"] = settings.UseEstateSun;
|
|
row["sandbox"] = settings.Sandbox; // unlike other database modules, sqlite uses a lower case s for sandbox!
|
|
row["sunvectorx"] = settings.SunVector.X;
|
|
row["sunvectory"] = settings.SunVector.Y;
|
|
row["sunvectorz"] = settings.SunVector.Z;
|
|
row["fixed_sun"] = settings.FixedSun;
|
|
row["sun_position"] = settings.SunPosition;
|
|
row["covenant"] = settings.Covenant.ToString();
|
|
row["covenant_datetime"] = settings.CovenantChangedDateTime;
|
|
row["map_tile_ID"] = settings.TerrainImageID.ToString();
|
|
row["TelehubObject"] = settings.TelehubObject.ToString();
|
|
row["parcel_tile_ID"] = settings.ParcelImageID.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="windlight"></param>
|
|
private static void fillRegionWindlightRow(DataRow row, RegionLightShareData windlight)
|
|
{
|
|
row["region_id"] = windlight.regionID.ToString();
|
|
row["water_color_r"] = windlight.waterColor.X;
|
|
row["water_color_g"] = windlight.waterColor.Y;
|
|
row["water_color_b"] = windlight.waterColor.Z;
|
|
row["water_color_i"] = 1; //windlight.waterColor.W; //not implemented
|
|
row["water_fog_density_exponent"] = windlight.waterFogDensityExponent;
|
|
row["underwater_fog_modifier"] = windlight.underwaterFogModifier;
|
|
row["reflection_wavelet_scale_1"] = windlight.reflectionWaveletScale.X;
|
|
row["reflection_wavelet_scale_2"] = windlight.reflectionWaveletScale.Y;
|
|
row["reflection_wavelet_scale_3"] = windlight.reflectionWaveletScale.Z;
|
|
row["fresnel_scale"] = windlight.fresnelScale;
|
|
row["fresnel_offset"] = windlight.fresnelOffset;
|
|
row["refract_scale_above"] = windlight.refractScaleAbove;
|
|
row["refract_scale_below"] = windlight.refractScaleBelow;
|
|
row["blur_multiplier"] = windlight.blurMultiplier;
|
|
row["big_wave_direction_x"] = windlight.bigWaveDirection.X;
|
|
row["big_wave_direction_y"] = windlight.bigWaveDirection.Y;
|
|
row["little_wave_direction_x"] = windlight.littleWaveDirection.X;
|
|
row["little_wave_direction_y"] = windlight.littleWaveDirection.Y;
|
|
row["normal_map_texture"] = windlight.normalMapTexture.ToString();
|
|
row["horizon_r"] = windlight.horizon.X;
|
|
row["horizon_g"] = windlight.horizon.Y;
|
|
row["horizon_b"] = windlight.horizon.Z;
|
|
row["horizon_i"] = windlight.horizon.W;
|
|
row["haze_horizon"] = windlight.hazeHorizon;
|
|
row["blue_density_r"] = windlight.blueDensity.X;
|
|
row["blue_density_g"] = windlight.blueDensity.Y;
|
|
row["blue_density_b"] = windlight.blueDensity.Z;
|
|
row["blue_density_i"] = windlight.blueDensity.W;
|
|
row["haze_density"] = windlight.hazeDensity;
|
|
row["density_multiplier"] = windlight.densityMultiplier;
|
|
row["distance_multiplier"] = windlight.distanceMultiplier;
|
|
row["max_altitude"] = windlight.maxAltitude;
|
|
row["sun_moon_color_r"] = windlight.sunMoonColor.X;
|
|
row["sun_moon_color_g"] = windlight.sunMoonColor.Y;
|
|
row["sun_moon_color_b"] = windlight.sunMoonColor.Z;
|
|
row["sun_moon_color_i"] = windlight.sunMoonColor.W;
|
|
row["sun_moon_position"] = windlight.sunMoonPosition;
|
|
row["ambient_r"] = windlight.ambient.X;
|
|
row["ambient_g"] = windlight.ambient.Y;
|
|
row["ambient_b"] = windlight.ambient.Z;
|
|
row["ambient_i"] = windlight.ambient.W;
|
|
row["east_angle"] = windlight.eastAngle;
|
|
row["sun_glow_focus"] = windlight.sunGlowFocus;
