OpenSimMirror/OpenSim/Region/Capabilities/Caps.cs

337 lines
13 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Caches;
namespace OpenSim.Region.Capabilities
{
public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data);
public class Caps
{
private string m_httpListenerHostName;
private int m_httpListenPort;
private string m_capsObjectPath = "00001-";
private string m_requestPath = "0000/";
private string m_mapLayerPath = "0001/";
private string m_newInventory = "0002/";
private string m_requestTexture = "0003/";
private string eventQueue = "0100/";
private BaseHttpServer httpListener;
private LLUUID agentID;
private AssetCache assetCache;
private int eventQueueCount = 1;
private Queue<string> CapsEventQueue = new Queue<string>();
public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent)
{
assetCache = assetCach;
m_capsObjectPath = capsPath;
httpListener = httpServer;
m_httpListenerHostName = httpListen;
m_httpListenPort = httpPort;
agentID = agent;
}
/// <summary>
///
/// </summary>
public void RegisterHandlers()
{
Console.WriteLine("registering CAPS handlers");
string capsBase = "/CAPS/" + m_capsObjectPath;
AddLegacyCapsHandler( httpListener, m_mapLayerPath, MapLayer);
//httpListener.AddStreamHandler(
// new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer ));
AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest);
AddLegacyCapsHandler(httpListener, m_newInventory, NewAgentInventory);
AddLegacyCapsHandler( httpListener, eventQueue, ProcessEventQueue);
AddLegacyCapsHandler( httpListener, m_requestTexture, RequestTexture);
}
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
{
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse());
return mapResponse;
}
[Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")]
private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod)
{
string capsBase = "/CAPS/" + m_capsObjectPath;
httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string CapsRequest(string request, string path, string param)
{
// Console.WriteLine("Caps Request " + request);
string result = "";
result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
return result;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected LLSDCapsDetails GetCapabilities()
{
LLSDCapsDetails caps = new LLSDCapsDetails();
string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath;
caps.MapLayer = capsBaseUrl + m_mapLayerPath;
caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
return caps;
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string MapLayer(string request, string path, string param)
{
Encoding _enc = Encoding.UTF8;
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(_enc.GetBytes(request));
LLSDMapRequest mapReq = new LLSDMapRequest();
LLSDHelpers.DeserialiseLLSDMap(hash, mapReq);
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse());
string res = LLSDHelpers.SerialiseLLSDReply(mapResponse);
return res;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected LLSDMapLayer BuildLLSDMapLayerResponse()
{
LLSDMapLayer mapLayer = new LLSDMapLayer();
mapLayer.Right = 5000;
mapLayer.Top = 5000;
mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
return mapLayer;
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string RequestTexture(string request, string path, string param)
{
// Needs implementing (added to remove compiler warning)
return "";
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string ProcessEventQueue(string request, string path, string param)
{
string res = "";
if (this.CapsEventQueue.Count > 0)
{
lock (this.CapsEventQueue)
{
string item = CapsEventQueue.Dequeue();
res = item;
}
}
else
{
res = this.CreateEmptyEventResponse();
}
return res;
}
/// <summary>
///
/// </summary>
/// <param name="caps"></param>
/// <param name="ipAddressPort"></param>
/// <returns></returns>
public string CreateEstablishAgentComms(string caps, string ipAddressPort)
{
LLSDCapEvent eventItem = new LLSDCapEvent();
eventItem.id = eventQueueCount;
//should be creating a EstablishAgentComms item, but there isn't a class for it yet
eventItem.events.Array.Add(new LLSDEmpty());
string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
eventQueueCount++;
this.CapsEventQueue.Enqueue(res);
return res;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public string CreateEmptyEventResponse()
{
LLSDCapEvent eventItem = new LLSDCapEvent();
eventItem.id = eventQueueCount;
eventItem.events.Array.Add(new LLSDEmpty());
string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
eventQueueCount++;
return res;
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string NewAgentInventory(string request, string path, string param)
{
//Console.WriteLine("received upload request:"+ request);
string res = "";
LLUUID newAsset = LLUUID.Random();
LLUUID newInvItem = LLUUID.Random();
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener);
AddLegacyCapsHandler( httpListener, uploaderPath, uploader.uploaderCaps);
string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + uploaderPath;
//Console.WriteLine("uploader url is " + uploaderURL);
res += "<llsd><map>";
res += "<key>uploader</key><string>" + uploaderURL + "</string>";
//res += "<key>success</key><boolean>true</boolean>";
res += "<key>state</key><string>upload</string>";
res += "</map></llsd>";
uploader.OnUpLoad += this.UploadHandler;
return res;
}
/// <summary>
///
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
/// <param name="data"></param>
public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data)
{
// Console.WriteLine("upload handler called");
AssetBase asset;
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = 0;
asset.InvType = 0;
asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
asset.Data = data;
this.assetCache.AddAsset(asset);
}
public class AssetUploader
{
public event UpLoadedTexture OnUpLoad;
private string uploaderPath = "";
private LLUUID newAssetID;
private LLUUID inventoryItemID;
private BaseHttpServer httpListener;
public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
{
newAssetID = assetID;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
}
public string uploaderCaps(string request, string path, string param)
{
Encoding _enc = Encoding.UTF8;
byte[] data = _enc.GetBytes(request);
//Console.WriteLine("recieved upload " + Util.FieldToString(data));
LLUUID inv = this.inventoryItemID;
string res = "";
res += "<llsd><map>";
res += "<key>new_asset</key><string>" + newAssetID.ToStringHyphenated() + "</string>";
res += "<key>new_inventory_item</key><uuid>" + inv.ToStringHyphenated() + "</uuid>";
res += "<key>state</key><string>complete</string>";
res += "</map></llsd>";
// Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated());
httpListener.RemoveStreamHandler("POST", "/CAPS/" + uploaderPath);
if (OnUpLoad != null)
{
OnUpLoad(newAssetID, inv, data);
}
/*FileStream fs = File.Create("upload.jp2");
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();*/
return res;
}
}
}
}