OpenSimMirror/OpenSim/Region/PhysicsModules/ubOde/ODEModule.cs

110 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.PhysicsModule.ubOde
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ubODEPhysicsScene")]
class ubOdeModule : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<Scene, ODEScene> m_scenes = new Dictionary<Scene, ODEScene>();
private bool m_Enabled = false;
private IConfigSource m_config;
private bool OSOdeLib;
#region INonSharedRegionModule
public string Name
{
get { return "ubODE"; }
}
public string Version
{
get { return "1.0"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["Startup"];
if (config != null)
{
string physics = config.GetString("physics", string.Empty);
if (physics == Name)
{
m_config = source;
m_Enabled = true;
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("ode.dll");
SafeNativeMethods.InitODE();
string ode_config = SafeNativeMethods.GetConfiguration();
if (ode_config == null || ode_config == "" || !ode_config.Contains("ODE_OPENSIM"))
{
m_log.Error("[ubODE] Native ode library version not supported");
m_Enabled = false;
return;
}
m_log.InfoFormat("[ubODE] ode library configuration: {0}", ode_config);
}
}
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
if(m_scenes.ContainsKey(scene)) // ???
return;
ODEScene newodescene = new ODEScene(scene, m_config, Name, Version, OSOdeLib);
m_scenes[scene] = newodescene;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
// a odescene.dispose is called later directly by scene.cs
// since it is seen as a module interface
if(m_scenes.ContainsKey(scene))
m_scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if(m_scenes.ContainsKey(scene))
{
m_scenes[scene].RegionLoaded();
}
}
#endregion
}
}