|
|
row["sun_glow_size"] = windlight.sunGlowSize;
|
|
row["scene_gamma"] = windlight.sceneGamma;
|
|
row["star_brightness"] = windlight.starBrightness;
|
|
row["cloud_color_r"] = windlight.cloudColor.X;
|
|
row["cloud_color_g"] = windlight.cloudColor.Y;
|
|
row["cloud_color_b"] = windlight.cloudColor.Z;
|
|
row["cloud_color_i"] = windlight.cloudColor.W;
|
|
row["cloud_x"] = windlight.cloudXYDensity.X;
|
|
row["cloud_y"] = windlight.cloudXYDensity.Y;
|
|
row["cloud_density"] = windlight.cloudXYDensity.Z;
|
|
row["cloud_coverage"] = windlight.cloudCoverage;
|
|
row["cloud_scale"] = windlight.cloudScale;
|
|
row["cloud_detail_x"] = windlight.cloudDetailXYDensity.X;
|
|
row["cloud_detail_y"] = windlight.cloudDetailXYDensity.Y;
|
|
row["cloud_detail_density"] = windlight.cloudDetailXYDensity.Z;
|
|
row["cloud_scroll_x"] = windlight.cloudScrollX;
|
|
row["cloud_scroll_x_lock"] = windlight.cloudScrollXLock;
|
|
row["cloud_scroll_y"] = windlight.cloudScrollY;
|
|
row["cloud_scroll_y_lock"] = windlight.cloudScrollYLock;
|
|
row["draw_classic_clouds"] = windlight.drawClassicClouds;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private PrimitiveBaseShape buildShape(DataRow row)
|
|
{
|
|
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
|
s.Scale = new Vector3(
|
|
Convert.ToSingle(row["ScaleX"]),
|
|
Convert.ToSingle(row["ScaleY"]),
|
|
Convert.ToSingle(row["ScaleZ"])
|
|
);
|
|
// paths
|
|
s.PCode = Convert.ToByte(row["PCode"]);
|
|
s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
|
|
s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
|
|
s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
|
|
s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
|
|
s.PathShearX = Convert.ToByte(row["PathShearX"]);
|
|
s.PathShearY = Convert.ToByte(row["PathShearY"]);
|
|
s.PathSkew = Convert.ToSByte(row["PathSkew"]);
|
|
s.PathCurve = Convert.ToByte(row["PathCurve"]);
|
|
s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
|
|
s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
|
|
s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
|
|
s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
|
|
s.PathTwist = Convert.ToSByte(row["PathTwist"]);
|
|
s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
|
|
// profile
|
|
s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
|
|
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
|
|
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
|
|
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
|
|
s.State = Convert.ToByte(row["State"]);
|
|
|
|
byte[] textureEntry = (byte[])row["Texture"];
|
|
s.TextureEntry = textureEntry;
|
|
|
|
s.ExtraParams = (byte[])row["ExtraParams"];
|
|
|
|
if (!(row["Media"] is System.DBNull))
|
|
s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
|
|
|
|
return s;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="prim"></param>
|
|
private static void fillShapeRow(DataRow row, SceneObjectPart prim)
|
|
{
|
|
PrimitiveBaseShape s = prim.Shape;
|
|
row["UUID"] = prim.UUID.ToString();
|
|
// shape is an enum
|
|
row["Shape"] = 0;
|
|
// vectors
|
|
row["ScaleX"] = s.Scale.X;
|
|
row["ScaleY"] = s.Scale.Y;
|
|
row["ScaleZ"] = s.Scale.Z;
|
|
// paths
|
|
row["PCode"] = s.PCode;
|
|
row["PathBegin"] = s.PathBegin;
|
|
row["PathEnd"] = s.PathEnd;
|
|
