337 lines
13 KiB
C#
337 lines
13 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Caches;
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namespace OpenSim.Region.Capabilities
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{
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public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data);
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public class Caps
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{
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private string m_httpListenerHostName;
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private int m_httpListenPort;
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private string m_capsObjectPath = "00001-";
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private string m_requestPath = "0000/";
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private string m_mapLayerPath = "0001/";
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private string m_newInventory = "0002/";
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private string m_requestTexture = "0003/";
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private string eventQueue = "0100/";
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private BaseHttpServer httpListener;
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private LLUUID agentID;
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private AssetCache assetCache;
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private int eventQueueCount = 1;
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private Queue<string> CapsEventQueue = new Queue<string>();
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public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent)
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{
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assetCache = assetCach;
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m_capsObjectPath = capsPath;
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httpListener = httpServer;
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m_httpListenerHostName = httpListen;
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m_httpListenPort = httpPort;
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agentID = agent;
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}
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/// <summary>
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///
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/// </summary>
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public void RegisterHandlers()
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{
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Console.WriteLine("registering CAPS handlers");
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string capsBase = "/CAPS/" + m_capsObjectPath;
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AddLegacyCapsHandler( httpListener, m_mapLayerPath, MapLayer);
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//httpListener.AddStreamHandler(
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// new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer ));
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AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest);
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AddLegacyCapsHandler(httpListener, m_newInventory, NewAgentInventory);
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AddLegacyCapsHandler( httpListener, eventQueue, ProcessEventQueue);
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AddLegacyCapsHandler( httpListener, m_requestTexture, RequestTexture);
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}
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public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
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{
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LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
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mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse());
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return mapResponse;
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}
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[Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")]
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private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod)
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{
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string capsBase = "/CAPS/" + m_capsObjectPath;
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httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string CapsRequest(string request, string path, string param)
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{
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// Console.WriteLine("Caps Request " + request);
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string result = "";
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result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
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return result;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected LLSDCapsDetails GetCapabilities()
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{
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LLSDCapsDetails caps = new LLSDCapsDetails();
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string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath;
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caps.MapLayer = capsBaseUrl + m_mapLayerPath;
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caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
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return caps;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string MapLayer(string request, string path, string param)
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{
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Encoding _enc = Encoding.UTF8;
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Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(_enc.GetBytes(request));
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LLSDMapRequest mapReq = new LLSDMapRequest();
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LLSDHelpers.DeserialiseLLSDMap(hash, mapReq);
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LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
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mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse());
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string res = LLSDHelpers.SerialiseLLSDReply(mapResponse);
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return res;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected LLSDMapLayer BuildLLSDMapLayerResponse()
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{
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LLSDMapLayer mapLayer = new LLSDMapLayer();
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mapLayer.Right = 5000;
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mapLayer.Top = 5000;
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mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
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return mapLayer;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string RequestTexture(string request, string path, string param)
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{
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// Needs implementing (added to remove compiler warning)
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return "";
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string ProcessEventQueue(string request, string path, string param)
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{
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string res = "";
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if (this.CapsEventQueue.Count > 0)
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{
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lock (this.CapsEventQueue)
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{
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string item = CapsEventQueue.Dequeue();
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res = item;
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}
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}
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else
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{
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res = this.CreateEmptyEventResponse();
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}
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return res;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="caps"></param>
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/// <param name="ipAddressPort"></param>
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/// <returns></returns>
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public string CreateEstablishAgentComms(string caps, string ipAddressPort)
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{
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LLSDCapEvent eventItem = new LLSDCapEvent();
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eventItem.id = eventQueueCount;
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//should be creating a EstablishAgentComms item, but there isn't a class for it yet
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eventItem.events.Array.Add(new LLSDEmpty());
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string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
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eventQueueCount++;
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this.CapsEventQueue.Enqueue(res);
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return res;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public string CreateEmptyEventResponse()
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{
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LLSDCapEvent eventItem = new LLSDCapEvent();
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eventItem.id = eventQueueCount;
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eventItem.events.Array.Add(new LLSDEmpty());
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string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
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eventQueueCount++;
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return res;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string NewAgentInventory(string request, string path, string param)
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{
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//Console.WriteLine("received upload request:"+ request);
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string res = "";
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LLUUID newAsset = LLUUID.Random();
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LLUUID newInvItem = LLUUID.Random();
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener);
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AddLegacyCapsHandler( httpListener, uploaderPath, uploader.uploaderCaps);
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string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + uploaderPath;
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//Console.WriteLine("uploader url is " + uploaderURL);
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res += "<llsd><map>";
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res += "<key>uploader</key><string>" + uploaderURL + "</string>";
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//res += "<key>success</key><boolean>true</boolean>";
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res += "<key>state</key><string>upload</string>";
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res += "</map></llsd>";
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uploader.OnUpLoad += this.UploadHandler;
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return res;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="inventoryItem"></param>
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/// <param name="data"></param>
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public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data)
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{
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// Console.WriteLine("upload handler called");
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AssetBase asset;
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asset = new AssetBase();
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asset.FullID = assetID;
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asset.Type = 0;
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asset.InvType = 0;
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asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
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asset.Data = data;
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this.assetCache.AddAsset(asset);
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}
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public class AssetUploader
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{
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public event UpLoadedTexture OnUpLoad;
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private string uploaderPath = "";
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private LLUUID newAssetID;
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private LLUUID inventoryItemID;
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private BaseHttpServer httpListener;
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public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
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{
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newAssetID = assetID;
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inventoryItemID = inventoryItem;
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uploaderPath = path;
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httpListener = httpServer;
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}
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public string uploaderCaps(string request, string path, string param)
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{
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Encoding _enc = Encoding.UTF8;
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byte[] data = _enc.GetBytes(request);
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//Console.WriteLine("recieved upload " + Util.FieldToString(data));
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LLUUID inv = this.inventoryItemID;
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string res = "";
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res += "<llsd><map>";
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res += "<key>new_asset</key><string>" + newAssetID.ToStringHyphenated() + "</string>";
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res += "<key>new_inventory_item</key><uuid>" + inv.ToStringHyphenated() + "</uuid>";
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res += "<key>state</key><string>complete</string>";
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res += "</map></llsd>";
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// Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated());
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httpListener.RemoveStreamHandler("POST", "/CAPS/" + uploaderPath);
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if (OnUpLoad != null)
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{
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OnUpLoad(newAssetID, inv, data);
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}
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/*FileStream fs = File.Create("upload.jp2");
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BinaryWriter bw = new BinaryWriter(fs);
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bw.Write(data);
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bw.Close();
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fs.Close();*/
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return res;
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}
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}
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}
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}
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