OpenSimMirror/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs

216 lines
7.3 KiB
C#
Executable File

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Threading;
using System.Reflection;
using log4net;
using OpenSim.Framework.Monitoring;
using Amib.Threading;
using System.Collections.Generic;
using System.Collections.Concurrent;
namespace OpenSim.Framework.Servers.HttpServer
{
public class PollServiceRequestManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private BlockingCollection<PollServiceHttpRequest> m_requests = new BlockingCollection<PollServiceHttpRequest>();
private ConcurrentQueue<PollServiceHttpRequest> m_retryRequests = new ConcurrentQueue<PollServiceHttpRequest>();
private uint m_WorkerThreadCount = 0;
private Thread[] m_workerThreads;
private Thread m_retrysThread;
private bool m_running = false;
public PollServiceRequestManager(
bool performResponsesAsync, uint pWorkerThreadCount, int pTimeout)
{
m_WorkerThreadCount = pWorkerThreadCount;
m_workerThreads = new Thread[m_WorkerThreadCount];
}
public void Start()
{
if(m_running)
return;
m_running = true;
//startup worker threads
for (uint i = 0; i < m_WorkerThreadCount; i++)
{
m_workerThreads[i]
= WorkManager.StartThread(
PoolWorkerJob,
string.Format("PollServiceWorkerThread {0}", i),
ThreadPriority.Normal,
true,
false,
null,
int.MaxValue);
}
m_retrysThread = WorkManager.StartThread(
this.CheckRetries,
string.Format("PollServiceWatcherThread"),
ThreadPriority.Normal,
true,
true,
null,
1000 * 60 * 10);
}
private void ReQueueEvent(PollServiceHttpRequest req)
{
if (m_running)
m_retryRequests.Enqueue(req);
}
public void Enqueue(PollServiceHttpRequest req)
{
if(m_running)
m_requests.Add(req);
}
private void CheckRetries()
{
PollServiceHttpRequest preq;
while (m_running)
{
Thread.Sleep(100);
Watchdog.UpdateThread();
while (m_running && m_retryRequests.TryDequeue(out preq))
m_requests.Add(preq);
}
}
public void Stop()
{
if(!m_running)
return;
m_running = false;
Thread.Sleep(100); // let the world move
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
PollServiceHttpRequest req;
try
{
while (m_retryRequests.TryDequeue(out req))
req.DoHTTPstop();
}
catch
{
}
try
{
while(m_requests.TryTake(out req, 0))
req.DoHTTPstop();
}
catch
{
}
m_requests.Dispose();
}
// work threads
private void PoolWorkerJob()
{
PollServiceHttpRequest req;
while (m_running)
{
try
{
req = null;
if (!m_requests.TryTake(out req, 4500) || req == null)
{
Watchdog.UpdateThread();
continue;
}
Watchdog.UpdateThread();
if (!req.HttpContext.CanSend())
{
req.PollServiceArgs.Drop(req.RequestID, req.PollServiceArgs.Id);
continue;
}
if (req.HttpContext.IsSending())
{
ReQueueEvent(req);
continue;
}
if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
{
try
{
Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id);
req.DoHTTPGruntWork(responsedata);
}
catch { }
}
else
{
if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
{
try
{
req.DoHTTPGruntWork(req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
}
catch { }
}
else
{
ReQueueEvent(req);
}
}
}
catch (ThreadAbortException)
{
Thread.ResetAbort();
// Shouldn't set this to 'false', the normal shutdown should cause things to exit
// but robust is still not normal neither is mono
m_running = false;
}
catch (Exception e)
{
m_log.ErrorFormat("Exception in poll service thread: " + e.ToString());
}
}
}
}
}