row["PathScaleX"] = s.PathScaleX;
|
|
row["PathScaleY"] = s.PathScaleY;
|
|
row["PathShearX"] = s.PathShearX;
|
|
row["PathShearY"] = s.PathShearY;
|
|
row["PathSkew"] = s.PathSkew;
|
|
row["PathCurve"] = s.PathCurve;
|
|
row["PathRadiusOffset"] = s.PathRadiusOffset;
|
|
row["PathRevolutions"] = s.PathRevolutions;
|
|
row["PathTaperX"] = s.PathTaperX;
|
|
row["PathTaperY"] = s.PathTaperY;
|
|
row["PathTwist"] = s.PathTwist;
|
|
row["PathTwistBegin"] = s.PathTwistBegin;
|
|
// profile
|
|
row["ProfileBegin"] = s.ProfileBegin;
|
|
row["ProfileEnd"] = s.ProfileEnd;
|
|
row["ProfileCurve"] = s.ProfileCurve;
|
|
row["ProfileHollow"] = s.ProfileHollow;
|
|
row["State"] = s.State;
|
|
|
|
row["Texture"] = s.TextureEntry;
|
|
row["ExtraParams"] = s.ExtraParams;
|
|
|
|
if (s.Media != null)
|
|
row["Media"] = s.Media.ToXml();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Persistently store a prim.
|
|
/// </summary>
|
|
/// <param name="prim"></param>
|
|
/// <param name="sceneGroupID"></param>
|
|
/// <param name="regionUUID"></param>
|
|
private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
|
{
|
|
DataTable prims = ds.Tables["prims"];
|
|
DataTable shapes = ds.Tables["primshapes"];
|
|
|
|
DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
|
|
if (primRow == null)
|
|
{
|
|
primRow = prims.NewRow();
|
|
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
|
prims.Rows.Add(primRow);
|
|
}
|
|
else
|
|
{
|
|
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
|
}
|
|
|
|
DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
|
|
if (shapeRow == null)
|
|
{
|
|
shapeRow = shapes.NewRow();
|
|
fillShapeRow(shapeRow, prim);
|
|
shapes.Rows.Add(shapeRow);
|
|
}
|
|
else
|
|
{
|
|
fillShapeRow(shapeRow, prim);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// </summary>
|
|
/// <param name="primID"></param>
|
|
/// <param name="items"></param>
|
|
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
|
{
|
|
// m_log.DebugFormat("[SQLITE REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
|
|
|
|
DataTable dbItems = ds.Tables["primitems"];
|
|
|
|
// For now, we're just going to crudely remove all the previous inventory items
|
|
// no matter whether they have changed or not, and replace them with the current set.
|
|
lock (ds)
|
|
{
|
|
RemoveItems(primID);
|
|
|
|
// repalce with current inventory details
|
|
foreach (TaskInventoryItem newItem in items)
|
|
{
|
|
// m_log.InfoFormat(
|
|
// "[DATASTORE]: ",
|
|
// "Adding item {0}, {1} to prim ID {2}",
|
|
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
|
|
|
|
DataRow newItemRow = dbItems.NewRow();
|
|
fillItemRow(newItemRow, newItem);
|
|
dbItems.Rows.Add(newItemRow);
|
|
}
|
|
}
|
|
|
|
Commit();
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* SQL Statement Creation Functions
|
|
*
|
|
* These functions create SQL statements for update, insert, and create.
|
|
* They can probably be factored later to have a db independant
|
|
* portion and a db specific portion
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
/// Create an insert command
|
|
/// </summary>
|
|
/// <param name="table">table name</param>
|
|
/// <param name="dt">data table</param>
|
|
/// <returns>the created command</returns>
|
|
/// <remarks>
|
|
/// This is subtle enough to deserve some commentary.
