110 lines
3.0 KiB
C#
110 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.PhysicsModule.ubOde
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ubODEPhysicsScene")]
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class ubOdeModule : INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static Dictionary<Scene, ODEScene> m_scenes = new Dictionary<Scene, ODEScene>();
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private bool m_Enabled = false;
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private IConfigSource m_config;
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private bool OSOdeLib;
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#region INonSharedRegionModule
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public string Name
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{
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get { return "ubODE"; }
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}
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public string Version
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{
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get { return "1.0"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["Startup"];
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if (config != null)
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{
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string physics = config.GetString("physics", string.Empty);
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if (physics == Name)
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{
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m_config = source;
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m_Enabled = true;
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if (Util.IsWindows())
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Util.LoadArchSpecificWindowsDll("ode.dll");
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SafeNativeMethods.InitODE();
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string ode_config = SafeNativeMethods.GetConfiguration();
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if (ode_config == null || ode_config == "" || !ode_config.Contains("ODE_OPENSIM"))
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{
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m_log.Error("[ubODE] Native ode library version not supported");
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m_Enabled = false;
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return;
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}
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m_log.InfoFormat("[ubODE] ode library configuration: {0}", ode_config);
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}
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}
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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if(m_scenes.ContainsKey(scene)) // ???
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return;
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ODEScene newodescene = new ODEScene(scene, m_config, Name, Version, OSOdeLib);
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m_scenes[scene] = newodescene;
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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// a odescene.dispose is called later directly by scene.cs
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// since it is seen as a module interface
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if(m_scenes.ContainsKey(scene))
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m_scenes.Remove(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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if(m_scenes.ContainsKey(scene))
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{
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m_scenes[scene].RegionLoaded();
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}
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}
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#endregion
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}
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}
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