|
|
/// Instead of doing *lots* and *lots of hardcoded strings
|
|
/// for database definitions we'll use the fact that
|
|
/// realistically all insert statements look like "insert
|
|
/// into A(b, c) values(:b, :c) on the parameterized query
|
|
/// front. If we just have a list of b, c, etc... we can
|
|
/// generate these strings instead of typing them out.
|
|
/// </remarks>
|
|
private static SqliteCommand createInsertCommand(string table, DataTable dt)
|
|
{
|
|
string[] cols = new string[dt.Columns.Count];
|
|
for (int i = 0; i < dt.Columns.Count; i++)
|
|
{
|
|
DataColumn col = dt.Columns[i];
|
|
cols[i] = col.ColumnName;
|
|
}
|
|
|
|
string sql = "insert into " + table + "(";
|
|
sql += String.Join(", ", cols);
|
|
// important, the first ':' needs to be here, the rest get added in the join
|
|
sql += ") values (:";
|
|
sql += String.Join(", :", cols);
|
|
sql += ")";
|
|
// m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql);
|
|
SqliteCommand cmd = new SqliteCommand(sql);
|
|
|
|
// this provides the binding for all our parameters, so
|
|
// much less code than it used to be
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// create an update command
|
|
/// </summary>
|
|
/// <param name="table">table name</param>
|
|
/// <param name="pk"></param>
|
|
/// <param name="dt"></param>
|
|
/// <returns>the created command</returns>
|
|
private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
|
|
{
|
|
string sql = "update " + table + " set ";
|
|
string subsql = String.Empty;
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
if (subsql.Length > 0)
|
|
{
|
|
// a map function would rock so much here
|
|
subsql += ", ";
|
|
}
|
|
subsql += col.ColumnName + "= :" + col.ColumnName;
|
|
}
|
|
sql += subsql;
|
|
sql += " where " + pk;
|
|
SqliteCommand cmd = new SqliteCommand(sql);
|
|
|
|
// this provides the binding for all our parameters, so
|
|
// much less code than it used to be
|
|
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
/// <summary>
|
|
/// create an update command
|
|
/// </summary>
|
|
/// <param name="table">table name</param>
|
|
/// <param name="pk"></param>
|
|
/// <param name="dt"></param>
|
|
/// <returns>the created command</returns>
|
|
private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
|
|
{
|
|
string sql = "update " + table + " set ";
|
|
string subsql = String.Empty;
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
if (subsql.Length > 0)
|
|
{
|
|
// a map function would rock so much here
|
|
subsql += ", ";
|
|
}
|
|
subsql += col.ColumnName + "= :" + col.ColumnName;
|
|
}
|
|
sql += subsql;
|
|
sql += " where " + pk1 + " and " + pk2;
|
|
SqliteCommand cmd = new SqliteCommand(sql);
|
|
|
|
// this provides the binding for all our parameters, so
|
|
// much less code than it used to be
|
|
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="dt">Data Table</param>
|
|
/// <returns></returns>
|
|
// private static string defineTable(DataTable dt)
|
|
// {
|
|
// string sql = "create table " + dt.TableName + "(";
|
|
// string subsql = String.Empty;
|
|
// foreach (DataColumn col in dt.Columns)
|
|
// {
|
|
// if (subsql.Length > 0)
|
|
// {
|
|
// // a map function would rock so much here
|
|
// subsql += ",\n";
|
|
// }
|
|
// subsql += col.ColumnName + " " + sqliteType(col.DataType);
|
|
// if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
|
|
// {
|
|
// subsql += " primary key";
|
|
// }
|
|
// }
|
|
// sql += subsql;
|
|
// sql += ")";
|
|
// return sql;
|
|
// }
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Database Binding functions
|
|
*
|
|
* These will be db specific due to typing, and minor differences
|
|
* in databases.
|
|
*
|
|
**********************************************************************/
|
|
|
|
///<summary>
|
|
/// This is a convenience function that collapses 5 repetitive
|
|
/// lines for defining SqliteParameters to 2 parameters:
|
|
/// column name and database type.
|
|
///
|
|
/// It assumes certain conventions like :param as the param
|
|
/// name to replace in parametrized queries, and that source
|
|
/// version is always current version, both of which are fine
|
|
/// for us.
|
|
///</summary>
|
|
///<returns>a built sqlite parameter</returns>
|
|
private static SqliteParameter createSqliteParameter(string name, Type type)
|
|
{
|
|
SqliteParameter param = new SqliteParameter();
|
|
param.ParameterName = ":" + name;
|
|
param.DbType = dbtypeFromType(type);
|
|
param.SourceColumn = name;
|
|
param.SourceVersion = DataRowVersion.Current;
|
|
return param;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
|
|
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
|
|
delete.Parameters.Add(createSqliteParameter("itemID", typeof(String)));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
|
|
da.InsertCommand.Connection = conn;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
|
|
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
|
da.DeleteCommand = delete;
|
|
da.DeleteCommand.Connection = conn;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
|
|
delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
|
|
delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
|
|
da.DeleteCommand = delete;
|
|
da.DeleteCommand.Connection = conn;
|
|
}
|
|
|
|
private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
|
|
da.InsertCommand.Connection = conn;
|
|
da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupRegionWindlightCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("regionwindlight", ds.Tables["regionwindlight"]);
|
|
da.InsertCommand.Connection = conn;
|
|
da.UpdateCommand = createUpdateCommand("regionwindlight", "region_id=:region_id", ds.Tables["regionwindlight"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
}
|
|
|
|
private void setupRegionEnvironmentCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("regionenvironment", ds.Tables["regionenvironment"]);
|
|
da.InsertCommand.Connection = conn;
|
|
da.UpdateCommand = createUpdateCommand("regionenvironment", "region_id=:region_id", ds.Tables["regionenvironment"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
}
|
|
|
|
private void setupRegionSpawnPointsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("spawn_points", ds.Tables["spawn_points"]);
|
|
da.InsertCommand.Connection = conn;
|
|
da.UpdateCommand = createUpdateCommand("spawn_points", "RegionID=:RegionID", ds.Tables["spawn_points"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
|
|
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Type conversion functions
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
/// Type conversion function
|
|
/// </summary>
|
|
/// <param name="type"></param>
|
|
/// <returns></returns>
|
|
private static DbType dbtypeFromType(Type type)
|
|
{
|
|
if (type == typeof(String))
|
|
{
|
|
return DbType.String;
|
|
}
|
|
else if (type == typeof(Int32))
|
|
{
|
|
return DbType.Int32;
|
|
}
|
|
else if (type == typeof(Double))
|
|
{
|
|
return DbType.Double;
|
|
}
|
|
else if (type == typeof(Byte))
|
|
{
|
|
return DbType.Byte;
|
|
}
|
|
else if (type == typeof(Double))
|
|
{
|
|
return DbType.Double;
|
|
}
|
|
else if (type == typeof(Byte[]))
|
|
{
|
|
return DbType.Binary;
|
|
}
|
|
else
|
|
{
|
|
return DbType.String;
|
|
}
|
|
}
|
|
|
|
static void PrintDataSet(DataSet ds)
|
|
{
|
|
// Print out any name and extended properties.
|
|
Console.WriteLine("DataSet is named: {0}", ds.DataSetName);
|
|
foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties)
|
|
{
|
|
Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value);
|
|
}
|
|
Console.WriteLine();
|
|
foreach (DataTable dt in ds.Tables)
|
|
{
|
|
Console.WriteLine("=> {0} Table:", dt.TableName);
|
|
// Print out the column names.
|
|
for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
|
|
{
|
|
Console.Write(dt.Columns[curCol].ColumnName + "\t");
|
|
}
|
|
Console.WriteLine("\n----------------------------------");
|
|
// Print the DataTable.
|
|
for (int curRow = 0; curRow < dt.Rows.Count; curRow++)
|
|
{
|
|
for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
|
|
{
|
|
Console.Write(dt.Rows[curRow][curCol].ToString() + "\t");
|
|
}
|
|
Console.WriteLine();
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|